Never thought about evasion that way. Unconscious creatures automatically fail Str and Dex saves, but RAW you still only take half damage
@123TruemanAve
Жыл бұрын
The reason why 10 is the 'base' for DCs and AC is because in D&D, you round down. Average roll on a d20 is 10.5, so yes- the character attempting something has a 55% chance of success. Chalk it up to a little bit of built-in heroism.
@artistpoet5253
Жыл бұрын
That intro was jarring especially in head phones.
@randomdoormedia
Жыл бұрын
Do you mean the music at the beginning?
@sonicexpert986
Жыл бұрын
"Was the game designed this way on purpose?" Yes. Hitting things, and even getting hit by things, is more fun. At least according to the 5e design team. You generally have a 55 plus percent chance to do most things that you're average or better at in 5e. That's why it's in a genre called "heroic" fantasy. Frankly, I'm a bit tired of that sub genre, but a lot of people like feeling heroic, hence the odds scewing in favor of the player in 5e.
@PyroMancer2k
Жыл бұрын
On skill checks it's one of the reasons I don't like the bounded accuracy as the checks tend to stay low so even untrained people can succeed at them. I know there are some people who actually like this cause they want everyone to have a chance to be able to unlock it, but I'm the type that prefer it when thing force you to pick. Like with many CRPGs you get a lot of replay from doing different build play throughs as curtain things require curtain specializations. Players should play to their character's strengths and not just roll to see how much they can get away with as it makes the story more unique to their character. Just like with CRPGs I like discussing published adventures and sharing stories about different groups approached things differently because they had or didn't have characters with curtain abilities in their party. The skill system is one of the many reasons why I like Pathfinder 2e. First off you don't have that Wizard who doesn't know Arcana and Cleric who doesn't know Religion as each class comes with skills they are trained in addition to their other picks as it makes sense for that class to know that topic. The other thing is the 4 levels of training and proficiency increase as level. It means some rare knowledge check can't just be done by some random low level character who is not trained in the skill but happens to roll high. Another thing is the degrees of success as you can now have critical failure so if someone without any skill tries and critically fails the DM gives them false information such as, You recall Trolls are immune to fire. And since dice rolls for such checks are hidden the player can't meta off the dice roll. Now they might know themselves Trolls are weak to fire and meta-game to ignore what they "learned" in their check but that's a separate issue. The degrees of success really breaks up the old success/fail dynamic D&D and other games have. Because it makes bonuses matter more since it's not just about oh I succeed on a 5 now instead of a 6. It's more I crit now on a 15 instead of a 16. And everything uses them, spells/skill checks have bonus effects for criting. Same with attacks as different weapons types have different crit bonuses from extra damage, knocking prone, pushing/pulling, and etc. It lets weapon picks feel more unique rather than just what D# they are. Even magical runes you add to weapons for additional effects often have crit effects of their own like shock rune basically doing chain lightning effect to zap other nearby enemies.
@randomdoormedia
Жыл бұрын
Thank you for the input, PyroMancer2k. It just so happens that I picked up Pathfinder 2e last week and seeing that classes start trained in certain skills automatically (like Religion for Cleric) was one of the first things I noticed. I am hoping to get my group to try out Pathfinder 2e.
@chippomippo5138
Жыл бұрын
I think its very simple - 20/2 = 10, thats all there is to it
@kylemacarthur9863
Жыл бұрын
All I could ever do in DnD was feel frustrated over the lack of consistency EVERYWHERE. I spent 99% of my time trying to rewrite the crappy chunky uneven choppy slop rules and 1% playing. Then I regretted that 1%! DnD was a crime against mathematics.
@randomdoormedia
Жыл бұрын
Is there a role playing game that you play regularly?
@kylemacarthur9863
Жыл бұрын
@@randomdoormedia not now. I love that one of my sons is into DnD and we work on story ideas. No more dice and charts for me.
Пікірлер: 11