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Ladies and Gentlemen,
We gather here today not for a traditional eulogy, but for a solemn farewell to something that has left many of us with profound disappointment and frustration. Today, we lay to rest Diablo 4, a game that promised much but delivered so little.
As a general who has seen the heights of strategy and the depths of despair, I stand before you to articulate the collective discontent and disenchantment that Diablo 4 has wrought upon us. When Blizzard announced this game, we were filled with hope. We envisioned a return to form, a rekindling of the magic that once made Diablo a beacon in the world of gaming. Alas, what we received was a shadow of those expectations, a hollow echo of what could have been.
Diablo 4, or D4 as it came to be known, presented itself with grandiose promises. But as we embarked on this journey, it quickly became evident that we were traversing a barren landscape. The lack of itemization left us with no sense of progression, no excitement in finding that legendary drop that could change the course of our battles. Instead, we were given generic, uninspired loot that failed to differentiate one character build from another.
Complexity, once the hallmark of the Diablo series, was nowhere to be found. The game’s systems were oversimplified to the point of absurdity, stripping away any semblance of strategic depth. We were left with cookie-cutter builds and a game that required no thought, no ingenuity. Where was the diversity in builds? Where was the joy in crafting a unique path through skill trees and gear combinations? In D4, it simply did not exist.
The bosses, oh the bosses, were another tragic tale. What should have been epic encounters turned into monotonous, copy-paste battles that failed to engage or challenge. The open world, touted as a significant advancement, was a tedious expanse filled with repetitive side quests and uninspired storytelling. For $70, we were sold a dream that quickly turned into a nightmare.
The game’s monetization strategies were another sore point. Pay-to-win premium currencies, an overabundance of skins, and microtransactions at every turn made it clear that player experience was secondary to profit. With over a thousand developers working on this game, it felt as though it was made by just one-disjointed, unpolished, and ultimately, unfinished.
The PvP balance was a joke, and the endgame content was virtually non-existent. We were left grinding for reputation and meaningless achievements, with omega cooldowns that tested our patience more than our skills. Backtracking in dungeons and the tedious collection of crafting materials became chores rather than challenges.
The trading system and in-game economy were non-existent, stripping away another layer of potential depth and engagement. Seasons, which should have brought fresh content, were mere reskins of old ideas. Helltides and world bosses, intended to be highlights, were reduced to uninspired mechanics that added nothing to the experience.
Bugs plagued our journey, and season passes felt like scams. Even BlizzCon 2024 was canceled, a stark acknowledgment of the community’s disappointment. And now, with Season 4, we see the epitome of rehashed content, a patch masquerading as a feature.
As we lower this game into the ground, let us remember the lessons it taught us. Let us remember the anticipation turned to disillusionment, the excitement turned to frustration. Diablo 4, you were a game that could have been great but ended up being a testament to broken promises and unmet expectations.
Rest in peace, Diablo 4. May we never see your like again.
Негізгі бет D4 Bad - Military Lament
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