I've spent the better part of a year experimenting with Dreams for PS4, trying to figure out how it works, and how to squeeze the most power and performance out of it graphically. I've also listened to, and learned a lot from some of the developers, like the great John Beech. In this tutorial and the next 2 or 3 tutorials that follow, I'm going to try to explain the ends and outs of graphics thermo in Dreams for PS4. That way you can spend 30 or 40 minutes learning about it, instead of a year like I did, or 7 years like John. ;)
Dreams is a PS4 exclusive by Little Big Planet creator Media Molecule. It's a game maker. It's an art suite. It's a mean maker. It's wacky, it's wild. It lets you express yourself and its a lot of fun. If you don't have Dreams for PS4 already, get ahold of a copy and let's make some stuff together!
music:
"Twenty Ten" by Marc Burt
"Energy Drink" by Bio Unit
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