Look's good! How simple this can be? This kind of Dialogue System is the answer to my prayers! Many Games need this!
@shyamshekar555
5 ай бұрын
you are a life saviour :D
@StuartI89
Жыл бұрын
This is a great asset! Just a quick note about your documentation though. You wrote: "You can create a new Dialogue Character by clicking on an empty spot in the project hierarchy and selecting: Create/Dialogue System/New Dialogue Character" However, this isn't done in the hierarchy. You need to right-click on an empty spot in the assets folder.
@HeneGames
Жыл бұрын
You are right, I need to fix it in the documentation.
@mystic_pizza
9 ай бұрын
how do i make a dialogue appear when you enter the scene, like a dialogue triggering itself without having to talk to a character
@HeneGames
9 ай бұрын
You can change the dialogue prefab's state to collision, this way you don't have to press any key to start a conversation. Remember that you don't always have to put the dialogue prefab on the NPC character, you can put it anywhere in the scene. If you want to start the dialogue somehow other than by collision, join my Discord channel, I can give you an example code.
@HeavytensionDanganronpa
Жыл бұрын
Hey! Great tool! But, how can i change the look of the textbox?
@HeneGames
Жыл бұрын
Of course you can. Join my Discord channel and let's talk more.
@andrepandia3968
11 ай бұрын
why my text can be next after the first element?
@HeneGames
11 ай бұрын
I haven't noticed any problem myself. If you want to tell me more about it, join my Discord channel: discord.gg/GGeDmePWsg
@PandStream
5 ай бұрын
"SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination (UnityEngine.Vector3) HeneGames.DialogueSystem.ClickMovement:ClickMovementInput () (at Assets/HeneGames/Dialogue System/Scripts/ClickMovement.cs:36) HeneGames.DialogueSystem.ClickMovement:Update () (at Assets/HeneGames/Dialogue System/Scripts/ClickMovement.cs:20)
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