"I'm a pioneer, I'm an explorer I'm a human, and I'm coming! I'm animated, I'm alive, my heart's big! It's got hot blood, going through it fast. ..I like to fight too! I like to eat! I like to have children! ..I'm here! I've got a life force! This is a human, this is what we look like! This is what we act like! This what everybody was like before us. This is what I am, I'm a throwback. I'm here! I've got the fire of human liberty! I'm setting fires everywhere!" -Alex Jones, Paladin/Barbarian
@mtsouy1
5 жыл бұрын
Your videos are worth the wait, though we didn't have to wait long for this one. Keep up the great work!
@esperthebard
5 жыл бұрын
Many thanks Matthew!
@meatloaf4311
5 жыл бұрын
Seeing a paladin breakdown would be awesome
@luiz918
5 жыл бұрын
Paladin next, please :D
@dylanperkins7939
5 жыл бұрын
Battlerager was so disappointing... Spiked armor should be a hell of alot better than it is, because it's super niche... Thibbledorf Pwent would love to get his hands on whoever dishonored his noble tradition!
@Xeranad
4 жыл бұрын
I think a simple fix to it is to have your local Artificer make a version of the armor that is heavy, doesn't interfere with your Fast Movement, and let's you add your Dex modifier to your AC. I think that would mitigate a good portion of the bad, though not all of it.
@Platypusb1ll
5 жыл бұрын
I recently started a new campaign where, besides the scrawny bard, the party consists of a paladin and two barbarians. We haven't adopted a name yet, but we tentatively considered "Meat Phalanx" and "The Violence Has Escalated".
@RokuroCarisu
5 жыл бұрын
Warrior of the Gods makes the Zealot Barbarian the ideal class for newbies imo.
@enrif3099
5 жыл бұрын
Can't wait until you get to all the other non-full caster classes
@microhomebrew
5 жыл бұрын
I actually like Totem Elk giving +15 movement speed.
@brighamrichins3
5 жыл бұрын
I prefer it over bear.... Bear is good, but in my games I rarely come across damage that isn't bludgeoning, slashing or piercing. Hence I find the Elk to be more useful as I can get to that one annoying range character that keeps running away.
@JorisVDC
5 жыл бұрын
I agree that mobility is a very useful thing. You can build around it to create a character that is able to reach crucial spots in the battle. Not always do you need to kill all menz but sometimes you need to be fast enough to save an NPC, close a door/lever to prevent worse from happening,...
@TriforceChad
5 жыл бұрын
I made a zealot barbarian specifically for the warrior of the gods feature. We were in a campaign where at least one party member died every single session, and we only were ever looting copper off bodies. We desperately were trying to find ways to break that campaign after a Cr 14 fight while we were at lvl 3 with 1 level of exhaustion because DM kept interrupting our long rest. My barbarian died by falling off a cliff 10 minutes into his first session because of a bunch of sirens. We quit that campaign. Haven’t seen that DM since
@diegodankquixote-wry3242
5 жыл бұрын
1. Why did you group only loot copper off of corpses? 2. You say that one player died after ever session, even though you also say that you played only one session with the dm. 3. Did you start the campaign after level 3 4. What was cr 14 fight? 5. How could you get exhausted on the first session?
@TriforceChad
5 жыл бұрын
@@diegodankquixote-wry3242 1. Each time we looted a body our DM would say something like "you find 3 copper pieces". It's not like we were TRYING to only grab copper 2. I did not say that, I said my barbarian died 10 minutes into HIS session, he was in fact my 3rd character in that campaign. 3. I'm assuming this is asking to clarify when I joined the campaign. I started with them from the start at lvl 1, my barbarian wasn't until lvl 5 4. The fight was against 4 ogres, 9 bandits, 1 bandit leader, a manticore, and a hill giant. We had a party of 6 members, and that combat wiped half of them. THAT was when we started making characters to try and break the campaign because we realized our DM was a cruel bastard, and where I got the idea to make a zealot once my current character died, which happened 3 sessions later. 5. Again, wasn't the first session, and even if it was, a session can have multiple encounters over several days. Our DM would constantly send bandits into our camps to disrupt our sleep. During the entire time I was part of the campaign, from 1-5th level, we only ever managed 3 long rests. I lost interest and quit once my Zealot died, and the rest of my friends followed suit, with all 6 of us quitting that nightmare of a campaign.
