Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@nofamilylink541
2 ай бұрын
why now
@I_con_of_sin
Ай бұрын
Yooo is level E1M3 possible on nightmare?
@bluefin844
Жыл бұрын
Romero cameo nice
@tylerjennings8242
Жыл бұрын
A Romero cameo is always welcome. Love hearing insight about the game and its development from the guy. Absolute legend.
@watrickpiege
Жыл бұрын
Nice.
@britishexplorer4437
Жыл бұрын
Nice.
@michaeldonoghue9015
Жыл бұрын
Nice.
@DoomguyAV
Жыл бұрын
Romero is so fucking cool. Archvile!
@MarphitimusBlackimus
Жыл бұрын
12:26 This textual inconsistency was, of course, fixed in the Game Boy Advance and iOS ports of Doom, changing the shotgun shell pickup text from "Picked up 4 shotgun shells" to "Picked up the shotgun shells" and "Picked up shotgun shells", respectively (the latter iOS fix being made by Carmack himself, as indicated by his comment in the source code), hence not specifying the exact number of shells in the message. And that's why all true Doomers today regard the GBA and iOS ports as being the definitive way to play Doom.
@AB0BA_69
Жыл бұрын
Good to see you around, Marph! Please post more nerdy HL videos! 😊
@MrCantStopTheRobot
Жыл бұрын
Ridiculous. DooM was always meant to be played on Nintendo Wii.
@roblammens
Жыл бұрын
What a load of crap. Everyone knows the definitive way to play Doom is in the Doomsday Engine with every single "Modern Graphics" mod you can find! The 3D models and dynamic lighting definitely don't look just like shovelware!
@StillTheVoid
Жыл бұрын
Now its your turn for another half life lore.
@the_kovic
Жыл бұрын
An even better solution was implemented in DOOM 64 which dynamically changes the message between "Picked up 4 shotgun shells" and "Picked up 8 shotgun shells" based on what difficulty you're playing on.
@riffbw
Жыл бұрын
This is what makes Romero a legend in gaming. He's a gamer's game designer. Outside of some level design, Romero was just an idea guy that understood his customers. But to this day, Romero has stayed humble and a gamer first guy. The fact that he responds to emails and does a ton of free stuff for the community is what makes him a legend.
@TheTrueNorth11
Жыл бұрын
He made me his bitch tho
@filth_nasty
Жыл бұрын
For sure. Every good company needs that charismatic "face" and personality of the company and Romero always fit that role (a little "edgelord" sometimes, but it is Doom, satanic references, demons, etc.) , even if others on the team were more technically savvy.
@lordpalandus11
Жыл бұрын
... except for that short stint when he said "he was going to make you his biatch."
@richardvlasek2445
Жыл бұрын
yeah he stayed so humble that the marketing campaign for his last proper commercially released videogame involved making me his bitch
@sophiacristina
Жыл бұрын
@@TheTrueNorth11 Everybody does!
@RichardHoogstad
Жыл бұрын
You know you are doing something right when one of Doom's creators goes through the trouble of sending an actual voice reply. That was awesome!
@oz_jones
Жыл бұрын
Romero was always a cool dude.
@Dsmky117
Жыл бұрын
I thought it might be AI, but nice to hear it's real!
@calvinanderson4245
Жыл бұрын
@@oz_jonesCool enough to ride Carmack's coattails and dickride Bethesda's fanfiction?
