How would you approach a change to Primal Ancients?
@MrGilfred
3 жыл бұрын
So you would add an upgrade ancient to primal ancient. What about two other recipes. First reforge a primal that stays primal just changes stats. Then the next recipe would be one that converts a primal into another primal. All could be expensive to do and would take a lot of investment to use where players wouldn't have all thirteen slots filled with nothing but primals within the first few weeks of a season. Nor are they likely to do so within an entire season either.
@popsjov
3 жыл бұрын
you cant really compared it to your 3 weeks play time since you play ALOT more then the avg person i will be fine with you haveing 12 primals now so 5 seems fines
@hedonisticzen
3 жыл бұрын
Make Nek relevant by dropping a reroll component 😆 also liked your keys idea
@pepeeviviporai
3 жыл бұрын
It was a very good solution! One thing i had in mind is that we could drop something like a Primal Token, an item that would let you turn an ancient piece you want into primal! Would solve the randomness issue quite a bit. They could even make it rare. Be something like ralamadnis gift :) What do you think?
@tonyfondacaro1980
3 жыл бұрын
I love the concept of Primal Ancient dust. It got me thinking of how you could diversify Kanai’s with it, and I came up with combining a Primal Ancient piece with Ramaladri’s and a weapon of our your choice. The result would be a primal ancient weapon that you could set with a Legendary Gem.
@Bonezone84
3 жыл бұрын
I love the idea of PA dust from salvage, then using that in the cube to upgrade a garbo legendary. This would make the game light years more enjoyable/playable. 15 FS from PA salvage is unbelievably lame. Especially when we're getting multiple mats from Ethereal salvages
@armorvil
3 жыл бұрын
The problem with that idea though, is that it would make the process very linear. IE, sink enough time into the game gathering dust, and your character will end up with full primals. That's not very fun. Randomness is what makes this game fun, the idea that you could find anything at any time. This would just make decking out your characters like paragon leveling : a long linear process in which you just fill a "you win" gauge since you'd go from 0 dust to the number you need to create your primal. IMO, the whole idea of Primals being perfect ancients is just flawed. They should just go back to their previous iteration, when Primals were kinda like Ethereals (more powerful than Ancients to the point where you could create a whole new build around them).
@armorvil
3 жыл бұрын
@@TheDankFarmer Yeah, I understand, I feel the same actually. D3's systems are just flawed ; I hope they'll be taking a hint from D2 for D4.
@Aznataku02
3 жыл бұрын
@@armorvil Your philosophy is correct but sadly, d3 isnt a game where your philosophy fits the how the game direction has gone or is going with so many ways to reduce the way of rngness of it.
@geoffgoldplum1231
3 жыл бұрын
@@armorvil Completely agree with this. If you come across a great PA it should be good enough to change your build around, at least until you have a very good meta set gathered.
@sempergumby2341
3 жыл бұрын
YES
@jaredgarlock1594
3 жыл бұрын
Absolutely LOVE this solution. I like the idea of using Hellfire materials.
@Abesstu
3 жыл бұрын
They could even call them Hellfire Ancients, so everyone knew that you have crafted them.
@TheMrlonging
3 жыл бұрын
Shouid come with a complete overhaul of Ubers. They are too weak! And why is there no uber Malthael?!
@armorvil
3 жыл бұрын
Not only that, but I'm not looking forward to farming Ubers all day long.
@Cyberaser
3 жыл бұрын
Ubers are sooooooooooooooooooooooooooooooooooooooooooooooooo easy nowadays. No thanks.
@Tyrannimarja
3 жыл бұрын
Not bad ideas. So in other words: 1) Hellfire Ancients 2) Overhauled Ubers 3) Primal Dust 4) Recipe Task Salvage Primal Ancient Legendary items to gain Primal Dust. Farm overhauled Ubers to gain a bunch of other required materials. Have an Ancient Legendary item you wish to shackle into a Hellfire Ancient Legendary item at your disposal and add all the ingredients into the cube. Limitations 1) Cleanse the Heretic's Abode. Cube's power is restricted as the demonic Uber essence interferes the process. Eradicate this force to lift this binding. 2) Cleanse the Vault. Cube's power is restricted as Greed's Quarterstone of Gluttony interferes the process. Destroy it to lift this binding. 3) Cleanse the Ancient Tower. Cube's power is restricted as the demoness Nereza interferes the process. Undo her solemn reign to lift this binding. 4) Apply the recipe. A surgence of shadow power is cast over Sanctuary. World becomes darker, enemies seek wielders and cube is devoid of energy. In order to use the cube again, one must energize it by feeding it with the shadow power it released into the world. Defeat all the foes affected by the taint and the cube can be used again. While the taint lingers outside the cube, shadows are seen to take the shapes of fallen noble warriors and pitting them against the nephalem. New item tier: Shadoweaved! A bit similar to Ethereals, in power and as we may only equip one of these mode-bound items at any given time, these items instead are crafted with the cube and shadow power is used as a core ingredient. Wielded item changes the looks of the toon, based on the item type, when they cast a transform skill and the items grant a transmog for each unique one. Edit: Strength and rewards of the shadow power surge is equal to the highest toon-specific achieved Greater Rift level.
@RosettaRedfeather
3 жыл бұрын
Totally. The Red beam of sadness is a heart cracking experience! Cube recipe idea is perfect! I like the involvement of the hellfire bits!!’
