Seeing imps being annihilated by rockets is one of the great pleasures in life
@topher9507
Жыл бұрын
2:44 crazy on how close that was.
@vig81a
Жыл бұрын
the sight of a 100 imps throwing fireballs on nightmare is... well nightmarish
@michaelgum97
Жыл бұрын
Increase it by tenfold and it turns into PTSD for DOOM vets.
@DinnerForkTongue
Жыл бұрын
Now try that with Valiant imps. I guarantee you'll never want to repeat the dosage.
@ironcito1101
Жыл бұрын
I LOL'd. It's like a firestorm with the cyberdemon in the middle 🤣
@dylanattix2765
Жыл бұрын
It looked like a Touhou game at times.
@burra007
8 ай бұрын
It was so comical how our big friend could deal with 100 imps on UV, but on nightmare he got real fucked up
@cwp24
Жыл бұрын
The fact the cyber demon even lost the 1 Vs 20 on nightmare shows that you don’t need so many imps to kill the cyberdemon on nightmare. If spread out they win, if clumped they lose.
@ef7558
Жыл бұрын
Don't forget the Imps fired their fireballs in perfect unity and accuracy.
@Prinygod
Жыл бұрын
@@ef7558 ironically its because the cyber demon moves less between shots in nightmare, is part of why it dies so much faster
@OfficialBulldozerStudios
7 ай бұрын
@@Prinygod Same holds true for the Imps. They don't waste so much time running into rockets, they pretty much turn into fireball turrets, with sped up projectiles to boot. Not what you wanna see when you're a big, fat target like the Cyberdemon.
@Prinygod
7 ай бұрын
@@OfficialBulldozerStudios yes but that's not ironic, you would expect them to throw more fireballs on higher difficult, and they are not dodging the rockets on the easier difficulty like the cyber demon does, because the rocket splash kills them anyway.
@OfficialBulldozerStudios
7 ай бұрын
@@Prinygod Well, now that IS ironic: When Imps are more deadly than a Cyberdemon ( or several of them ) on the hardest difficulty. Makes me wonder what would happen if 10 Cyberdemon's, 100 Chaingunners and 100 Inps on Nightmare went at it. The Cyberdemon's ain't winning that one, I guarantee you. If the fireball spam doesn't kill them, the endless hitscan attacks will.
@Frenchypony
Жыл бұрын
Appreciate the individual health counter, always wandering the values in the previous videos
@marineguy
Жыл бұрын
The imps are deadly in the nightmare difficulty
@BiyikFrostDiaz
Жыл бұрын
So are the turbo pinkies (or demon in original doom)
@King1614
Жыл бұрын
I’ve noticed in all the nightmare style fights. The monsters do much less walking and maneuvering and actually get to business.
@LanceOmikron
Жыл бұрын
@@King1614 Some would say that monsters on nightmare behave more like turrets.
@michaelgum97
Жыл бұрын
@@King1614 That's very simple to explain. For anything lower than Nightmare the demons have a "step check" that has to be completed before they can use their projectile attack. Melee attacks ignore this check while it's ignored on Nightmare.
@marklarz4399
Жыл бұрын
I wonder what would happen on Nightmare if Imps had "friendly fire" on
@legionofpie
Жыл бұрын
They probably wouldn't win but monsters of the same species can't hurt each other in unmodded doom.
@ulisesgomezd.3405
Жыл бұрын
@@legionofpie Well, ingame they can.
@tammid8423
Жыл бұрын
@@ulisesgomezd.3405 Not if they're the same type, like pinky -> pinky
@ulisesgomezd.3405
Жыл бұрын
@@tammid8423 Hmmm, only demons? cause i have seen chaingunners killing another chaingunners, sergents ans zombieman killig others of the same type.
@tammid8423
Жыл бұрын
@@ulisesgomezd.3405 yup, hitscanners dont count
@Keldonlord
Жыл бұрын
Nightmare ones seem to remember they are a RANGED COMBAT unit longer than the other difficulty levels do
@Rockhard1492
9 ай бұрын
The AI behaves differently depending on the difficulty. On all other difficulties, the AI has a small counter that ticks down when they fire a shot, and they just walk around until that counter hits zero before firing again. This was to prevent enemies from just becoming immobile turrets and actually move around a bit during combat. When people said UV was too easy, Carmack and Romero simply removed that counter for nightmare, so enemies _would_ become immobile turrets as long as they saw you, as well as making projectiles faster. Two simple changes that make the game incredibly more difficult.
