Showing a selection of the latest projects DI4D has worked on, including the cinematics for Acticvision's Call of Duty: Modern Warfare and the Kait Broken Trailer for Microsoft's Gears 5
I want to give one feedback that I have noticed with almost all the facial captures that use your rig. Your software over emphasizes the cheek raising, it is something I have picked-up. Either all the facial actors think they have to over exaggerate to compensate for something, your you software is interpreting it very heavy, so very weighted. Might be an idea to build in a weighting points feature so you can post capture or during capture dial it in. But otherwise amazing tech.
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