@elitereptilian200
2 жыл бұрын
Yeah it really is, my 3 first primals ever in the game were all sipkas letter openers, a f*cking scoundrel tokens 😒 and it took around 400 hours to get the first one to drop.. grantes this was not in a seasonal play but still..
@davemorrison2973
3 жыл бұрын
Raxx, I love this idea. Specially since I got my 7th red beam last night and it was a Bovine Bardiche! One thing I would add is that your idea of how much it should cost vs the average player. What you think is easy for costs might be a bit much for the random casual player. Other than that, I think this is the perfect solution.
@idontknow2632
3 жыл бұрын
i do agree with you to some extent, but "the more casual player" shouldn't need to minmax a primal that badly, it's not gonna be good for the game if the more hardcore players have all primals 2 weeks in so i think it should cost quite alot
@derekboardman9995
3 жыл бұрын
Did the Bardiche do anything special? I noticed that when I get an ancient Puzzle Ring you get a shitload of treasure goblins to kill.
@staleklausen6259
3 жыл бұрын
:) I got my 5th red beam yesterday, and it was a puzzle ring, cubed it and got a ton of DB's.
@davemorrison2973
3 жыл бұрын
@@derekboardman9995 Sadly no. I saw no difference between it and the ancient. Though I did share it with a random bounty team so it was hard to tell.
@derekboardman9995
3 жыл бұрын
I have a theory about Primals, I call it the Evil Genie theory of Primals. Just today my demon hunter found a red bow, I'll give you 3 guesses what it was. Fucking Cluckeye. I found a primal fucking Cluckeye. Maybe the red pentagram that appears on the map is a hint that the drops are controlled by an evil genie in the program that makes sure the primals that drop are the most deconstructed items in the game. Out of about 30 or so primals I've found only 2 that I've equipped, a Mirrors of Justice on my monk and a Sever on my DH.
@vr6volkspower
3 жыл бұрын
Love the idea of using hellfire mats and the primal dust for the recipe. I would add that only ancient items could be upgraded to primal. You could also add like you need two ancient items of the same to make one primal, so it would be even more difficult to meet the recipe requirement, and also have people spending bounty mats sometimes to reroll legendary to ancient
@doc1739
3 жыл бұрын
Makes sense to me, considering rares can be upgraded to legendary at the cube. The resource cost is steep for the point in the game you are. It's a matter of figuring out what those costs should be.
@ASavageEye
3 жыл бұрын
Agreed. It should be bank breaking expensive to do it. thousands of materials, billions of Gold. We're talking PERFECT items here and perfect is not cheap.
@tonyfondacaro1980
3 жыл бұрын
I was more disappointed by a Primal Scoundrel Token then I was not getting accepted into graduate school.
@spare97
3 жыл бұрын
It was my first primal last season. I feel ya bro.
@chewtoy151
3 жыл бұрын
I got one of those to drop too. It's for bragging when you deck your follower out in all PA :)
@cih
3 жыл бұрын
Primals could also drop only as a one of the items equipped - this way you always get something you would use
@crosis2
3 жыл бұрын
yeah but you would just save up your GR70 until you have your items and you will also be done in 14 drops which is not that much to do.
@crosis2
3 жыл бұрын
You could even abuse it by only equipping 1 legendary and let other players carry you.
@jesusflores7323
3 жыл бұрын
if they went that route it would have to be expanded to only dropping ancient primal versions of items you've equipped during that whole season. Limiting it to only items equipped at the time is too small a pool imo.
@cih
3 жыл бұрын
@@crosis2 if they keep existing affix rolling you may need to get multiple primals for one item slot before getting a perfect combination of stats. Also you are not guaranteed one primal for each slot. The duplicates will slow down the collection completing process. If many players thinks 1 item abuse is harmful, primals could drop only if you have at least X items equipped.
@groovypantsguss1404
3 жыл бұрын
You're a joy to watch mate. Thank you for enriching my diablo 3 experience.
@zacmunroe5534
3 жыл бұрын
You could always add a unique mat to challenge rifts that drops, and you need to collect a certain number of those to reroll a primal. That would gate the number you could craft.
@BIanka0200
2 жыл бұрын
Dont give blizzard good ideas, they will ignore it
@timparlow834
3 жыл бұрын
I think you hit the nail on the head with your ideal. It’s an addition to an already created recipe structure that would fit nicely and fix primal drops
@sachiel123
3 жыл бұрын
I like the idea. I would tweak it a little: the base item must be ancient AND the rolls this base item be the same as the primal and cannot be rerolled after you make the primal. So it is a commitment to that item. I would not put another recipe for rerolling a primal if the "craft" one is added.
@markheld6843
3 жыл бұрын
Great idea, I thought the same thing during the video! Also, if the cost is not enough or there is a non-season concern for making all perfect gear, put a time gate on the recipe. 30 day cooldown to keep ppl with a ton of mats from making 13 pieces of PA gear immediately. Great discussion though. Long overdue!
@Cepaceous
3 жыл бұрын
@@markheld6843 really bad solution. Things should be limited by the time or effort spent farming them, not just pointlessly waiting so that casuals can have a chance. Diablo 3 isn't a mobile game
@markheld6843
3 жыл бұрын
@@Cepaceous fair enough. Maybe 30 days is way too long. But a cooldown on it in general was just a thought. It's not limited to mobile games either. I was thinking of WoW and the crafting cooldowns they used.