@AfterShockMKT
Жыл бұрын
Would love to 10 Cyberdemons vs 1,000 imps on Nightmare
@TheLockdownKidNYC
Жыл бұрын
After seeing him get whomped against 100...adding 200 just seemed cruel.
@ДантеРумянцев
3 ай бұрын
I love this content :) But would be much more interesting to scale nightmare fights independently (if cybers lose - add more cybers) kinda stuff.
@joeschmo622
Жыл бұрын
Rocket Dewd that lived with
@johnbcardin
Жыл бұрын
1:16 this is awesome
@yuri-6385
2 ай бұрын
Why am I binge watching this 😂
@ThiagoNunesRS
Жыл бұрын
Is it possible to configure one team in Nightmare behaviour and other in UV?
@tonysauruswrexu4623
Жыл бұрын
Imps go from sling-shot on UV to artillery on NM. Lol
@Bugnight
8 ай бұрын
If anyone wonders why nightmare imps win is because nightmare mechanics removes the fire cooldown making it so the imps don’t have to move to fire another shot instead they stay in place more like a turret. So they don’t clump up and die
@combusean
Жыл бұрын
GGRB *needed* to see Imps win on UV mode. They NEEDED to see the imps win!!@#$!
@rgerber
Жыл бұрын
the 100 Imp vs. 1 Cyberdemon needs a rematch
@sheliak4576
Жыл бұрын
while i find the UV results completely predictable and uninteresting after the first battles, nm is a completely different thing and i would have loved to see how many cyberdemons it takes to finally give those 1000 nm imps some resistance
@UltimateEnd0
Жыл бұрын
wtf am I doing watching this @1:11 am
@BarrioFinoNYC90
Жыл бұрын
How’s about doing 100 Barons Of Hell vs 50 Cyberdemons at least????? 😁😁😁😁😁
@alejandroaguilar9038
Жыл бұрын
IMPS VS FLYING HEADS ?
@Hector_Piriz
Жыл бұрын
Great
@elzazofuturama854
Жыл бұрын
If only this game had group AI...
@kevinalex7905
Жыл бұрын
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
@doublej1076
Жыл бұрын
400 imps on UV: "Let's at least try to make this close." 20 imps on NM: "U WOT M8"
@ProjectDevilEye
Жыл бұрын
Seeing a Cyber in a constant locked pain state on nightmare settings is a terrifying thing. You always see the craziest stuff on this channel.
@reloadpsi
Жыл бұрын
I've only just noticed the Cyberdemon sprite's eyes glow and leave a red glare on its horns. That's brilliant.
@PartyCrasher04
Жыл бұрын
Damn I have never noticed that either
@rgerber
Жыл бұрын
ah come on. Just like the player pistol and guns light up when fired/ reflecting the muzzle flash
@DinnerForkTongue
Жыл бұрын
It looks even better with brightmaps.
@nakfoor1846
Жыл бұрын
I've never even really noticed his eyes.
@projektkobra2247
Жыл бұрын
@@nakfoor1846 I didnt even know he HAD eyes, and Ive been playing this game since the 90's!
@joshuasharrock466
Жыл бұрын
I have a feeling that this is going to be imp...ossible. ok I'll put the keyboard down
@MrEAus
Жыл бұрын
Badum Tish!
@karlk5801
Жыл бұрын
Your pun is imp-roper and unimp-ressive. You need to imp-rove. If you remain imp-enitent for your imp-ure imp-ulse you will be imp-risoned and imp-aled. Your puns need to be imp-eccable!
@BigSwaggerMan
Ай бұрын
These jokes are un-baron-able
@LNERMallard
Жыл бұрын
Those 7 nightmare imps that survived at the end will have quite the war stories to tell their grandkids.
@ImBatfan
Жыл бұрын
These videos really demonstrate just how much Nightmare mode changes the game.
@OuroborosChoked
Жыл бұрын
It isn't really all that much of a change, either. The delay in attack is reduced or eliminated, thrown projectiles move faster, pinkies and specters move faster, and I think there are some small damage and health tweaks... not to mention the respawning. Relatively minor changes that add up to a massive spike in difficulty. Oh, and ammo pickups are doubled, but that's not relevant here.
@DinnerForkTongue
Жыл бұрын
@@OuroborosChoked Nope, no damage/health tweaks. Those stay the same.
