41:00 It is Paul Darrow. Who you may know as Zarok if you played the PlayStation 1 classic, Medievil
@MrEdders123
2 жыл бұрын
Other people said the same but I couldn't find it listed on his resume. I see it's listed on his imdb now though. Thanks!
@dogbadger
2 жыл бұрын
Kerr Avon, no less
@simondaniel4028
2 жыл бұрын
@@dogbadger What a show!
@TonySpike
2 жыл бұрын
Was ....he died in 2019
@LarixusSnydes
Жыл бұрын
I know this fantastic actor from Blake's 7 as the inimitable Kerr Avon. He upheld his sense of humour even when he was severely invalidated due to his progressive disease up until his untimely death in 2019.
@WarLore
2 жыл бұрын
a 1 hour video about a game I've never heard of? this is what I live for
@TonySpike
2 жыл бұрын
You have never heared of deathtrap dungeon? ....somehow this surprises me and yet dosnt at the same time lol
@handznet
Жыл бұрын
@@TonySpike probably a youngster. I hope. As anyone else know about it
@MiniMikesCustom
Жыл бұрын
I randomly bought the game beacuase I like m rated ps1 games for some reason. If it's bloody it's better than others right? So I had to look this up because I know playing these games NOW is tough lol but now I may actually try this one.
@bojcio
Жыл бұрын
@@handznet I played since the 80s I didn't hear of it either.
@astonmartin8537
Жыл бұрын
Book made into a video game.😊
@hauntedhotdog
Жыл бұрын
New to the channel. Long form coverage of fairly obscure retro games is the kind of thing I love to see on KZitem. Subbed. As for the topic at hand... I know it's not technically a "good" game, but I unironically love Deathtrap Dungeon. Something about the art and atmosphere just instantly pulls me in. I still have my boxed copy on PS1, and I also have the PC version through GOG. Reviews were not particularly kind when it came out, and it has some issues, but for some reason the problems don't really phase me and I return to it often.
@danielwilliamson6180
11 ай бұрын
I rented and played Deathtrap Dungeon once on PS1 from my local video rental shop. It was such a hard game to play. 10:14 Kelly Brook. 41:07 The narrator is the late Paul Darrow aka Kerr Avon from Blake's 7. Rogue from X-Men at 38:21.
@quarkbent9165
7 ай бұрын
Man, if this could be reimagined more in line with something of the type of sprawling experience that Ultima Underworld 1/2 were and the ambitions of the NPC interactivity of Descent to Undermountain... With the way things are going, I bet the middle market would be ripe for such a product. Also, you'd think that with the onset of the "Battle Royale" young adult literature trend that emerged in the past 15 years that there'd be girth of people familiar with the tropes involved in such storytelling feats, though maybe that window was before Zombie ARMA gave rise to the extraction shooters. 52:58 Yes. Thank you. It's the small things in life. A seal of quality that doesn't get fed enough fish. Can't wait until some future 'retrohead' argues that that scene is how Bioware intended it and therefore you SHOULD play it with models like that. Ah, the allure of 'authenticity'.
@SpecShadow
2 жыл бұрын
I remember getting this one from local gaming magazine (best source of cheap and legit games, a lot of hiddent gems, some of them still not in the digital distribution) and getting blasted by difficulty (funny that I got better with age while general consensus is quite opposite), big part played by those janky and fast attack animations. There was other fantasy TPP game called Dark Vengeance, wasn't that great but had nice music made by Alexander Brandon. I remember back then other games trying to follow this path of female heroes when Tomb Raider was still hot topic. Funny that back then playing female was some form form of variety while today - it's a problem?
@MrEdders123
2 жыл бұрын
It was funny reading old articles on the topic from that era. The Tomb Raider team regularly made comments along the lines of "we'd rather stare at a woman's bum", whilst the studio head was quoted in an interview saying Tomb Raider probably sold much better because Lara "had huge tits" (Next Generation Issue 38, "A Meeting of Minds"). Regarding the animations, I believe the team originally tried motion capture but ended up preferring to animate it themselves. Keep in mind the game is running at something ridiculous like 17 fps if I recall correctly (can't be changed easily, as the entire game is built around the timing of this).
@KopperNeoman
Жыл бұрын
Red Lotus was a product of Lara Croft's superstardom, not some Diversity, Inclusion, Equity consultant aiming to struggle session the fanbase.
@TonySpike
2 жыл бұрын
Lets face it ....if this was remade it would probably be a souls like
@MrEdders123
2 жыл бұрын
Yeah seems most likely.
@BraveAbandon
Жыл бұрын
I know this video is a year old so maybe you've changed the way you make videos but I found actually wondering if the video was ever going to start with that 2 minute musical number as an intro. Maybe that sets the mood for some people but thought that was excessive and wanted to click off. I stuck around because I was peeling boiled eggs. I'm going to keep watching out of curiosity but I just thought I'd let you know that was not a good first impression. I'm sure your video analytics tell you a lot more than one random person on the internet
@MrEdders123
11 ай бұрын
Maybe a bit long yeah, it's a problem I have with trying to set the intro to music. I'm not good enough at editing audio tracks to be able to turn full length tracks into trailer-style music.
@Kickingit06
2 жыл бұрын
A more modern version of this needs to be made.
@Woopbang
5 ай бұрын
Not by any of the infested devs or pubs. It'd get wrecked.
@MsSmellybob
Жыл бұрын
Played the heck out of this back in the late 90s. This game was one of the hardest games I've ever played.
@Aczie042
2 жыл бұрын
This is a really well-done review. This game kinda reminds me of RUNE, in terms of its art direction, and combat.
