If this "crazy and excited mode" doesn't become a new format I'm gonna be mad.
@johnclemennbugcat1915
3 жыл бұрын
This is just so beautiful. The way that you're trying to speed everything up makes it feel like this is a scientific discovery happening in front our eyes.
@aaronrothwell7615
2 жыл бұрын
If you can't see the "Use nodes" on the light, make sure you have Cycles set as your renderer.
@drgz871
2 жыл бұрын
tyyyyyyyyyyyyy sooooo much
@8161chris
2 жыл бұрын
@@drgz871 Thanks! Was looking everywhere for that!
@lasseoverath7858
2 жыл бұрын
thanks, but if i do this my pc is gonna go brrrrrrrr boooom
@vedaanshcairae
2 жыл бұрын
the comment we need!
@으악-j7x
2 жыл бұрын
Thx so much!!!!!!!! I was confused that stage!!!!!
@anonymus3264
3 жыл бұрын
I love how the cassette-label says: should have used cycles X for this vol. I xD. Anyway this is a really great tutorial which i am sure will help many people (me included) a lot
@craftmasters7497
3 жыл бұрын
Oh my god i didn't even know cycles x existed until now soo cool.
@heckensteiner4713
5 ай бұрын
My grandpa always said, "If you want to fake caustics, use a Voronoi texture." Wise words. Rest in peace grandpa!
@paindavoine_design
2 жыл бұрын
Thanks for sharing ! 4D Voronoi is very demanding for the computer, I used 3D Voronoi instead, the Z axis being used for the evolution instead of W. This way, I can use it directly on the mesh itself to make a swimming pool, and it's very fast (24 fps, real time). For a better effect, you can overlay two of your Voronoi modules with a slightly different mapping.
@guitoo1918
2 жыл бұрын
In some video games, it's done with 2 tillable voronois bitmap that are multiplied together and thresholded. Each one move in a different direction. I think it was in a GDC video but i couldn't find it.
@JordanMossy
2 жыл бұрын
@@guitoo1918 you are correct, it's a technique that's been done for years in gamedev. Majority of effects in games are combinations and differences of noises with different panners, fire, lava, slime all can be done with that technique.
@Florianski
2 жыл бұрын
This is such a lifesaver! It literally halfed my rendertime whilst looking just as good!
@millhim7523
3 жыл бұрын
I love tutorials like this. It just goes to show the creative spark can literally happen at anytime, even as soon as you’re about to get off. Also that effect is super clean, well done.
@julzius6796
3 жыл бұрын
"this is going to take a while to render" proceeds to render out 3 generous animations showcasing the effect
@beses4530
3 жыл бұрын
I LOVED this format, your enthusiasm makes it much more interesting
@TomWDW1
3 жыл бұрын
What - The - F ..... This is AMAZING! I've been doing Blender for a year now, watched so many hours of tutorials and have never seen anything like it. Thank you so much!!
@ParkerWinters
2 жыл бұрын
I just discovered your content TODAY (thanks to Andrew Price), and I am blown away. For each video of yours that I've seen so far, I find myself wishing I could give it a thousand likes. Your production quality is amazing: the thought you put into the animations and textures, your sound design, your explanations of things, ugh. It's all so great. I sincerely hope I get to watch your content for years to come. Your passion for this art form shines through in every video, and I love it. Keep up the stellar work.
@arturcorreia8465
2 жыл бұрын
I loved how casual the whole tutorial is.
@guns1inger
3 жыл бұрын
"It renders so slowly" while producing 333 full HD frames in under 90 minutes. I used to wait 24 hours for a single 800x600 frame using the Ghost (later Brazil) renderer. This is practically real time in comparison. Nice work
@Polyfjord
3 жыл бұрын
Hehe... That’s crazy to hear!! Maybe in 10 years, we’ll all be nostalgic about waiting for renders to be done, since everything is real time. Thanks for the perspective, my friend!
@BlenderVision
3 жыл бұрын
@@Polyfjord I hope so xD
@kyronking2975
3 жыл бұрын
i needed this so bad , thank you Jordi
@yashs2756
3 жыл бұрын
Thankyou for showing the part where you get stuck, none shows it, we all know it ahppens to everyone, so you showing that part may help anyone understand how to think when you get stuck.. Your channel is fucking amazing
@AndrewConway
Жыл бұрын
Over the Top!... In my four years of playing with Blender, this is in my Top-Ten Tutorials I've come across... A debt of gratitude is owed to you.
@currenluna
3 жыл бұрын
The examples at the end are unreal! This effect looks great.