@vladpiranha
Жыл бұрын
Cyberdemon fights are always determined by two factors: whether or not the opponents block each others' shots and how eager they are to engage in hand to hand combat. The cyberdemon always seems to excel when a wave of stupid enemies get within splash damage range and act as shields.
@projektkobra2247
Жыл бұрын
Which is always in UV level..in Nightmare they all open up and wipe out whoever they are shooting at. I have to think it has to do with their "rangefinding" being better on Nightmare.
@colBoh
Жыл бұрын
@@projektkobra2247 I don't think there's any difference in range finding between difficulty levels. In Nightmare, all enemies take half as much time to lock on to the player, and their projectiles move twice as fast. However, the Cyberdemon's rockets are the same as the player's rockets, so while it fires rockets more often, the rockets themselves don't move any faster.
@projektkobra2247
Жыл бұрын
@@colBoh -Watched all these vids..and on UV they all walk towards the enemy before opening fire..in Nightmare..they start shooting right away...the only explanation is they can "see" the opponent at at greater range, then open up. Just what it looks like to me. Have a good weekend.
@orange0666
4 ай бұрын
@@projektkobra2247basically, all monsters in doom have a randomized delay before they shoot at the enemy. This delay is absent on nightmare.
@garyrayner6330
Жыл бұрын
The difference between civilian imp and special forces imp is alarming.
@Qoko88
Жыл бұрын
8:04-8:10. Six seconds. Nightmarish sight indeed.
@topher9507
Жыл бұрын
Yeah, massive amount of nightmare imps are instant death for their unexpecting opponents.
@atifarshad7624
Жыл бұрын
Average bullet hell shmup experience
@Jurarigo
Жыл бұрын
Conclusion: Frick around with nightmare Imps, and you'll find out.
@georgeheilman885
Жыл бұрын
The moment I saw 1000 imps, I thought, "We're gonna need 3 Cybers to even the odds." And we got just that. For UV, anyway.
@Wagonman5900
Жыл бұрын
What was that about Nightmare being "not even remotely fair?"
@darkmarine23
Жыл бұрын
Now I have to wonder how John Romero would react to seeing this 🤔
@ThiagoNunesRS
Жыл бұрын
Suggestion: Rather than do UV and Nightmare run for each configuration do all UV first, varying the configuration accordingly to what is most interesting in UV, then do the Nightmare runs, varying conforming is most interesting in Nightmare.
@LtEvangel
Жыл бұрын
agreed. I would like to see 5 cyberdemons vs 1000 imps in nightmare. I was waiting for it, but nothing. Good video though.
@ThiagoNunesRS
Жыл бұрын
@@LtEvangelThey will obliterate in any way. To fight against 1000 imps in nightmare at least 50 cybers or more. I wanted to see vs 15 imps, but i like more to see others arrangements, like imps in the center, or the imps in a row.
@wallbreaker9331
Жыл бұрын
Great video! now do 1000 CYberdemons vs 1 Imp!
@tornado100able
Жыл бұрын
I may be wrong but i think the imp loses😢
@mondragon9282
Жыл бұрын
I laughed out loud at 1 vs 100 on nightmare 😂😂
@CodSlap
Жыл бұрын
This was a surprisingly interesting and dynamic setup. I wonder what would happen if the positions were reversed: 1000 imps penned inside with 3 Cyberdemons in the outskirts? I’m pretty sure several Cyberdemons would take it by a landslide, but with 2 cybers? It’s a coin toss for me. A quick part two? 😅
@michaelgum97
Жыл бұрын
I do think that the Cyberdemons would lose but their kill count would be much higher thanks to the splash damage from the rockets.
@CodSlap
Жыл бұрын
@@michaelgum97 Could very well be, but I’m still 50-50. If the imps were penned in, most of their fireballs would hit each other, and only the front row of imps would get to ’shoot’ normally, whereas a single burst of five rockets from a cyber would probably kill around 20 imps. The imps will win by a landslide if there’s enough fire to lock the cyber in its pain state, but if there were three cybers…? I’m still saying that would be a gibfest and the cybers would take it. But yeah, not sure. You could be right too, and it would be fun to see. 😃
@colBoh
Жыл бұрын
I want to see what would happen if the imps were locked in little cages, so that they wouldn't move towards the Cyberdemon, and thus, the Cyberdemon would kill fewer of them at once.
@MrEvilbyte
Жыл бұрын
LOL at that crazy barrage from the Nightmare Imps xD
@MsLoquendo20
Жыл бұрын
Nightmare difficulty turns the imps into danmaku/touhou enemies.
