Zenless Zone Zero Official Website: hoyo.link/2nNfFFAL Registration Guide: www.hoyolab.com/article/22740726 Thanks for sponsoring the video Hoyo Labs!
@vasawutboonchoo16
9 ай бұрын
Whether you hate the game or not, we've all got to agree that all the soundtrack has hoyo made is damn fire
@risel56
10 ай бұрын
I swear, the window between "new game" and "dead game" is getting smaller by the year.
@mariokarthero1997
10 ай бұрын
It's concerning how quickly some of these games are dying, huh?
@LaBarata12
10 ай бұрын
Some are just DOA
@kosmosfan01
10 ай бұрын
@@antoniojosetorrente559It really is just free at this point 😂
@kosmosfan01
10 ай бұрын
@@antoniojosetorrente559It really is just free at this point 😂
@kosmosfan01
10 ай бұрын
@@antoniojosetorrente559It really is just free at this point 😂
@profk1972
10 ай бұрын
Would be cool to see you do a "Birth of a classic" or something where you highlight why a game worked, with the same format of clues etc
@VinAn-d8m
10 ай бұрын
This
@formatomi
10 ай бұрын
Baldurs Gate 3 during the early access for example
@mr.izanami1796
10 ай бұрын
Banger idea!
@LeMicronaut
10 ай бұрын
That'd be really interesting and would love to see it pulled off. I think nerdslayer's done a couple "success of a game" (maybe for warframe), but it's been a long time. Only issue is it might be kind of hard to define and reasonably piece together signs of a "classic birth" and what is a classic today. Maybe certain markers would have to be highly influential games, were maintenanced for 5+ years, or receive regular spikes in steam user playcounts or slow falloff. Fortnite would probably qualify, even though I don't play it (really liking Hunt:showdown, though). I know a battle royale game HAS to be on this type of series. Games I'd personally nominate are Factorio by Wube Software and Deep Rock Galactic by Ghost Ship Games. Oh, and Klei software can probably place with Don't Starve. They've made quite a few different styles of game now from Shank and Mark of the Ninja to longform Oxygen Not Included and Don't Starve projects. Relogic's Terraria is probably a really solid candidate too.
@JDReC100
10 ай бұрын
unfortunately you get alot more info from failures than you do successes. its also easier to avoid pitfalls than it is to recognise marks of lasting greatness. like, how many time have we seen people/companies try to imitate the success of another project or career, only to fail epically.
@scalpingsnake
10 ай бұрын
Redfall is a good example of why we should be happy some games gets cancelled. Microsoft simply should have cancelled it... honestly it was that bad I sincerely believe that would have been better for them in the long run.
@Sorrowdusk
10 ай бұрын
😢 the money still would have been lost
@l0rf
10 ай бұрын
It must have been clear to anyone in the position to decide on this that the game was simply going to crash and burn upon release because of the state it was in. If they didn't see that, it paints a very bleak picture of management at Bethesda or Microsoft.
@Jeez001
10 ай бұрын
Microsoft wanted to cover the gap in game pass . Phil Spencer pushed for the release and refused to allow the game to delayed or cancelled.
@carlost856
10 ай бұрын
@@Sorrowduskat some point you need to cut your losses.
@NoProtect
10 ай бұрын
@@Sorrowdusktax write off
@FromGroundToMud
10 ай бұрын
I remember seeing the reveal trailer and thinking "This will fail really hard". It felt souless.
@davidmuldowney
10 ай бұрын
I was so excited for Arkane's next game and then this ‘thing’ was revealed; what a pointless waste of a game no one wanted!
@negative6442
10 ай бұрын
I think it's really funny how the only positive thing people have to say about this game is that they think the art-style is kinda nice. Arkane's art team really carried this game on their back
@tubensalat1453
10 ай бұрын
@@negative6442 Looking at the vid I also thought "it looks nice"; but that's just not enough.
