Dune Imperium: Uprising is an oddly difficult concept to explain. It's a completely standalone game which firmly places it outside the realms of being an expansion. At the same time, it's not quite a sequel either as it's still fundamentally the same game as Dune Imperium.
*Gideon's Bias*
Review Copy Used: No
Number of Plays: 15
Player Counts Played: 1, 2, 3 & 4
Fan of Genre: Yes
Fan of Weight: Yes
Gaming Groups Thoughts: Loved It
*Uprising Information*
Publisher: Dire Wolf Digital
Designers: Paul Dennen
Player Count: 1-4 & 6
Genre: Deck Building, Worker Placement
Weight: Medium
Price: $60
*Pros*
An excellent remake of Dune Imperium
All new cards and leaders
Fully compatible with other Dune Imperium products
Sandworms are a great addition
Improved solo play with new rival cards
Streamlined clunkier aspects of the original such as the Mentat space
Great artwork
A highly strategic hybrid of worker placement and deck building
Easy to learn
*Cons*
A higher skill floor than the original
When playing with Rise of IX, you have to pretend that the overlays have a missing icon.
The guidance on combining cards from the original is a bit sloppy
*Links*
Website: gideonsgaming.com/
Twitter: / gideonsgaming
Patreon: / gaminggideon
Kofi: ko-fi.com/gaminggideon
Bluesky: bsky.app/profile/gaminggideon...
Instagram: / gideonsgaming
The cardholders I used are courtesy of Build with Ti'tains. Check them out on Instagram: / build_with_titains
*Time Stamps*
00:00 Overview
01:25 Presentation
03:42 Diplomatic Attack
06:53 Worm Food
11:00 Imperial Intrigue
13:11 Expansion Compatibility
15:35 Solo Play
16:53 Verdict
#duneimperium #gideonsgaming
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