@Bloodhoven
3 жыл бұрын
OR... the "craft" recipe can also be used as a "reroll" recipe, if you already have the roght primal but with crap attributes
@Bloodhoven
3 жыл бұрын
@@markheld6843 to be fair.. what's even the matter with non-season players having perfect gear...? I mean.. that is LITERALLY the point of non-ladder/non-season. as long as your average season lasts less than 4 months, basically only the braindead grinders could get one or maybe two primal ancient characters..
@devili7y585
3 жыл бұрын
Watched the entire video, and i couldnt agree more with your ideas ! I hope to god Blizzard will watch this and think about a solution !
@aragonaut
3 жыл бұрын
I said basically exactly this to my friends a few months ago. I wanted a reason to do Hellfire runs again because I liked them, but Hellfire Amulet is so outclassed nowadays there's really no point Only thing I'd add is that as/when/if they're improving Primals, they should make a Primal Vault too just so that Primal Puzzle Rings are something cool. Maybe have it so that all the goblins drop an extra 2 legendaries and Greed drops twice as many or something
@mhgscrubadub9917
3 жыл бұрын
With the rarity of a primal puzzle I want to be nuts to ass deep in goblins.
@fallenphoenix148
3 жыл бұрын
Primal puzzle rings should always drop 2 primals minimum tbh
@chasemackenna1586
3 жыл бұрын
Primal puzzles could drop flawless royal gems maybe. Or greater rift tokens?
@broadscopeadventures4666
3 жыл бұрын
The loot pool for primals should not include non-affix items. That would help a little bit.
@Laban6112
2 жыл бұрын
But it's not a pool, any ancient just has a chance to be primal. All that would do is that primal scoundrel trophy you just found would've just been an ancient, which is a loss by any measurement.
@christophersibonga253
3 жыл бұрын
Yup Primal Ancients Dust and a new recipe on cube makes sense, everytime I get a primal it doesnt excite me as much as it should make you excited since its rare. Like what you said like when it drop the feeling is like "ehh okay"
@eodninja6
3 жыл бұрын
I like the idea of PA dust as well. and expensive recipe. I havent played too much this season, but like you, i havent found a single good primal.
@hendrikmoons8218
2 жыл бұрын
Something like what you proposed. Make them disenchant into a new "red mather". Then you need mats like from the key guardians fragments and there portals. Make it cost little at first, but increase par primal you KEEP par season. So your first one re-crafted costs1 of each of the mats and 3 red mather. Numbers 2 and 3 cost twice as much. Numbers 4 and 5 five times as much. From here on, times 10. This brings it to 3 for the first, 6 for nr. 2&3 and 15 for nr. 4&5 For 6 and onward, a whopping 30...
@jonmahoney8475
3 жыл бұрын
I actually LOL'd out loud because I had a primal scoundrel token drop just a couple weeks ago. The disappointment was real 🤣
@Kristjan_N
3 жыл бұрын
I got a primal puzzle ring!
@vidkidloserface
3 жыл бұрын
Commenting for the engagement because I 100% think this is a great idea and the best way this could be implemented in the game as it is.
@garnauv6779
3 жыл бұрын
I always thought that how they could do primal ancients was make the rarity way higher, but the only gear that drops is gear you have equipped, and it would have the same stats you have on your gear.
@Caracal-lm6es
3 жыл бұрын
Spot on. Core idea: make to red beam exciting. Primal Dust will work. It could be season only, re-rolled items could disappear. Just like Ethereals this season.
@ppunion
3 жыл бұрын
I love the idea of Primal Dust and that you can then upgrade a legendary item into a primal ancient. I even love the idea of the additional costs being spread over all the other mats as it makes those areas of the game more relevant. I think there should be a second recipe with a slightly lower cost that allows rerolling an ancient to the same ancient with different stats. It would suck using the first recipe and getting a suck fest primal. I don't get excited when I find a primal, even if it is an item type I would use, because chances are that it will have the wrong stats on it. And hell... The right stats will even change over the course of a season. In the beginning you want primary stats on almost all your gear, but as you gain more and more paragon levels, other things start to become more important. But If I knew I could salvage the primal if it was the wrong type, even if it was expensive and that I could then reroll the stats for a slightly cheaper price, then I would get excited at all primal drops. And that really is what we want to see.
@justinborsman5271
2 жыл бұрын
I love this idea. I think there should be a quest associated with each item as well. Different for weapon, armor, ect. Amazing man!
@otaviocamanho1135
3 жыл бұрын
Maybe could take 3 primals of any kind and place them on the cube to make a random new primal. Not perfect but already much better
@fitbjj
3 жыл бұрын
Problem is, I doubt any of us play as much as Raxx, so we shouldn't use him as the example for how many PA am average person gets. If we have to trade any number of PA for a random PA, the problem is still going to be there I think. I don't know what the number of PA the average person gets, but let's say average person gets 15 a season. And if it takes 3 SA =a random SA. We have 5 chances in a whole season to get a decent SA.. but those chances are just as low considering we have to get an actual item we use and with the correct stats. What that's doing is instead of giving the average person 15 DA a season, it's giving the average person 20 DA a season. And if we look at Raxx, with his 90 worthless PAs or however many, we see 20 is not enough. We need a way to turn a current primal into another primal without using a primal as an ingredient.
