Not sure I agree with your take on grapple rules, but great video. I'm really glad to have found a creator who talks about WoD/CoD games and makes helpful videos, it makes it easier for me to learn.
@AwkwardGMCorbin
2 жыл бұрын
Thank you! I’ve actually changed my opinion of the grapple rules with other people’s comments. Because it’s a way to bypass Defense in melee. Which would have been great to have remembered in a fight I had prior to this video.
@Ephsy
3 жыл бұрын
Here's why Grapple is god-like for werewolves: In their bestial forms, when they establish a grapple, they also do damage - since their jaws are clamping down on someone. When you are grappling someone you don't have to contend with someone's ungodly defense score, or their even more massive dodge pool. A neophyte mage can easily have like 12+ dodge pool and they have some neat stuff they can do for some mana when they dodge, like redirecting the attack at someone else. In a grapple? that's gone.
@AwkwardGMCorbin
3 жыл бұрын
Not applying defense is a good work around. But I guess I havent run into that problem yet. But I can definitely see it come up. One of my players is a Changeling with Might of Terrible Brute (which if I remember correctly allows him to steal strength from those he grapples). Recently he did get into a untenable situation with a boss, both of them couldn’t damage each other. But even if they did grapple both had armor 4 I think. And no way to get rote or rerolls.
@fredrickmartin-shultz3712
Жыл бұрын
These rules are why my group just spent 4hrs doings 6 rounds of combat. That's 4hrs of real time to doing an entire combat scene that lasted 18 secs.
@AwkwardGMCorbin
Жыл бұрын
Where do you think most of the time was spent?
@estebanrodriguez5409
19 күн бұрын
I think one of the problems of combat is how Defense works... you can end up a lot with the two combatants only rolling a chance die. That's why a tend to use Down and Dirty quite often... but I kind of feel bad because some of the players choosed the combat Merits...
@LordReginaldMeowmont
2 жыл бұрын
I've played v20 and the grappling rules in that were even worse. Honestly, I much prefer the CofD grappling rules. And I know grappling isn't that good with multiple attackers, but speaking as a martial arts instructor, that's how it works. Grappling needs to be done fast and it leaves you open. I like that level of realism in a game. I personally house rule no initiative change from weapons, as the "slower" weapons tend to have reach, and that means those "slower" weapons are actually first to hit in a real fight because reach matters more.
2 жыл бұрын
Hi Corbin, love the video, I think you summarized the basics really well. People already commented on the grapple rules, so I won't harp on that. But it would be fun to hear more ideas on how to modify the grapple rules to be more streamlined, I'd love to hear about it. I love fiddling with systems myself, and new ideas are always welcome. :) Anyway, the channel is great, it's a great to see some more CofD content. Keep up the good work!
@AwkwardGMCorbin
2 жыл бұрын
It’s a bit more streamlined than I thought in practice. It can get bogged down but practice helps mitigate that as you realize how to speed it up. For instance I’ve made a cheat sheet on Grapple actions which I share with my players. I typically will say you can do something on the list, but if you just want to do damage that’s on the table too.
@DAEDRICDUKE1
2 жыл бұрын
Really great video and format, companies should pay for these kind of tutorials. You could be he next Watch It's Played. Would be interested to see your opinions of Exalted 3es grappling, I loved 3e grappling and tried to use it in every fight.
@xenithsanguine
2 жыл бұрын
So I really enjoyed this video. With that in mind I ended up finding a "Combat Sheet" on DrivethruRPG which I originally thought would be helpful, but upon inspection it's definitely for OWoD. Does an updated sheet exist where my players can easily list their relevant stats, their combat abilities, their weapon stats etc in a simple readable-on-the-fly way which we can consult during battle? Something more streamlined than character sheets of course, and specifically for physical combat.
@AwkwardGMCorbin
2 жыл бұрын
You can refund through DriveThruRPG if it was the wrong system. I haven’t tried this one, but it does say CofD so you might want to give this one a shot ($1) www.storytellersvault.com/m/product/260891&affiliate_id=3340454
@xenithsanguine
2 жыл бұрын
@@AwkwardGMCorbin Nice thank you!
@lydiastarbreeze929
Жыл бұрын
Seems like you can get players with a defense so high that some foes can only roll 1 dice to try and hit. What do you do about that?
@AwkwardGMCorbin
Жыл бұрын
As a GM, spend Willpower. You’ll add +3 to your die roll. But if Defense is too high switch to range as you ignore Defense with Ranged attacks. If they have Defense against Firearms you are going to have to resort to unorthodox tactics such as using explosives or attacks that create environmental effects such as blowing out the floor below them.
@lydiastarbreeze929
Жыл бұрын
@@AwkwardGMCorbin Thanks! I forgot that foes can use willpower for that. Also thank you for the quick reply.
@victorprado9276
2 жыл бұрын
Let's say, I'm the last in initiative, and I wasn't attacked during this round. So I decide to use the charge action sacrificing my defense to run at someone and punch then. After that round ends, and I have my defense again? Is that right? The same is valid for example for Vitae expenditure? Can I use physical Intensity, and in the next turn because changed the round jump to the head of initiative with celerity for example? That happened in my game, part of me think this is strange, but sounds right. Am I missing something? Great content btw, I love Chronicles of Darkness in general and your videos are a great starting point.
@AwkwardGMCorbin
2 жыл бұрын
For sacrificing Defense typically it is given back to you at the start of your turn not the start of the Round. (Don’t have the book in front of me, but that’s how it’s usually done in other systems) If an action is a reflexive action like Celerity you can activate it at the start of next round even if you went at the end of initiative last round. But you don’t go again at the end of round. Celerity only allows you to take 1 turn per round still in VtR, in VTM at one point that wasn’t the case and Celerity broke the action economy (ie having celerity was the equivalent of having extra characters on the board so a party of 3 could easily have the action economy of 6 if built right)
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