@MrEdders123
2 жыл бұрын
Thanks! I was thinking of doing RUNE but it's already (relatively) well-known. I'll probably cover something like Die by the Sword or Dark Vengeance before thinking of Rune or Enclave. Otoh I might do Blade of Darkness due to the updated GoG release.
@mostlydead3261
2 жыл бұрын
@@MrEdders123 yes.. Die by the Sword us what the visuals remind me the most of..
@nmonk8280
2 жыл бұрын
@@MrEdders123 id love a Severance video - what a great and silly game
@MrEdders123
2 жыл бұрын
@@nmonk8280 Definitely on the list :)
@Gary_M
2 жыл бұрын
I had this game on PlayStation back in the day and always had fond memories of it, but I've never heard anybody talk about it. Glad I found this video. Just a few more saves in the right places would have really cut down on the frustration, but that was common back then.
@MrEdders123
2 жыл бұрын
Yeah, it's an interesting missing link between old-school console save systems and modern Souls-like bonfires.
@mostlydead3261
2 жыл бұрын
she'd be welcome in my dungeon alright..
@cl8804
7 ай бұрын
kinda gay. also yurafag
@michaelmonte3239
2 жыл бұрын
I'm doing my own "remake" of this game. Of course, since I'm doing all by myself, I'm doing just the first scenario. My ideia it is to recreate the whole first scenario using our graphics from nowadays. I hope finish as soon as possible to release for free to all the old fans from this awesome game.
@MrEdders123
2 жыл бұрын
Good Luck!
@muhammadakifnaseer7834
Жыл бұрын
Eagerly waiting for it!
@517342
Жыл бұрын
That sounds really cool. Are you still working on it? I'd be very interested in following the progress, maybe even helping a bit if I can.
@muhammad5147
2 жыл бұрын
usually I'm bored listening to the overview & history part of videos but due to the scripting in this one somehow I was actually enjoying it
@MrEdders123
2 жыл бұрын
I am a pretty boring person desu
@ronskiuk
2 жыл бұрын
Wow what a blast from the past, I worked almost 3 years on this game 😬 Great video, amazing amount of research! You were almost right on a few things, I never knew Livingston tried to throw the Dev team under the bus. Kind of weird as we all worked in the same building and he spoke with the team almost every week, the Domark teams moved to Eidos at the time of the merger. Most of the production issues came from clueless middle management. We spent 3 months on the sequel design, City of Thieves I think it was, then they made us all redundant, thaaanks.
@MrEdders123
2 жыл бұрын
Cheers for the comment, great to see one of the old devs chime in! Yeah I found it quite difficult researching "who" Asylum actually were, I sort of assumed you were mostly Domark staff folded into Eidos or something, but there wasn't a lot of info in the magazines I could find and the wayback machine didn't really go back that far on the Eidos/Domark sites. When I looked at Mobygames it seemed like a lot of the team seemed to vanish after Deathtrap Dungeon - it was kind of surprising because even after a studio shutdown normally it seems like people filter out into other studios. I found an old archived page for an Asylum Studios that worked on mobile/edutainment software but I don't know if there was any connection there. So the city was going to be city of thieves in the end? Livingstone seemed to go back and forth on which book was going to be used in magazine interviews, I guess the idea was still being kicked around at that stage. Speaking of the Livingstone thing, I actually wasn't going to include that quote about the team/licence as I assumed he was misquoted/it came it wrong, but he repeated something similar in two or three different interviews so I thought "eh, not my problem now" :D To play Devil's Advocate, I think he was usually making those comments in the context of the game having a tough development and mixed reception, so he was probably trying to half-apologize to fans and half-explain the behind-the-scenes problems and it came out harsher than he meant. He still has his branded Deathtrap Dungeon PSX and mentioned it a couple of times on twitter regarding a remake or whatnot. I don't envy Asylum working on a 3d action game in that era - the video I'm working on now (Descent to Undermountain) started development at roughly the same time as DD and it seems like it ran into very similar roadblocks with the technology being a challenge, getting stuck in development for too long, being leapfrogged by more advanced 3d titles like Quake et al and then getting savaged at release. Mid 90s were pretty exciting for gamers but it seems like keeping up with technological trends was a nightmare for devs! Hope you and the rest of the team are doing well! Sorry to hear about the passing of one or two of them.
@MrEdders123
2 жыл бұрын
Oh and by the way, you should've stayed with the metal bikini haha
@ronskiuk
2 жыл бұрын
@@MrEdders123 I was a huge undertaking at the time to build a 3D engine from scratch, there was some discussion if we buy one in at the start. Basically the PC version and engine were about two years of development. It was Ian Livingstons project (he licensed the book back to the company), he'd come in every month or so with his latest idea - tells us he wants killer clowns for example so off we would go to add a level in with them, it was quite random at times but it added more unplanned work. Then the company management had the bright idea we had to release a PC and PlayStation version at the same time, this wasn't planned at all, as they had totally different specs, we had 8 or 16mb of RAM for the PC specs as I remember but the PlayStation had 2mb of RAM to fit the game in. We had to completely remake everything to fit and port the engine which took another year! There was a whole traps and triggers custom tool we had that didn't port over. This meant we missed the window to come out before Tomb Raider because of bad planning. This also explains why some of the graphics are different between the two. From what I remember being told it sold around 40k to 50k units so not terrible but nothing compared to the units Tomb Raider sold. Still it was fun to work on and you couldn't beat 64 people playing the internal quake server at lunchtime :D I'd done synopsis covers for the City of Thieves and we'd done concept art as well, maybe they decided they didn't want to make it and that's why they closed their internal dev teams, no idea.
