Do you want to see more Houdini/Karma content? let me know what sparks your joy!
@VuPhamRainstorm
Ай бұрын
some FX shader will be cool. Awesome tutorial and thank you
@philippwelsing9108
Ай бұрын
YES, please!
@user-nr6zb5cn5j
Ай бұрын
ofcourse your tutorials are always so pleasing to watch
@razvanchis6934
Ай бұрын
Yes, please!
@GE0attack
Ай бұрын
are they going give updates on apprentice version or not im on apprentice version as student
@Tritoon710
Ай бұрын
Yes please, more Mtlx shading with Solaris/Karma 🙏🏻
@arvidurs
Ай бұрын
perfect! that's my plan!
@Tritoon710
Ай бұрын
@@arvidurs Thanks 🕺🕺🕺
@chrismeyers3d
11 күн бұрын
Such a wealth of information in this walkthrough. For someone like me that works solo much of the time, to have access to professional work like this is just so valuable. I followed through without the scene file just for the exercise but then went and got your scene file anyway.
@hillbomb808
20 күн бұрын
amazing detail love this setup
@arvidurs
20 күн бұрын
Thanks so much!
@kir11
Ай бұрын
Glad to see you Arvid! Very cool result! Nice! Karma, MtlX - yes!
@henrythejeditube
Ай бұрын
Thank you so much, Arvid
@bram_gunst
Ай бұрын
AMAZING pls more Karma tutorials
@Fullmetalseagul
Ай бұрын
Oooo I might bite the bullet and get Houdini, especially if you plan to continue these
@wttrlabs
Ай бұрын
this is awesome, more of this please!
@septuleptum
Ай бұрын
Great stuff as always!
@Xirpzy
Ай бұрын
Always wanted to do a lapis lazuli kind of material and calcite and pyrite. Such interesting materials.
@musashidanmcgrath
Ай бұрын
I'd love to hear your thoughts on the MaterialX Schlick BSDF shader. I've recently done extensive furnace testing on MatX/Karma Vs Octane. The MaterialX standard surface implementation in Karma did very badly on the test, particularly with microfacet normal maps. I tested the Schlick BSDF too (as I believed it would be on par with the Rombo 3rd-party Arnold material), but it failed the test too. It was better than MatX standard surface, but not close to the perfect results produced by the Octane Universal material (in another test the Octane Standard Surface failed too, and is more or less similar to Arnold in Maya/Max) Sadly, the BSDF shader nodes aren't supported by Karma XPU. Hopefully we see improvements to MatX sooner rather than later.
@arvidurs
Ай бұрын
oh great test you did there! I haven't tried it myself. can you share you tests? Would be very eager to see them
@musashidanmcgrath
Ай бұрын
@@arvidurs I posted them on the technical board of the official Houdini forums. 👍 Have you tried the Rombo Arnold material yourself? Great vid above, by the way. I'd love to see more Houdini/Cops stuff from you.
@philippwelsing9108
Ай бұрын
Thanks so much, Arvid!
@angosalvo5734
Ай бұрын
I am personally offended by you called this a crystal 😁😁 thanks for the content man. Always a pleasure.
@ridewithme4965
Ай бұрын
tks for this tutorial, it was excellent
@CDA3DLive
Ай бұрын
Great Tutorial, Thanks
@metaturnal
Ай бұрын
59$ per month is crazy, especially considering your last real post before this one was 9 months ago. I mean don't get me wrong, your content is valuable, but the upload frequency combined with the highest patreon price I have ever seen.
@arvidurs
Ай бұрын
appreciate the feedback. I'm happy to clarify it for you. The 59$ is to gain you access to ALL my sources files (around 100 projects) ever uploaded, not just this one. If you are interested in just this specific one, it's on Patreon as well for a one-time 20$. www.patreon.com/arvidschneider/shop And then again, I'm showing you all the steps, I don't think it's too difficult to recreate this yourself, given I'm walking through each step.
@metaturnal
Ай бұрын
@@arvidurs Fair point about you showing all the steps.
@Jurgen_1657
Ай бұрын
Very cool scene, good job! Arvid you seem very knowledgeable, so I have some questions about normal maps. When using a normal map with the new 'Hextiled Triplanar' or 'Hextiled' node, does it rotate correctly? Or does it have the same issues that Silverwing(He's KZitemr, makes Octane content) explains in his video, (Silverwing Quickish-Tip: Octane Normal Map Rotation Script)? For example, when the tile is rotated 90 degrees, the normal map appears flipped. This is a significant problem for texturing terrains. While bump maps don’t have these issues, normal maps look much better and add more detail. If Karma XPU had OSL support we could replicate Silverwing's solution. EDIT: I just tested it, and inverting maps doesn't help either. It definitely looks wrong with Megascans surfaces, even when I set the color space to RAW. Unfortunately, it's unusable. Or is my mind playing tricks on me? Inverted looks somewhat correct, but it shouldn't need inversion because Megascans assets use OpenGL for normal maps. Hm.. Man I would love to see a video by you about Terrain Shading in Houdini with this new nodes. Cheers!
@lveronese
Ай бұрын
They are rocks Hank. No, they're minerals!
@guillaume2676
Ай бұрын
thank you !!!
@ahmedaborady7883
Ай бұрын
Thanks for the tutorial its beautiful work as usual can I suggest you if you can run De-esser filter on the video to tone down a bit the harsh ess sounds it's available in any editing package I dunno if it's just me but it was very prominent kinda difficult in my headphones :D
@arvidurs
Ай бұрын
Yup, I'll let my editor know!
@RoN43wwq
Ай бұрын
Thanks
@bram_gunst
Ай бұрын
Hey is there a way to add a volume in the cristal with Karma XPU like you do with arnold?
@arvidurs
Ай бұрын
yeah totally! you can just create a implicit volume from the sdf, apply a volume shader, and put that inside. Render times will spike, but totally doable!
@NikhilAChaurasiya
Ай бұрын
Hii Sir, Can You Make Another Udemy Course On Arnold Shading & Lighting With Some New Shading Techniques.
@arvidurs
Ай бұрын
I feel like udemy is not giving me the support that I'm after
@NikhilAChaurasiya
Ай бұрын
@@arvidurs Sir, please keep bringing Arnold's shading/lighting/Lookdev tutorials on KZitem sometimes. & BTW how can I show you my shading/Lighting work?
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