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Thanks to Pxx
00:01 Breakpoints and Optimizing IAS
01:27 Optimizing Gears
03:46 Mastercrafting Weapons
04:41 Pit 150
12:06 Boss (Outlaw Sharpshooter)
I'll write some more in the evening
New Planner : maxroll.gg/d4/planner/2d3b50v4
IMPORTANT
Added : There's a small error in my calculation cause I didn't consider Rupture DPS there but don't worry the result doesn't change. Mastercrit on Crit better than Mastercrit on Flay Duration.
2H Edgemaster + Mastercrit on Crit Damage: 1 Boss DPS 1 Clear DPS
2H Edgemaster + Mastercrit on Duration : 1.153 Boss DPS 0.746 Clear DPS
1H Wanton + Mastercrit on Crit Damge : 1.085 Boss DPS 0.857 Clear DPS
1H Wanton + Mastercrit on Duration : 1.317 Boss DPS 0.533 Clear DPS
with 34% more DPS for clear you can easily earn 1+min for bossing
Unfortunately Rupture does not act as it's supposed to be so I gotta test it in real pits after all
FAQ, Additional information
*Recommended HP is 70k for high pits, without elixir or shout.
*When you need more res, take off some additive nodes like "Damage to Bleeding Enemies"
and then dump the spared points into res nodes in the Warbringer board.
If you still lack res, swap the location of glyphs "Might" and "Executioner"
*Unlike Necromancer, Barb's bleed damage doesn't double dip All Damage (whether it's from an affix or something else) at all. So All Damage on weapon is kinda inefficient.
If you get more HP than the attached planner from GA Life affixes of weapons or whatever, modify the paragon to get more damage.
*Why no exploit?
You need to spend lots of paragon points on it to get 61% Vuln damage.
+61% Vuln damage = 7.66% increased damage in my setup
Revenge alone already gives 8% damage boost (It takes time to get full bonus but you fight long enough to get it in high pits) and also gives 100% increased bonuses from rare glyphs
(20% berserking damage, 20 STR, and more than 10% damage reduction from close enemies)
Also you need less paragon points to activate it.
*There is no best crit to vuln "ratio". You can never judge it by your profile sheet.
My answer to this will always be the same
"Gears and gems full Vuln Damage, Tempering 2 x Damage while Berserking and then the rest Crit Damage"
*Supposing you have near-max rolls on all your Crit Damage tempering and then successfully hit full mastercrits on them, 1 x Vuln tempering instead of Crit Damage (on gloves or amulet, because you have to land mastercrit on Crit Damage of your weapon) might result in better damage (by ~0.7%)
But this case must be really really rare so I didn't count it.
*Also there's no "recommended crit chance"
Basically it's better to have as high crit chance as possible unless you lose something to get it.
GA on all Crit Chance affixes : yeah recommended
Mastercrits on Crit Chance : best for rings and gloves, amulet no (passive level is better)
*Grandfather's Crit Damage boost is not free. You lose 2 temper affixes, 1 x 2h aspect slot, strength, vuln damage. Please stop asking me about this.
*Wanton Rupture on 2H provides 15%~25% DPS against bosses (It was too hard to measure the accurate value with dummy experiments. )
Edgemaster on 2H provides 16% more rupture damage for clear
I'm using Edgemaster on 2H now because I haven't finished newly mastercrafting weapons yet.
As soon as I finish it I'll do some test runs to figure out the ideal balance of clear and bossing
Негізгі бет Музыка Diablo IV Season 4 1.4.3 - Flayer Barbarian Pit 150, Updated Planner, Breakpoint, Optimization
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