In this GDC 2022 session, Afterburner Studios’ Ian Cofino walks through the process of creating a satisfying combat system on a small, indie team-focusing on the design, feel and workflow needed to achieve success.
Head to GDC Vault (www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022-with several GDC videos available to watch for free!
Join the GDC mailing list: www.gdconf.com/subscribe
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Негізгі бет Dreamscaper: Killer Combat on an Indie Budget
Пікірлер: 62