@diegodankquixote-wry3242
5 жыл бұрын
@@TriforceChad thank you for clarifying.
@yanderenejoyer
5 жыл бұрын
Screw that noise. Though, I hate death house/hack and slash campaigns, so I'm biased about hating all of your experience. I feel sorry for you.
@TriforceChad
5 жыл бұрын
@@yanderenejoyer Oh I feel sorry for me too. Our DM's wife was one of the players, and I think our DM ended up sleeping on the couch most nights after a session. We all knew it was BS, but we were trying desperately to make it work as outside the game we are all really close friends, and walking out would have made things awkward. Luckily I graduated from university and ended up needing to move so I could make a graceful exit without burning bridges
@Blizz3112
5 жыл бұрын
the Ancestral Barbarian is incredibly well designed imo...
@esperthebard
5 жыл бұрын
Totally agree, now if only storm and berserker had been
@phelps6205
5 жыл бұрын
I mean, it is not a good thing that both the 6th level and 14th level consume your reaction, meaning you can't do both, but otherwise is is a good class.
@mattcyr2109
5 жыл бұрын
@@phelps6205 Don't think so bud :) I think its when you use your 6th level thing as a reaction the 14th is an add-on too it! :)
@mohammadmurie
4 жыл бұрын
@@mattcyr2109 yeah they both happen simultaneously as one reduces the damage, the level 6 ability, and the other applies that reduced damage to that attacker, the level 14 ability
@brandf.7691
5 жыл бұрын
I actually feel like the Sea Storm Herald is relatively strong. The third level Storm Aura ability is essentially a bonus action cantrip you can use every turn, except that your enemy will ALWAYS take damage since it halves on a successful save. Plus, unless you have Great Weapon Master and crit or kill, you don't really have much to do with your bonus action as a barbarian. The Raging Storm ability isn't that great, but being able to knock someone prone without using one of your attacks isn't that bad either.
@UncleBBQ
5 жыл бұрын
I think a tiny fix on the Berserker would be something akin to the Relentless Rage where if you have to succeed a Con Save (10, 15, 20 etc) after every time your frenzy rage ends. On a failure then you gain the exhaustion. This simple fix makes it more exciting for players to use and also makes it not just be an outright 1 shot or NPC character build.
@JorisVDC
5 жыл бұрын
I think that this is a viable option for home brew. Yet I have seen many players' feedback on Frenzy and they just don't spam it. It is a really powerful nova, so you should hold off on using it, which is perfect. The only downside I see is that it can be very punishing if the opponents know exactly how to end the Barbarian's rage early. So if they are well informed or if the DM starts meta-gaming.
@elliotbryant3459
4 жыл бұрын
I feel at a minimum the first frenzy should be free. Right now you're spending the rest of the day rolling initiative [and everything else] with disadvantage
@SuperAmaton
5 жыл бұрын
This new Video-Series is worth Gold, thank you.
@esperthebard
5 жыл бұрын
Domo arigato
@SuperAmaton
5 жыл бұрын
@@esperthebard (after a round of Google-Translator) Kansha shimasu? I always find it diffcult on what things actually matter in terms of usefullness. Obviously D&D isn't all about min-maxing your character, but that first time when i played Pathfinder and built a Tiefling-Monk, i realized afterwards i had to read a bit more into it and try to focus.
@simonsmith1455
5 жыл бұрын
I'm currently a lvl 11 ancestral guardian in a campaign I've been in for a year now. I'm really loving it, probably my fav class I have ever played. Also, all my team is squishy spell casters and a ranger who has been downed almost every combat we have had. So the taunt like abilities are really useful. What I will say, which wasn't very clear in your explanation, is that the spirits only affect one foe per turn, just like with the zealots lvl 3 ability. Those two paths really are a mirror of each other, one acting as a dps and the other a tank
@JorisVDC
5 жыл бұрын
It is mentioned that the first enemy you hit with an attack is targeted by your ancestral guardians. I agree with your assessment that Ancestral Guardian is the better tank and that Zealot is the better DPR. I like Ancestral Guardian a lot too. I am now build him so that through features and multi-class into Champion fighter, he is raising his DPR. He is wielding a great axe and has an upgraded version of Savage Attacker to make his attacks really sting.
