I would have liked to do more with this video. Unfortunately, I've been feeling sick these last few days and it's only getting worse, along with "circumstances" that didn't exactly improve my already terrible mood. Regardless, I hope this video proved useful in getting the point across. Before you ask: yes, I've sent everything to Bandai Namco, I've already received an answer confirming that the development team did indeed receive it. Now we wait.
@CraicTical
4 күн бұрын
Can already tell this vid took a Hella amount of time to create, you did amazing, especially while sick, very interestin seein all the results (Memories of Balanced am I righ---)
@DerMarcus_
4 күн бұрын
WE'RE SAVING BREAKERS WITH THIS 🗣🗣
@manualbeing
4 күн бұрын
I appreciate you making this into a video as well, Jupiter. What you're doing is extremely praiseworthy. Let's hope that somehow... Someway, someone at Bandi Namco under Breaker's control gets a hold of your work here.
@avastellar
4 күн бұрын
Thank you for sharing the results of this greta idea.
@SonicEXEGamer485
4 күн бұрын
This is our only shot!
@thejester2934
4 күн бұрын
Awww, you left out my video in the montage Great video though, I hope bandai actually opens their eyes and notices how we hate this season
@MetaVR-xr5uv
4 күн бұрын
That’s nice that people still have hope for this game and I like the way you made the video but remember this is Bandai, and they are known for giving up projects that didn’t sell well, so be careful for that, but either way nice video.❤
@pretender1456
3 күн бұрын
Here is a some of my thoughts on how they could improve each raider with some extra thoughts for fun towards the raiders: Cell: -He is basically perfect besides his lack of crowd control (especially as Imperfect Cell) so they could add or replace an attack for Semi-Perfect Cell. -It also would help if they did add an ability that can so players could remember Cell gets something new after each level instead of forgetting that he gains extra abilities like Energy Barrier in his Perfect Form due to lack of new abilities for Semi-Perfect Cell (the big purple energy field he uses as an evasive for those who don't know). Frieza: -Maybe have to where Frieza has the option to stay at the level he was in until a button input was pressed to let him evolve, which can prevent moments where Friza evolves after taking damage and drops the dragon balls at the same time. Buu: -Give Spopovich an explosive effect for Crash Launcher like most raiders, but make it smaller since he is level 1. -Innocent Buu feels like he just needs a little extra I-frames after using Angry Explosion. -Innocent Buu/Super Buu should also have less time to "finish off" a player, but it gives less health which is a popular suggestion. -This may feel like a personal one, but Super Buu should not be able to use any actvies with the exception of Angry Shout and Ill Bomber during the stomach mechanic. -Kid Buu's (originally Super Buu's) Assault Rain should be how it originally was before it was nerfed to be like Broly's Blaster Meteor super. Why? Because Assault Rain is the level 4 version, which should theoretically should be stronger and Broly's, which is in his level 3 kit, should theoretically be weaker than the level 4 version. Vegeta: -Nah he's chill. Ginyu Force: -The debuffs Ginyu himself shouldn't feel so punishing from losing the other members. -Maybe he could have a rage mechanic of some sort if two or more levels of the raider have been defeated before Ginyu appears in battle. Broly: -Kinda like Baby, if feels kinda boring that leve 2 and level 3 Broly have the same alternative fires, maybe change one of either? Zamasu & Goku Black: -If the player in level 1 as Zamasu is defeated, he should have debuffs as an assist along with showing up less after being stunned/retreated (which the second one is already in the game, all it does is double the time out for Zamasu). -Goku Black should heal two, maybe three bars if he reaches Rosé. -The potential Super Transphere for Goku Black in his base form/level 2 personally is a stupid idea since he gets jumped potentially multiple times anyway as Rosé and sometime Fused Zamasu. Especially with that Super Transphere glitch where both Trunks and Vegito can appear at the same tine if Trunks has not been take out yet which has not been fixed yet (at least to ny knowledge it hasn't). -This may be a moderate or hot take, but I feel like Rosé needs less executions ("finish off") to reach Fused Zamasu, Rosé without any upgrades to his "Zero Mortal Plan" passive, he needs to finish off about 5 civs (4 once maxed out) to reach level 4, and it feels really rare to fight him, even though not as rare as Kid Buu. Not only that, but Fused Zamasu is not a guaranteed win unlike Kid Buu since Zamasu has to deal with another Super Transphere ( SSB Vegito). Baby: -Baby's main problem obviously is his level 1, it is a cool idead on paper, but once we started playing as him and figured out he needs 5/6 civs to level up to Baby Vegeta with a 4.5 minute timer is the most punishing thing to deal with, just for picking Baby. -Just like how I mentioned in the Broly section, the alternative fire is the same thing for Baby's level 2 and level 3. The only difference there is the color which is changed to purple. Potentially, to silve this issue, I feel like Energy Wave Combo could be his alternative fire, but purple, but the positive fr that is we are still yet to see a different color for those types of ki blasts, and Baby could shoot 4 to 6 of them instead of two. - Like many others, I do not understand why Baby specifically only has cutscenes rraching each level, either get rid of that or have every other raider and future raiders have those cutscenes that are accorded to that raider. Extra: This may be a weird thought, but what if they decided to put in remasters/alternates of existing Raiders. Like how there could be another Buu that goes from Evil Buu (the grey one) -> Super Buu -> Super Buu (Gotenks and Piccolo absorbed) -> Super Buu (Gohan Absorbed). We can also apply that to the original season 1 raiders, but they should not cost tp, but they cost zeni. Around 45,00p zeni (since judging by prices of zeni compared to tp is about 100 tp is equal to around 8,00p zeni) for each remastered season 1 raider.
@CraicTical
4 күн бұрын
Super Spirit Bomb > Death Ball 😏 Season 7 Redemption Arc hopefully, maybe, perhaps~
@Runnitmove
Күн бұрын
Thank you can’t let one of my favorite games die like this
@nodrobkranom3453
3 күн бұрын
I'm from Brazil and I'm with you 🇧🇷
@SaturdaySouthtown
2 күн бұрын
I feel like ever since Season 4, Frieza is always going to be suffering a lot compared to most other raiders for all the reasons you mentioned people had explained in the survey. Especially the fact that Frieza's kit being designed for 1v1 fights in general, which alone is not going to cut it in the current meta, and compared to most raiders, Frieza in general really has a terrible time fighting multiple D-Change survivors. One more thing I want to mention is that ever since Season 4, Frieza has no way to counter Energy Field whatsoever, meaning that the EF + IT combo is viable against him, especially when paired with Immortal Champion and/or Exploration Enthusiast [Skills]. Though the EF + IT combo might be a bit redundant when Galactic Patrol Ship exists.
@airlerself
Күн бұрын
i didn't see it at the time, i couldn't awnser it, damn i hope the devs actually see this and adress some of the problems
@yadjiro
4 күн бұрын
я лично хотел бы что бы они добавили возможность во время поиска матча хотя бы зайти на полигон, эх мечты мечты. П.С. Спасибо за видео
@ClintonKE
4 күн бұрын
I feel instant rise and certain other skills should be something limited to a transformed state. It feels strange seeing the idea of the game as playing as a normal person kind of off when they are doing super human stunts like that. How about this idea: survivors should have 8 skills, 4 when not transformed and 4 when transformed. Would that be too broken though?
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