This is a Tool-Assisted Speedrun!
Runner: Zero-Master
Date: 2019-08-19
PWAD: scythe.wad
Category: UV-Speed TAS
Map: Movie 1-30
Tools: XDRE v2.21
Time: 5:56
Map... Time
01... 0:08.23
02... 0:06.66
03... 0:01.97
04... 0:12.31
05... 0:10.97
06... 0:07.97
07... 0:01.49
08... 0:07.80
09... 0:17.97
10... 0:11.69
11... 0:03.94
12... 0:10.83
13... 0:17.97
14... 0:09.91
15... 0:08.83
16... 0:14.80
17... 0:19.23
18... 0:03.89
19... 0:10.94
20... 0:33.94
21... 0:08.91
22... 0:17.97
23... 0:03.60
24... 0:17.94
25... 0:08.91
26... 0:22.31
27... 0:08.49
28... 0:20.80
29... 0:18.74
30... 0:29.83
Description:
"Scythe is a 32-level megawad released by Erik Alm in April of 2003. The most distinguishing feature of Scythe is that its levels are smaller than average. Also, it was created in a matter of a few months, 31 levels by Alm, and Map 32 by Kim "Torn" Bach. " From the DoomWiki.
This is a built demo, all 13955 tics (or frames @35fps) were entered manually.
A 49 second improvement over the almost 10 year old TAS by Akse.
Map 01: I should have done this in 7 seconds, but I would have had to start over again, too much effort.
Map 03: First new major trick. 0 seconds doesn't seem possible, so I go get the shotgun on the way.
Map 04: Difficult jump at the start, I think 38_vita_38 showed it first some time ago.
Map 06: Second major time save over Akse's run, simple run across the gap.
Map 09: I press the first switch through the wall, helped me save a second here over Akse. Had to spend a few minutes fixing up the end section.
Map 14: Last new major trick, a void glide is possible and you can press the exit switch from outside! Once you got out of bounds there's like a step down so you move at 30 units in both x and y direction for a few tics in the wrong direction, quite annoying. Still managed to get 9 seconds with some wallruns thankfully.
Map 17: I know I could have saved a second, but would take a bit too much effort.
Map 19: More health so I can skip the green armor and a quicker rocket jump saves a second. Perhaps another second can be saved with quicker vile attacks, I'm not sure what the earliest moment they can attack is without pain chance though.
Map 20: A long map so I wanted to save a second here. A rocket boost out the yellow key window saves a little bit of time. It could be possible to skip the linedef that raises the barrier behind you and take a shorter route (the switch by the megasphere lowers the barrier, the linedef to open the exit is further behind), but it's east and too difficult without some monster in the area.
Map 22: What a death exit, it's like doomguy just slided across the roof.
Map 24: Another second save, I suppose the rocket jump + faster death exit made the difference.
Map 26: I really wasn't looking forward to this level, getting past the revenants, getting the viles to attack at the same time and then somehow getting to the exit without getting blocked too much. I only had a little bit of trouble getting past the revs and finding my way past a few monsters near the exit. I think I got a bit lucky with the vile attack timing, surprised to even save a second here, and I'm sure I could have saved another.
Map 27: I was actually planning to do a linedef skip here and save 2 seconds, but I had already saved enough time at this point to get under 6 minutes... but I needed the rocket launcher for it and I completely forgot I didn't actually get it on the way. Maybe I could have grabbed RL on the previous level and gotten the same time. The linedef skip is on the teleporter at the start, saves 2 seconds. I just assume it doesn't work without the RL, but I didn't try.
Map 30: Getting over the barriers was rather annoying because doomguy didn't want to slide in smoothly, good enough to match Akse's time. Also should have done a rocket boost earlier on before grabbing the mega.
Негізгі бет Doom: Scythe - Ultra-Violence Speedrun in
Пікірлер: 136