@AlphaCarinae
Жыл бұрын
It's almost like they're normal human beings too rather than some mythical unknowable god
@rgerber
Жыл бұрын
obviously not sparing a chance to make someone his bitch
@silentone3852
Жыл бұрын
"Oh really? Ok then. You're all dead." Great response John Romero
@SaviourV
Жыл бұрын
John Romero's version of Kenshiro's "Omae wa mou shinde iru" ("You're already dead.") around the time of that famous manga when it first appeared in the 90s. Great minds think alike, apparently. 😆😆😆
@garuelx8627
Жыл бұрын
@SaviourV I feel like it's more of a call back to the OG Leisure Suit Larry games when you enter "cheat" in the text command box. The game says, "Ok then, You win. (game over)" And it exits to DOS
@SaviourV
Жыл бұрын
@@garuelx8627 Ouch. Still, I think that the Leisure Suit Larry reference you mentioned is a slap on the wrist compared to John Romero's response here. On a side note, aside from decino's battle against John Romero (multiplayer deathwatch), have you seen Coincident's final "Corruption Cards" battle against a Romero super-boss yet?
@smgamer240
10 ай бұрын
@@garuelx8627 There's a similar game over in Space Quest 4 (another Sierra game) where if you delete the Space Quest 4 Application from the Pocket Pal Device you find in the game, It also dumps you back to DOS, but not before playing an audio clip of a toilet flushing. (The Pocket Pal's Trash Bin has a toilet icon. You just have to click and drag the SQIV game icon to it, like you would on any other computer,)
@Haru-spicy
Жыл бұрын
Nightmare difficulty always intimidated me as a kid. When cheat codes didn't work, it felt like the difficulty itself was overriding the game rules, like the monsters were just too powerful to be affected by the cheats.
@RustBot42
22 күн бұрын
I unironically love that feeling when a game goes "No. You must suffer." The trepidation you feel, that if the difficulty mode takes away the tools that makes you feel safe, what other horrors is it hiding under its cloak?
@SilverSpireZ
Жыл бұрын
Man, decino. Why are so many of your patrons in such agonizing pain? What did they do to deserve such a fate??
@BlueSmash_404
Жыл бұрын
They were horny,needed to be punished.
@1pcfred
Жыл бұрын
We were put on this Earth to suffer and die.
@user-kw4qx4qu8c
Жыл бұрын
At least they also may enjoy the sight of beaks.
@OblivionWalkerVerified
Жыл бұрын
@@user-kw4qx4qu8c they make me coom
@HorrorUberAlles
Жыл бұрын
_BEAKS MAKE ME COOM_
@BigMacDavis
Жыл бұрын
That was a really cool backstory. I had heard rumors that Nightmare was added in as a joke difficulty in future editions of Doom after 1994, but never actually got them confirmed until right now. I think I'm gonna give NERF a run through. It looks fun.
@rilluma
Жыл бұрын
NERF arena? the game.
@rustyjones7908
Жыл бұрын
I'd watch that. BigMacDavis and Decino are the RL bruiser brothers.
@LavaCreeperPeople
Жыл бұрын
you
@k.w.6626
Жыл бұрын
YOOOO its BigMacDavis! The legend.
@Mike-or7xv
Жыл бұрын
100% items?
@HESHRocketWarhead
Жыл бұрын
5:50 - Pinkie got lockjaw. How tragic. Also, I thought Nightmare difficulty was already fairly popular. I typically threw it on passively sometimes at one point.
@iguana9173
Жыл бұрын
I don’t feel sorry for him getting lockjaw.
@officialromanhours
Жыл бұрын
@@iguana9173 Should've gotten the vaccine
@ratfarmer1
Жыл бұрын
@@iguana9173 why
@Phytolizer
Жыл бұрын
@@ratfarmer1 pinkies are annoying
@jessegauthier6985
11 ай бұрын
@@iguana9173 No
@ravagerslb
Жыл бұрын
Gzdoom currently has an option for monster nightmare reflexes, meaning you can play "two thirds nightmare", fast monsters and reflexes without the respawning bit. Can be interesting for those who want an "in between" challenge between uv-fast and full nightmare.
@DinnerForkTongue
Жыл бұрын
You can also activate double ammo pickups for 3/4 of the experience.
@ravagerslb
Жыл бұрын
@@DinnerForkTongue without respawning monsters, double ammo pickups feel "cheap" IMO
@DinnerForkTongue
Жыл бұрын
@@ravagerslb Understandable. Just throwing the idea out there.
