Check out the Manifold vs Load Balance conveyor system here --> kzitem.info/news/bejne/lJCE0Kx5gXd1h6Q Also Check out my First Playthrough Gameplay Series here --> kzitem.info/door/PLkQJ6mFQO-Xxnmf0qNFJJ-0fF3-wWtdJe
@driverjamescopeland
Ай бұрын
I learned the hard way... regardless of what belt you use, DO NOT use belts at full capacity.... especially at the end of a manifold. The way the game processes items, it will cause a ripple in the feed.
@whattheF0X
Жыл бұрын
Just discovered this vid, but that is hella good information to know. I haven’t seen anyone else do this test before legitly, thank you very much.
@MrFaerine
2 жыл бұрын
The MK5 conveyers will only carry 780 if there is only a single belt segment between buildings with an inventory (machines, splitters). There is a trick though: you can "weld" together two belt segments by placing a splitter on the seam between two belt segments (on line snapping) and then delete it again. Does not help with lifts though. You should not use MK5 to capacity for this test, it will invalidate your results.
@BL33NB
2 жыл бұрын
Why not just smart splitter, if i may ask...?
@TerrisDWDC
2 жыл бұрын
Well honestly I had more of the parts for the programmable splitters
@BL33NB
2 жыл бұрын
@@TerrisDWDC ahh bc settin those up is always a pain for me as the love to forget their settigns lol
@jdamage5002
2 жыл бұрын
I thought I said this on your last videos.. LOL.. I only use Smart Spitters on everything.. If you think that's cool try the pipe manifolds.. You can set them up to be impressive..
@phunkydroid
2 ай бұрын
The reason the faster belts appear to work "better" is because you're not tracking the output at all. The fact that there is less material in the input buffers of the machines with the mk1 belts feeding them is because more of it has made it to the output already. Looking at the input buffers filling faster as a sign of efficiency is nonsense. The supposedly "better" manifold has less output at the start and at best will catch up (after a very long time) but never pass the one with the slower belts.
@Fjorim
2 жыл бұрын
As far as I know, the mk5 belts are actually not able to reliably transport the full 780 items/min due to some rounding errors coming from fps losses. Some of the dev streams have explained it better :) That might be why the last smelters don’t always get the full 30/min.
@dUFGoLZ
Жыл бұрын
I can confirm this. I had an array of coal generators using 120 petroleum coke per minute, that just wouldn't work properly, even though everything was calculated correctly. Upgrading the Mk2 belts to Mk3 did the trick.
@dylrat6849
Жыл бұрын
If your goal is to reduce the warm up time, why not load all the machines first then turn the machines on? Then it wouldn't matter what configuration of splitters you use and the factory would instantly be at 100% efficiency. In this setup, it looks like the machines would fill in about four minutes if the power to the machines is off.
@unspeakablevorn
2 жыл бұрын
The reason the faster belts work better is because the slower belts cause higher initial consumption: the slower belts allow the first dozen or so smelters to consume at full speed, which means that you're getting a higher output rate early on, at the cost of it taking longer for those things to fill up and begin transferring more inputs down the line.
@AbsoluteHuman
Жыл бұрын
Absolutely this. It's not like there's any magic involved, clear math. You are bringing in recourses at a set belt speed either way so no efficiency is ever lost. Slower belts just have a higher start production rate and a more gradual build up.
@CaptainLanlan
2 жыл бұрын
I wonder what happens if you set your programable splitters with overflow on sides and any on middle, i'll probably try it to see
@BiLimaAngel
2 жыл бұрын
That would make it so the last ones fill first, I assume.
@madmann225
2 жыл бұрын
Guess it is programmable splitters from now on lol. Thank you for the testing :)
@Plagued_1
2 жыл бұрын
I have a tendency to look at it as how many stacks per minute are being produced by the miner It is making just under 8 stacks per minute of ore, while its 26 stacks to fill that setup if it wasnt producing yet which takes the miner just about 3 minutes and 20 seconds to produce that amount the fun part about that is taking into account which one of these systems can get to that number the fastest while also accounting for the production ^-^
@Monkey-fv2km
2 жыл бұрын
interesting stuff, but I suppose if you were primarily concerned with efficiency of startup you would go full load balancing rather than the manifold, then you wouldn't have the issue of 'dead stock' just waiting in the smelters.
@ericmaher4756
2 жыл бұрын
Wow, quite counterintuitive. It was worth testing
@VVENDINGEN
2 жыл бұрын
If your goal is to have "all the lights green" ASAP, sure, the programmable splitters are faster. But in the end, you're adding complexity while actually reducing the initial output/min while ramping up pretty significantly.
@willektron6640
2 жыл бұрын
Yeah, I would have been interested to see a comparison of how many items he had in the boxes at a set point from start (like 25 or 30 minutes maybe), since the main concern would be overall output. All well and good to start up to 100% efficiency as fast as possible, but does it matter to how much product you produce overall in the end? I'm guessing it does by virtue of getting full output earlier, but it would be interesting to see the numbers. Also, if you wanted to get things going absolutely as fast as possible, you could also load the inputs of the smelters manually while it was spooling up (as long as your time wouldn't be better spent elsewhere in the meantime).
@VVENDINGEN
2 жыл бұрын
@@willektron6640 The counterintuitive part is that the smart splitter variant is reaching 100% machine uptime sooner, yet still has produced way less output when it reaches it. Meaning that in addition to higher material cost and the additional step of configuring the smart splitters, they give you less total output in the first few minutes. In the end, since both variants get the same amount of items and have no bottlenecks were the incoming ressource is slowed down in any way, they will reach equilibrium at some point. The only niche application were I see this could have some noteworthy benefit is when feeding something like coal generators, to stabilize the initial power generation, but even then (like you mentioned) it would be much quicker and easier to just manually load up the generators with a full stack of items at the start.
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