A discussion of Opening Moves and Strategy Tips for Dune Imperium including the Rise of IX expansion.
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CHAPTERS:
0:00 Intro - A reasonable approach to playing the boardgame Dune Imperium w/Rise of IX
0:49 Dune Imperium: IX - Openings require thoughts on late game
1:45 Dune Imperium: IX - Fake Leader and too many agents! LOL!
2:20 Dune Imperium: IX - Focus on choices
2:38 Dune Imperium: IX - How to get more agents - THE SWORDMASTER
3:59 Dune Imperium: IX - Opening Moves
5:03 Dune Imperium: IX - Obstacles
6:00 Dune Imperium: IX - Solo game with House Hagal
6:21 Dune Imperium: IX - Move to Smuggling before Opponents do
7:26 Dune Imperium: IX - Players may block each other
7:45 Dune Imperium: IX - Opponent’s other options
8:41 Dune Imperium: IX - Conflict cards
9:01 Dune Imperium: IX - Your 10 Starting cards
10:03 Dune Imperium: IX - WHAT CARDS TO BUY
10:33 Influence focus = The Spice Must Flow
10:44 Conflict focus = conflict cards
10:48 Synergy and simply awesome cards
11:15 Buy a card anyway
11:44 Dune Imperium: IX - MID-GAME
11:50 Conflict focus = both dreadnoughts
11:56 Influence focus = deck building
12:01 Get technologies and points!
12:58 Two Dudes Wrapup - Thanks for Watching! Please Comment, Like, and Subscribe
14:27 Outro - “Swordmaster…”
LINKS for this video:
Don’t have Dune Imperium yet, but want to play? Here it is!: amzn.to/4bKGGA3
Want the Dune Imperium: Rise of IX expansion? Here it is, too!: amzn.to/42JnvlW
Note: If you make a purchase using the links above, we may earn a small commission from Amazon.
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