My thoughts on what Sdf said about the test server's "client-side prediction"
I think that the server handles your inventory. By adding a "client-side prediction", that means that your local machine predicts what your inventory should be and displays that.
The server still keeps track of your inventory to compare with the client side prediction and will correct it if the prediction is off.
Meaning you do not have to ask the server immediately every time you want to interact with your inventory, reducing latency.
I am not familiar enough with client-side prediction systems to know what they can and cannot cut out. Because if they leave too much to the client, hackers could modify stuff.
But I assume it will reduce the amount of times you move stuff in your inventory and it teleports back to its original spot.
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