@planescaped
10 ай бұрын
Excise the multiplayer element, focus more on the story and wham, you have a game that sounds interesting. I'd play Dishonored with vampires. No one was interested in left 4 meh, twitter edition.
@Psychoangel-d23
10 ай бұрын
@@planescaped Also remove the looter shooter aspect. If the loot only differentiates by stats and doesnt have unique gameplay changing modifiers and/or abilities... Then the loot is worthless to chase after.
@Monique-iz8lp
10 ай бұрын
Live service games really seem to be speedrunning death of a game. I wonder how long Suicide Squad is gonna take, assuming it doesn't die before it's even out.
@Lunal1993
10 ай бұрын
The fastest death was Hyena
@youtube-kit9450
4 ай бұрын
It's crazy that we've had like what, a full decade of "live service" games just absolutely failing miserably while single player games have been thriving to newer and newer heights and companies still try this nonsense. It's like how fortnite was a successful battle royale game and for who knows how long, companies tried making a fortnite killer and just failed.
@misao6397
10 ай бұрын
Another game that died in less than a year. Man, these studios are really just shells of what they used to be. Looking forward to "Death of a game: Dragon Age: Dreadwolf" Don't know when that game is coming out, but Bioware is a shell of what it used to be as well.
@Vesperitis
10 ай бұрын
Inquisition for all its flaws is one of my favorite games of all time. I’m hoping against hope that Dread Wolf will be, at worst, an Andromeda-style dull fest, and not, I dunno, Marvel’s Avengers.
@samvimes9510
10 ай бұрын
The only Dragon Age game I liked was the first one, but I'm actually optimistic about the next Mass Effect. They're going to be using Unreal instead of that godawful Frostbite engine, so there should be a lot less technical issues to deal with. And even more importantly, Mary DeMarle is going to be the senior narrative designer for that game. If you don't know that name, she was the lead writer for Deus Ex Human Revolution and the narrative lead for Guardians of the Galaxy. If anyone can bring Mass Effect back to its glory days, it's her. So unless Bioware does something monumentally stupid and fires her, we should get a pretty good game.
@kyotheman69
10 ай бұрын
dragon age 4 will be bad so will new mass effect, bioware is not same company anymore EA killed that company
@Vesperitis
10 ай бұрын
@oeldritchnice try, troll
@johnoneil9188
10 ай бұрын
I watched a streamer beat the final fight of this game without firing a single shot. Yeah, this game was beyond rough.
@cursedhawkins1305
10 ай бұрын
Was it the same streamer I saw who in the highlights also experienced a crash on the way to the final boss fight?
@johnoneil9188
10 ай бұрын
@@cursedhawkins1305 Very possible
@SucowM
4 ай бұрын
This video has become pretty relevant since they just closed the arkane studio.
@LordShadowZ
10 ай бұрын
Another casualty of publishers chasing trends, and a dying trend at that. Forcing a studio to make a game they don't want to make or are not experienced at making is a guaranteed recipe for failure, so the failure of Redfall is absolutely no surprise.
@kylele23
10 ай бұрын
I think another important part of the information in the big exposé articles is that arkane literally could not hire people proficient in live service games until far too late. They weren’t allowed to disclose their next project before Microsoft did, so anyone new that they hired expected to work on another imsim and couldn’t be briefed that they were actually making a live service co op game until after being hired.
@LeMicronaut
10 ай бұрын
That's insane. In a way, the combat loops can still feel imsimmy in a looter game but when it comes to balancing and the effectiveness of certain approaches, they would probably have to unreasonably be neutered to keep the loot grind the main focus.
@wrmusic8736
10 ай бұрын
Releasing a game you didn't want to develop for people who didn't want to play it is truly brave and innovative.
@PhoenicopterusR
9 ай бұрын
Really paving the way for others to push the boundaries of failure.
@XavierGrim
10 ай бұрын
Me, excited to see Redfall appear on my timeline; Oh no. But seriously, as someone that has loved Arkane Studios since Arx, Redfall was a knife in the gut.