@g_niac
2 жыл бұрын
perpetually in awe of how talented 3D artists are. so cool being able to watch this and almost be able to keep up in real time lol. still have to go back but stoked i can be like excited when mapping and coordinate nodes make way into tutorials. def felt the mad scientist vibe on this one. dig it. thank you.
@syborg64
2 жыл бұрын
To increase performance you should definitely use a 3D version of the voronoi and animate it on the Z. The advantage of 4D with W is that your could also make it loop with a sine cosine pair. Alternative way to do it for eevee would be to use that procedual texture on the object's material with the lamp's coordinates, and multiply it with diffuse->ShaderToRGB.
@beautyislikeyeah
2 жыл бұрын
Forgive me if this is a massively stupid question but I don't see a place to connect to the Z axis in the node editor in the same way that switching the Voronoi texture to 4d reveals a "W" value to change. Can you point me in the right direction of what you mean by "animate it on the Z"?
@syborg64
2 жыл бұрын
@@beautyislikeyeah There is a node "Combine XYZ" (Add->Converter->Combine XYZ" that lets you set independently each part of the vector. This gets you a purple socket you can connect into the voronoi input. You could then also add a "Seperate XYZ" on your original input coordinates and connect X and Y to the Combine, then set Z to your keyframed value. The reason 4D textures let you specify W independently is because blender's vectors are exclusively 3D. whereas actual mathematical vectors have arbitrary size
@beautyislikeyeah
2 жыл бұрын
@@syborg64 Thank you so much for this. Hadn't run across that node before and it sounds super useful. Can't tell you how much I appreciate the reply. :)
@dukevera4216
2 жыл бұрын
man, I would love to do this! How do i make a sine cosine pair? please!
@syborg64
2 жыл бұрын
@@dukevera4216 the process is simple: bending spacetime curvature onto a 4d hypertorus all joking aside, start with an input node and animate it to linearly go from 0 to 1 in the time you want. (here, either match animation length to let it autoloop or actually keyframe it to any whole number and use a modulo by 1 (math node) to bring it down to the 0-1 range) Multiply your input by 2*pi, to get it to a range that loops with trig functions Connect it to 2 nodes (in parallel) : sine and cosine (math node) Seperate your input XYZ vector, keep only the XY, Combine inputX, inputY, sine into a vector (combineXYZ) feed the combineXYZ and second trig function node (as W) into your procedural texture. if you want to change the apparent speed of the animation, multiply the output of both Sine and Cosine by the same value Voila
@JokerLover123
2 жыл бұрын
Finally someone who know when to get the facecam out of the way.
@sirchewtrain
2 жыл бұрын
I love your “crazy” this is god tier content.
@ClintMoody
2 жыл бұрын
This channel is in my top 3 favorite Blender channels. I say Top 3 because I couldn’t pick just one favorite. The render info in the bottom left of the renders is just… *chef’s kiss*
@krizalide1
2 жыл бұрын
I really like how you explain and teach how to do relatively basics things, but at the end show examples of what it can do if you push it further. It's sometimes hard as a beginner to visualize where it could go if we spent more time on something, so it's very helpful.
@CapitalGearGaming
2 жыл бұрын
5:22 is such a relatable moment, even the let's increase this number... Okay nothing? Let's increase that number by like 20 times.... Hmmm...
@samoulton8308
2 жыл бұрын
It’s infectious how quietly excited you get about new discoveries. Excellent presentation and pace.
@neotower420
2 жыл бұрын
whoah, this is thinking outside the box!
@RSpudieD
3 жыл бұрын
WOAH!!! Dude that's awesome! It looks so cool and I don't blame you for being so excited that you jus had to make a video at all! I wasn't sure where this was going but when it's animated it really looks amazing and underwater-like! Nicely done!
@NeatWolf
2 жыл бұрын
It's the first the video from your channel that I'm watching and I'm dropping a comment just to say I'm so fascinated by your enthusiasm. I really miss working with people so motivated and passionate. Keep up the great work, never lose the passion
@NeatWolf
2 жыл бұрын
You know what you could have added? I haven't done a lot of research but the colours split at some point, so you may want to add a bit of something like chroma aberration to make it even more realistic. I guess :P
@runforitman
2 жыл бұрын
it looks like light shining through water very pretty
@garycartwright4269
2 жыл бұрын
Posted on September 1st, my birthday. Outstanding in both respects. Well done Polyfjord, you never cease to amaze me....
@peroxideman5292
2 жыл бұрын
I have absolutely no Idea why this was recommended or what is going on, that being said I watched every second as excited as you were making the video. Kinda like when dogs get super hype just cause everyone else is happy
@AzuriteBox
2 жыл бұрын
Looks so much like water love it!
@jaredharper205
3 жыл бұрын
The applications for under-water scenery and shorts is so clear, what a wonderful technique!