@xirorinfola
Жыл бұрын
Mano que coisa de louco, eu amo Doom classico e nunca imaginei que poderia ter duelos arranjados assim, eu sempre provocava os monstros a se matarem kkk
@SevenSixTwo2012
Жыл бұрын
"Peace through superior firepower" 😁
@chriswaudby1084
Жыл бұрын
Wow them nightmare stats was brutal for Mr cyber he stood no chance what a shit show 😂😂
@ggn3
Жыл бұрын
UV shows how much of a beast the Cyberdemon is taking damage from hordes of low-tier enemies. But situation becomes entirely different on Nightmare with Imps getting more aggressive.
@PolarTrance
Жыл бұрын
~13 imps = cyber demon on nightmare while you need multiple hundreds of imps to match 1 cyberdemon on UV. The difference is pretty huge. Aggressive projectile use is the power of the imp, especially so with fast projectiles.
@tornado100able
Жыл бұрын
Cyberdemons have a low increment in difficult on NM while imps are brutally buffed. They still have low hp, but their hordes act like fire turrets and the fact they're slow creatures keeps them away from center. Revenants for example end up going to the center too fast and they enter on punch mode.
@NcWcN1
Жыл бұрын
Yup. It took less than 10" for a Cyberdemon (on Nightmare! save for the 1 vs. 20 scenario) to be done and dusted due to the heavy concentrated fire.
@mitchtheronin1469
Жыл бұрын
@@PolarTrance i think you need atleast 20 imps on nightmare
@erikhawkke4861
Жыл бұрын
This is a case study on the brutality of fast projectiles.
@TheRealNormanBates
Жыл бұрын
0:43 that one got a smack on dem glutes! 1:11 godDAMN!
@MAZEMIND
Жыл бұрын
Absolute Carnage
@philadams9254
Жыл бұрын
Wow. never seen a cyber killed so fast! 😂😂
@georgekennedy6889
Жыл бұрын
Thanks for this :D me encanto ver esa masacre lol.
@kstanni87
Жыл бұрын
1000 imps turns everything into a fireworks show.
@Krzysztof_Flesik_TV
Жыл бұрын
Great battle ❗🔥
@christophrichter8234
Жыл бұрын
Don’t lie everyone, you cheered for the nightmare imps when they took him down
@HKGoldenMrA
Жыл бұрын
if there is a real counter for number of enemies and HP is more fun.
@JarethGT
Жыл бұрын
All the imps want is a pay raise, but it has to come to this....
@w.a.a.m
Жыл бұрын
En pesadilla los diablillos se vuelven torretas capaces de acabar con cualquiera
@ahmedmohammed9227
Жыл бұрын
Excellent videos of this channel.. Thanks
@JoseGonzalez-pn5zl
Жыл бұрын
Them nightmare imps rape them cyber demons fast
@juhapekkaruusala9038
Жыл бұрын
Meh... Try 2000 imps vs 50 cybers on noghtmare. Then we have ourselves a party.
@rautamiekka
Жыл бұрын
Cybers would be so fucked if they didn't have splash immunity.
@Rockhard1492
9 ай бұрын
On UV it's a RTS game. On Nightmare it's a bullet-hell game.
@iaradel84
Жыл бұрын
aww, I wanted to know how many cyberdemons would be needed to kill 1000 imps in nightmare.
@DrPootis
Жыл бұрын
Okuplok 1st room be like, 1:10
@comedyclassicentertainment1221
Жыл бұрын
i never thought it would only take 20 NM imps to kill CD
@Blasko86
Жыл бұрын
Cyberdemon got messed up on nightmare 😂👌
@woosh_hunter
Жыл бұрын
imps deleted cyberdemon from source code in nightmare 😂
@EvilMariobot
Жыл бұрын
Nightmare (mode) Imps don't mess around!
@putpixel4804
Жыл бұрын
i was wondering why all demons are naked they dont even have pants?
@westboiizVR
Жыл бұрын
"How dare you try to attack your owners? I am the Cyberdemon, your maste-" "WE KILLED DOOMGUYS PET RABBIT AND NOW HES TRYING TO KILL US! WE NEED TO KILL YOU IN ORDER TO SURVIVE!!!!" "Nah jit trippin you know that ain't gonna do shit"
@colBoh
Жыл бұрын
Future variant ideas: What would happen if the Cyberdemons were modded to not be immune to splash damage? What would happen if the Imps were locked in little cages, preventing them from advancing towards the Cyberdemon? What would happen if custom Imps and Cyberdemons from the Realm 667 bestiary were used?