@charlie03c
2 жыл бұрын
That is the best idea I have heard for primal's, I give you a huge thumbs up on that idea. I have 100 primal's and none are usable at all not one, so frustrating. All I have to say is Blizzard listen to this man, his idea is flawless.
@cactuspalm
3 жыл бұрын
Something like Double Primal Drops along with a new Cube recipe sounds like a great seasonal theme. Then for non-season we could have only the new recipe.
@sachiel123
3 жыл бұрын
Well maybe the recipe could be only season, and if you want to use the recipe you would need to play season. I mean without having the double primal drops.
@phomaniac1
3 жыл бұрын
100% agree with you Rax, the issue with the Primal Ancients is absolutely no progress towards a best in slot item when RNG gods smile on you. it's binary, either it works for you or it doesn't, and when it doesn't it feels bad. And it doesn't far too often. Having a built in progression towards a best in slot item is great.
@viniciuslaurindo8271
3 жыл бұрын
How about a recipe that requires you to have an ancient with the stats that you want (maybe not a rerolled one, a pristine one) and mats (PA dust and many others) to have a chance to make it primal? Like a very low chance (10-20%) to craft it.
@masterslayerable
3 жыл бұрын
Yeah but if its 5 pa dust per reforge 99.9% of people arent gonna succeed in a single reforge. Which wont solve the problem
@alljackedup
3 жыл бұрын
That's a bloody amazing idea. 5 PA dust + 100 GR keys + 50 of each reward from the uber bosses + LVL 100 gem + 1000 DB's + and an ancient item with the stats you want to keep and use = same item with the same stats pushed to primal stats. Then it can be a challenge and feel like much more of a reward when it's finally done. Then it keeps the randomness of the item and actually getting the right item with the right attributes. It's tough enough to get an ancient with the right stats anyhow. I've never used primals as they've never dropped with the correct stats for me. I've always gotten away with mediocre ancients to get the job done. And it will make uber runs interesting as they've just been there without any purpose for most of Diablo 3. Then tweek the uber bosses and key wardens difficulty. Maybe even have a sage's follower set to farm ubers for the solo casuals.
@alljackedup
3 жыл бұрын
If you want it.... Work for it... Make you do all the things you never did before outside the requirements for the season. Let the season just make a person aware that they're there and then run with it.
@KSechrist
3 жыл бұрын
You want to fix them? When they drop, they're not general loot pool, instead your loot pool is any piece of gear you or follower were wearing. Keep letting them roll VIT and Cooldown and all the crappy stats, but it'll always be a piece of gear you want.
@jesusflores7323
3 жыл бұрын
if they went that route it would have to be expanded to only dropping ancient primal versions of items you've equipped during that whole season. Limiting it to only items equipped at the time is too small a loot pool imo. The goal of the change should be so that you are MORE LIKELY to get what you want/need for you build, not to be GUARANTEED to get what you want. Even with the rng in stats it'd be too much.
@Elzilcho1000
3 жыл бұрын
A lot of people don’t farm in their pushing gear. There are 2 pieces that overlap between my Inna’s speed farming set and my pushing LoD WoL set. I don’t want to (and can’t in some cases) equip it on my follower, limiting their effectiveness, just so it has a chance of dropping.
@Elzilcho1000
3 жыл бұрын
Including any gear that has been equipped during the season also includes a lot of trash gear. I never want to see a primal version of the gear used for my starter set. Too many bad memories. 😅
@charlespage4380
2 жыл бұрын
I play to enjoy myself and also only play seasons for the longest time. That is why I am glad they implemented seasons and have different themes for them. If you think it is frustrating for you guys who play several hours every day, just think how frustrating it is for those of us who can play a few hours a day (or maybe only 10 hours a week total). You said you got 59 primal. Probably 95 or higher percent of players only find 1 to 5 primal for the entire season.
@silversurfer8818
3 жыл бұрын
They need a massive stats buff, a primal is only a perfect ancient - if you find a really good ancient, the stat increase for the primal is so small, its almost insignificant. If however, a primal increases an augment by a factor of 2 compared to an ancient It would finally be a good item.
@jonathanvtorp
Жыл бұрын
It has now happened, gj rax
@peidog
3 жыл бұрын
Some great idea's there Rax, for seasons they could even add a cool down on the recipe maybe "14 days" that way it would stop bots being full primal in a week.You have certainly given blizz some food for thought.
@DarkVoid5028
3 жыл бұрын
I stopped really blasting D3 2 seasons ago from being sick of the lifeless red beams. I actually had to catch up this season on what "eminate" means and what "ethereals" are. I LOVE THE IDEA!
@grzegorzdabkiewicz5913
3 жыл бұрын
i think your plan is both valid and solid Ryan, funny today i was rerolling the stats on my squirts necklace using reforge legenday, i only wanted it to be ancient...and 25 times ... no dice...
@JustinReinhart89
3 жыл бұрын
Honestly, I don't even see primals as items anymore. Instead, they're just a stack of 15 forgotten souls.
@thejoyfuldragon887
3 жыл бұрын
I think your solution is really elegant because it fixes the core problem: Making you HAPPY to see a red beam. Also, I think it'd be great if hellfire materials were more used. It'd give us a reason to play it like you said.