@billiam6398
10 ай бұрын
haven’t played with the ammo setting, i imagine that could enable one to play 4/3rds nightmare by disabling the bonus ammo.
@TheWeedlover2
Жыл бұрын
The Diablo 2 sounds when explaining the instant death pinkies are a fitting touch. It was absolutely awesome of Romero to give a detailed reply like that. The man is one of the coolest people to ever be in game development.
@XenoSpyro
Жыл бұрын
I only recognized the Weaken Curse sound. The other one just before it was new to me. A more fitting sound for that explanation would have been Decrepify though, since you know, it slows you down.
@Santti1989
Жыл бұрын
Personally, I would have gone with Dragon Ball sound effects. Make it a Super Sayian Pinky. :p
@user-zk4rx2gr6v
Жыл бұрын
Honestly, I was hoping for Za Warudo sounds.
@Arrinao1
Жыл бұрын
@@XenoSpyro just checked. It's the curse that no one uses :P Attract.
@bshap495
Жыл бұрын
1:38 Gotta appreciate Romero for answering a yes or no question with a several-paragraphed, detailed recollection.
@USSMariner
Жыл бұрын
And now that wiki entry can have a PROPER CITATION FROM A PRIMARY SOURCE
@YogiTheBearMan
Жыл бұрын
I hope the Wiki gets updated. Don’t forget the email response was also narrated by Romero.
@alexsilva28
Жыл бұрын
@@USSMariner Source: John Freaking Romero
@alexsilva28
Жыл бұрын
Pretty sure the email in the video was made just for comedic effect and the real one was worded different
@GhostbustersHQ
Жыл бұрын
Are you a furry , fucking weirdo
@T-West
Жыл бұрын
After playing on NIghtmare it's amazing how fairly-balanced it is. Definitely not a joke at all. The need to juggle moving forward before enemies respawns while also clearing out faster-firing demons works incredibly well.
@redline841
Жыл бұрын
The difficulty game mode is a joke. It's just a very well crafted one.
@riffbw
Жыл бұрын
It definitely was a joke, and given strategies and tactics of the time, it was deemed impossible by many players. But as we know, gamers adapt to any challenge and the advent of circle strafing, better use of a mouse, and optimized strategies have made it very doable. It just happens the joke was very well designed that it works out as an asset to the game rather than being just a joke. Now Wolf3d with respawning enemies would be a joke.
@DinnerForkTongue
Жыл бұрын
It is, but not by design. It's the gamers that adapted, overcame and grew to enjoy it.
@PeterLawrenceYT
Жыл бұрын
Monsters going from set dressing, to constant and persistent threats is why I love Nightmare, as well as routing which is super fun.
@itzhexen0
Жыл бұрын
@@DinnerForkTongue You guys didn't adapt to shit. You can't use a source port and call it adapting.
@FR4M3Sharma
Жыл бұрын
iD Software really immortalized this game. We might never see any folks like Romero and Carmack in this industry ever again.
@thewhitefalcon8539
11 ай бұрын
The early version of Notch. Jonathan Blow. ToadyOne. We don't need tricks to make 3D games render at all, any more
@greendesigner
8 ай бұрын
You might want to check our ghost ship games, they actually care about the games they make, like romero does
@lewisspring35
6 ай бұрын
@@greendesignerDID I HEAR A ROCK AND STONE?!
@notapplicable6985
5 ай бұрын
@@thewhitefalcon8539Not fully, notch didn't really make many notable games after minecraft, but the johns were involved in quake and deus ex
@airplanemaniacgaming7877
2 ай бұрын
@@lewisspring35STONE AND ROCK Wait a minute.....
@DinnerForkTongue
Жыл бұрын
Nice, a voice message from Romero! That cool cat is a huge credit to the community, I swear. 3:39 I should note that this proper Nightmare fast reaction speed is achievable in GZDoom by activating the "Monsters Nightmare Reflexes" gameplay option. "Fast Monsters" is just regular -fast. JIC this is useful to someone.