@MrEdders123
2 жыл бұрын
@@ronskiuk Cheers for sharing that info, always interesting to find out why stuff in the final product turned out this way or that. I suppose in retrospect it seems like licencing another engine would've solved a lot of problems, but Descent to Undermountain did that with the Descent engine and still ran into the same issues (especially once 3d acceleration became the norm, which the Descent 1 engine didn't use). A lot of pitfalls with evolving technologies I guess. I was amazed at how good the PSX version looked considering its limitations. Seems like the flipside of having to redesign stuff resulted in a fresh vision for some of the environments. Shame the sequel was never given a chance, I don't think there was anything fundamentally wrong with the basic gameplay formula, as later fantasy action adventures illustrated. I don't suppose you still have any of those old concept sketches? I dunno if you'd actually be allowed to share them.
@Kijinn
Жыл бұрын
@@MrEdders123 Why not pin this comment by a developer?
@Supernaught00
Жыл бұрын
I appreciate the perkiness of the heroine.
@wabbit234
2 жыл бұрын
Maybe I'm in the minority but I get a lot of enjoyment out of these clunky tank control platformers. Controlling your character feels more like controlling a vehicle and there's a fun novelty to that compared to modern analogue stick third person controls. There's an enjoyable aspect to movement that requires more concentration than just tilting a stick, but maybe I'm just an idiot.
@MrEdders123
2 жыл бұрын
TR-style tank controls were considered a big innovation at the time, but I sort of leap-frogged that era on PC and played third-person games with 3d FPS controls (strafing, high precision), which made it hard to play stuff like Resident Evil 4 when it got ported.
@darkholyPL
2 жыл бұрын
Funny how the reason why so many players gave up on this game, is also the reason why a certain series of games is being held in such a high regard this days. Well I guess the players of Deathtrap Dungeon just needed to 'git gud' ;)
@MrEdders123
2 жыл бұрын
I don't like the Souls games at all (I played through Souls to give it a fair shot and never want to do that again lol), but I think they're a lot "fairer" than Deathtrap Dungeon. DD is much more likely to kill you before you can react or recover, it's just that it usually punts you 5-10 minutes back rather than 30 (although later levels are much worse). DD is kind of like an old-school platformer in that sense.
@darkholyPL
2 жыл бұрын
@@MrEdders123 I'm not a fan myself, but I shall stop here, least the rabid Souls fanbois sniff this out lol
@flkfnd
Жыл бұрын
Souls fan here. Grew up with this DD game. To me Souls is the logical conclusion of the formula a game like DD set out to create. No hate. Love both games. Kind of think DD could be made more difficult by tinkering with the game somehow.. (because enemies die too fast and there are too many save points!), guess Souls made DD seem easy after all the years.. but i love it a lot all the same.
@drunkengaming4782
2 жыл бұрын
Honestly thought ps1 level design way ahead of PC, my fav game of all time!
@Snaffdude
2 жыл бұрын
I rented this game many times as a youth and never ever got past the first 2 or so hours of the game! I almost forgot it existed, thanks for the nostalgia kick!
@1183newman
Жыл бұрын
All i remember of deathtrap dungeon is the female characters costume...
@MrEdders123
Жыл бұрын
And it was more conservative than the original outfit :(
@pbjandahighfive
Жыл бұрын
This and O.D.T. are two games of this era that I feel never really got the recognition they deserved. Yeah, the combat is simplistic, but the level design and atmosphere of the two rank them incredibly high for me as far as PSX (and PC) 90's action/dungeon-crawlers go. I also came across another game recently that I had never heard of but came out a few years after Deathtrap which gives me vibes similar to it as well as games like Enclave, Blade of Darkness, ect., though the actual gameplay isn't quite the same with the character control being more similar to something like Dungeon Siege. The game I'm talking about is called Borderzone. I saw it available on GOG during their Winter sale and bought it on a whim, though I haven't played it yet. Do you know anything about it? The screenshots made me instantly nostalgic for a game I'd never played.
@MrEdders123
Жыл бұрын
I don't recall Borderzone but I'll have a look. I really like the late 90s/early 2000s hack and slash games and intend to cover lots of them in the future :D
@theiceman7334
Жыл бұрын
Them 2 games need to be remarster and make a comeback
@raziel3099
Жыл бұрын
I hate it when journalists and critic uselessly complain about fictional female characters in scantily clad outfits. It's so tiring and pathetic. If they don't like it then don't play the game, but don't try to discourage others from playing it either. ffs.
@fdnfdnasd7714
Жыл бұрын
One of the best game on PS1)) I tried almost all (through emul), and most of old ps1 games are junk today. I don't care about graphics, but gameplay are just very simple, or very bad. But this game is very "complex". Alot of items, a lot of puzzles and secrets. Yeah, fighting system is meh, but all other - just good. The game really hardcore and tough, one mistake and you probably dead.
