An analysis of Dragon's Dogma 2. Exploring how it nails the feeling of adventure and also looking at the games shortcomings.
1. Intro 00:00
2.1 World Design 00:06
2.2 Harsh Economy 01:12
2.3 Combat 01:54
2.4 Camping 06:17
2.5 Fast Travel 06:52
2.6 Preperation 09:03
2.7 Pawns 09:35
2.8 Quest Design 11:27
2.9 Details 12:46
2.10 The Feeling of Adventure 13:33
3. Vocations - Bad Things 14:08
4. Enemy Variety and Density 21:40
5. Missing Hardmode 25:16
6. Pawns - Bad Things 26:13
7. World Design - Bad Things 28:06
8. Movement 31:31
9. Performance 33:43
10. Microtransactions 35:15
11. Main Story 36:36
12. Lost Charm 39:41
13. Armor Customization 41:03
14. Missing Quality of Life 41:48
15. Postgame 43:32
16. NG+ 46:01
17. Conclusion 47:00
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