@maxdickings6874
Жыл бұрын
You just saved me the trouble of looking to recreate nightmare difficulty without respawning monsters so yes this was useful!
@alexsilva28
Жыл бұрын
@MaxDickings ... I was gonna say "who would ever find that useful?" lol
@rokaiking666ai
Жыл бұрын
Great job as always. The John cameo was the best. Now, let the nightmare runs through!
@jomahawk7488
Жыл бұрын
I find it really cool when game devs respond to fan questions and messages like John Romero did here. I once sent Frank Klepaki an email right before the Command and Conquer remakes came out, just wanting to tell him that his music was well over 50 percent of the reason I enjoyed Command and Conquer so much, and was shocked beyond belief to get a multi-paragraph response from him
@il_nostro_della_segreto
Жыл бұрын
Nice! What'd he reply?
@LPavownage
Жыл бұрын
One way I tried mixing up Nightmare Difficulty was by adding a new difficulty setting via MAPINFO that also enables Total Infighting, creating a much more chaotic nightmare scenario where even the demons are fighting each other - and I think they remember who they were fighting when they died, too.
@SaviourV
Жыл бұрын
Did they stop their infighting long enough to notice Doomguy in the middle of the chaos? 😅
@FraterSbeve
Жыл бұрын
The informative content in decino's videos is well-known and deservedly lauded, but it must also be said that the humour sprinkled here and there is just great. Always a treat.
@morgboat744
Жыл бұрын
couldn’t agree more. not to mention these videos are so goddamn relaxing to me :)
@MusicByproduct
Жыл бұрын
This stuff is really well illustrated too. It’s a pleasure to watch and I appreciate the effort that must’ve gone into it.
@chronoflareandedare4834
Жыл бұрын
I was laughing way too hard at the pinky eating the shotgun zombie XD
@iguana9173
Жыл бұрын
Me too. I almost wet myself.
@jamison8929
Жыл бұрын
that was hilarious. he's like, well I was told to attack something and doomguy is already dead...
@chronoflareandedare4834
Жыл бұрын
@@jamison8929 Nom
@mikeoxmall69420
2 ай бұрын
Goofy ahh pinky
@AlexeiVoronin
Жыл бұрын
Your historical research into the topic was immaculate. So proud of you :)
@hobohabsburg8447
Жыл бұрын
5:55 LOL I actually felt bad for the pinky
@BlazingOwnager
Жыл бұрын
Can I just say how awesome it is Romero cameo'ed in this! I'm glad he appreciates this channel. I've always thought his departure from iD was really the death of the original company. John Carmack was the brains. Adrian Carmack was the looks. John Romero was the heart, American McGee the soul and Sandy Peterson was all the other necessary organs to keep the greater whole alive. That specific mix was lightening in a bottle and since they went their separate ways, I've always felt something was lost.
@smugbowkid9919
Жыл бұрын
I love how simple the explanations of stuff that was probably hard to code originally. This channel is just calming to watch.
@Hellwolf36
Жыл бұрын
6:33 So what you are saying is... Pinkies can ZA WARUDO!?
@Vytaan
Жыл бұрын
Yes, a video specifically about Nightmare! 😁 I really hope this causes even more people to try it out, so 2023 can truly become the year of this incredibly fun difficulty. Thanks for the great video (and the plug ) and I can't wait for NERF E3!
@drakolord5137
Жыл бұрын
6:28 ZA WARUDO
@spooneater9001
Жыл бұрын
6:17 pinky: "ZA WARUDO!!"
@Razgard
Жыл бұрын
That ultra-turbo-za warudo pinkies thing is insane! The wonders of programming. And those barrel corpses... I learn something new with each video. Thanks!