@Lunathean
3 жыл бұрын
I use to joke with friends, Hey I got a primal brick! And we'd laugh, talk about how primal items are just a total meme. I legit hate wasting 600+ bounty mats and not even get a single good re-forge item.
@nickhenley1338
3 жыл бұрын
With 2b of each material on console it still takes atleast an hour of rolling the cube to get an item primal, even then it might not be a good roll so youd have to go for another hour just to try for some better stats on the item. Im a non season and i want to set up the best possible items i can and this hurts me deeply lol.
@soulawaken24
3 жыл бұрын
It's a good approach. Only thing I would add is when an ancient gets upgraded, it will keep its current rolls, but all the stats will be increased to their maximum value. That means, you still have to look for a good ancient piece with the right rolls, which you SHOULD be looking for anyway. It just gives a bit of a small stats boost at the end. And of course, hellfire mats + tons of DB would be good. I kinda dislike the idea of using tons of bounty mats though, but that's coz I dislike farming them and they're already being used in large quantities elsewhere.
@Jimmy-js5ie
3 жыл бұрын
How about a consumable like ramaladni where you just use it to upgrade any item you want to a higher quality.. make it more rare than PA i got 4(garbage) primals in total at 1.1k paragon .. if i could instead have one usable that would be so much better and make me want to grind it more..
@alexthesexmister
3 жыл бұрын
Epic yes they need to fix this as well as storage space either more space or a personal storage from the connected storage.
@Kerenthar
3 жыл бұрын
There is a better solution: smart loot should tend, in general, to generate drops of the same items your character(s) wear
3 жыл бұрын
Definitely. It should be smarter!
@hereticd3
3 жыл бұрын
THIS
@TheEmlou
3 жыл бұрын
My only issue with this, is that this would make playing support way less desirable. Since you don't need primal gear for support, why would you want to have it drop?
@Kerenthar
3 жыл бұрын
@@TheEmlou I mean, just at primal ancient level of loot
@TheEmlou
3 жыл бұрын
@@Kerenthar right, but if you're playing support, and you get a primal that is based on what you are wearing, then you would get more support gear. So you wouldn't want this. Also a lot of builds farm in different gear than they push with. So they would get primals for the farming build instead of what they are looking for.
@Amonthar
3 жыл бұрын
I have been suggesting something similar for years. I can’t agree with you enough. I referred to is as a Primal Essence and five of them with 50 bounty mats each along with 500 souls, or something expensive like you said, will reforge the item into a primal state.
@gloweye
3 жыл бұрын
I've said a while ago that it'd help a lot with Primals if you could reroll every stat. So that every Primal is always the best version of that leggy it could ever be. Which I think is sorta useful, though it'd definitely not fix all problems Transferring primal status, or even letting it Ancientify normal legendaries (while keeping the current stats, just ancientifying them).
@Drew_2308
3 жыл бұрын
couldn't agree more, of all primals I've ever seen drop since they came out with them I think I've found 2 that were good out of 100
@mattiashuss4007
3 жыл бұрын
maybe that PA dust even could be used on a legendary to roll one stat perfect too?
@markblackburn2343
3 жыл бұрын
I think this idea is pretty solid you touched on the reasons why people don't like them or think they are useless. I think the two ways you could do it like stated a new cube recipe but i would have it hella exspensive so it would be 1 primal dust, 10k of each crafting material, 1k deaths breath, 1k forgotten soul and one legendary weapon or armor type in set or regular that you hope to roll it in to. Then the recipe randomly rolls in a random item from the pool of items e.g. all 1h dh crossbows. The other option and far less likely and most difficult is to make the useless items like Nutcracker a game changer with a really nice legendady ability or go the other way just outright remove some legendaries from the game.
@Ty33Budd
3 жыл бұрын
I think the 2 Rolls on a primal is the best, the easiest, and less tedious.
@naturalselection802
3 жыл бұрын
These Primal wands I keep finding will be so fun to reroll twice before salvaging them.
@djb1021993
2 жыл бұрын
I like the material cost idea, although I would like to see primals come with more primary stats. Maybe just an extra primary so there is more of a chance that it has what you want.
@segfault_000
3 жыл бұрын
I like your idea -- another one would be to simply limit the pool of items that can drop as PA, for example weapons, off-hands, and rings only. Or maybe just removing set items from the pool might be enough. With that said, I suspect that with the current drop system the item is rolled first, and then the rarity -- if that's the case limiting the pool may not be trivial to implement.
@AndreiNkl
3 жыл бұрын
Great idea, especially with the cost of hellfire reagents, this would make Ubers relevant again!!!
@lonestaraerials6771
3 жыл бұрын
I have never had a decent primal. Literally ever. This season I’m barely getting any legendaries playing a ww rend barb
@leobovine
3 жыл бұрын
I got REALLY lucky this season. I got a PA Lamentation belt, Mortik's bracers and a Hellfire amulet, all with every stat i needed. But i didnt get ANY usable ethereal LOL
@lonestaraerials6771
3 жыл бұрын
@@leobovine the only ethereal I got were low level. Might have to try Rax’s snapshot farming method to get the others. But I’m not liking my legendary drops. Few and far between at best.
