Man, they really did Warrior dirty in Dogma 2. I thought that proper framerates would reshape my opinion, but nope, it's the same nonsense that I experienced even at terrible framerates, which is sad. Movement in Dogma 2 is already abysmal, and coupled with the needlessly slowed-down Warrior, it's just straight up atrocious. Movement recovery after our attacks is non-existent, and yes, it should exist because they existed in Dogma 1 and rightfully so. Extra damage for releasing it on time? Sure, that's cute, but more important was the increased recovery time, so removing that is stupid. Climbing attacks may as well not exist with how slow and ineffective they are: entire continents move faster than grapple-attacks. It's obvious that they tried to push their whole "Oh, look! You can stand atop large enemies now!" Unfortunately, they didn't test this properly, either, because half the time you just ragdoll off of it because, again, movement in Dogma 2 is trash. I won't even bother explaining how Tidal Wrath is inferior to Exodus Slash, and no, it didn't make using it "more challenging." People really need to know the difference between a challenge and a nuisance, and Dogma 2 is just full of nuisances.
Enemy designs are a whole other novel to write on. Briefly put for Drakes in particular, they were changed for the worse: throwing a spell-spamming Wyrm and Drake into a blender and walking away, as well as removing the audio cues to help the player know which attack its going for, particularly the aerial slam attack. In Dogma 1, you can hear if the Drake will go for it, but here, you don't; even when observing its movement, the timing on Tidal Wrath is equivalent to a medium-shield parry in Dark Souls 3, which is terrible and has no business being in a game like Dogma. It's pretty clear to me that they assumed the popularity of the Monster Hunter series was a good reason to incorporate its mechanics into Dogma 2. Clearly, the Monster Hunter series and Dogma 1 have fed one another, but Dogma 1 used fresher ingredients. The main reason I stopped playing Monster Hunter: World is because I disliked the janky movement since Dogma 1 spoiled me with a game's potential for combat prowess, but here we are, with a sequel that took something brilliant and botched it.
The only reason I'm uploading this gameplay is because this particular Drake's placement among the water is pathetic by slowing us down even further, so killing it became an act of spite more than anything. "The water was meant for a challenge." There's that word again. Did you mean: "Let's create artificial difficulties by having water slow them down amidst an auto-climb mechanic that makes them climb even when they don't want to and thus ruin their setup with an already-terrible movement mechanic"? Yes, that's what you meant.
Don't tell me that DD2 is "objectively" better because it simply is not. If you like DD2 more than DD1, fine, but not because it's "objectively" better. Your subjectivity is interfering with the definition of that word. DD2 has its strengths, but its weaknesses and straight up mistakes outweigh the strengths. If this game had the same graphics and map size as DD1, many more people would be calling it trash, but because it's bigger and prettier, a different tune is played. Fortunately, I see trash bags where they exist, whether they're dull and smelly or shiny and scented.
#dragonsdogma2 #warrior
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