@SaviourV
Жыл бұрын
Beaten to the ZA WARUDO reference. 😅 Saw a different video yesterday about that glitch. Almost thought that the close-up Pinkie was a Photoshopped attempt, but since I watched this video, I've no doubt that those turbo-Pinkies in Nightmare have mastered the art of controlling time. 😅
@mitchinatr7093
Жыл бұрын
Just the fact that decino not only played deathmatch against John Freaking Romero, but also is seen as a priority in his emails is so heartwarming! He seems like a cool-ass dude. Any plans on meeting other members of Id, like Sandy Petersen, John Carmack, or American McGee perhaps? Would love to see a ‘dive into the code’ type of thing.
@MondySpartan
9 ай бұрын
There was a missed opportunity for you to say “Deep into the Code”.
@liyifenn
7 ай бұрын
Knee Deep in the Code
@themetalcatacombs3790
Жыл бұрын
Decino is so historic, that he just dig up facts from beyond the grave. How many "citation needed" will be filled on later? I did not expect that Romero mail moment.
@Tor-Erik
Жыл бұрын
8:25 I love how the Pain Elemental after respawning is like just saying 🎶"Tadaah!"🎶while starring at you with it red eye.
@idd_cutie1274
Жыл бұрын
Really appreciate the visuals in this video. Feels like its nearly perfected
@onepureturtle
Жыл бұрын
The audio is on point as well. Was a nice surprise to hear Diablo 2 sound effects in the time freeze bit!
@thetayz72
Жыл бұрын
10:21 Schrödinger's Caco Demon
@lhfirex
Жыл бұрын
Those super slow pinkies are clearly tired. Look at how big they yawn when they get close.
@TehEpicMike
Жыл бұрын
fast bois, respawning bois, lots of ammo and demons in the void
@Pdotta1
Жыл бұрын
30 years later and I’m still learning and enjoying Doom. Who knew. Will always find it amazing that the team thought this was an impossible challenge and yet the game is so well balanced for it and today players are doing it.
@michaelaguilar6315
Жыл бұрын
Romero always knew how to make this game more challeging. Nice cameo!
@nickcarter4006
9 ай бұрын
6:19 pinky says Za Warudo!!!!! MUDA
@UltimatumDemon
9 ай бұрын
5:50 Bro i'm crying, how goofy the piggy looks and the punch you gave it
@SamiCH22
Жыл бұрын
Really cool hearing that backstory from Romero, didn't realize it wasn't apart of the base game at launch. also awesome again hearing that arrival map09 music at the end, songs so good.
@MonochromeWench
Жыл бұрын
Lots of games and mods of games have a nightmare difficulty but only doom seems have gotten it right. Romero's intuition of what such a difficulty mode needs was perfect
@sanyisasha
Жыл бұрын
Never was fan of nightmare because of the respawning enemies. So I played 90% of the time in UV :D Quality video as always, keep up the good work!
@XzMondayNightzX
Жыл бұрын
13:05 Never forget stimpack road. Truly the greatest of feels. Amen. Also very cool of thee John Romero to drop in again. What a guy showing up to console people in the Nightmare PSTD meetings.
@sideways198
Жыл бұрын
The legacy that this game has built over the last 30 years is nothing short of amazing. It not only revolutionized the FPS genre as we know it today, but also Deathmatch and the modding scene. Thanks Id software, very cool.
@Doctor_Spengler
Жыл бұрын
I love this so much, best analysis video so far. Lets get some more nightmare LPs going!
@originalSiiiN
Жыл бұрын
9:35 FINALLY, I KNEW MATH WOULD BE VALUABLE ONE DAY
@Finnisher_DAD
Жыл бұрын
Extremely interesting as always pumpkin man! The fact NM difficulty doubles ammo pickups already means in a way it wasn't just haphazardly thrown together but meant to be still playable. Same for the various respawn checks and the reaction time upon respawn.