@invalid_user_handle
6 ай бұрын
For anyone who wonders why the Nightmare-difficulty Imps were so effective, it's because of the changes to their AI that happen, namely the Fast Monsters toggle. What's changed? Well, in regular Doom, enemies have to at least take a few steps between each projectile attack, and each time when they have a chance to shoot, the game rolls a random check weighted with the enemy's distance from their target, so further away = less projectiles shot. Fast Monsters throws both of these out, meaning as long as they have line-of-sight of their target, they almost never stop shooting constant projectiles and rarely move. This non-stop firing means the Cyberdemon gets outcompeted purely in attack volume even though he's doing the same thing, barely moving and always shooting. It also doesn't help that the fireballs themselves become twice as fast, making it less likely they'll miss, and sheer rate of them stunlocks the Cyberdemon in it's pain-state half the time. It's why the Cyberdemon lost against only 20 of them, since it couldn't easily retaliate.
@DrMedicsGameSurgery
6 ай бұрын
jusdt realsied this video is featured in a 12 hour long Phantom Menace review
@dbodooley
Ай бұрын
Why does the Cyberdemon always start off by lighting up his brother with three rockets to the back first then shoot at the Imps?!? lol
@donovanphillips6278
5 ай бұрын
The 200 imps losing was 100% rng. The Cyberdemon winning just means the imps’ damage rolls weren’t high enough.
@ulisesgomezd.3405
Жыл бұрын
There are many faults on that battle, like the imps aren't damaged by friendly fire by example, as in DOOM they can damage each other, many imps should die as result od the friendly fire, by the other side, is well known that, Cyberdemons cannot damage each other as result of an indirect explosion, only by the direct impact of one missile.
@PhoenixAutosportsExperience
Жыл бұрын
CHEETOH PUFF ATTACK
@comedyclassicentertainment1221
Жыл бұрын
i think you would need like 10 cyberdemons to take out 1000 imps. at differently placed locations in the erena. 1000 imps are a force to be reckoned with!
@CJ3_questionmark
6 ай бұрын
IMPossible
@InfernusXS
Жыл бұрын
Is it possible to do a team up battle with the Cyberdemon and Spider Mastermind together?
@landofthesilverpath5823
11 ай бұрын
In nightmare, the imps are totally uninterested in closing in for close combat.
@danarcher3415
Жыл бұрын
A cyberdemon in nightmare should be nearly unbeatable. Those looked like chumps.
@SoulHeartRS
Ай бұрын
Should’ve been called “Nobody told me about IMPS.”
@GraveUypo
Жыл бұрын
i wanted to see 20 cyberdemons against 1000 imps on nightmare :(
@proosee
Жыл бұрын
So we are not so different, we all love rocketing imps! Even cyberdemons!
@davebathgate
Жыл бұрын
Can the enemies be dehacked so nightmare behaviour is enabled for one side but not the other i.e nightmare imps vs uv cyber demon?
@morris.m
Ай бұрын
Hearing the sound of a cyberdemon utters at the moment it dies is a real pleasure.
@M18-v4t
Жыл бұрын
Ah how I enjoy watching Imps get slaughtered by Cybie
@MegaKorvus
6 ай бұрын
What kind of tools do you use to record this video with this pov? Is it possible to use it on demo?
@RiemannHypothesis2
Жыл бұрын
voldemort beats 100 hogwarts students. but the hall had 800 students.
@Jolietisbased
5 ай бұрын
Love how the imps take out the cyber demons one by one on nightmare
@julosx
Жыл бұрын
Tis nightmare mod is so useless and predictable…
@5t3r3054x
7 ай бұрын
And this is how the ESPN Doom Power Index was born
@greenlightring1737
3 ай бұрын
How long did it take for you to make that arena? The lowering walls and such. I never made a doom map myself, but every single one fascinates me.
@blueyosh43
2 ай бұрын
I've never made a map yet but I've looked into the tools. If you knew what you were doing I can't imagine it would take more than 5 minutes. It's just a box with a lowering wall in the middle.
@lukewood2662
Жыл бұрын
Well, I ain't playing this shi on Nightmare.
@TroncoBlacklist1
5 ай бұрын
Nightmare IMPs create a fire votex of death 😂
@tylerherr4288
4 ай бұрын
salute the brave imps that went in for melee attacks
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