@azraeltheundying
2 жыл бұрын
My addiction of deathtrap dungeon is over, beat the pc version yesterday for the 2nd time, I may go to the ps1 version, the game is a decent 5/10 in terms of difficulty for me, I think the difficulty is way blown out of proportion, the ai is incredibly stupid, 85% of the game you can simply use you’re default sword, i stocked up on potions, wardens shields, strength potions, antidotes, charm of icy cools which you use like once in the great shaft level, speed you use once at the very end of inversion 1, grenade launcher is super helpful in shooting gallery but thats about it, most awkward moments when enemies rush you, you can just block and razor spell them, annoyingly rat orges and rock monsters are the only enemies that can attack through your block asides projectile based attacks, the camera during platforming is a pain but first person mode helps a ton, honestly I thing the biggest issues are the rendering glitches in both the ps1 and pc version, seemingly falling through solid object is very annoying, you technically aren’t but it just looks like it also the game gets tight giving items at the midway mark, giving mostly spells in secret area which I maxed my stock of and never used, Heath potions become rare, if you do not conserve you’re items the game gives you plenty of at the beginning you are in for a really rough time, bosses are ridiculously easy with strength potions and their weakness weapon, they die within 5 hit and usually get stun locked in the process, pit fiend silver sword and strength potion with war pigs, king rock man lol set the trap so he falls to his death, giant rats and king rat ogre silver sword and strength potion, Medusa’s venom sword, you can use anti magic charm but I never did, as for the dragons, bloodbeast strength potion and venom sword, three headed dragon *who is a joke* run down and dodge the high priestesses magic and just run up to him, if you are at his face he cannot attack you, use a venom does and he’s dead, purple dragon once the annoying idiot lands black spirit sword and strength potion, he has no change, red dragon, his “obstacle course” is easy just the first block that’s annoying, I figured out if You pick the rocket up between the two falling blocks, when the texts appears stop and you’ll be fine, , I figured out the pattern to the switch’s in the next room on my 2nd try, there is a ton of Arch of vitalities in this level I mean seriously atleast 600hp points worth, 3 in red dragons area alone with 2 red swords and a strength potion, 3 charms of icy cool and two anti-magic charms, after 5 hours of flying like a bumblebee bouncing off the walls he’s dead in 6 hits with strength and red sword, honestly I don’t see where this “one of the hardest games of all time” comes in, the game honestly can be fair..ish the traps lmao well thats where the game cheats you, from what I noticed traps are extremely obvious at the beginning, you can clearly see the turrets in the walls and that rendering glitch what I complained about has a great use of exposing false walls and floors but half way through the traps kinda disappear, you get comfortable that a secret area is well safe and they are, that have decent loot too… then inversion.. the is by far the hardest part where you are ambushed by rat man and ogres, everyone has guns and grenade launches, explosives barrels everywhere too, this is the hardest part of the game and the traps return in the most bullshit and honestly most genus way, they don’t hurt you, they instakill you, they are effectively invisible and the rendering glitch doesn’t work either, this part of the game makes you feel really REALLY on edge, however I will say everyone of the impossible to see traps happens when you are close to a save point atleast but hey what’s the name of the game and look at the cover, it’s not going to be super mario galaxy is it? The game was made for the sole purpose to be very hard and cruel and the bastards in my opinion succeeded lol I had a ton of fun revisiting it honestly, now back to euro truck sim 2 xD as for that ending… what a massive slap in the face, imagine the crap they’d get nowadays for that, thats truly the awful part of the game, worst ending ever, I will defend the game for many things but that ending is disgraceful,
@Real_Global_Data
Жыл бұрын
This game is absolutely amazing ! The "smart" camera is the single one problem. The lack of story naration and dialogue or voice acting is not a big deal. That was a norm for many games at that time. The game is absolutely fantastic ! Great game !
@HighwayMule
2 жыл бұрын
In-game Red Lotus, with the impish upturned nose, is so much better than the babyfaced-cutie from the ads. The marketing department failed to ruin something, for once :) The perfect ending for the game would be thus: upon slaying the dragon, the hero finds a secret passage leading to Sukumvit's castle, throws the tyrant upon the pitchforks and torches of Fang's citizens, then turns away... and marches right into his throneroom, to become lord of the Deathtrap games.
@deavonw
Жыл бұрын
Cool game but what a terrible ending. I expect the devs never expected people to finish this. Unfortunately for me this was one of my first ps1 games
@MrEdders123
Жыл бұрын
I probably would've broken my PS1 if I'd played this as a kid.
@F10F11hm
7 ай бұрын
Great video. You should definitely consider reviewing Severance Blade of Darkness, one of my favourites.
@MrEdders123
7 ай бұрын
Will eventually, but would like to cover either Drakan or Excalibur 2555 before that. Coincidentally it will actually be mentioned in my next video about Soulbringer, as Gremlin Interactive were publishing Blade of Darkness before they got bought by Infogrames.
@misterkefir
2 жыл бұрын
Damn.. another obscure game but very well reviewed. Never heard of it. Thanks for digging it up. Cheers
@Mr_Boss_Smile
Жыл бұрын
Dark Souls you can only save at bonfires, no one cares. Deathtrap dungeon you can only save at skulls: OMG THIS IS HORRIBLE SUCH TERRIBLE DESIGN WHO WOULD DESIGN SUCH A THING?
@MrEdders123
Жыл бұрын
It was assumed to be a technical limitation of the PSX :p
@Mr_Boss_Smile
Жыл бұрын
saving at bonfires is a technical limitation of the PS3, PS4 and PS5.@@MrEdders123
@mopbrothers
2 жыл бұрын
I managed played through this whole game somehow. This game gave me a huge headache. Had a decent camera system at least for its time. Not in the same vein as Resident Evil with fixed camera angles, but a cruel save system.
@HansAlRachid
2 жыл бұрын
God I wish KZitem would actually inform me of uploads from channels I click the bell on. That would be so damn neat... Anyway - great review/post-mortem! As usual, you manage to find the sort of thing I've actually never heard about and make it interesting. Big fan of your channel.
@onthefish3984
2 жыл бұрын
I totally forgot about this game. This unlocked a forgotten memory for sure.