@tzurgvili9987
3 жыл бұрын
You really need to join the Coridor satisfying video competition
@calumcooke1155
2 жыл бұрын
That sony walkman shot was awesome!
@Keyboard_Kid
2 жыл бұрын
there are now real Caustics in Blender and they look very cool.
@Polyfjord
2 жыл бұрын
Nice!! Can’t wait to try it!
@fish3170
3 жыл бұрын
I was thinking about it since seeing Curtis Holt's Light Nodes video. Thanks for showing us!
@Polyfjord
3 жыл бұрын
Cool!! Will check it out! Thanks!!
@bos3d246
3 жыл бұрын
Best notification from youtube Trust me, your videos are amazing😍😍
@aarrkkee
3 жыл бұрын
I honestly don't care about 3D modelling at all, but seeing someone this enthusiastic and excited about something, really does make the video enjoyable anyway.
@7evYT
2 жыл бұрын
I wish I could be this passionate and excited about something.
@monotoshdey190
3 жыл бұрын
you are able to make the most simplest things in blender so much more cinematic it blows my mind. my god bless you dude and thanks for the tutorial
@stuffystuff1661
3 жыл бұрын
you can also use a similar node set up but on the volume itself to control the emission input (put the density on 0), you might also want to set up the textures as 2Ds. this way you get godrays without sacrificing speed.
@stuffystuff1661
3 жыл бұрын
I just tested this idea and it works like a charm
@ThemisadventuresofLu
2 жыл бұрын
Stunning! So pleased that you shared this with us! Thank you so much, cant wait to try it out for myself
@NimaCn
3 жыл бұрын
When you see a youtube notification from "Polyfjord" for a new video #FeelsGoodMan
@ifroxxx1226
2 жыл бұрын
7:40 holy cow that is incredible.
@Adem92Foster
3 жыл бұрын
Wow, this looks amazing I feel like earlier versions of the node group could even be used to make environment spiderwebs with all the different contrast levels to fake the thickness
@Polyfjord
3 жыл бұрын
Ooooh nice!! Yes! I love it!! Have you tried it?
@Adem92Foster
3 жыл бұрын
@@Polyfjord Not yet unfortunately, I just watched this video on the way home from work ahah, I may try tomorrow Great content :)
@michael5985
3 жыл бұрын
So happy to see your new video!
@KonJonnorMusic
3 жыл бұрын
The underwater Walkman was one of the most impressive things I've ever seen in animation. Learning so much from you, Polyfjord thanks so much !
@SagarCubes
2 жыл бұрын
7:52 "Should have used Cycles X for this" lol hell yes
@adnanerochdi6982
2 жыл бұрын
aside from everything, the touch of chromatic aberration on the caustics in the renders, was such a smart attention to detail that helped the effect tremendously! great tut
@Mark_Alloway
3 жыл бұрын
Very nice discovery. Loved your enthusiasm
@florianbusch94
2 жыл бұрын
Man so glad I found your channel. Not only your tutorials are great, but your examples and renders are actually not looking like garbage but instead highly artistic and contemporary like it’s actually usable on anything with a modern approach. Wow!
@johnabruzzi5148
3 жыл бұрын
This tutorials are so satisfying because he is a pro. Thanks and keep doing this Videos.
@TreeFrogOnATree
2 жыл бұрын
pretty worth the wait
@neelkaklotar2710
3 жыл бұрын
The example you show is another level render 🤯 love your videos
@DevKhalilKhalil
3 жыл бұрын
WOOOOOW, crazy beautiful
@Heavenira
3 жыл бұрын
It looks more like a Voronoi texture than actual caustics. That being said, for a fake method, it works pretty good.
@unhelpful-harry
2 жыл бұрын
it's hard to decide which is more impressive: the creative capabilities of 3d ray tracing software, or the community of folks like yourself sharing their research therein. this is so cool and helping a lot with an indoor scene im making that involves water. thanks mate, subscribed B)
@Polyfjord
2 жыл бұрын
Thank you my friend!! Hope you’re excited for the next version of blender, where we get real caustics!!! Will be very cool!!
@whynotanyting
2 жыл бұрын
Had a strange dream that I wanted to recreate and caustics were integral to the lighting. Much appreciated!
@axxl4750
6 ай бұрын
- - - 4.0 Fix - - - Connect the mappings vector to UV instead of normal in the texture cordinates (i set my mapping scale to 0.7) so i can see the caustics a bit better **I personally dont recommend linking scale and randomness but that is up to you*** for the RGB mix Shader Replace the Difference to Lighten (in the Rgb shader modes you can get different styles that go well with caustics too, i just chose lighten because it went well with the project im working on) play around with the color ramp that links the Lighten to the Light output (this only works on Cycles) Hope it helps! :)
@skaramicke
2 жыл бұрын
I love how every other step is "the cool part"
@Ritticle
3 жыл бұрын
I will never make these things but It's so satisfying watching you create this image you have in your head and be so eager to share it with everyone else. Beautiful.
