For more short DOA videos see my gfycat library - gfycat.com/@al...
Few notes:
1. It's pracitcally impossible to land BND 7[K] as hi-counter in a real match since it's vulnerable to throws. Even with 66K4 being able to avoid throws, with perfect execution you still need at least ~28 frames of recovery on opponent's throw which is probably a very rare thing
2. Opponent can techroll to avoid last 2 hits
3. BND 7[K] at the end is 1 frame less than full charge - this makes it deal more damage while still having the ground-hitting property
4. 2P at the end of the first combo demonstrates a bug where a hit causes kill-reaction in training mode
5. Second combo involves Rig's bugged Fatal Rush, where inputting 3rd S with two buttons at the right time allows to perform two extra hits
So yeah, it's not realistic. But hey, it's still a death combo in the training arena :)
Негізгі бет DOA6 | Rig - Death combos in Chamber of Potential
Пікірлер: 2