@volstad44
5 жыл бұрын
I always thought Storm aura could use a pick me up. I tried making the aura difficult terrain as well to hostile creatures. It worked reasonably well.
@JorisVDC
5 жыл бұрын
Which is a very good thing. I have the same feeling. The aura seems so underwhelming and even the later features don't make me think of how I can use them effectively. It feels too much like a cosmetic subclass with some small effects sprinkled over it. Yet most of the effectiveness feels conditional.
@StevetheWizard2591
5 жыл бұрын
Rage Beyond Death plus Primal Champion means you're too angry to die, and this is a permanent thing. You can Rage as a Bonus Action every "round" (six seconds), and you can't die from any effect so long as your Rage continues. All you need is a Cleric casting Greater Restoration once in a while to negate your Exhaustion penalties from going without rest to keep your Rage going. Alternatively, you could just die every now and then, let the Cleric do a Raise Dead and feel good about doing their job.
@andsoooo
5 жыл бұрын
I would say tundra storm aura is C tier. It's good in the beginning levels but you might want to switch elements later on. 2, 3, 4, 5, and 6 hit points can translate into 4, 6, 8, 10, and 12 hit points because you resist bludgeoning, piercing, slashing damage (ice damage later on) while raging AND you can replenish those hp every turn. Giving those hp to people around you is just additional help. Also the book doesn't state that the temp hp go away if they leave your aura. I'm under the understanding that unless a feature that grants you temporary hit points has a duration, they last until they're depleted or you finish a long rest. It's an activated effect which consumes your bonus action, it doesn't state they last until your rage ends. Otherwise you could then argue that anyone that took damage from fire and storm aura could regenerate damage from those abilities after your rage ends.
@RotaFury
5 жыл бұрын
Good stuff and over all agree. Also yea feel the same way with mages/warrior types so generally I try giving cool abilities to them in items or abilities they earn some how (often ripped from 4th,3.5 or other fantasy I design my self)
@luiz918
5 жыл бұрын
Great videos. Still, i can't shake the feeling that they could have been better if the skill analysis were separated by path. Something more like in 22:49. This way, we would get to know each path in detail, worst to best skills, before moving to the next one.
@Lordmewtwo151
Жыл бұрын
Esper does this in later class videos.
@Lordmewtwo151
Жыл бұрын
Just an FYI, I definitely like the formatting of the later class rankings better. I think it's more coherent to discuss and rank the features (sub)class by subclass (as you did with Fighters, Rouges, and others) as opposed to going over all the features from the class and all the subclasses together in each tier.
@gurugru5958
8 ай бұрын
I like how you broke down every subclass by its features, especially the multiple choice ones.
@lockwoan01
4 жыл бұрын
For the Ancestral Guardian Barbarian, he has no shortage of allies for his ancestors to protect, as the following will also be up front to tank/dish-out the damage - Strength-based Fighters, Paladins, other Barbarians, Strength-based Clerics (especially those with Heavy Armor proficiency) and Druids (especially those with a powerful beast in their arsenal), Monks, and Rangers (as these are the classes with high AC and/or Hit Points, as well as decent melee attacks). Same situation to those who give allies advantage and foes disadvantage if they don't attack the barbarian.
@kevinsmith9013
5 жыл бұрын
Damn right you take that 3 damage, lol
@Brynhold
5 жыл бұрын
Thanks for this video, the leveles helped, and the overview at the end. The Zealot seem really strong and fun, with the free ressurections lolz.
@esperthebard
5 жыл бұрын
Thanks, I'm still trying to figure out the best way to format this kind of video
@jsmith9677
5 жыл бұрын
I loved the monster series videos for sure, but I’m loving these too.
@Artemisthemp
4 жыл бұрын
Happy their is a overview of the class but personally prefer the setup where you goes through each Sub-class invidule
@JorisVDC
5 жыл бұрын
I don get why Totemic Attunement lvl 14 Tiger get's C rating while the Frenzy feature get's F rating. They give the same benefit, a bonus action attack. While Frenzy limits it's uses, until greater restoration comes online but there is no conditions, other than raging. I feel like you need to build a character to make the most use out of Tiger. Which has a higher opportunity cost. You would need Mobile feature or something to make sure that you can dart around on the battlefield. Which is somewhat limiting your ability to effectively tank, you are more going to play like a damage dealer who can seek out the best target. More like an harass skirmisher who can annoy the ranged and spellcasting foes. Frenzy and the Berserker build has great synergies with GWM and Sentinel, which are top picks for features on a tank.
