Dylan Dog: The Murderess, developed by and published by Simulmondo in 1992. Original Italian release known as Dylan Dog: Gli Uccisori.
Google translation of the Italian box:-
"In the midst of a torrid summer, people like you and me become deviennent and become terrifying killers. Dylan Dog will meet you in this absurd blood adventure in a château in London. In a scorching summer, ordinary people go crazy, becoming ferocious murderers...
A crescendo of horror begins that will lead to an absurd, bloody adventure in a London castle, and Dylan Dog will be alone against everyone to face the threat of the "killers"!"
Wiki:-
"Dylan Dog is an Italian horror comics series created by Tiziano Sclavi and published by Sergio Bonelli Editore since 1986. The series features the eponymous character, a paranormal investigator who takes on cases involving supernatural elements such as ghosts, demons, vampires, undeads, werewolves and other creatures, but also horrifying sociopathic criminals and serial killers. It defies the whole preceding horror tradition with a vein of surrealism and an anti-bourgeois rhetoric."
The Commodore64 version of the game isn't like the Amiga/Dos game although it tries to be. We get a nice intro, and animated ending which wasn't the norm but none of the cutscenes from the 16bit versions. The game is a single load into 64k of memory limiting the number of rooms and many assets are reused, maybe presented in a different colour. The gameplay is a mixed bag, but overall well presented with a smooth running main character which makes you wonder if a flashback/another world game was doable.
You control Dylan in an Action Adventure setting, killing anyone in your way with your fists or any weapons you find around the castle. Enemies get more difficult to defeat as you progress. You do get a gun with limited ammo. There are five enemies that can only be shot and I didn't notice any ammo to collect so don't go shooting everyone as you will not be able to progress as the enemies block your path. There are objects to pickup and clues to find which have been dropped by survivors. Some negative aspects of the gameplay are the combat system and climbing stairs. Combat is done by simply Forward+fire to attack and fire+back to defend. Getting the timing right on those attacks are crucial as once the enemy starts the attack animation, you are locked into the move you pressed and you lose a lot of energy later in the game. To go up stairs you need to be in the exact right spot, pushing up and direction, it can be tricky and when you have spiders nibbling at your toes, it can cost you energy. In the end, the gameplay boils down to use the right object in the right room and make it to the end.
Overall, its not a bad game but seems to be very obscure with very little information on it. No YT videos, and no walkthrough and not many talking about it on forums and admittedly, not a game I even knew about before stumbling on a random video comment asking about it. However this longplay is less than perfect. You need to get the point system down to zero for full completion and I end up with 40 left over. I can not workout where to use any of the items collected but I bring them to the end screen. There is something left to do, but I cant work it out. There is a screen with an animated tv and a door, but I cant seem to do anything there.
Some Notes:
I could not find any public available disk or tape images of the original game anywhere so I am having to use one of the many cracked releases (Slakecomp in this case as it looked to be the latest) and can not verify if they are working correctly. There are 20 odd to choose from and no doubt based on the very first cracked release. They way they work is that they are split into three executables, Intro, Game and Ending. They files are not linked so when you finish the game, you just get a black screen and when you load the ending, they assume you got a perfect score.
It troubles me that I could not figure out even one of the collected objects uses. Are they red herrings? The med pack would have been especially useful for healing my wounds, but I could not figure out how and where to use it if that's even possible. When taking the lift at the end of the game, it loops back and puts me back in the cellar, giving me a chance to get those extra 40 points? But going back to the lift also gets me those points for a zero score but does not load the ending, black screen.
00:00:00 Intro
00:02:00 The Game
00:25:10 The Ending
Негізгі бет Ойындар Dylan Dog: The Murderers - Commodore 64 Longplay
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