@JoLiKMC
Жыл бұрын
I'm glad you continue to mention the minute difference between Nightmare! Fast Monsters and -fast Fast Monsters. When I was working on a mod for the original DOS _Doom,_ I noticed the difference immediately and it always bothers me (immensely) whenever someone says: "Yeah, -fast is just like Nightmare!, but without double ammo or respawns."
@samuelantoniocastillomeza5034
Жыл бұрын
Awesome cameo from Romero! On Nightmare, I can get pass the tough enemies and they going turbo, except they respawning. That's what makes me hate the difficulty. And I loved the Pinky that freezes time.
@danny1103
Жыл бұрын
@6:32 This is a great explanation regarding time freeze or personally I would say it was a "Instant Transmission Kamehameha"
@Robert-sq7bp
Жыл бұрын
Finally an explanation why monsters spawn outside the map in Doom II map 30! I would play ultra violence with cheats and respawning monsters running around blasting. I always wondered how/why monsters were running around in the out of bounds area. When you're 8 and play for an hour or whatever they just keep piling up and it turns into an amazing slaughterfest! Thanks for finally answering that for me, amazing
@stylesrj
Жыл бұрын
I did not know that about the Pinky Demons... imagine a map based around those mechanics where you need to sneak past a bunch of Pinkys where if any of them wake up, you die instantly...
@linusgustafsson2629
Жыл бұрын
Imagine if you mixed them. So they would instantly move up in your face, but then chew super slowly so you could get away with just being scared.
@OblivionWalkerVerified
Жыл бұрын
@@linusgustafsson2629 sounds like a map info idea. I think I might add that into my wad
@hughjanes4883
Жыл бұрын
Imagine romero seeing dencino's nightmare playthrough then getting a email asking "was this a joke?"
@painfulsnare
Жыл бұрын
“It seems you’ve figured out that my stand,「 PINKY 」can stop time.”
@idogaming3532
Жыл бұрын
3:01 I can never unsee the stray brown pixels.
@RJmakes69
Жыл бұрын
Epic analysis video! I love the part with the pinkies freezing time, I thought that was so cool.
@iguana9173
Жыл бұрын
0:35 Decino: but first let’s go back in time. ( teleport effect) that was a good one. 3:22 I lost it when that demon charged at the shotgun guy.
@vaiyt
Жыл бұрын
nom
@klaxxon__
Жыл бұрын
Decino is leveling up his visual presentation. The animations in this video were a treat.
@rgerber
Жыл бұрын
I love the Damn I'm Good (Nightmare equilevant) in Duke Nukem 3D because enemies respawn but they don't respawn if they are gibbed, even corpses can be gibbed. So you have to carefully manage your explosive weapons to gib as much enemies as possible, which creates a very stratetic different gameplay!
@samragsdale2301
Жыл бұрын
Really great analysis, I love the Romero cameo too. Also absolutely lost it at the instant-death machine Pinkies.
@heneedsomemilk655
Жыл бұрын
...oh, so *THAT'S* why I would always get insta-killed by Pinkies way back when I played Doom95. The pre-game Windows launch configuration panel of Doom95 had checkbox options for enabling 'Fast Monsters', 'No Monsters', and 'Respawn Monsters'. When FM was enabled I could never complete the game because the Pinkies would progressively get faster whenever I came back and loaded a savegame, to the point where they'd just lightning-flash to my location and kill me instantly, through a blur of a red screen. I eventually wised up and made sure the FM option was always de-selected. You solved a 2+ decade old mystery for me. Thanks, decino.
@las4gna84
Ай бұрын
"Doomguy... i remember you're, NIGHTMARE RUNS." -The five bajillion shotgunners in E1M3
@FrumpleJames
Жыл бұрын
Me: *reloads wrong save too many times* Pinky: "ZA WARUDO!"