@JorisVDC
5 жыл бұрын
I was most disappointed with the Storm Herald subclass, like I was hoping for a more air-bender feel. Sure not something like the Airbender itself as that's clearly a monk type but a more brutal, primordial version of it. It also would help if the Storm Herald had more domains and could switch the domain during a short or long rest. Since you have to stick to one element for a all subclass features and you can mix them, like totemic barbarian does.
@esperthebard
5 жыл бұрын
I know exactly what you mean. I wanted a primal warrior who truly brought the wrath of the storm. Instead we got fiddly-piddly zapper.
@mohammadmurie
4 жыл бұрын
Funny I found a version on Reddit that really gives them the buff they so desperately needed to be a more viable option as a subclass
@keeganmbg6999
4 жыл бұрын
I have written an 8 page document (will probably finish around 10-11) showing the Damage of a Zealot, Storm Herald (Sea), and a Frenzied Berserker and what I think will surprise most people is that the Storm Herald is never more than 1-3 points behind the Zealot in Average damage calculations (even eventually surpassing the Zealot at higher levels, with 3 out of 4 options out passing the Zealot on Average). I also factored in options with and without GWM and Reckless Attack for all 3 classes comparing level 3, 5, 10, 16, & 20. The Storm Herald I think suffers from a bigger problem in Flavor within the Mechanics than I think it truly does in Raw Damage potential or even in Tactical options. Being able to knock an opponent Prone can be very powerful in the right Circumstances and the Resistances (albeit somewhat situational) will never be pushed away as an option. I overall see the Storm Herald as a failing within RP elements and cooler/thematic features, instead of a weaker option when we consider Damage and Mechanical viability. I will note that I do think the Tundra and the Desert options suffer more than the Sea option does, unless the Campaign features one of those Climates as the Theme.
@mohammadmurie
4 жыл бұрын
@@keeganmbg6999 link to the document, please?
@keeganmbg6999
4 жыл бұрын
Mohammad Murie We spoke before and I gave it to you then. Haha. I will find the link again.
@novaiscool1
4 жыл бұрын
The ability to be reserected without a material cost pares really well with the acolyte background feature of receiving free healing from temples so long as you supply the material components. This allows you to play more recklessly if you are within range of a friendly temple, meaning you can continue to tank attacks for you allies/friends even if its likely to kill you in the end.
@Porphyrogenitus1
5 жыл бұрын
Quadratic Casters/Linear Warriors lives on. Alas.
@scotthuff271
5 жыл бұрын
Once again. The Bear Totem Gnome is the greatest tank OF ALL TIME!
@TKTigerkat
3 жыл бұрын
I'm playing a gnoll zealot barbarian and am having a blast. He's wrecked quite a few baddies with his radiant damage.
@Darth_malefic
5 жыл бұрын
Zealot is axe’s down my favorite subclass for the barbarian but the ancestral guardian is I think the better choice mechanically
@ragnarhelder9562
5 жыл бұрын
ancestral*
@JorisVDC
5 жыл бұрын
Zealot is the no-brain damage dealing with very useful ways of boosting and staying in the fight. It comes with less tactical impact on the battles, as you just kill stuff faster than another barbarian would. Ancestral Guardian, let's you tank and comes with more tactical impact by effectively taunting an enemy and being able to block some damage. This can mess up tactics far more than higher damage output does. Since a smart and/or well informed enemy will know that the zealot is very difficult to take out, you will consider throwing meat shield at him, while your real damage dealers go after more squishy targets.
@p00tis
5 жыл бұрын
@@JorisVDC Eh. I agree Ancestral barbs have more tools to control the battle field and tank then Zealots, but remember, advantage on grapple is something all barbs get while raged, just grapple a bitch and drag his ass away from your squishy bois. I have fallen into the role of 'battlefield babysitter' as I make sure anyone getting too close to my backline casters get shoved back and smacked with a greataxe or knocked prone and grappled so they can't do any thing.
