just to go off what was said at 24:33 about coping other people mods and publishing them even if it set to unlisted you must ask permission from the original mod owner
@ShiftyshadowTV
Жыл бұрын
Yeah, you should always ask. And in every case, you should keep it unlisted. IMO
@Orsa1305
Жыл бұрын
nice, clear and to the point :) just what i always wanted to know. thank you very much.
@ShiftyshadowTV
Жыл бұрын
Awesome, I'm new to modding SE (and making videos about it), so I hope this helps.
@K-Anator
9 ай бұрын
I feel like this information is gonna be super handy when I get around to remodelling Industrial Overhaul's blocks. Gave me some good insight as to how things are structured without going overboard. Still gotta figure out how all the models work though, not completely sure about the bones and all the oddities in the FBX files, what format to export them as, and how to make sure all the control panels and conveyors are done right.
@GunChronicles
Жыл бұрын
Nice tutorial. Very clear, concise and thorough. Well done, sir. I'm new to Space Engineers but I've made several mods for me and some of my friends for 7 Days To Die but the process for adding mods to that game is quite different than for SE. I've never had to deal with the workshop before. Thank you for posting this information.
@ShiftyshadowTV
Жыл бұрын
I'm pretty new to modding SE, but I'm hoping to help others a little as I learn more myself. :D Good luck with any mods you make!
@GunChronicles
Жыл бұрын
@@ShiftyshadowTV Thank you.
@32ShadowWolf
Жыл бұрын
G'Day Mate! Greetings from Tasmania. You've done well...This has helped me stacks! I've tried following numerous guides in the past to create special designed Respawn craft, I've spent 10's of hours and gave up after a year due to: 1. the guides I could find where too vague and/or contradictory 2. the Code was so "finicky". But Now I can use our faction spawn pods I designed a year and a half ago! Woohoo PS - You my friend have earned my full sub. Thank you again!
@ShiftyshadowTV
Жыл бұрын
Glad you got it working, and have fun with your new pods!
@32ShadowWolf
Жыл бұрын
@voxelspacematrix8915 Hey matey. Nice to meet a fellow Tasmanian engineer ;)
@Flaniful
Жыл бұрын
Very nice!
@chrisferrell13
6 ай бұрын
Great content!
@ShiftyshadowTV
6 ай бұрын
Thanks!
@AnonNopleb
Жыл бұрын
That planet pod is really cool! It's amazing how the front pops off after landing. Are you using a timer or event controller (or both) to get the timing right?
@ShiftyshadowTV
Жыл бұрын
I'm using an Event Controller that triggers at a specific altitude. I was using a sensor but the event controller is much more accurate. The event controller sets off the alarm and starts a timer, the timer just pops the front when it goes off.
@AnonNopleb
Жыл бұрын
@@ShiftyshadowTV Oh, that's cool. I did not know that a sensor could be possible, but its frustrating that it is so unreliable. I really like the new event controller and its near infinite possibilities, though there are bugs as well with it in certain cases.
@ShiftyshadowTV
Жыл бұрын
@@AnonNopleb Yeah, it's gonna be a great new bock to work with. Hahah, I've run into a few of those bugs already XD.
@mellowrebel4618
Жыл бұрын
I HAD TO UNPACK SBAS FOR THE COMPANY OF HEROS WHEN THEY CHANGED THE FORMAT
@ShiftyshadowTV
Жыл бұрын
Nice. This is one of the few times I've worked with them. Didn't have to do much to them so they didn't give me grief.
@AlvarenMyras
Жыл бұрын
ok so here's something odd I've discover making my own Planet Pod, I tried to have multiple seats on it for detail and function: one Passenger Seat and two Passenger Benches, with the idea of having you start in one of the Passenger Benches, after hours of testing I've found that the Seat overrides the Benches as the spawn point. When I removed it I was finally able to start in the Bench however once I added it back it took over again.
@ShiftyshadowTV
Жыл бұрын
Interesting. I haven't tried multiple seating locations.
@Vessekx
Жыл бұрын
Is there a way to provide a selection of respawn pods for the same environment? I’ve had an idea for a multi-player spawn where one player gets the survival kit, and everyone else gets a scout, but providing two pods in the .SBC just seems to give everyone a randomized pick from the options. The work-around I’ve come up with is two different spawn ship mods. Let the first player spawn in with the survival kit ship. Save, swap to the other spawn mod, and let everyone else spawn in to get the scout.
@ShiftyshadowTV
Жыл бұрын
I only experimented with that a little, but I have not found a good way to do it. Perhaps if you had different pods and you had them spawning in using a GPS location instead of automatic locking to a planet. This guide has info on GPS Spawning, I don't know if it's out of date, but it may be worth a try: steamcommunity.com/sharedfiles/filedetails/?id=917241857
@stonelords9262
Жыл бұрын
idk how much API acesss scripts have to respawn vehicles but i know that cant do what you want with the sbc mod but maybe with a script but again that depends on the api
@austin503
6 ай бұрын
Is it possible to create a static grid respawn pod? If so, will it properly spawn on the ground or stuck up in the air?
@ShiftyshadowTV
6 ай бұрын
I have not tried this, but it should be possible (using large grid, of course). Set your grid to "static grid" before you export it to an sbc file. Then fiddle with the spawn height until it reliably spawns partially in the ground. I'd recommend adding some long support struts to make this better in rough terrain.