@squishybrick
Жыл бұрын
I made a fun mod once that involved nightmare mode called "Nightmare Conquered" Basically you started with a special gun that, if you killed an enemy with it, would disable their ability to respawn. It required a special ammo that dropped from any monster that was killed, but took a lot of ammo to fire, and had a very slow reload time. It gave/gives a very methodical "conquering" aspect to the game, as you had the choice to very slowly, eventually clear out an area completely of enemies, to give yourself some breathing room, allowing you to slowly work your way out if you wished, or to use the gun to specifically take out stronger/more annoying enemies to make certain areas more tolerable. It was strong, it could one-shot a pinky, but took around 3 shots to kill a cacodemon, so if you remembered enemy's health and the damage guns deal by heart, you could just wittle them down and finish them off with the special gun to take them out.
@thefidgetspinnerofdoom
Жыл бұрын
Great vid as always, but a special shout-out to the NERF map pack!! I watched your whole run in one sitting basically, and the way you guys and gals were able to use vanilla mechanics to completely change the game is spectacular, and I particularly like the ghost pinkie surprise in e1m4!
@pannomic1818
Жыл бұрын
So... Pinkys are the real deal.. the chosen ones.. the unbeatable enemies of Doom.
@thrasher305
Жыл бұрын
How you never fail to come up with new Doom content is beyond me. Great video
@Seanana_
Жыл бұрын
Love your videos mr pumpkin man, congrats on beating sigil and doom1/2 on the nightmare world tour settings. Looking forward to the next set of projects!
@DexiazFantom
Жыл бұрын
6:26 IS THIS THE JOJO REFERENCE?!
@liangseng7474
Жыл бұрын
Hi Decino, you missed a chance to add a Doomguy ouch face along with your gasp at 1:34
@Frigiduck
Жыл бұрын
it's funny how a few simple changes to how the game works can drastically affect difficulty and player strategies. nightmare truly is the difficulty ever.
@scrunchie6503
Жыл бұрын
Great video and amazing editing as always! Those cartoon running Pinkies got a good laugh out of me. Your Nightmare playthrough of Doom 1 inspired me to give it a try myself and it really does put a fresh spin on the game. I used to dislike the idea of respawning enemies, but holy heck does this get the adrenaline going. In some ways it makes levels with backtracking more interesting, because you may enter the same fights mutliple times from different positions. Coming up with smart routes and strategies is also super fun. Despite the many failed and painful attempts, I think I'm slowly falling in love with this game mode. I'm currently stuck on E1M7, but I'm determined to finish at least the first episode!
@genuine8776
10 ай бұрын
15:12 those are either alternate accounts, or really good friends.
@harrifongostudios
Жыл бұрын
15:57 you REALLY blew past that name
@AVI-lh6rm
Жыл бұрын
LMAOOO
@adamfrazer5150
Жыл бұрын
Nothing hits me in the nostalerogenous zones harder than lifting the hood on Doom. Many thanks man, much love for all your coverage and for going deep into the marrow of such an exciting time for gaming 👍👍
@goals4409
10 ай бұрын
Best part 3:21
@hewhoeatsthesandvich1202
Ай бұрын
he was kinda hungry
@rockyrailgun-s
Жыл бұрын
there's always at least one person with an extremely sus handle
@GigaLem
Жыл бұрын
I didn't know you could make pinkies build up speed to essentially become the embodiment of chaos control
@OldMovieRob
Жыл бұрын
I think it's cool how you dig into the behind the scenes of how the code works. I only know a little bit about programming but your explanations help make sense regarding how the nightmare changes work.
@PizzaWarrior29
Жыл бұрын
It's weird to see a hard difficulty that doesn't just turn the enemies into damage sponges who hit harder. Instead it's a quite creative difficulty with changes that I wouldn't have ever thought about.
@cinfinity
Жыл бұрын
I made a new difficulty for PrBoom called Tranquillity. It's Nightmare mode without respawning, and is named for the feeling you get when everything is finally dead. 😎
@amasephy
Жыл бұрын
Really enjoyed this video. Production quality was great, loved the background music, Romero's cameo and all of your detailed analysis!