@zmeyagosho
7 ай бұрын
Funny how in Baldur's Gate, the tiger barbarian is actually awesome :D My second favourite barbarian type, actually :)
@adamxei9073
3 жыл бұрын
The storm herald definitely needs more improvements. I would let a storm herald barbarian have difficult terrain and obscurity as they progress. Imagine getting into a tavern brawl and your big beefy barbarian buddy suddenly turns the place into a skin biting sandstorm for everyone else.
@mestre12
5 жыл бұрын
I can imagine, clerig already been a 4 part video
@hansolav5924
4 жыл бұрын
my thought on 'capstone abilities' is that they should be focused toward influencing the character's likely future once s/he 'retires'. or at least, that was the case before we got EPIC LEGACY to keep climbing to the sky. :) now, i feel like the 20th level 'capstone' should be an indication that the character has reached the very pinnacle of what can be achieved by their race and class combination. leaving them free to move on to bigger and better things once they have Burst Those Bonds. :)
@InternetSupervillain
5 жыл бұрын
Nice timing, maybe we will see more reg vids with this new series.
@BoredTAK5000
Жыл бұрын
I like the idea of making a 5ft cube of ice then throwing it at a flying enemy
@UberBri
3 жыл бұрын
Thank you for this review. I only wish the Totem Warrior had a water animal. Like a shark and give it the 6th lvl ability of the Storm Herald Sea Aura. The Storm Herald should have abilities akin to Sand Storms, Avalanche/Blizzards, Water Spout/Hurricanes...
@rotheraisscott7315
5 жыл бұрын
Would love to see you cover the warlock abilities, subclasses and invocations
I feel tundra is a bit underestimated, those temp hit points can stack up quite nicely over a campaign just like the leadership feat. Sure, it isn't something to write home about but it also ksn't that worse than the other auras imo.
@JorisVDC
5 жыл бұрын
I don't know if 2 THP will make a difference ever, since it needs to be the difference of someone going down or not, to have a real impact.
@adamxei9073
3 жыл бұрын
I don't think you waited long enough. Tasha's cauldron of everything has a very interesting wild magic barbarian.
@eldritch0golem698
3 жыл бұрын
To be honest I think Zealot it's probably the best rounded in flavor and power plus in a thematic party (paladin cleric celestial warlock divine soul sorc etc) it it's not only hard as nails to kill but has so many extra lives to be reckless with.
@WorgenGrrl
4 жыл бұрын
My question is, how do you rank each subclass overall?
@z3r070000
4 жыл бұрын
Warrior of the gods deserves to be higher. being revived for free especially at lower levels like 3 is great sense your party may not have that gold to throw away, and you also can be more relaxed when your meat walling everything.
@mohammadmurie
4 жыл бұрын
yeah and so you do not need to worry about the thought of dying and can do even more barbarian type stuff without any worry and because of that reason makes me feel that zealot barbarians are the most barbarian barbarian subclass. To understand that better think of how the college of lore bards is the most bardic bard subclass. I hope I explained that well.
@nathansalvetti8232
5 жыл бұрын
While Totem Warrior is probably the best barbarian mechanically, it can be really janky flavor-wise. It shoehorns your character into the typical "uncivilized savage" archetype, and while the pick and choosing between totems is great mechanically, the RP aspect is really subdued. Why did the bear totem barbarian take eagle attunement at 14th level? Because it's really good, even though he religiously chose bear until that point. I'll agree Ancestral Guardian is just great, and filling a niche the barbarian doesn't usually fill, though I would personally rate Zealot above. Unlike Ancestral Guardian who is just very well designed and thematic, Zealot needs your DM to work with you on that one. Especially on Warrior of the Gods, but the RP possibilities are insane. From a century-old warrior brought back by some priests, to the mercenary seeking a quick payout as an adventurer to retire, reaches level 3, and learns that retirement is not happening. Ever. Warrior of the Gods opens a lot of great RP options. Though I'll agree that unless the party is in dire need of reinforcements and asks Tempus for the names of any Zealot who died in less than 200 years and has a couple of days (or you're just playing a low funds campaign) the mechanical effect is weak. I also like that it opens up some more character types to the barbarian class, like a civilized mercenary or soldier. As an added bonus it also salvages Persistent Rage. It won't make the zealot invincible period, but nobody in no way fucks with your one minute of invincibility. I don't think it promotes Persistent Rage higher than C tier, but when you're literally unkillable being able to drop out of a Banishment at 0 HP (or any other "prevent the 0 HP barbarian from attacking and ignore him for one turn" trick) still raging, still alive and still swinging is decent. Situational unless your DM really wants to down the barbarian from time to time, but still decent.