@Menhtrol
3 жыл бұрын
Never had a primal at all 🤣😑😟😢😭
@jarrettgillmore467
3 жыл бұрын
@@Menhtrol you get a free one on your first solo 70 gr
@Menhtrol
3 жыл бұрын
@@jarrettgillmore467 Bahhh... Just hit 68😆
@ddog99x85
3 жыл бұрын
I think this along with a paragon revamp would make a lot more people want to grind the game out
@Nite_coder
3 жыл бұрын
another idea would be, adding an increase drop chance for when a primal drops to be a piece of gear you had on when you cleared your current highest GR tier
@morganamtgard3490
3 жыл бұрын
The hwllfire regents idea is brilliant
@Appsmmogamer
3 жыл бұрын
I will use my Skyrim analogy for this. D3 is like an abusive husband you know you need to get away from but can't but he tries to woo you back with that red beam. You keep thinking oh it's going to be different this time just wait and see and then when you reveal the stats is the same old junk.
@kylleven
3 жыл бұрын
Thanks for the video Rax. Blizzard, if you're watching. My Diablo III wish list. 1.: Please let us decide which town we start our game in. 2.: Regarding ancients and primal ancients, reforging should give at least ancient for ancient, and primal ancient for primal ancient. 3.: Please fix the bug that causes slow inventory loading on Mac. ( Fix. Video settings changed from high to low or low to high every time i enter the game is sooo annoying. ) 4.: I upgrade a lot of legendary gems, whyyyy do Urshi need to tell me, and instruct me every daaamn time.. maybe a one click option for all upgrades, that would be cool. 5.: Lets keep the Idea of the Ethereals, make them more rare, like the primals are now maybe. 6.: Auto pick up options for materials, gems & legendarys please. Tank you!
@ingloriousmax
3 жыл бұрын
I mean the change is easy and you nailed it on the head, just make one give you a primal dust on salvage and have it take 5 to create a primal of an item you want. It's not like the entire purpose of this game and seasons at this point is to NOT get your end build and just climb as high as you can. The current primal system is just a mess and a tease.
@thebitterfig9903
3 жыл бұрын
To that end, I hope they add the Ethereal weapons to non-season (new drops only... no keeping this seasons large quantities of them), but rarer than Primals. Getting a good Ethereal drop after this season should be exciting and a “Gee, I guess I’m switching builds” moment.
@Acece665
3 жыл бұрын
Easy fix: just make a primal ALWAYS roll as a set item for the class you're playing. It might not be for your chosen build but it would still give a much higher chance of being playable without breaking the game.
@blaikesavo6173
3 жыл бұрын
Then builds that utilize LoD would be at a severe disadvantage
@Acece665
3 жыл бұрын
@@blaikesavo6173 OK how about a combo of my idea and Rax's. Primals are unchanged from current. But new cube recipe takes 5 primals and either an ancient regular item or ancient set item and you can re-roll to a primal legendary or primal set item. To even it out, the re-roll wouldn't be class-specific so you could still get a blackthorns or something. You could also have it re-roll to the same item type as you used in the recipe (armor, helmet, etc.)
@kevz2495
3 жыл бұрын
I got Vyr's pants which are perfect for the Archon wizard. And a primal Squirt's with Socket, Int, Crit Dmg, and Cold Skill Dmg. Both were pretty great. Rest were all trash. I have a primal gloves of worship on my Enchantress I guess as well. Watched the video. Love the ideas. A new recipe is super easy to implement.
@zinethar
3 жыл бұрын
I think one way is a new cube recipe that can change any primal to a different primal of the same type. A useless primal ring could be rerolled into a different primal ring. You can reroll legendaries to the same one with different stats so it would be even harder to get what you want by rerolling say a primal blackthorn pants into a different primal pants - still a ton to chose from but at least that useless primal now might become something you would use (it still would not help the 2 follower primals I've gotten).
@boniedwa
3 жыл бұрын
I have found squirts with dex, dmg (changed to crit chance), crit dmg, socket, poison resist and gold find this season :)
@waltergeens690
3 жыл бұрын
what a fantastic idea Raxx, I hope blizzard does something with it, keep it up
@docmillerjd
2 жыл бұрын
Love this idea. I know they have listened to you and others in the past, so I hope they listen now.
@rooftopfnvoter
3 жыл бұрын
Great concept your idea would eliminate junk primals either clogging storage or being scrapped for forgotten souls, and would revitalize under used areas of the game like uber parts. I really hope blizzard runs with this idea, they could really use something to raise player engagement and retention right now.
@nathanhales2970
3 жыл бұрын
I love this solutions oriented approach, and not just QQ'ing the problem. I really hope Blizzard seriously considers this!
@dudeathischair22
2 жыл бұрын
A cool season theme would be to make primals twice as common. Everyone grinding would end up fully primal'd.. You would have to grind to get the right stats on the primals, but that would be neat. Being equipped with full primal items. You'd be levelling up and boom, red beam, huge spike in power. That would be awesome.
@christophernotaro6681
3 жыл бұрын
Also with the addition of Ethereal items I don't even loot the majority of legendary weapons unless it's a specific class weapon for my build. For example a primal In-geom won't replace an ethereal which can easily roll the secondary skill. Maybe a change possibility could be if you are re-forging a legendary item if the item you are re-forging is already ancient then it could have a higher % chance of rerolling into primal.
