In this video, I explained and made a tutorial how to add any object to BeamNG.drive and create its own physics for it, i.e. Jbeam.
The step-by-step instructions look like this:
1. We install an environment for 3D modeling - blender, and also install an addon for blender, I explained how to install and activate it in the video.
2. We organize folders and documents for our mod, where they need to be created, I described in the video, also below in the description I left all the necessary files for this.
3. We create the model itself in the blender. We add a sphere, if this is your first mod, then it is better to make it large, because it will be easier to work with Jbeam.
Important! The name of the project in blender, the name of the sphere and the name of the document folders must match exactly!
4. Creating Jbeam, for this we set refnodes, as I showed in the video and then export Jbeam, it will be exported to the disk in the Jbeam_exported folder, from this folder we transfer the Jbeam file to the folder of our mod.
Importantly!
You also need to edit the text in the Jbeam file by adding a part of the text that specifies Flex bodies, this text is also in the description under the video below.
5. Set the visual model. We do the same export as for Jbeam, only click export collada. And we transfer the corresponding dae file to the folder of our mod.
And that's basically all, now our can should appear in the game and it will have its own physics. Next, it will be necessary to specify the materials and specific values for the nodes, but that is a separate task. So now you know how to create your own mod for BeamNG at the entry level and how to make a Jbeam for it in the game.
This is just the beginning of a long way of BeamNG.drive modding!
Required files to create the mod: drive.google.com/drive/folder...
Download Blender here: www.blender.org/download/
If you have any questions - ask them in the comments 🙂
⏱️TIMESTAMPS⏱️
00:00 Beginning
00:56 We need Blender
01:31 Blender add-on
02:25 Needed folders
04:06 Info in folder
04:32 Making Jbeam
06:38 Making visual model
07:04 Our ball already in the game
07:30 The end
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Title words: Ultimate BeamNG.drive Modding Tutorial: Add Objects, Create Custom Physics with Jbeam - Step-by-Step Blender Setup, Folder Organization, Model Creation, RefNodes Setup, Jbeam Export, Flex Bodies Editing, Visual Collada Export, Material Definition - Beginner's Guide with Essential Files
Негізгі бет Автокөліктер мен көлік құралдары Did you know that you can add anything into BeamNG.drive? (BeamNG modding tutorial)
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