Cutscenes and cinematics get a lot of blowback from ignorant people but they've been part of video games since the beginning. Unfortunately there's not as much interest in directing them compared to more technical fields like programming. A good game can exist without cutscenes but a better game will smartly integrate them.
Sorry for the congested voice, it's allergy season!
#devlog #unity #horrorgaming #lowpoly #playstation1
Chapters
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00:00 Intro
00:52 A frustrating lack of teaching material
01:17 In-game assets vs. custom assets
02:05 Learn to transition
02:54 When is it okay not to show?
04:03 Unity Timeline
05:16 Draw thumbnails with timecodes
06:10 Trailer comparison - Animatic to Final Cut
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Негізгі бет Ойындар Directing Cutscenes | Unity PS1 Adventure Game Devlog 07
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