@stressballer
2 жыл бұрын
I agree. Salvage for primal "tokens" and require 5 or so to upgrade any legendary (or set item) to primal with random rolls OR reforge an already existing primal ancient. Also, add hellfire mats to the recipe to make people do this part of the game more.
@Soya4me
3 жыл бұрын
Primal solution 1) Reduce loot table for primal drops to only encompass set items, weapons with an affix on them (90-95% class played drop, 5-10% other class played) solution 2) Add simplest possible recipe in the cube of dumping 2 (unwanted) primal items to reroll a completely new random primal (maybe this time a useable primal if not, save and gamble again) 3) If adding new salvage materials (ie PA dust) to implement some kind of new primal recipe making, it would be nice to implement some changes to solo player (followers) that if you did rifts solo with a follower and killed the RG, you get a (for example) 25% chance of dropping a/some PA dust, at T16 with say 5% drop each Torment less and maybe similar for GRs, perhaps even think about adding drops of bounty materials for solo/followers only when just rifting or greater rifting, cause its sucks doing bounties on your own. Just a few ideas.
@SophiaAphrodite
2 жыл бұрын
5 primal embers ( you get one ember per primal salvaged) 10 each of Hellfire materials: 50 of each bounty. 5000 of every crafting material. An ancient of the item you want to upgrade. Another option would be maybe it costs like 10 GR keys? It would be a direct upgrade of the item as well. So you would take the time to find and reroll your ancient until you get the stat blocks you want. The new primal has perfect stats of the same stat blocks your ancient has. To make it different than a natural pull you could make it so it cannot be rerolled.
@PanicPan22
3 жыл бұрын
It's a very nice idea, but I would add a Quest that would say according to be able to create a primal to have clear 120-130 Greater Rift. Anyway, for you to clear that kind of level GR you are items are pretty close to primal.
@Sunnytales
3 жыл бұрын
I hope you read this, I said this a few seasons back but the way primal ancients should work is you should get a primal ancient from one of your currently equipped pieces of gear and if that pool size is to small maybe make it between you and your follower or maybe even the 3 items u have currently cubed are on that primal drop table.
@whyabadi
3 жыл бұрын
I have 4 possible suggestions: 1- Salvaging Primal Ancients gives some special material that can be used to MAXIMISE a random stat on any legendary of your choice. 2- Salvaging Primal Ancients gives a healthy amount of bounty material. 3- A Kanai Cube recipe that lets you upgrade a Legendary Gem by an X number of levels by sacrificing a Primal Ancient. 4- Salvaging Primal Ancients gives a healthy amount of Blood Shards.
@harnorvanguard7132
3 жыл бұрын
Full thumbs-up to your Primal Dust and cube upgrade Legendary-to-Primal recipe idea!
@felixchang688
3 жыл бұрын
Not sure if it’s feasible but here’s my solution- increase the relevance between the PA that’s going to drop and the legendaries in your storage and what you currently wear. This won’t help at the beginning of the season but apparently a few weeks into the season you are less likely to keep a nutcracker in your storage and instead you have 5 dawns - making the next PA drop maybe 5% chance to be a Dawn and 0.2% chance to be a nutcracker, assuming it’s 1% for all legendary currently
@sHillChannel
3 жыл бұрын
I like the craft able upgrade. I would like the stats to match what was on the item you upgraded. This would create a bit of a pause, where you may hold off on doing the upgrade until you get a lego with the stats you want.
@tylernol1566
3 жыл бұрын
I got my first PA today! It was a Blackthorne's Duncraig Cross. If I could roll my current amulet's affix onto it, I'd be fine. I'd use it.
@Itz_KLONOPIN
2 жыл бұрын
Simplest and cheapest way is to just add 2 cube recipes, One to reforge Primal Ancient which would reroll stats only, then another recipe to Convert Primal which does the same thing Convert Set does but for Primals. Occam's razor 😊 PS - obviously the materials needed would have to only drop in a special area similar to Ubers or Echoing Nightmare where you need to find a special item that opens a special portal.
@kchakai4985
3 жыл бұрын
The idea is really good, but i think to balance that cube recipe, it should have some kinds of limites like : 1 ) you can wear only x number of thoses crafted Primal(doesn't prevent you to wear 13 - x number of normal dropped primal) 2) they could make that recipe available only in season(prevent non-season abuse) 3) eventually delete thoses crafted Primal items at the end of the season but im not very fond of this one 4) Allow a restricted number of craft per season, that would give non-season player a reason to play the season even if it's for a short period of time 5) Craft allowed if certain GR rank is reached, like the GR 70 that allow you to drop Primal
@noelzapatero2954
3 жыл бұрын
I agree with the receipts; in fact i had the same thought for quite some time. A couple of seasons back, while playing GoD DH i got a perfect primal Dawn and was reaaaaally happy because it was what i needed. A couple of weeks after i got the literal same item: Primal Dawn, with the same stats. I saved it but to not use already having one. And i agree that the receipt should be high on salvage items, but not that high as you say. I think the average D3 player is not playing 12 hours a day everyday for 3 months straight. Giving some high number like 1000 lost souls (plus other salvage) would be more than enough for the majority of players
@TBathory
2 жыл бұрын
have your cube also require a flawless gem of the primary stat (like flawless royal topaz if you want intelligence) you want, like augments, then if there is another stat you don't want use the gypsy to rerole it. So just the one recipe is needed. I think it should include helfire items and bounty items as well.