@smirkingstrong7445
5 жыл бұрын
Can we expect this with the other classes as well? I loved the two videos!
@espiobladex3597
5 жыл бұрын
you should do wild surge as well
@chillycharizard5985
5 жыл бұрын
Honestly even though its my favorite, Storm Herald is not great, I think the worst part is the size of the aura stays the same and the damage (And temp Hp for Tundra) is bad, if you homebrew scale those with Level its not bad at all
@elliotbryant3459
4 жыл бұрын
I also I find it annoying that they call it an aura but you have to keep actively triggering it.
@elgatochurro
4 жыл бұрын
They can hit multiple things very often. Thats why the scaling is low
@elgatochurro
4 жыл бұрын
@@elliotbryant3459 how?
@chillycharizard5985
4 жыл бұрын
@@elgatochurro I understand initial damage being low but having it scale up in damage a bit at level 10 would not be the worst
@elliotbryant3459
4 жыл бұрын
@@elgatochurro you have to use your bonus action each round to re-activate the effect of your storm aura
@wellfolks9096
4 жыл бұрын
Isn't spiked retribution at 14th level worse than the desert storm-aura at 14th level I mean it cost's a bonus action, but as a barbarian you won't use bonus actions that often anyway Meanwhile the spiked retribution may activate automatically, but it doesn't scale at all with higher levels and nonmagical piercing damage is just not good at that level
@thegingergod3122
5 жыл бұрын
I don't know why everyone says spellcasters were the best in 3.5, every time I played a spellcaster every single enemy made their save against me, every time I played a melee class nothing was left standing in my path
@yanderenejoyer
5 жыл бұрын
It's all about scaling. In early levels, as in tiers 1 and 2 of play, the martial classes tend to dominate. However... they scale linearly. Caster get exponentially stronger as they level, specially the cleric, which is basically every class jammed into one, and can do anything the other classes can, sometimes better. Not to mention how Rangers and monks (aside from vote of poverty, that's op af ) eat dust compared to everyone else. It's all dependant on your table though. If the DM gives every monster Magic Resistance (pass test or spell Is absorbed completely) and lowers some of the AC / Damage from monsters, well... Not to mention, you die real fast in 3.5e because AC means nothing as you level. I can go on further, but I think this can suffice.
@agilemind6241
4 жыл бұрын
@@yanderenejoyer It's simply not true. Spellcasters get one of two mega effects per day and that's it. Plus most of the most powerful effects are save or suck so if the baddies make the save that spellcaster is out of juice with nothing to show for it. In contrast, martials can chew through enemies all day long. Clerics are only so good as DMs choose not to target them for fear of TPK, but they really aren't that powerful. At mid tiers Rangers easily outstrip a lot of classes in terms of damage, its not until high tier that they start to wane - though that is easily rectified by multiclassing. Monk would keep pace with the other if DMs allowed it, but far too often DMs give monsters huge Con saves, or make them immune to stun, or limit the number of times a monk can use stunning strike per turn which TOTALLY nerfs the monk. All of a monk's power comes from their ability to get off those stunning strikes, if your DM doesn't let you do that they are crippling your character.
@JeremyNoblitt
5 жыл бұрын
Also. Keep up the great vids!
@pleseem
5 жыл бұрын
bruh how do you not have moar subscribers
@Business_Skeleton
5 жыл бұрын
Love these already
@Dilettante15
4 жыл бұрын
As soon as I opened this I steeled myself to see the lowest tiers flooded with storm herald entries.
@sabastjunberthiaume8391
5 жыл бұрын
Dude nice vid, you should do paladins next
@Hromovlad1
5 жыл бұрын
it seems like he might be going through the classes alphabetically I do wonder whether the printed form of the Artificer gets released by the time he is done (coming out November 19th)
@lunatic0verlord10
5 жыл бұрын
17:37 A reason to grapple. At long last.