@liquidsweg4858
10 ай бұрын
I had zero hope for the devs after Deathloop
@tezeskop
10 ай бұрын
@@liquidsweg4858Deathloop was still a cool game despite its obvious flaws.
@liquidsweg4858
10 ай бұрын
@@tezeskop nah it was mid at best
@canaldecasta
10 ай бұрын
Things went downhill after Dis 2🚬
@l0rf
10 ай бұрын
Arx was one of the most unintuitive games I've ever played and I adored everything about it.
@kasra8255
10 ай бұрын
Arkane died when Colantonio left. I'm more interested to see what direction he takes Wolfeye in than what the two teams at Arkane will do, because judging by their last two outputs, Deathloop and Redfall, it'll probably be shit anyway.
@simonbelmont1539
10 ай бұрын
Most people that worked on Dishonored and Prey aren't in the studio anymore so yes, Arkane is dead, and if you ever hear about them it's just their corpse being used by a puppeteer.
@WaterBisquitte
10 ай бұрын
Deathloop wasnt even bad, it was just hella short
@sheepfly
2 ай бұрын
@@WaterBisquitte it really was
@neotricksterzero143
4 ай бұрын
The near end of the video hits different with Arkane closing down😭😭
@Alaneeeeee
4 ай бұрын
And now Arkane Austin is officially closing down. It hurts really bad, Prey is one of my favorite games ever.
@LoredanSunstrider
10 ай бұрын
Can something die, when it was never truly alive in the first place?
@yellowstarproductions6743
5 ай бұрын
Not really.
@FoxyGamerS2
10 ай бұрын
I'm glad you're doing the Death of a Game for "single player" stuff, thank you
@Killgore-ip2yq
10 ай бұрын
Redfall: A game nobody wanted to make or play. 😂
@no-one_nobody
10 ай бұрын
Redfall is a tragedy in many ways. Although credit where is due. They tried to improve the game, and although the core is rotten, they are trying to give a minimal quality product. There is a few people that liked the game. So at least they didn't abandon them out of respect. This is a cautionary tale that forcing a studio to work on something they don't have passion it, it will never go well.
@MDMDMDMDMDMDMDMDMD
10 ай бұрын
Those people have no taste or discernment and deserve only mockery
@mr.fister4738
8 ай бұрын
@@MDMDMDMDMDMDMDMDMDagree
@WhiplashSL
10 ай бұрын
Hearing and seeing Total Biscuit always makes me happy and sad at the same time.
@thebeemer15
10 ай бұрын
Nice to know people still remember the man that set the bar for game optimisation.
@Sealion27
10 ай бұрын
That off the cuff remark legit hit me like a truck. Sigh, it will always be too soon. RIP to the GOAT 😢
@mattfan5
10 ай бұрын
R.I.P
@josephhelgersonjoseph6115
10 ай бұрын
Not sure if this is related but the director behind Dishonored and Prey 2017 left Arkane Studios back in 2019.
@yellowstarproductions6743
5 ай бұрын
That actually sounds important
@flaregamer64
10 ай бұрын
Been waiting for this video since Redfall released earlier this year. Didn't know it would come so soon but life (err death?) does come at you fast as they say.
@thegamingfan5222
10 ай бұрын
I'll absolutely give Arkane another shot. This clearly wasn't their fault entirely, despite the fact that they did ultimately make this. If their next game however, isn't good, that's when I'll jump ship. That would imply more than corporate pressure. Something is wrong behind the scenes if they can't even do what they're known for doing well.
@Calvin_Coolage
10 ай бұрын
The writing was on the wall with Death of the Outsider killing the entire Dishonored universe and Deathloop being a wet fart of a release.
@allenluis6995
10 ай бұрын
Dont know about that the founders are gone so is their direction but well see
@thegamingfan5222
10 ай бұрын
@@allenluis6995 Yeah, I didn't say their next would even be good, but Redfall doesn't speak to their usual output, is what I'm saying.
