Runner: Zero-Master
Date: 2022-02-16
IWAD: Doom2.wad
PWAD: Sunder 2407.wad
Category: UV-Max
Map: 16 (Whispers of the Gnarled King)
Source Port: DSDA-Doom v0.24.1
Time: 2:11:24
Description:
By far the longest level I've done so far. Finding the motivation to run this was difficult because of the length, but meanwhile I've managed to nearly finish up the routes for the remaining 4 levels. Those are within a more comfortable time range, though map19 is quite close in length, but I think that one will be more fun to max.
The most dangerous parts here are within the first half so overall it's not that hard. The 3-4 places I expect to have the highest chance of dying are all connected, starting with the cyberdemon/hell knight infighting through to the imp mountain before the large indoor section. For the remaining parts of the level I've mostly got consistent strategies for everything... or so I thought.
A TAS run could get the BFG and run quite far back with linedef skips and arch-vile jumps. One could also start the initial fights and get infighting going before doing clean up and dropping down to the caco/rev fight.
Comments about the run:
Awful... The start is ok, but once I reached the imp mountain about 40-50 minutes in I just want to survive.
Had a couple of monsters fall down which cost some time. Sometimes I have to wait around and try to listen for sounds before continuing.
Took a cyberdemon rocket in the arch-vile room early on because I accidentally woke up both cyberdemons and misjudged where the opening was trying to back out.
The self rocket about 35 minutes in: "I really hope this isn't the run."
Imp mountain + previous area from 40 to 50 minutes in was terrible. Didn't even get unlucky here, I think the main problem was I didn't really have much of a strategy so I end up playing very slow. Monsters that fall off here will eventually show up at the exit area so it's not a big issue, there's probably a better place of taking care of them.
Nearly got thrown off by the arch-viles after the imp mountain, didn't care that much since the run was pretty bad at this point.
Nearly died at the BFG fight, I was quite sure this would be consistent, but I guess it's just a bit of a chaotic fight.
Cyberdemon in the 2nd pain elemental/cacodemon fight didn't infight well, so I wasn't off to a good start. Went mostly as planned otherwise though.
I should have died before the baron fight to the revenants, I played carefully by keeping too much distance to the them, but then my BFG doesn't connect well which puts me in trouble. At least I made a good choice to try and run around the revenants when they cornered me, but then I was afraid of random revenant projectiles which made it a lot closer than it needed to be.
The baron fight was quite lucky overall, took a bit of damage I didn't need to take. If I had gotten bad RNG with them just flooding out quickly I would definitely had died because I was playing awful.
The final fight itself is really easy, made a few mistakes though. First I grabbed the cells on the wrong side of the door, so I picked up cells at 560 when I was at the other side. This also pulled the mancs to the right side of the door making things worse. I realized like 30 minutes earlier that it was never going to be under 2 hours, so I slowed down even further and didn't follow my route, resorting to a lot of SSG use.
Route/Strategy:
pastebin.com/b...
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