@erickvondraxeler
Жыл бұрын
2:53 - The WASD keys don't have the letters anymore...
@Marc-OlivierLesage
6 ай бұрын
bros's been playing much doom
@kempleton_is_cool1359
Жыл бұрын
So when I do the nightmare glitch, and the pinkie becomes so fast it's stand the world awakens
@BigFaaayaaa
Жыл бұрын
6:35 The curse of the Oblivion Knight, the Hardcore Death Machine.
@Dollar_Store_Cacodemon
Жыл бұрын
Thanks for this one, decino. I had several questions about nightmare mode mechanics that I couldn't be bothered to type out in the comments sections of your recent runs lol. This has actually answered them all quite well incidentally. Great stuff! 👍🎃👍
@QT-jw6dx
Жыл бұрын
That's why I started playing on UV+. I honestly can't deal with the enemies respawning, but UV+ is still a great challenge for me.
@Hydronisa
Жыл бұрын
Once again, a fantastic analysis video with some fun jokes and great music. With all the source port differences (curse you LNC) I hypothesize that NM can function a bit differently on each of them.
@128bit_real
Жыл бұрын
"The pinky freezes time" So it's the same type of Stand as Star Platinum...
@user-jd4sz4lq7f
Жыл бұрын
6:19 I wouldn't be surprised if the pinkies could grab a big ass steamroller and could just flatten doomguy in the same amount of seconds
@MisterHavoc
Жыл бұрын
How many forms of "Agonizing 'x' Pain" can Decino be in at once??? Stay tuned for future Patreon shoutouts!
@jackmonster0017
Жыл бұрын
Every time I'm starting to get bored of doom, you release a video explaining more fascinating info on the games and send me right back into another playthrough. Thanks for making my life hell on earth, decino!
@DragonDoomLord
Жыл бұрын
You've inspired me to try to finish Thy Flesh Consumed on Nightmare again.
@Kaybeeguy
Жыл бұрын
John Romero actually giving insight here is really awesome. Glad he clarified why they included the Nightmare mode to begin with.
@Jakepearl13
Жыл бұрын
Seeing all these mechanics broken down into bare code honestly puts into scale how much of a mad genius John carmack is
@amunako
Жыл бұрын
His way of handling monster speed on nightmare is a horrible hack though. Its pretty obvious to any programmer that this kind of thing can lead to bugs. I wonder why he did it like that.
@kkutani
Жыл бұрын
@@amunako Likely: the game was already released, they were steaming toward the retail version and spending more than a day or a few hours to add a joke (that was never meant to even be playable) would be silly. J. Carmack almost certainly would have understood the possible failure modes of his implementation, but it was also never expected that the player would even get into positions where those failures would apply. Point being, it would not have added value to the product to do more than a quick hack job of it, so Carmack went with the least-cost option. This is, by the way, the exactly correct thing to do.
@amunako
Жыл бұрын
@@kkutani It would take less than 10 minutes to do it in a safer way. He could have stored the state durations for UV and NM as constants and set it at new game without even checking the previous difficulty. You could still break the game by loading saves, but the worst you would get is nightmare pinkies on UV and UV pinkies on nightmare.
@martinrizzo4074
Жыл бұрын
Awesome video! Loved the cold probabilistic analysis regarding respawning monsters. I think adding more randomness in a difficult game is what makes me shiver most. If everything was deterministic it would be boring and predictable. Awesome John Romero cameo too, you are a true doom guru xd. Looking forward to see that doom II nightmare run!
@dasnurk
Жыл бұрын
Aww, the Agonizing Pain family continues to expand.
@ToxicBarrel
Жыл бұрын
13:33 I prefer to call that method "maiming". A couple years ago, I had a nightmare wad idea called "Nightmare Demon Survival" where in each map you get locked up in a timed arena equipped with shotguns and the only enemies are the demons which come out of walls and teleports once you hit the exit door activation switch. I've only made 1 map for it.
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