8:05 One way to rotate the "inside" edge in a quad is to select the face, press Ctrl + F - Face Data - Flip Quad Tessellation. It won't look as sharp as simply adding additional geometry, but if you are going to triangulate the object at the end, it will look the same as if you had added the extra geometry. The Triangulate modifier should be set to Fixed if you are using this method, though.
@ArtisansofVaul
14 күн бұрын
Oh great tip! Very nice. I wonder if that will translate into how it appears if exported without adding in the edge. I'll have to try that to test it 👍🏻
@OffmetaQueen
10 күн бұрын
I believe the keyboard shortcut to access snapping menu is Shift + S. You can snap 3D cursor to active selection and then snap selected object to 3D cursor
@animatrix1490
10 күн бұрын
Was thinking of commenting this; you’re correct
@ArtisansofVaul
7 күн бұрын
👍🏻
@clive3490
17 күн бұрын
Your armies must be totaly unique. You MUST do a video displaying them!
@ArtisansofVaul
17 күн бұрын
@clive3490 That's what I try for. Though I'm hopelessly slow at painting 😅😂
@clive3490
16 күн бұрын
@@ArtisansofVaul im slowly learning how to use Blender from your videos. I just finished painting some commercial Napoleonic STLs that I edited to represent a minor German state. I posted the results on their FB page and even got a like and comment from the original sculpter
@ArtisansofVaul
16 күн бұрын
@@clive3490 Awesome job! Have you got a link? (I'm not sure if KZitem will let you post it though)
@Yamanoochi
17 күн бұрын
I think, if it is a left hand - the pipe for ignition should go from another side, because it will be covered by the body of a mini. Thank you for your work! Great as always!
@ArtisansofVaul
17 күн бұрын
@Yamanoochi That's a fair point. It will be used one-handed so it won't be commonly towards the body but I could swap it around.
@emmamarx9284
17 күн бұрын
Your workflow videos are some of my all time favorites ❤ thanks for the great video!!
@ArtisansofVaul
17 күн бұрын
@emmamarx9284 😁👌🏼 Thanks so much Emma 😁
@wadeeliason969
17 күн бұрын
In loop select options in vanilla blender There is an option to select boundry loop when you have a loop of faces selected. I aded the option to my quick favorites
@ArtisansofVaul
16 күн бұрын
@@wadeeliason969 Good tip. I often forget about that being a base function as Machin3 Tools has it mapped to "2" so I use that as its faster.
@wadeeliason969
16 күн бұрын
@@ArtisansofVaul oh cool. I didnt know that
@Starflight_Miniatures
15 күн бұрын
Cool video, thank you!
@ArtisansofVaul
14 күн бұрын
My pleasure.
@k4x4map46
16 күн бұрын
nice workout implementing your recent tips!!!
@ArtisansofVaul
16 күн бұрын
@@k4x4map46 Thanks! 😁 I thought it was a good demonstration.
@k4x4map46
15 күн бұрын
@@ArtisansofVaul Definitely!!
@jeanrenaudviers
17 күн бұрын
Thanks !
@ArtisansofVaul
17 күн бұрын
My pleasure 😁👍🏻
@cristalPL
17 күн бұрын
Hey! As always, another well explained step by step tutorial. I do have one question, though. I noticed that your Boolean modifier solvers are automatically set to 'Exact' instead of 'Fast'. I found an option in the Boxcutter properties panel underneath Behavior that lets me switch which solver is used, but this selection does not save whenever I open Blender again. This issue even occurs when I save the Startup File after changing the option in Boxcutter. Do you have any idea how to save that solver option without having to select it every time I restart Blender?
@ArtisansofVaul
16 күн бұрын
@cristalPL Hmm.... That's curious. I think I'd changed it and then saved it in the startup file. It's odd that doesn't seem to work for you.
@pixelation782
17 күн бұрын
What theme are you using? I find the default orange a little hard to see but can't find another theme I like but yours looks good.
@ArtisansofVaul
17 күн бұрын
@@pixelation782 It's some changed settings from a matcap. I've got a video that includes all the settings here: kzitem.info/news/bejne/0Kin2mx8sGmia6Q Hope that helps 😁
@pixelation782
16 күн бұрын
@@ArtisansofVaul thanks!
@KousseilaMd
10 күн бұрын
i have a question, is this much of virtecies not too much to render when used inside of a game ?
@ArtisansofVaul
10 күн бұрын
@KousseilaMd I imagine it depends on the game. I design for 3D printing so it's likely the rounded objects would want to be less vertices and then using some sort of smooth shading.
@KousseilaMd
10 күн бұрын
oh okey i see, i thought u design for game dev, great work tho btw💫
@RedBadSamurai
17 күн бұрын
now we need to show how to create the fire that he shoots))
@ArtisansofVaul
16 күн бұрын
@@RedBadSamurai 😁👌🏼 I have something fire related here (it's a bit of an older video): kzitem.info/news/bejne/w3yltoKekpdkeX4
@fresh_vertices
17 күн бұрын
I stopped the vid as soon as he said box cutter
@ArtisansofVaul
17 күн бұрын
@fresh_vertices why? That seems a very odd reaction to one of the more commonly used hard surface modelling tools.
@fresh_vertices
17 күн бұрын
@@ArtisansofVaul Yeah but it's a paid addon
@ArtisansofVaul
17 күн бұрын
@fresh_vertices 🤦🤷 Well if you're happy taking the long road that's fine. You can perform these actions without Boxcutter so that's an odd reason to not watch a video.
@fresh_vertices
16 күн бұрын
@@ArtisansofVaul well you're skipping important, complicated shapes to do manually and the reason people wanna watch this video, to learn how to do those shapes, not just use an addon that does it for you. Next time include ''with addons'' in your title
@eduardwithau
15 күн бұрын
@@ArtisansofVaul The dude is rude but he has a point. I watched the whole video and enjoyed it, but it is not useful for me because of the addons. I wish you made a similar video but only used free addons.
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