You'll forgive me if I don't apply for Snuggle Corp. Whilst the opportunity for rapid promotion seems to exist, so does the possibility of rapid extinction, which I find somewhat disconcerting.
@commanderknight9314
Ай бұрын
To be fair those rattlesnakes look like they did good damage.
@Hardwaregeekx
Ай бұрын
Fun stuff!
@Admiral_Grufus
Ай бұрын
Congrats on 1k!!
@BauN3RD
Ай бұрын
Well deserved 1k. I'm pretty happy having found your channel that early (today). I'm about 1500 hours in and still have learned so much from your videos. Thanks for your awesome testing work!
@Roman_S86
Ай бұрын
You doing better that odysseys that's for sure Always wondering what's that ship problem It's always a "special " boy
@CptSnuggles07
Ай бұрын
I think it's the shape of the ship. It's so long that its bow often protrudes into enemy firing range, and it's so thick that it's very easy to hit. Plus, it has weak shields and low maneuverability, so it can't absorb the hits or run away. A very unfortunate combination of traits. It's sad, because on paper it's a very good ship!
@homer1991
Ай бұрын
Well you've just hit 1k subscribers. Have another one!.
@Thaumogenesis
Ай бұрын
1k subs? Time to open the space fuel.
@ColonelVermel
Ай бұрын
Congratulations. Just found you and subbed because of your style. Keep it up!
@AndrewLabelle
Ай бұрын
Fantastic video as always! I love seeing how you play and you take us through it really well.
@breytac
Ай бұрын
This is the type of ballte I can on'y dream of. The Xenon in my last playthrough were sending in waves in to Hatikvah's Choice, but were stopped by my defense platform, but by the time I started interveneing, the other factions had pretty much taken over most of the Xenon sectors. This playthrough, (I restarted for 7.0), and the Xenon seem to be a lot more active. They're sending in fleets through every gate they can. Early days yet (about 4 days on the save clock), so we'll see what happens.
@CptSnuggles07
Ай бұрын
The randomness of Xenon aggression can be a little frustrating. Hope you get some good fights in your current run!
@wandraak58
Ай бұрын
I love the E variants... That said, there are few things more satisfying than 1-shotting Xenon I with Asgard fusion beam.
@DrowChyld
Ай бұрын
I like your breakdowns lots but just you doing commentary on large fleet vs fleet battles is amazing.
@perigold81
Ай бұрын
i like the scenarios you choose for your videos.. really interesting and explained well. congrats on 1k :)
@lookitsrain9552
Ай бұрын
From my experience the AI almost always seem to suicide atleast 1-2 capitals even in what i would call an equal weight engagement. Shame OOS is broken in this patch, small ships dont deal damage in OOS so its hard to maintain sectors with typical fighter usage.
@davioliveira6479
Ай бұрын
Great video as always! Would you mind explaining why you created two different groups of fighters, I mean the ones that are escorting the Behemoth? In your case, I would make 2 squadrons and put them on the same group like "Alpha Group with 2 Shih captains with 5 Shih escorts each", instead of 6 Shih on Alpha and 6 Shih on Beta. The same goes for the destroyers as you could've putted all 3 in one single group. And why use Bombard on the destroyers' group instead of attack? I normally use bombard with fighter bombers
@CptSnuggles07
Ай бұрын
The two fighter groups were just a remnant of an earlier test where I had one group on Defense and one on Attack. Setting up fighter squadrons as you described is certainly not a bad idea, especially with carriers. It gets a bit odd with destroyers because they lack the same auto-dock procedures as carriers, so I often like to keep things simple and only have one "layer" of subordinates under my destroyers. As for the destroyers, I put them in two groups to give the Coordinated Attack a little bit more flexibility, but I set them to Bombard to increase the likelihood that Coordinated Attack would send them against enemy capitals. None of this is fully optimized, it's just how I felt like setting it up in that moment.
@davioliveira6479
Ай бұрын
I see now! Thanks for the answer and the content
@RoamingAdhocrat
Ай бұрын
is there any difference in NPC behaviour if you're in a nearby ship vs standing on the bridge while the NPC captain drives?
@CptSnuggles07
Ай бұрын
Nope, no difference whatsoever, as long as the ship is within your high-attention bubble (which is based on where your camera is, not where your character model is).
@williamm.3612
Ай бұрын
TAKE MY RESUME!
@jollyjep
Ай бұрын
I thought that was quite impressive honestly
@Dj3ndo
Ай бұрын
Love your videos! Are these all vanilla?
@CptSnuggles07
Ай бұрын
Yep, entirely vanilla.
@Dj3ndo
Ай бұрын
Awesome. I've played with mods from the start but maybe should play vanilla some time say for a few adjustments (i can't stand the highways for instance)
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