@kyotheman69
10 ай бұрын
why though? they only made one good game, rest didn't do well and commercial failures, prey was decent game but no one bought it, first Dishonor was only good game they made, 2 was trash compared to the first
@thegamingfan5222
10 ай бұрын
@@kyotheman69 Uhhh, everyone I see online and talk to have loved their games universally. This is the first I'm hearing of that take. And Prey is amazing. I don't care if it didn't sell well. Alien Isolation didn't sell well either. Still amazing and unmatched in some areas.
@fluffywolfo3663
10 ай бұрын
TBH this game kind felt undead. In the sense that it was dead as soon as it came to life. But not like a vampire, more like a fodder zombie you can kill with one pellet from a shotgun.
@FrEaKoMcMoJo
9 ай бұрын
You should do The Day Before now.
@quajay187
10 ай бұрын
What makes Redfall completely inexcusable is the price. Had they priced it properly like $29.99 it would have been more forgivin
@jakubpuawski3875
9 ай бұрын
the thing I love about Redfall's failure is how it clearly disproves a theory of "execs getting to where they are now thanks to being competent". While with other high profile failures, like Anthem or Marvel's Avengers, there was always at least a chance that it could work out, Redfall was doomed from the start - a product in a genre that the audiences don't want anymore (despite it being pushed so hard down their throats), made by a company with no experience or any inclination to create something like this. Whoever exec pushed for this idea (I think we can safely assume this was NOT an initiative for devs), they were simply incompetent to an egregious extent.
@qbik911
10 ай бұрын
Sadly people who actually fail the project are not public figures and you will never hear about these cowards. We have exactly the same power struggle at my workplace where managements pushing the projects out the door because they dont want to engage with customer (introverts in managements position always a disaster) and then if product fails to deliver the promised quality (because of lack of communication once again) or deadline not met due to logistics, everyone taking the heat while the same managements taking a month vacation... I promise you the game failed because of 2-3 bad apples who's too shy to bare responsibilities for their actions while collecting their 6 figure paychecks and waiting for end of the year bonus.
@TaeraSindral
10 ай бұрын
This was a fascinating and illuminating explanation. Thank you for taking the time to create it!
@Jim2point0
10 ай бұрын
This series used to be about games they got shut down and we'd never be able to play again. Now its just anything that has a low player count.
@nerdSlayerstudioss
10 ай бұрын
Actually my 7th episode was a game that was still alive, but fit my definition. Sorry your fee fees got hurt, but it's pathetic to try to rewrite history to fit your weird narrative.
@user-Marrk
10 ай бұрын
The reveal trailer had all of the red flags of the previous looter shooter live services. Fake gameplay, dialogue and uninspiring mechanics.
@deathgrasp7
10 ай бұрын
When management says the word magic, you know they don't know how to make a good game.
@SkyeBerryJam
10 ай бұрын
I really just can't get behind a looter shooter where any gun I get is not properly useable against the games main antagonistic force
@theoandernack8427
10 ай бұрын
I love this series as I does really help to sniff out games that will probably be desastrous! Thnaks for sharpening my bad game instinct x)
@MrPwner911
10 ай бұрын
Said this in live chat, but I'll post it here. Really sad to see Arkane Austin fall apart during this "game's" development. Prey 2017 and Dishonored are some of the best immersive sims I ever played. This might surprise you but I was somewhat hoping Arkane would have somehow pulled it off and bounced back after Prey despite the shit going on. When was the last time you had the opportunity to gun down Twilight fans and not go to prison afterwards? I think it's safe to say that Arkane Lyons (the Deathloop devs) has a lot of pressure to nail Dishonored 3 or whichever game they're working on. If said game is a flop, I fear both the Austin and Lyons locations will be closed as a result, especially when we've been seeing so many developer companies getting merged into other studios, loads of layoffs or worst case scenario in having their doors closed. Edit: Fixed a couple typos. Rip heart.
