Thanks! That helped me to refresh the topic. Yes, it looks much more promising than Explode-node from MASH.
@ReaZaaa
5 жыл бұрын
love the PFFF noise^^ Thanks for the video, pretty interesting. I can't get rid of the intersecting wallbricks tho, even if I have left a small space between them. And if I put them to concrete preset, the wall does'nt even care about the collider^^
@EXITOM
4 жыл бұрын
Thank you for this tutorial
@shivanshrana8846
5 жыл бұрын
amazing work dude, keep up!
@pinetreeYT
6 жыл бұрын
Thanks! Pretty cool stuff 👍
@DarknessRifter
5 жыл бұрын
Really interesting video, glad to see destruction isn't too hard. Though could these techniques be used if the ball was just denting the wall? So instead of smashing through the wall it just impacted it and didn't destroy it.
@speedfreakpsycho
4 жыл бұрын
My objects that are fractured move only in one direction upon impact, they dont rotate. You would expect when object hits something that fragmens will go in all directions rotating..but in my case the fragments jsut move without any rotation
@weianimation
5 жыл бұрын
When I shatter my wall, the pieces falls to the ground and compresses like cloth. How do I have the individual pieces not collapse like cloth? Thanks!
@KhoaDang-rl6rz
6 жыл бұрын
Hi , Thanks for nice tutorial. May i ask the question ? Why the object like falling down ? Do we have anyways to keep it standing ? Thanks very much !
@snap-n-shoot
5 жыл бұрын
How would you hide the Passive Collider object while still creating the damage?
@leety0809
5 жыл бұрын
LittleKing Archery add to display layer and switch it off (my method)
@TolisPiperas82
4 жыл бұрын
how we save this as a clip to put in other programs?
@salimmatta743
5 жыл бұрын
good video, but the most important part is export a simulation is not included, which leaves all the work useless.
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