@Lyngbach
3 жыл бұрын
You absolutely nailed the why's here and 100% agree with you on the possible solution for the smaller D3 dev team. I would also be very interested to hear your solution if it was for D4
@kaplan192011
3 жыл бұрын
Add a cube power that can reforge 10 primals into a new primal that you pick the powers. Also make primal puzzle ring into something special, as well as ancient and primal bovine. Or keep Ethereals as a reforge or primal. Sorry posted before saw that in vid. Your plan is great
@Adolrak
3 жыл бұрын
I agree with this idea. I like the idea of 10, or 15 primal dusts, 500 of each crafting mat "parts dust crystals breath" and an ancient version of your item with a level 100 augment to reforge into a primal. 5 primal dusts with 100 of each crafting mat to reroll a primal. I would also be cool with 50 of each hellfire mat instead of crafting mat, but I would like to see ubers reworked somehow to make them more interesting so probably a bigger ask
@mateuszgolinski8873
3 жыл бұрын
Problem with stats can be solved by recipe. When you use your recipe to convert ancient item to primal, stats on weapon on gear will be maximaized. For example: you have 8 % dm, 950 int on wand, when you convert stats go to max like 10% and 1000 INT.
@freddybjorkan1308
3 жыл бұрын
good thought, like the recipe idea. one idea that they could limit the items that can be primals and ofc make them even stronger. a primal should always replace an Ancient if its the same item.
@Themaestermagus
3 жыл бұрын
I think a dust or reagent works. I also think all primals dropping blank and you get to pick the stats would make them useful. You could have the rolls to fill each slot cost dbs uner mats etc.
@Luke-qq6dt
3 жыл бұрын
Good idea. You could also add gems to the recipe to get the stats you want like augmenting
@F2l0ny
3 жыл бұрын
I like the re-roll recipe idea with a limit to how many times you can do it. I would add also add the feature that the item may be destroyed with every re-roll.
@donovannewton9507
3 жыл бұрын
Well said. I think adding a recipe is a great idea. Just reforging an item with Bounty mats is expensive. So the effort can be rewarding, but there is a huge cost in terms of Time. I’d like to see a truely dynamic loot pool in terms of Class. Too often I get a Primal drop when using my DH and it’ll be for a WD that I’ve never used. The other easy thing is remove the legendary items that don’t have abilities to them. E.g I got a Primal Rondal’s Locket this season. 🤮. In terms of Stat rolls, as stated I play DH, getting so getting the correct Quiver is already hard. The NInth Cirri Satchel has 2 main rolls, Dex + AS, then 4 random rolls between nearly 20 attributes. At bare minimum all the quivers should roll with skill % Dmg for that item. E.g NCS rolls, Hungering Arrow Dmg %, Dead Man’s Legacy = Multishot Dmg %…etc Rings and Amulets should maybe always roll with a CHC or CHD the same way they always roll with a socket. I can’t think of a build for any class that’s not using both CHC and CHD on these. It’s already a 1-400 chance to get one, so make them exciting.
@draconisnegra
2 жыл бұрын
I would go the primal dust route, allow it to be applied ONE TIME to upgrade an existing ancient, keeping existing stats as is but resetting the one stat reroll option by the mystic, allowing a second chance to make a really useful item. Setting the numbers to max or not, this would allow bettering useful items with some mileage on them, and reduce the useless perfect trash we always find.
@scottgreen973
3 жыл бұрын
Just a thought.... 1. Implementing a 2nd solo GR requirement - at 120 you can access primal rerolls or this new recipe - with heavy resource material recipe 2. Implementing a 3rd solo GR requirement - at 140 you can re-roll a 2nd attribute on a primal - again another heavy resource - more onerous for each individual re-reoll
@spare97
3 жыл бұрын
I would suggest 30 day timer on the using of a crafting of a primal. That way in a season you could use it 3 times or so, so it wouldn't be OP as hell, and for non-season you need at least a year to get your perfect set. Also, in my zone (Asia) all the top 20 guys have like 10-15k PL in nonseason and pretty much have perfect gear anyways. So what this would do would help those who might come new to the game and haven't had 1000s of hours in game.
@kozmikpulse7131
2 жыл бұрын
When echoing nightmares were first teased in the patch notes for season 26, I instantly pictured a way to fix primal ancients. Imagine, the higher you go, the higher chance you get for a primal ancient (within reason of course), and if you do get one, it is guaranteed to be an item you are either wearing, have in your cube, or have in your inventory. This would fix primals, give incentive to actually PLAY the build you want to get primals for while farming, and would make echoing nightmares more interesting and worth spending time on (rather than ONLY opening them to fail on purpose since there's no reason to stay past a certain tier). This could even encourage you to get creative by dropping certain non mandatory items in your build, to increase your chances of getting the item you want. This type of strategic farming could make the game more interesting, for all players.
@randomuoutube2029
Жыл бұрын
This is such a good idea. A game mode like EN where the longer u stay alive the better the drop ratws get, thats such a smart idea.
@curtiscross2885
3 жыл бұрын
I agree so much with everything you said. I found a primal ninth ciri satchel, and it rolled completely dead stats so im still stuck using a regular one. It's a complete letdown and obviously something needs to be fixed here
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