@mattdamutt5681
4 ай бұрын
Ouch, that closing line on the direction of selling to corporate. Recent news made its sting far more painful.
@gamerkingdom1442
10 ай бұрын
When the very DEVELOPERS say “we didn’t want to make this game”, you know this game was DESTINED TO CRASH AND BURN right from the get go!!
@typo_3148
10 ай бұрын
There is one game i would love you to cover, and that is the multiplayer tactical shooter called "World War 3" published by Farm 51. That game is basically dead in the water with 200-500 players on average, even though it was genuinely one of the better shooters i have played, but was handled so poorly by the devs and publishers
@blacklistedpirate4169
10 ай бұрын
Don't let the boys catch this video because according to them the game was a hidden gem and the update saved it
@elgoat3038
10 ай бұрын
It should be called Dedfall
@draculactica
10 ай бұрын
Woof, knew this was coming. "Live service" is becoming a death knell for games even before their release
@Larry
10 ай бұрын
Looking at the premise, they'd have been far better off making it something akin to The Lost Boys, or even acquiring The Lost Boys license outright. But again like Hyenas, these devs completely fail on making interesting characters with personalities, this looks like a corporate checklist all over again.
@Revkor
10 ай бұрын
*Hello you* well is it the devs fault or the managers. Hyenas was an unwanted game much like this one but the managers pushed forward. I honestly think a new game industry crash is on the horizon
@vahnayasaki6989
10 ай бұрын
Redfall is more of a stillborn than having lived and died
@keanuortiz3766
2 ай бұрын
people forget that no man's sky's comeback was the exception and far from being the norm
@sanekibeko
10 ай бұрын
As someone who feel in love with the Studio after finishing Prey this was kick in the gut. I really hope Arkane can recover from this.
@Unprotected1232
10 ай бұрын
It's not so easy to just move on from releasing a bad game. Especially not when you're bleeding key talent. Talent is something to be nurtured, not exploited and discarded.
@stinkbanana2522
10 ай бұрын
I think it's hilarious how when a studio is bought out all the good devs that made the studio what it is scatter lmao They're left with a name
@Revkor
10 ай бұрын
shows that studios shgould never accept a buy out
@i_love_musique333
5 ай бұрын
Jesus christ, the people leaving had nothing to do with the MSoft buyout, but Zenimax themselves🤦
@melonshimadaa9545
5 ай бұрын
Man I was so excited for this game, the art, and the vibe and the vampires had me so excited, but If I’ve learned anything in my years of playing video games it’s - don’t get excited for them cuz more often than not, you will be disappointed
@melonshimadaa9545
5 ай бұрын
Also as soon as they announce the game is going to be live service, just move on
@SwoleBenji
10 ай бұрын
This game was never alive to even die. I got offered it countless times for free and I couldn't even bother.