@satiricalsatyr9463
5 жыл бұрын
Ok as a barbarian main after watching both videos I can tell you don't play barbarians much, to be fair most people don't play it much and those that do try it go for the level 3 bear totem and then later on complain about not taking enough damage. I honestly feel the berserker gets too much hate because as a barbarian your job is front line heavy damage dealing tank and the berserker is that to a t. Ancestral guardians is good if you want to play a protector, totem is (meant) for a variety, storm is for battlefield control, battle rager is for grappling and if you dropped con, zealot is for those who want to be a crazy diety worshipper, and berserker is for high damage per round. As for you saying about going into rage being a downfall for most of the abilities in this video at least, in combat a non raging barbarian is a fighter who doesn't need armor and has no subclass, if you look almost all the subclass features are for during your rage.
@satiricalsatyr9463
5 жыл бұрын
Sorry for the text wall
@JorisVDC
5 жыл бұрын
Very well put together. I have the seem feeling. Too easily the role of the Barbarian is broken down to either taking a lot of damage or dealing a ton of damage, each and every turn. Berserker doesn't seem sexy as it amplifies most of the good features of the Barbarian, it's like putting more barbarian into your barbarian. If you give a berserker GWM and Sentinel feature, he is a force to be reckoned with. GWM makes it easy to go through multiple smaller foes, without using Frenzy and offers another way to use the bonus action. Sentinel let's you become more effective in taking out only enemy and create a catch22 for him: you hit me? I retaliate! You hit someone else? I hit you! You try to sneak away? I hit you and reduce your speed to 0! Di you feel the theme coming? I am very glad that there are a lot of options for the roles that the Barbarian can fill effectively in 5e. Only the storm Herald feels underwhelming since you can only switch domain when you level up. I would have liked it to be changeable each short or long rest. Now I am afraid that the usefulness is too dependent on the campaign and your DM.
@JorisVDC
5 жыл бұрын
@@satiricalsatyr9463 Thanks for your walk of text. Analysis isn't something to be cached in 244 characters ;-)
@zacharygadzinski3147
5 жыл бұрын
@@satiricalsatyr9463 The Wild Soul Barbarian in the the Unearthed Arcana is interesting. Pair it up with an orc or half orc and you got a barbarian who desires to become a god due to random magic energies coming off them. Yet it may work well whenever they release the Eberron orc variant. Yet it would be neat to see new orc subraces. They could reintroduce the Ondonti give them the half orc's ability that allows them to be dropped to 1 hp and expand on their lore. For example Eldath could have been part of the orc pantheon, but during the 100 year gap the Ondonti pantheon came into existence and Ondonti kingdoms came into being. Barbarian Ondonti could be like the mercs or army heralds of battle that rage against evil in honor of their father deity that is married to Eldath.
@redfaux74
3 жыл бұрын
25.30..... Spellcasters will ALWAYS reign supreme.🎈🥳🎈 Unless the other fighting classes get tactical nukes that is. Or get dragons for pets. 😏 There is no match for a 9th level spell. I don't see how there could. They are world shaking. Good fair video. 🧐
@kasperween3614
5 жыл бұрын
Which caster can do 2d10+1d4+1d6+47 damage per turn with no cost at lv 5. Zealot Barbarian can. Not saying caster are weak, loads of spells are really strong, but when it comes to pure single target damage, there is no beating a zealot barbarian (or bm fighter after they get their third attack)
@yanderenejoyer
5 жыл бұрын
+47?
@kasperween3614
5 жыл бұрын
@@yanderenejoyer gwm+pm+rage damage
@yanderenejoyer
5 жыл бұрын
@@kasperween3614 Ah GWM. How often does that happen though? You have to hit twice with -5. Surely you won't hit every time.
@kasperween3614
5 жыл бұрын
Ah but advantage from reckless attack gives +5 on average, so that counters it. And even if you don't hit it doesn't matter, you haven't wasted anything, unlike a spellcaster where every spell needs to succeed. I mostly play spellcasters but there's no arguing that fighter/barbarian are better damage dealers
@yanderenejoyer
5 жыл бұрын
@@kasperween3614 Yes, I'll agree with you, until spellcaster grab level 5 -6 spells, martial classes hold the damage. However, since you're not being agressive/overreacting, I'm guessing you know spells more than make up for damage in utility and field field manipulation. Though, if the DM does not make creatures clump up on the clearly open barbarian, giving advantage to everyone against him... After all, monsters tend to take openings, even if they would be feints, and warriors are very capable of taking advantage (literally, and figuratively) of an exposed opponent.