@ShiftyshadowTV
6 ай бұрын
At 13:40, I talk about the spawn parameters briefly. The one you want to set is: # Note that the your grid's (0,0,0) coordinate is based on where its "rotation axis" is. You can view this in game if you enable it in your ship's menu. This is the point on your grid which will be placed at whatever height you try to deploy at.
@Its2loudyer2oldmotovlogs
11 ай бұрын
do these mods work with dedicated servers?
@ShiftyshadowTV
11 ай бұрын
Yes, we are currently running one I made on our server. They work like any other mod on a server.
@Its2loudyer2oldmotovlogs
11 ай бұрын
@@ShiftyshadowTV Nice! Thanks I'm gonna work on making one of these mods tomorrow :)
@BeEasyKlockwork
5 ай бұрын
Love this , I’m having trouble with my picture file in game it is not coming up but I triple check it seems like I did everything right. Would it be from a jpg to an png problem? Also my ship is a large grid and deploys in testing all the time but when it spawns in the mod it doesn’t deploy its shoots idk why I have checked everything. Do you have any ideas.
@ShiftyshadowTV
5 ай бұрын
About the image, here are some ideas. Sometimes there is conflict when you have more than one option for spawning at the same location (not sure why, but I avoided it). If the file size or image size is too large it won't load. If you used spaces or odd characters in the file name it might not be read correctly (this probably isn't a problem, but I keep it simple just in case). The only thing I can think of for the parachutes is something silly. If you're testing in creative you don't need canvases in your inventory for the parachutes to open, but in survival you do. Make sure the ship is loaded for survival before you export it.
@BeEasyKlockwork
5 ай бұрын
@@ShiftyshadowTV thank you for responding, so the parachutes I made sure they are in there and reworked the hole mod couple of times to make sure it wasn’t something silly I can’t figure that part out. I might just imbrace the crash landing lol. The picture size I will try to compact the file do you have any suggestions on how to do that?
@ShiftyshadowTV
5 ай бұрын
Hmmm, figured as much. Here's my checklist: grid has power, hatches are set to autodeploy, you're spawning in above the autodeploy height, hatches have canvases. Other than that, I don't know. I just scaled the image down using GIMP. I'm pretty sure all mine are png format, to allow for the transparent background.
@BeEasyKlockwork
5 ай бұрын
@@ShiftyshadowTV awesome awesome thanks for the feedback I will definitely check all this out. I might make a smaller scale in small grid to see if I just have a bad blue print .
@RedPenDragon3
11 ай бұрын
Liked and Subbed. QQ. Do you know if the block accepts Modded planets? I am trying to set up a water world using a custom lander on a server.
@ShiftyshadowTV
11 ай бұрын
I've never tried it with modded planets, but I would guess that as long as you know what name it has in the code it should work.
@RedPenDragon3
11 ай бұрын
@@ShiftyshadowTV roger. Ill give it a try and report back
@CaptFuzzy
10 ай бұрын
My F11 key doesn't seem to be working. Is there a way to enable it, or another way to export your custom model?
@ShiftyshadowTV
10 ай бұрын
I am unsure. I've never had that happen. There might be something to enable exports in your game settings, or in the admin menu (Alt + F10). I kind of feel like I remember having to enable it, but that could just be me going crazy. It's been quite a few years since I did, if I did. Could it be that your F11 is bound to another program and that is taking priority? If you haven't yet, try it while only running SE. You could also try copying your ship onto your clipboard in game and then switching windows and pasting in a text editor. I don't think it will work, because the game might use an internal "clipboard" for that, but it's worth a try.
@CaptFuzzy
10 ай бұрын
@@ShiftyshadowTV I couldn't find any kind of reason for this not working, but I did find a workaround for it. SEToolbox. With SEToolbox, I was able to load the world save that my custom pod was in, select the custom pod in the entity list and export it as a prefab. I was able to use that program to essentially do the same thing, export my custom pod to an .sbc file that I could then follow along with the rest of the tutorial. I managed to successfully make my first custom drop pod that is selectable at spawn. Other than the F11 thing, this guide was spot-on and I will keep it bookmarked, for reference in the future.
@ShiftyshadowTV
10 ай бұрын
Glad you got it working! Good to know there's a workaround.
@jjcraft9099
8 ай бұрын
I have the same issue at the moment.
@CaptFuzzy
8 ай бұрын
@@jjcraft9099 Get SEToolbox and use it to export the .sbc file, then continue with the guide as normal.
@norraz7492
Жыл бұрын
Damn so you have to have it on PC to do it.. Shit.. I play on Xbox have been making some new pods but evidently I can't do this😣
@ShiftyshadowTV
Жыл бұрын
Yeah, I have no idea how things work for Xbox. Might be able to do it.
@norraz7492
Жыл бұрын
@@ShiftyshadowTV @@ShiftyshadowTV I've seen people with them posted on mod io but finding someone that can and are willing to make my Creations into Mod seams to be the pain LOL
@ShiftyshadowTV
Жыл бұрын
@@norraz7492 Ah, yeah, from PC you can post them on mod.io. Like you said, always tricky to find someone willing to do it though.
@norraz7492
Жыл бұрын
@@ShiftyshadowTV well thanks for showing how and answering my questions really helps
@32ShadowWolf
Жыл бұрын
Get a PC ;)
@dishronor7386
9 ай бұрын
it is possible to create 2 pods for 1 planet?
@ShiftyshadowTV
9 ай бұрын
Maybe, I have not tried it. I would try making both pods and assigning them both to the planet you want specifically.
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