@penedrador
10 ай бұрын
For it to die, it must have lived before. This was a stillbirth at best
@joshuaturcotte6724
10 ай бұрын
I feel this series is basically teaching "Zombaloids" to pay attention that just because a studio is making a game doesnt mean its going to be good. I argue that there are so many games that are streight releasing with gimmick grabs trying to target nostalgia and features of prior title varriants to draw story and then toss the AAA bait to draw quick smash and wallet grabs with the same gimmicks. 1) Game companies struggle to produce good results and make money at the same time (hense the constant give chance of dev teams to a AAA studio) 2) AAA gaming industry is basically killing gaming as it stands. A) Look at starfield, they launched the game with gray zones of what people were ok with, they basically promissed there own version of starcitizen and then launched the game with half baked features. Halo Infinite was expected to be the original expectation of Halo (the first versino they were developing, and were forced to abandon to make the OG we seen today), they promissed "open world" and features where we can do missions accordingly, but they basically did a Halo themed Destiny twist. Toss in Battlefield 2042 which has yet to do even 1/3rd of what it promissed, and its working on its 3rd year of existance. The Devs of Titanfall keep getting yanked for the good old gag that Apex is a cheap cash cow with little effort installed and the AAA industry (EA) keeps stoping them from making TF3 and tries to add TF elements back into Apex to force the player base to give in (they legit created northstar to make the game playable) B) Current AAA studios pay more "Devs" for art team then the actual programing and design teams. This means it is going to look cool and great, but the substance will fail and make the game look clunky and full of holes, which basically means you pay DLC to build the title to a finished state (meaning we havent played a full AAA release game since around the time of 2008, look at Battlefield 4 as an example, 60 dollar game, 8 DLC (30 dollars each at there launch), and you can see the issue immediately with the newer game designs, Battlefield 4 at least gave you all the story mode, multi, and tried its best for launch points. Right now EA doesnt deserve AAA title status, they have not produced AAA results in 10 years lol (they just milk the titles to save there own asses), they always have wild art teams, but where the fucks the useful devs building everything? 3) Battlebit is 30 dollars by an indie studio, a lot of indie studios are getting there games ruined by companies with consistant problems (So long as its got acceptable playability its not that bad). Age of Wonders for example was a NUTS comunity enjoyed title and after it was snatched by the Devs of Hearts of Iron, the damn game has had huge graphical changes for the better, but the game runs multiplayer like dogshit, often dysynching, extreeme stutters, and basically makes an unusable save in multiplayer (requiring a full restart of the save often), meaning its multiplayer status is bugged out of existance and crashes frequently durring combat (which the game calculates so poorly its laughable, you can lose a stack of good units to something stupid because the AI proclaims "That dies" and if you do the battle you can save the whole stack. Just because a well known name purchases something, doesnt mean the game will do better, often consistant problems rear there ugly head. Conclusion: I hate the morons that pay out of pocket for a name instead of the product. I think CoD for example needs to get erased from existance so the shooter genre in games progress past the suck ass that CoD is. Right now CoD being the most common built a community of toxic nobodies that flood forums, bitch, piss, and moan that games dont have features they want, but once the dev team gives them it, they just claim "Its just a shitty version of my favorite game" and they leave, meaning the OG target of the game get betrayed and the Devs are stuck in a patch as best you can limbo. It has been the end of so many titles, almost ended Hunt: Showdown for example, they went from 3k peek hours (Steam server, it also had only taken a year to get there), to less then 200 peek hours within a week. It took almost 2 years and 16 major updates, 6 events, 13 DLC characters and skins, and a whole new map to save the game from the brink of death, that took them to get back the crew. Following the influx and fixing of several issues, they added a few more and created a ton of meta headaches and accessability issues. All this because they wanted scopes, more cover, and slow down the TTK, Hunt showdown was a horribly unforgiving to stupid people game, if you ran in open areas into a obvious choke you died, there wasnt a question it was expected, and the devs tried to favor the morons as much as possible, they added scopes, cover, and shitty mechanics. This lead to meta games, pushed the slow growth, and created a ton of trial and error that everyone needed to fix over another year or two. They finally hit 16 thousand users, and what did it take? Basically building the game correctly and building a back-peddle work around of all the shit they did listening to people who WONT realistically play the damn game in the first place.
@AllNewLollo
2 ай бұрын
And Now Arkane Austin is no more...
@TrueKaras
10 ай бұрын
Maybe the real "Arkane Magic™" was the talent we fired along the way
@spleenya
10 ай бұрын
One thing that wasn't mentioned was the terrible controls on controller. The game still suffers from an incredible amount of input delay even on hardware that natively uses a controller.
@vovchik314
10 ай бұрын
Thanks Nerdslayer for pick up my suggestion for DOAG from discord server channel cabinet of ideas 😊
@nerdSlayerstudioss
10 ай бұрын
Hope you like it!
@TheMegazonyx
10 ай бұрын
The only one cool thing about Redfall is the frozen waves... They are quite mezmerising...