@crisrody852
5 жыл бұрын
Now it is full :D
@StalinMcRally
4 жыл бұрын
I miss the Frenzied Berserker!
@emmanuelmorris7653
5 жыл бұрын
An you do the tinker class?
@shadowhell8378
4 жыл бұрын
0:50 I would make the totem spirt tiger able to attack a enemy with in its range example if you have a long jump of 5 feet and high jump of 3 feet before this ability add 10 feet long and 5 feet high that's the range of your character.
@Ghost_in_the_Rain
5 жыл бұрын
Do Warlock next!
@ComradeFirbolg
5 жыл бұрын
You should rate Fey next
@JabezFuutonSpecialis
4 жыл бұрын
Class balance issues are to be expected I would think, how could anyone with a sword (regardless of how sharp it is or how skilled the wielder) compete with someone who can perform Jedi Mind Tricks, rain down meteors, or straight up Avada Kedavra you to death instantly
@labmansd
2 жыл бұрын
the spellcaster being more powerful goes back to first edition and it hasn't changed, the fighting classes keep the spell casters alive long enough so the spell casters can take over at higher levels,
@crazyscotsman9327
5 жыл бұрын
Dude I like you work but I am sorry Reckless Abandon is awesome! I get temp hit points on every attack?! Sign me up! Because a true barbarian is using reckless attack every single time he swings his sword. From experience a raging barbarian no matter the subclass can take the dmg from those attacks but it gives him a much, much better chance at hitting and dropping his opponent.
@shawnyadeadhomie
4 жыл бұрын
If the tundra gave temp hp every round it wouldn't be bad. It'd be like a mass heroism spell. Honestly I think desert is just as bad because it hits everyone in your aura including allies.
@coreycoffell6219
5 ай бұрын
Barbarian vampire hunter?
@rastfaliar9345
5 жыл бұрын
I would like to have a second opinion about juggernaut barbarian
@p00tis
5 жыл бұрын
Hot take. Matthew Mercer sucks at making subclasses and game design. Phenomenal dungeon master, ass at homebrew.
@basementmadetapes
4 жыл бұрын
The totem tiger...yikes. To me, the tiger totem should be the thematic opposite of the best totem, where bear totems get this incredible toughness, the tiger should get that offensively. Maybe starting w an improved critical hit...or some sort of ability to add damage in interesting ways
@mohammadmurie
4 жыл бұрын
never thought of that but I 100% agree
@bench-xpre55
5 жыл бұрын
BEAR BARBARIAN - SWOLE LYFE BAYBAY!!!!
@diegodankquixote-wry3242
5 жыл бұрын
Bearbearian
@Nale_Ckleysho
4 жыл бұрын
Ah yes, the bear totem... zzzzzzzzz😴
@masterreaper115
4 жыл бұрын
wait why are there like a million things that pop up in each tier that you just flat out say nothing about?
@shorewall
4 жыл бұрын
They are from the previous video.
@masterreaper115
4 жыл бұрын
@@shorewall oooooooooooooohhhhhhhhhhhhhhh
@Lucanoptek
5 жыл бұрын
Noice
@JeremyNoblitt
5 жыл бұрын
You keep showing all the cool 4e pics. You should do this same series for 4e. Because it's better and 5e sucks. I am heavily biased against 5e. Also pathfinder 2e is just a revamped d&d 4e.
@JorisVDC
5 жыл бұрын
I disagree, we as a role-playing group stepped away from DnD because of 4e became too much like a video game where you spam your abilities and role-playing takes a backseat. We came back to DnD because of 5e embracing that co-operative story telling is the base of this game. The rules are there to form a frame and provide crazy RNG that makes for epic moments, outside of what the players and DM bring to the table.
@theonlymatthew.l
4 жыл бұрын
4th edition is great if you want to play a tabletop version of World of Warcraft.... 😒
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