Runner: Zero-Master
Date: 2019-09-30
IWAD: DOOM.wad
PWAD: SIGIL_COMPAT_v1_21.wad
Category: Nightmare! All Secrets
Map: Episode 5
Source Port(demo): Crispy Doom v4.3
Source Port(video): prboom-plus-2.5.1.5.r4526-win32
Time: 26:21
Map....Time
E5M1....1:09
E5M2....0:55
E5M3....2:08
E5M4....4:18
E5M5....4:17
E5M6....2:26
E5M9....3:22
E5M7....5:46
E5M8....2:00
Description:
Sigil v1.21 was recently released which brought a few changes to the levels, so here's a nightmare all secrets speedrun :)
E5M1: Nice start, took very little damage which makes the end section rather easy. Need to be careful about the first secret since it's possible to run above it and not activate it.
E5M2: I didn't go far enough to trigger a linedef near the end, so I got annoyed and decided to kill the shotgunner which wakes up a few monsters. Then I got pushed into a teleport linedef by a spectre, so the end here was a complete disaster.
E5M3: Slow switch press at the start, partially because of the shotgunner respawning so early. I have lots of health from the previous level and there's a berserk + soulsphere secret so usually it's not too bad, though I need health for the next level. I wait a while by the soulsphere so the baron will not bother me later.
E5M4: I go left at the start to get some extra health and then the mega armor. I get another mega armor on the next level so I only want to have as much health as possible, so I take the path to the right last since it gives me an invulnerability + soulsphere. Nearly died in the crusher maze, pretty low chance it would be timed perfectly to get me so I went for it, luckily I got there a bit too late. The end section is a little bit longer, but you get some extra rockets.
E5M5: This level used to be very difficult on nightmare, now there are 2 soulspheres you can pick up as long as you survive to that point :)
E5M6: Really nice health at the start so I shouldn't have much trouble for the first half of this level. Unfortunately a cacodemon survived unexpectedly and nearly got me. Nearly died opening the secret exit too, had to get the green armor, but it wasn't worth it.
E5M9: Thankfully I took little damage at the start and made it to the berserk. I was planning to grab it last if I had the health for it, but it didn't matter. There's another soulsphere after the cyberdemon now so the last part isn't too bad.
E5M7: A little bit annoying to take so much damage from the damage floor by the invulnerability/soulsphere secret. Got blocked quite badly after the invulnerability by both the baron and the cyberdemon, but it lasts long enough for it not to be a problem.
E5M8: I clear out a lot of the lost souls since they don't respawn and they might cause trouble at some point because of infinite height. I was afraid I'd have really low health from E5M7, it's easy to take a few hits and die, but everything went ok here.
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