@neilholmes8200
2 жыл бұрын
I used to love playing the original Fighting Fantasy book this was based on, it's kind of a shame it doesn't get closer to the book
@MrEdders123
2 жыл бұрын
There are a couple of more book-faithful adaptations on Steam, maybe on GoG too though I'm not sure about the latter.
@neilholmes8200
2 жыл бұрын
@@MrEdders123 yeah I've played a few over the years.
@KINGxLIZARDx22
Жыл бұрын
Dark Souls grandfather
@flkfnd
Жыл бұрын
Agreed 100%
@Elgar337
Жыл бұрын
The nipple game is strong with this cover art.
@matthewbreytenbach4483
Жыл бұрын
Why don't they just re-make it? It looks like a fun game.
@MrEdders123
Жыл бұрын
I doubt the bolt-on nipples would pass Sony censors these days hehe
@matthewbreytenbach4483
Жыл бұрын
@@MrEdders123 The cowards!
@KopperNeoman
Жыл бұрын
@@matthewbreytenbach4483 If they wanted to get their ESG scores up, they could just put the skimpy leotards on men. Of course, nobody would buy it and it would be grotesque in the wrong way, but...
@matthewbreytenbach4483
Жыл бұрын
@@KopperNeoman XD ESG?
@almightytallestred
Жыл бұрын
Oh wow. I had this game back in the day but I had completely forgotten it existed. Until now.
@GmanTheTank
2 жыл бұрын
The voice actor in the intro sounds like Paul Darrow, who voiced Zarok in Medievil. I still haven't played this game but it's in my backlog.
@MrEdders123
2 жыл бұрын
Hmm, you could be right. I checked the end credits, the manual credits, and the strategy guide but couldn't find them listed.
@KnottsBear-yTalesPreserved
2 жыл бұрын
This is the best video I have ever seen on the game itself. Well done!
@dejahthoris1808
2 жыл бұрын
One of my favourite games on PC and PlayStation 1, Thanks for doing such a in-depth review of this amazing and often over looked game.
@MrEdders123
2 жыл бұрын
You're welcome :)
@jimbo80982
2 жыл бұрын
I remember playing this game as a kid and probably ruining my dad's save files! Thanks for taking the time to play and research this one.
@MrEdders123
2 жыл бұрын
That's nothing, I deleted my brother's endgame save on the original XCOM.🙃
@PenguinDT
Жыл бұрын
The mention of Die By The Sword made me nostalgic. It was so good. I'd love to see a new take on it, as the modern dual stick controls are a lot better fit for it than any of the options available at the time. It's insanely satisfying pulling off a well-aimed decapitation knowing it was you who guided the blade, not some combo animation.
@MrEdders123
Жыл бұрын
It's a divisive title for sure. A lot of reviews gave it points for ambition but still gave it bad score because they hated the actual controls.
@PenguinDT
Жыл бұрын
@@MrEdders123 Yeah, this is one of those cases when the reviewers got the control complaints right (unlike Alien: Resurrection). When the best way to play a fantasy action game is one hand on the keyboard and the other on a flight stick, you know you have a weird one on your hands. 😅
@tomcruiiseship9461
Жыл бұрын
Loved this time in gaming. The birth of 3d. Good times
@Left-is-right-8192
Жыл бұрын
Too true! We were all making it up as we went along. No one knew how to solve problems and there was little to no art reference or information on the internet as there is today. I remember coming back from the pub one night to work on the 3d special effects system. By 9am it was done 😂
@FoxyFoxlyn
2 жыл бұрын
Loved this game, back when I played it on my PS1. Great fun. Just found your channel, great stuff! Subbed!
@cyllananassan9159
Жыл бұрын
I was 25 back then.... this was the first console PS1 since i got a SPECTRUM 128K+2 , this playstation thing was another planet for me...3D???.....was only done for PC with "MAGICAL" vodoo CARDS...
@Lektuerekurs
11 ай бұрын
Hehehe, me and my friend would try to play that on his computer (we would play GTA1, MortalKombat4, DukeNukeem, Shadow Warrior and he would also play JediKnight, Dungeon Keeper and Descent), when we were 14 or so. Game only ran in slowmotion and I think we only tried the first Level. Seeing a playthrough recently I would have never guessed how extensive and brutally hard this game would have been :D :D
@iksarguards
Жыл бұрын
I picked this up back in the day cause my smooth little brain saw the EIDOS INTERACTIVE name and assumed I would get something like Tomb Raider. Played the hell out of this, but boy was it hard
@khwaic
2 жыл бұрын
Really great review! Can you do 'Grim Fandango', 'Men in Black' and 'Nightmare Creatures' for Ps1? Would love to know the history of those
@MrEdders123
2 жыл бұрын
Grim Fandango is pretty well covered by other channels (or likely to be covered in the future), so I'm not sure I'll ever get to that. Nightmare Creatures I may well cover one day, I like those late 90s third-person hack and slash titles.
@FoxyFoxlyn
2 жыл бұрын
Discworld Noir would be a good one too.
@MrEdders123
2 жыл бұрын
@@FoxyFoxlyn I will probably cover a Discworld title at some point...or Simon the Sorcerer :D
@FoxyFoxlyn
2 жыл бұрын
@@MrEdders123 Oooo another classic!
@flkfnd
Жыл бұрын
Blade for PS1 please! Love that game! And this one, grew up with the FF book my parents had.. this game was a big part of my childhood.. and led me into cultures like extreme metal and occult art 🔥
@Tekisasubakani
Жыл бұрын
Cant wait to see where this channel goes. And I haven't even started into your nearly five hour [for real?!] video on the BGII saga.
