Join John Linneman and talented coder Gabriel Morales discuss Sega's almost legendary 'Blast Processing', what it actually was, how it worked and why it never actually appeared in any Genesis/ Mega Drive games - nope, not even Sonic 2...
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To try out the Blast Processing demo put together by Gabriel Morales, grab it here: drive.google.com/file/d/1SO7c...
Негізгі бет Ойындар DF Retro Extra: Sega's Blast Processing Was Real - But What Did It Actually Do?
Пікірлер: 978