I was waiting for you to sum up the pistol start frustration of some of these early wads at some point. It’s like they only considered players who could reload a save if they died in a continuous run. You can see the tropes: the big weapons appearing only once or twice, said weapons appearing at the end of a map, ammo for said weapons in later maps without the weapon itself, tougher enemies in the later maps, etc. One map is broken so you have to warp to the next map anyway. I thought Eternity Map 8 was the worst offender, and the Serenity trilogy is my favorite of the early wads, but more modders do this.
@dewzan
12 күн бұрын
Yup that sums it up pretty perfectly. Absolutely ridiculous in my opinion. Speaking of Eternity, I played through that for this channel, and I did have to punch out the cyberdemon on E2M8. Instant Hall of Shame because of that, I've never seen any other wad force you to punch a cyberdemon non-berserk.
@christopherthibeault7502
12 күн бұрын
But then, of course, these days people balance them out for pistol start, it's a given, but with a shared, singular language most especially in the dearth of editing software beyond Doom Builder and Slade3, or of the community hang-outs on the net, most of these maps end up seeming like the same thing. These days, a greater number of WADs are playable and beatable--we'll take that over anything else--but I still can't help but wonder if insisting on pistol start for each level has made us complacent, no matter how competent we are in fulfilling that singular objective. The only redeeming quality this level pack has, therefore, is the liberal permissions that let you do whatever you want with the data. If nobody was allowed to fix these WADs, then their suckitude would be an eternal stain. Imagine there being an issue at work and you felt you could solve it upon learning what to do, but nobody thought you had the authority to try.
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