@peacefusion
Жыл бұрын
The Tomb raider game was impressive for its 3d gameplay, but notorious in its clunky movement. So its pretty funny watching people that tried to copycat the game also copycat the clunky movement. Another game that got inspired by tomb raider is Elder Scrolls Redguard.
@nameless5413
Жыл бұрын
Melkor being dragon is very strange, those familiar with Discord of Melkor (during Song of Aru) might know. i supose there were some fans of Tölkien's work everywhere .) goood.
@Nicomanism
Жыл бұрын
lmao one of the few I remembered playing on my dad's pc as a kid. Bad controls, sick atmosphere, and stupid dark souls difficulty. 😂 NightDive Studios need to remake this
@slobodankostadinovic8860
Жыл бұрын
On 8:17 "Blade" from Rebel act will eventually became "Blade of darkness", it was published three years later by Codemasters. Edit: and you did speak about it, hah :)
@walt_man
11 ай бұрын
They certianly put more effort into many more games back then! Newly subscribed! Onto the Dune video next.
@pavarottiaardvark3431
2 жыл бұрын
This game deserves a Soulslike remake....
@Mr_Boss_Smile
Жыл бұрын
it was a good game, once you get use to the terrible ass controls and camera it's one of the best games I've played
@Grandsgtrocket
Жыл бұрын
When I heard the name of the Evil baron I was like, that is a Thai name.... Glad you clarified I am not crazy later in the video haha
@CsStoker
Жыл бұрын
Oh my God this game was garbage
@MrEdders123
Жыл бұрын
Kind of, I've played worse though hehe
@KowlDoogle
Жыл бұрын
Been meaning to play this for a long while since my PS1 disc didn't work all too good. also I know you made this a year ago but you wouldn't happen to recall the specific magazines that mentioned Deathtrap Dungeon and the Blade article at 8:15?
@MrEdders123
Жыл бұрын
PC Zone September 1997
@db7314
11 ай бұрын
Been consuming as much deathtrap dungeon content as I can of late! Thank you for an hour treat 👍
@WildFungus
Жыл бұрын
I had read the book and I was really excited for this game, and then it was critically panned and I forgot it even existed.
@monkshoodable
Жыл бұрын
I remember the ad in magazines back in the 90s
@MrEdders123
Жыл бұрын
The BDSM one?
@monkshoodable
Жыл бұрын
@MrEdders123 yes.
@R0omwithoutawindow
Жыл бұрын
I love your channel so so much
@MrEdders123
Жыл бұрын
Thanks dawg
@TheSGBrown
Жыл бұрын
Still have my PS1 copy AND the strategy guide! /grins
@EmilyCook-wx1eq
3 ай бұрын
Battle of the trenches was when you felt confident in your character and just Ready for combat
@yeoldegamer5112
3 ай бұрын
12:49 Deathrap Dungeon: The Golden Room Still in Development Hell? Cancelled? Has it moved out with address unknown?
@MrEdders123
3 ай бұрын
It's still on Steam but it looks like they went radio silent a couple of years back. IIRC it was funded by government grants or something, maybe the money dried up.
@evil_chupacabra6364
2 жыл бұрын
Remembered this game, played it on pc long long time ago
@peterfitzgerald53
2 жыл бұрын
Is that intro by Paul Darrow ?he played Avon in Blake's seven from the late seventies .
@MrEdders123
2 жыл бұрын
Someone else suggested that...it's not listed on his imdb though. He did do VA for the much more important Gender Wars :)
@kirbyjoe7484
Жыл бұрын
This brings back memories. I loved this evil game. I used to kick back at a friend's place playing it on the PS2. I was the most persistent if not the best gamer in our group of friends, so although we started off taking turns when we got to near the end of the game it was basically handed over to me to beat it. I never quite made it. I got to the final fight with that damn dragon, but that fight was just ridiculous. I fought it over and over and each time would take like half an hour. It actually got worse the better you got at it since it meant it took even longer before your inevitable failure. This was back before internet play-throughs and guides, so I was likely fighting the cursed thing without all the top gear. My personal opinion of the game is that it was brutal, at times unfair, but ultimately fun and conquerable except for the final boss which was just straight-up broken. It was ridiculous the way it almost never landed and how much damage it did. This game is much like the original Tomb Raider in that it was a product of its era and does not hold up if played by a modern audience. It was however not a bad game for its time. It certainly didn't deserve one-star reviews simply because it kicked the crap out of the average game reviewer. I honestly think I had more fun playing this game than I did Tomb Raider. There was just so much more variety and fun to it.
@MrEdders123
11 ай бұрын
It may have gotten a bit of stigma for being in development for so long, though being compared to Tomb Raider 2 didn't help.
@Brodraugen
2 жыл бұрын
Oh, great algorithm: I beseech you to promote this video so that more such content may be created. Blessed be your bits.
@MrEdders123
2 жыл бұрын
lol
@captainfach
Жыл бұрын
This is a great video! I'd love more hour long ps1 game reviews!
@GekiSonic
11 ай бұрын
24:15 I know this is a bit late, but I noticed a slight error here, you mentioned the T Rex and the Pit Fiend as the same thing; presumably you saw the magazine article with a picture of the T Rex, and the textbox adjacent to it mentioning a creature called the Pit Fiend but after carefully reading it, it mentioned talking about the multi-eyed blob on the cover of the original fighting fantasy books, and not the big dinosaur. I guess a lot of people were confused by which was named ehat, it seems.