@paegr
10 ай бұрын
I can't be the only one who physically retched at reading "the telekinetic threat in student debt"
@digitalon01
10 ай бұрын
It's literally no surprise that this game failed. The developer clearly hated their own game and were being forced to make it by higher ups. Truly a soulless game that was dead on arrival. It's shame too because the concept was solid, it just should have been placed with a team that might know something about live service games. Arkane is good at what they do but every one of their hits have been single player.
@tovlasek
10 ай бұрын
I would be so happy for single-player immersive sim with vampires! It's such a great and fun idea, but alas....
@jitensha5231
4 ай бұрын
Now it's truly dead after Microsoft shut down Arkane Austin today.
@otherprisma7354
10 ай бұрын
You should do one for Starfield, that game just came and went just like that. People rarely talk about it now which is amazing to see given how much it was hyped by everyone, yet it fell so flat after a month.
@LeMicronaut
10 ай бұрын
Probably wouldn't be appropriate given it's lack of multiplayer, but I am curious how the sales will carry on in the future. The thing is, starfield likely already won. If not directly through $70+ game purchases, then indirectly through M$oft paying millions for gamepass (but given they bought bethesda, they may not have to do that, but you can credit part of the acquisition cost to starfield)
@marcelosoares7148
10 ай бұрын
It will probably pick up again when Bethesda releases the modding tools they promised.
@loC2ol
10 ай бұрын
Same studio that made Dishonored series and Prey. Let that sink in…. 😢
@AscendantStoic
10 ай бұрын
The fact the devs of the old Prey and the new Prey ended up creating thus utterly lackluster game shows that there was an insane amount of interference from the higher ups or that all the real talent there were long gone (or maybe a bit of both).
@MortiXD09
10 ай бұрын
Going by 2023, next year looks exciting.
@deltarno7502
10 ай бұрын
Normally I'd say I'd hope this was a one off, and get another Prey. But... well, with over half of the old crew gone, at this point I'm not expecting anything of the same quality. Although I kinda love the irony of selling out to a major corp being their downfall, what with all the blood sucking parasites and all.
@RydenEden
10 ай бұрын
SO MUCH HYPE FOR A GAME THAT LITEALLY DIED a couple weeks after launch
@woltzwurld6760
9 ай бұрын
“We don’t have enough time or people” + “make your date or else” = games like this.
@Chicken-Chaser
10 ай бұрын
7:50 Weird West is an awesome game with a real unique world and play style, easy recommend from me
@Suika_Ibuki_The_Drunk_Oni
10 ай бұрын
It was game that was rotten from the start, how could that have possibly gone to become a success?
@hakan6968
10 ай бұрын
Ayo the ad here actually matches what the presenter is saying Looks fire
@cezarystasiak9498
10 ай бұрын
At this very moment, 11/18/2023 9pm CET. There is... 36 people in game on steam....
@oneask1
10 ай бұрын
it speaks volumes that this game is getting a DoaG within 6 months great work
@yutro213
4 ай бұрын
And Yesterday (07/05/2024), over 1 year after its release, *Redfall is **_officially_** Dead,* with the closure of Arkane Austin, no more updates and refunds (in "credits") for whoever paid for Hero Pass @nerdSlayerstudioss
@danipatac7210
10 ай бұрын
Man this hurts to see it on here, just about last year, I was looking forward to this game, Arkane has never made a bad game before, and this looked like a weird and cool hybrid of Borderlands gameplay and loot with Arkane's story telling.... I'm going to play it again on gamepass today thanks to this vid! I wanna give it a 2nd try, especially after it's update.
@LeMicronaut
10 ай бұрын
Eulogy of a game ...😢
@fightedmealready2692
9 ай бұрын
Remember theres still people who say this game is a gem 💎 that shouldn’t be missed out on. Those people need help
@eleanorgreywolfe5142
10 ай бұрын
Things really have gone downhill since TB left us. He was a great voice for PC gamers and the shit ports we have to deal with.