@devnull2776
3 жыл бұрын
Wow that was the best camera angle in the beginning
@marcfuchs6938
3 жыл бұрын
Watching this and solely working with Eevee, I was like "using this as a texture and adding transparency, this should be no problem in Eevee" - when the after-credits scene showed just that. =) Absolutely great stuff, I'll use this in the future and I am sure, the shadow issues can be sorted out at some point. Afterall, the shadow should exactly be, what the texture offers.
@xvirei
3 жыл бұрын
Ah i just discovered your channel and I feel like crying, you are explaining everything very clearly but its also very fast? I really cane across a miracle thank you so much for tutorials! It really changes the quality when someone is passionate about the subject
@leoz96
3 жыл бұрын
The examples at the end 🤯
@mayeulpezet4479
3 жыл бұрын
i imagine how the lighting would create beautiful reflection on the wall of a jungle cave
@Ajee02
2 жыл бұрын
Honestly the best part about this tutorial is the bit at the end where you set the background to a volume scatter
@sIavoo
2 жыл бұрын
Oh man Your excitement here is amazing. Absolutely love the video and results!
@JayJamBAM
2 жыл бұрын
lol damn love the excitement and fluidity
@ReplicateReality
2 жыл бұрын
That is awesome, imagine this in a videogame
@artemisDev
3 жыл бұрын
holy crap it's phenomical
@otto.m
3 жыл бұрын
Exactly what I should have needed a couple of months before
@FeldiArts
2 жыл бұрын
This is going to render like a dream on 3.0
@Unearthlywhales
2 жыл бұрын
Very very cool! Thanks for sharing!
@hexasquid
3 жыл бұрын
Dude! even at night time you're flying on the keyboard like a Blender superhero!
@HARDstone3d
2 жыл бұрын
Light Source Nodes for Eevee is the most wanted feature...2 years...
@Derio
2 жыл бұрын
You sick bro! In a good way, thanks for sharing!
@TheStrokeForge
3 жыл бұрын
SUPER AWESOME DUDE!
@SophiaRSK13
5 ай бұрын
Amazing! Thank you for sharing!
@Rossilaz58
2 жыл бұрын
8:51 for anyone wondering the name of this plane technique, I believe it's called a Gobo
@3dpeterartmileo296
2 жыл бұрын
Gladly I could make this exercice too and actually applying in my stuffs. tks
@TonjuwelenDeAgentur
2 жыл бұрын
Out of control! Great work. Thanks so much for sharing.
@UnderfundedScientist
2 жыл бұрын
I swear every one of your videos blow my mind
@ahmetzeer
3 жыл бұрын
One of the best original content makers !
@venessamay3433
2 жыл бұрын
Love this so much. Gonna try this one
@morticias5043
2 жыл бұрын
Polyfjord is my favourite youtuber... that's it
@brianoconner9575
3 жыл бұрын
Thank you so so much for being this awesome man. from Ethiopia.
@omt2544
2 жыл бұрын
Welldone, great job brother
@lauradominguez379
Жыл бұрын
yes you look like a crazy person in the dark but here I am looking the same way haha thank you so much!! this one was reeaally helpful :)
@마인드셋이전부이-g1z
2 жыл бұрын
Thank you. Will try it tomorrow
@MrHummerle
2 жыл бұрын
gorgeous! thanks for sharing!
@BringOnTheRainxx3
2 жыл бұрын
Your videos make me want to get back into blender so bad. This shit is so interesting
@kurtdewittphoto
2 жыл бұрын
So awesome. Caustics are one of my favorite things to look at.
@tushar12345
2 жыл бұрын
oh thats a gobo texture lmao, clever thinking, how did i not think of that!
@cocozozo2021
3 жыл бұрын
this is incredible!
@judofernando8298
Жыл бұрын
been looking this for a long time.. thank you so much ^^
@herbertveber8768
3 жыл бұрын
Unreal!!! Amazing!!
@True-VFX
2 жыл бұрын
If you use the shadow ray node and use that to drive a transparency shader mixed with glass (or a custom water shader) using an inverted normal value, the you can make your object cast caustics as it’s “shadow” too. Good for faking caustics in glass or water… happy to share our shader with you to reverse engineer and post a tutorial for others to learn how to do it.
@samsrivastava6440
2 жыл бұрын
I am new to blender, Videos like this motivate me to do better. This was Lit. Thank You for making this..
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