@MrEdders123
10 ай бұрын
The pit fiend is actually the t-rex, you can check it in the manual/bestiary. I had exactly the same thought as you when I was making the video (bloodbeast makes more sense as a "pit fiend"), but actually the t-rex = pit fiend in the game. :P
@Inconvenient_NPC
2 жыл бұрын
Fantastic review - we need more like this!
@MrEdders123
2 жыл бұрын
Thanks!
@Inconvenient_NPC
2 жыл бұрын
@@MrEdders123 You're welcome!
@hanchiman
2 жыл бұрын
By the way, any chance that you look at Ecstatica 1&2 and Andrew Spencer Studio (A.S.S)? Their background story is a bit interesting as their last game Ecstatica 2 had alot of problem with their publisher and thus ended their studio being closed. Still they had a graphic engine that not many game ever used called Elipsod or something
@MrEdders123
2 жыл бұрын
Will absolutely be doing Ecstatica at some point. I was actually going to do a video a few months ago, but I saw RagnarRox had already done a vid and I lost interest. Having seen it pop up a few times in old previews, with discussion of the ellipsoid rendering etc. I think I have enough extra information to make it worth doing a proper 30m+ video in the future (perhaps after BG2).
@hanchiman
2 жыл бұрын
@@MrEdders123 would be cool to get the map that came with the game to. Also always find it weird why Ecstatica never implemented a joystick or joypad feature as it was pretty common to have that feature in most DirectX games
@hanchiman
2 жыл бұрын
@@MrEdders123 another obscure game that was riding on female protagonist "Lara clone" era might be Excalibur 2078 something. A basic dungeon crawler game about a blonde hair girl who went to future at the order of Merlin to bring back the Excalibur sword that some sci fi space men came and stole the sword after zapping all those knights of the round table with laser guns
@MrEdders123
2 жыл бұрын
@@hanchiman Was thinking of covering that, though if I remember correctly, the protagonist is a 16-year-old girl, which might cause trouble on youtube lmao
@hanchiman
2 жыл бұрын
@@MrEdders123 haha good point with YT nowadays being so fickle, funny enough, the only memorable part of that game was a sidequest where she help a barman some fetch quest and he mentioned he can't serve her booze as that would be "illegal"
6 ай бұрын
If eidos published this, then maybe it inspired soul reaver. Which was also published by eidos and released in 1999.
@MrEdders123
6 ай бұрын
Completely different teams afaik, though I don't recall for sure. Soul Reaver had a pretty convoluted development that involved multiple projects converging, if I remember right.
@DoomnDust
Жыл бұрын
Yes, that Games Workshop. No, not that Steve Jackson.
@level9drow856
Жыл бұрын
That creature at 3:04 is a boss creature in Conan Exiles in the dungeon called The Dregs. It's exactly the same and is even in a pool of acid. Interesting. Seems to be an ohmage.
@MrEdders123
Жыл бұрын
I THINK the Bloodbeast was actually based on an older fantasy piece (possibly a pulp of 70s/80s fantasy cover), though I can't find anything on that now, so maybe I'm misremembering. I know Ian McCaig was the original artist.
@AcroNoumenon
2 жыл бұрын
Comfy time.
@hanchiman
2 жыл бұрын
I remember in the PC zone magazine there was a preview and interview with Ian Livingstone about this game. In the Alpha version, the female fighter was wearing a bikini before changing to a Leotard. In the interview it has an interesting bit where Ian mention how he and Steve wrote the Adventure books, it was mostly done during their free time after their work in Game Workshop
@MrEdders123
2 жыл бұрын
They should've left the chainmail bikini in the game as a unlockable outfit for beating it within a time limit or something :D
@hanchiman
2 жыл бұрын
@@MrEdders123 haha yeah not to mention in this day and age of videogame climate. I doubt even female fighter even allowed to wear a g string leotard and probably would given her a full plate armor
@KopperNeoman
Жыл бұрын
@@hanchiman Chaindog would certainly be allowed - nay, encouraged - to though. Bloody neoMaoists.
@TheMadAfrican1
Жыл бұрын
Ja, that's great Game Journos, call out the sexism and stupidity of the games industry by... being even more sexist and awful. Also, as influential as Tomb Raider was, can we all just agree that the control scheme was, and still is, complete bobbins? I wish something like Heretic II had a make behind-the-back, mouse or stick controlled camera more common. A lot of 90s games like this one would play a lot better.
@MrEdders123
Жыл бұрын
Yeah I personally don't like the classic TR controls. People like their...abstract precision though, especially speedrunners etc.
@TheMadAfrican1
Жыл бұрын
@MrEdders123 speedrunners are a different breed. Have you ever played Heretic 2? It still holds up because its control scheme is so modern. Although, it is stuck in limbo since no company wants to acknowledge it and corporate are being corporate. So many games mired in the weird limbo of forgotten media. We can watch films from over a hundred years ago but some games from ten years ago cannot be legally obtained. Mad.
@jeanchasticot6893
8 ай бұрын
Hello there ! I'm looking for an old PC game looking somewhat similar to this one. I happened to play it 25 years ago and totally lost its track since then. It was this kind of late 90's 3D third person game where you played a short haired guy, with a white streak in his hair. Fighting with a sword in some kind of crypt environement. That's all I remember :( If anyone over there has an idea what the title could be, that'd be great !
@MrEdders123
8 ай бұрын
Crusaders of Might and Magic?
@jeanchasticot6893
8 ай бұрын
@@MrEdders123 Guy litteraly took 1min to answer a question i've been on for years... Thanks !!
@fantasyskeep
2 жыл бұрын
This channel is sorely underrated and under-subbed.