@gergnotsloh
10 ай бұрын
It's kind of mind boggling that it is STILL 70 USD on Steam. Almost feels like they should take it down as it is borderline scammy.
@brainrich1358
10 ай бұрын
Arkane was never a studio that made these types of games. The writing was on the wall for this game's failure.
@cmdraftbrn
10 ай бұрын
corpo: lets make a lIvE sErViCe GaMe! devs: no suits: YOU'RE FIRED!
@WhirlwindHeatAndFlash
10 ай бұрын
Something that has never lived to begin with cant die.
@Claytor22
10 ай бұрын
i come here and it always feels like ever other video i dont know the game, and i honestly love that, youve shown me more worlds and their downfalls and i appreciate it.
@AsoftDolphinn
10 ай бұрын
when this is your first time hearing of a game, you know it died before it came out.
@ScreaminSeahawk
10 ай бұрын
This is the first time you’ve heard of Redfall?
@AsoftDolphinn
10 ай бұрын
Yes Sir, @@ScreaminSeahawk
@lanceknightmare
4 ай бұрын
My experience with this game was extremely short. I started the game, then got lost at the very beginning. With no clue where to go next I shut off the game.
@kredonystus7768
10 ай бұрын
I can hear TB rolling in his grave based on most games out nowadays.
@mrbigglezworth42
10 ай бұрын
You know, there was a Batman show back in the early aughts that the same people behind much of the DCAU really didn't want to make because it was a very stupid premise. It was Batman but in high school. Understandably they weren't thrilled with the idea, but said, "fine but we're doing this our way" and thus Batman Beyond was made. You can take a bad idea and make it work if you can drum up enough creativity and talent for it. Arkane was lacking in both for Redfall.
@Marinealver
10 ай бұрын
The only game that did undead fascist well, was Call of Duty with "Naughtsee" Zombies.
@LuvzToLol21
10 ай бұрын
After the gameplay reveal trailer, I thought this game was a Left 4 Dead-like horde shooter with vampires 💀
@haleynaga5671
10 ай бұрын
The curse of having the word "fall" in the title
@sarysa
10 ай бұрын
Always online is a cancer that needs to be stood up to. I'm constantly on the road now. It's bad enough that I have to check every non-indie title to make sure it'll work offline, but now things like WINDOWS ITSELF are doing it. I did an online setup of Windows 11 and had to fight to keep it local. But as there are only 12 good terminals in the half of the country my work covers, I often find myself sitting cozily in my truck playing single player games. Is DRM so important that people like me get left out in the cold?
@mattemattics5667
10 ай бұрын
A game needs to have lived for it to have died
@tylerhill40
10 ай бұрын
If Phil Spencer wants to make his good guy PR persona work, he should've offered everyone on Xbox Refunds regardless of time spent on the game.
@i_love_musique333
5 ай бұрын
This isn't PlayStation, you can get refunds normally on Xbox
@spidercat2841
10 ай бұрын
I've been waiting for this.
@def-po8tu
10 ай бұрын
This game was still born and never even had a chance.
@soulcleave2386
10 ай бұрын
i just keep thinking that the fact that botw, bg3, gollum, king kong, redfall and starfield launched in the same year is super wild
@HitokiriJorvis
10 ай бұрын
Death of a game is giving credit to be alive and this game came out dead out of the womb.
@EmanueleVaccari
10 ай бұрын
Nice video as always but I have something to add: founders often leave acquired companies because they just acquired obscene amounts of money, acquiring more freedom, which starkly contrasts having acquired de facto “new bosses”. This can’t be overlooked! When a studio we love is acquired we should be happy for the founders newfound freedom but we should also expect that the team that we admired doesn’t really exists anymore.
@lukep.
10 ай бұрын
This channel is the gamer’s equivalent of Blues Clues and I love you for it
@Frosted_Over
10 ай бұрын
This game was sadly never alive, it was born dead.
@Codamans
10 ай бұрын
hard to make a Death of a Game for a game that was never Alive to begin with.
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