Хочу сказать это офигенный тутор. Благодарю тебя, мудрец
@marshalloverhiser6274
4 ай бұрын
Hey! For anyone struggling with rendering the object, I found what my issue was. The viewport subdivision levels have to be exactly the same as the render levels when you click bind. The issue for me, which I didn't realize, was that I was working in "simplify mode" where my viewport is set to a maximum subd level of 1. This meant that even though each object had the same subdivision level in the modifier (for example 3 viewport and 3 render), the viewport was overriding to 1 in the viewport which caused the discrepancy in the render. If you want to keep working in the simplify workspace, you could either 1. apply the subd modifier to the object, or you can set all of the subd modifiers to 1 to keep them the same.
@cleverpoly
4 ай бұрын
that's right
@GreenGrassJenny
8 ай бұрын
Your tutorials are so clear. I really learned a lot. Thank you for making these!
@dgreenspino
7 ай бұрын
This is super helpful. I have a question about using the deform modifier to pose a character. The cage seems to need more room around the character to avoid squashing the figure. Can you please explain how to create a proper cage to deform the character properly. A video would be great but... I'm sure you have a video schedule planned out, so perhaps a short description.
@cleverpoly
7 ай бұрын
it's a good Idea, did you try it?
@dgreenspino
7 ай бұрын
@@cleverpoly Thank you for your reply. I have been trying this but with mixed results. All of which have distortion. Basically, I have a high poly character and I want to print it with 3d printer so I'm trying to pose it. The mesh it too dense for an armature but it does move with the Deform modifier. The problem is that the limbs gets distorted by the cage. ZBrush has a proxy pose option which would be perfect. Do you know of something like that for Blender?
@KaiserSaucy
8 ай бұрын
This is a crazy-helpful tutorial - thank you so much!! Just a question - what’s the point of the subdiv on the cage? I’m getting the results I want in my case without it (so far) - am wondering what the advantage of including that? Just better resolution on the deformation of the main mesh..?
@bigboomer1013
Жыл бұрын
I was killing myself trying to fuigure out how to rig, weight paint, and eventually pose or animate models like this. Shoes is defenitly one thing, but one character I have has cloths that are very detailed like how a shoe would be. It's supposed to be some sort of jump suit that heros wear like Spiderman or captain marvel where there are multiple parts such as trimming. I have thought of doing something like a lattice modifier where you change the shape of the lattice and the model deform with it. But I don't know if it's possible to do as it means rigging and weight painting the lattice. This here is quite similar, except that it's not a lattice. This is defenitly going to help me a whole bunch for my future project's
@cleverpoly
Жыл бұрын
Glad it was helpful to you
@anastasiashopine7808
Жыл бұрын
amazing technique, thank you!
@Glambgu
3 ай бұрын
this is golden vid,thx
@smallface_
2 ай бұрын
Amazing tutorial ❤
@Dusklad
5 ай бұрын
Bro thank you so much it helps a lot
@nurb2kea
2 жыл бұрын
I guess I'm watching you whole channel emty...again very nice tutorial. Thank you!
@cleverpoly
2 жыл бұрын
New series coming soon!
@nurb2kea
2 жыл бұрын
@@cleverpoly Wohoo, sound good!😃
@theoriginalarticle
Жыл бұрын
Fantastic - THANK YOU!!
@filmkito5428
2 жыл бұрын
love you man, u are my hero
@cleverpoly
2 жыл бұрын
Thanks 🙂
@kathy02158
Жыл бұрын
thankyou so much, this tutoria; help me a lot for doing my assignment :)
@rafaelpedrosales2925
Жыл бұрын
Very Helpful!
@mohamed-oj7yf
Жыл бұрын
I couldn't link the shoes with cage , is just me who had this problem ?
@cleverpoly
Жыл бұрын
Well I dunno just check for simple things and try again, Sometimes it's about the geometry of the shoe
@stateoftheart0525
11 ай бұрын
is this works to export to game engine?
@diptabhowmik8658
Жыл бұрын
Do you know how to render this as an animation ? Cz with the mesh deformer , I think it only use as a pose when I apply the modifier but can not animate as it baked to a single pose , do you have any techniques or solutions towards the problem
@cleverpoly
Жыл бұрын
Why do you have to apply the modifier just leave it and animate the armature and the whole thing will follow
@diptabhowmik8658
Жыл бұрын
But it won’t work in render , some how in render it come back to default
@diptabhowmik8658
Жыл бұрын
Tnx for replying, and the tutorial is dope
@willians387
2 жыл бұрын
great man!
@bizarromarcio8
2 жыл бұрын
I'm busy now I'll answer you tomorrow thanks
@mikerengifost
Жыл бұрын
Hello Amazin, but why when I render doesn´t work?
@cleverpoly
Жыл бұрын
Turn off render for the cage mesh Check your objects properly you may have doubles, Don't edit the mesh after clicking bind
@Jonoysterman
Жыл бұрын
Hi! Thank you for the amazing tutorial! My version looks exactly how I want it in the viewport, but not in the render, after the animation. It just stays in its original posture. Do you have any idea what could cause this?
@cleverpoly
Жыл бұрын
Join the discord for help, I have the link in my latest community post
@abbaneh
9 ай бұрын
@@cleverpoly where is the link to your discord
@marshalloverhiser6274
4 ай бұрын
A year later, but check my comment. My issue had to do with the viewport subd levels not matching the render subd level
@khaledragab7954
Жыл бұрын
I couldn't link the amature with cage
@anontogazi1585
5 ай бұрын
Me too
@gardener5860
19 күн бұрын
I think when link the bone and the cage you did'nt chose "automatic weight"
@bizarromarcio8
2 жыл бұрын
Topppp
@cleverpoly
2 жыл бұрын
:)
@bizarromarcio8
2 жыл бұрын
Hello friend I really liked your works when you cost your work to give movement in shoes?
@cleverpoly
2 жыл бұрын
@@bizarromarcio8 you can email me here for details (contact@cleverpoly.com)
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