@EmilyCook-wx1eq
3 ай бұрын
I beat this game. Is was great for it's time. Hard
@PhotonTrooperGaming
2 жыл бұрын
I gonna watch your review in the near future, but do you comment about the multiplayer on PC? DO we have a multiplayer on Playstation version? I would love to make the multiplayer work
@MrEdders123
2 жыл бұрын
I only briefly tried hosting a multiplayer game, to no avail. Possibly relies on gamespy servers or something, I don't recall to be honest, sorry. I don't believe Playstation had multiplayer or split screen functionality, though my memory is pretty bad.
@PhotonTrooperGaming
2 жыл бұрын
@@MrEdders123 I really would like to try to make it work on MP just to check how it is the maps and the experience. This game is so underground that there is barely any information about it or even a footage of a MP match. Thanks for the answer :) btw, if anyone knows how to make multiplayer work, please tell us!
@KopperNeoman
Жыл бұрын
@@MrEdders123 Very, VERY few games utilised the PS1's LAN capabilities. Most of them didn't add extra players over splitscreen either. Cool Boarders 2 for example had a 2P splitscreen mode, and a 2P LAN mode, but no 4P splitscreen LAN mode. Probably why nobody bought the cable.
@charaznable8072
Жыл бұрын
They just don't make games like this anymore... Thank god!
@MrEdders123
Жыл бұрын
:(
@maidenly_matilda
Жыл бұрын
Dude I had this game as a kid, first game I ever played 🥰 I have such good memories of it despite its obvious limitations. A true puzzle game with fantasy, spells. That being said I had the PS1 version but I have also played the PC version.
@RipVanWinkleXX
2 жыл бұрын
Need to protect them nips!
@MrEdders123
2 жыл бұрын
Making the video I wondered how much official, publically released promo art Eidos produced for the game would actually be allowed on KZitem lol
@KopperNeoman
Жыл бұрын
@@MrEdders123 This has to be one of the big reasons (aside from the trail of corpses these ideas always produce by design) that I hate modern politics. The 90s promised me a future of age-appropriate marketing! That there would be a ton of cool things to enjoy when I grew up! Bah.
@thgsMASK
11 ай бұрын
@MrEdders123 Random question but do you still have the image at 1:40 saved anywhere? its really hard to find high res images of the art from this game. Thanks.
@MrEdders123
11 ай бұрын
I had a look at my youtube folder, and as far as I can tell it's from one of the images here: mega.nz/folder/PgMDlLQZ#hUma2AxtsJn0qFuDb5UWVQ Unfortunately they all seem to be magazine scans, so not perfect quality. If you're looking for a better quality version you could try looking through uploaded magazines of whatever date the ad campaign started (maybe 4 months before release) and see if there's a higher quality scan. The best source would be an Eidos press kit or possibly a wallpaper or something, I didn't find anything like that in my files though. :(
@thgsMASK
11 ай бұрын
Hey man thanks a lot @@MrEdders123
@realamericannegro977
2 жыл бұрын
The art is sick in this game
@KnottsBear-yTalesPreserved
Жыл бұрын
The variety and art design was what was nailed wonderfully. I love the game for that. Even if the detail didn't need to go that far yet it makes the game more interesting.
@Cenot4ph
Жыл бұрын
Art cannot be sick
@realamericannegro977
Жыл бұрын
@@Cenot4ph but you can be a hater
@Cenot4ph
Жыл бұрын
@@realamericannegro977 how is art that is somehow sick? Have to do with hate? Im quite lost on your use of language
@donnylurch4207
Жыл бұрын
@Cenot4ph "Sick" means it's cool, homie.
@JanoschNr1
Жыл бұрын
The game is like Dungenkeeper meets Dino Crysis
@karljohan2300
11 ай бұрын
wait at 20.30 was that a non mechanical scorpion? that existed in pc version?
@MrEdders123
11 ай бұрын
Yeah, I can't recall if they appear anywhere else.
@benmak1039
Жыл бұрын
Using save point scarcity as a difficulty mechanic is just lazy design. Yes, I'm talking to you Fromsoft.
@MrEdders123
Жыл бұрын
I think there are legitimate reasons to stagger save points, in order to enhance the tension and force the player to make risk/reward calculations sometimes. But yeah I personally find games like Deathtrap and Souls extremely frustrating and not my thing.
@KopperNeoman
Жыл бұрын
I remember an old console game review mag who poked fun at "PC gamers who cry when they can't save after turning every corner." I think he was referring to you. 😀
@grahamcarpenter5135
Жыл бұрын
When did Chaos Warriors stop being punks with colorful mohawks and start being angry satanic vikings with spiky armor and horned helms?
@MrEdders123
Жыл бұрын
It depended on the artist really, punk and hair metal aesthetics were more overt in the old 40K art. The iconic Chaos Warrior we think of today (ridiculous Warcraft-esque armour and such, similar to the HeroQuest warrior) is actually a pretty old design, possibly from as far back as the "Evil Warriors" model range in the 70s.
@flkfnd
Жыл бұрын
When they stopped listening to Napalm Death and started listening to Bathory! 😂
@DaiHachiHachi
Жыл бұрын
Still in a jewel case in a closet, for ps1.
@epicon6
Жыл бұрын
17:14 In what world are 'melee controls' pronounced 'milii controls'?
@MrEdders123
Жыл бұрын
Mine :D
@DaRealJohnDaGamer64
Жыл бұрын
I loved the over the top violence and the brutal difficulty. The ending was such a slap in the face for all your hard work of beating the game. It's a shame there was no sequel.
@darkozkrull9767
Жыл бұрын
I never understood what the red bar under the skull in the top left corner of the screen meant.
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