The 2019 game looks way more visually pleasing. Can't imagine anyone on the team thinking this was an absolute win. That engine transition must have been painful.
@martinmccloskey4206
10 ай бұрын
Drive club from 2014 on ps3 or 4 was better looking this is a disgrace
@Oryon7
10 ай бұрын
@@martinmccloskey4206 PS4, yes. Very few racing games look as good as Drive Club.
@THU31
10 ай бұрын
And this game looks so blurry on consoles. All those "next-gen" games upscaling from 720p-1080p, how are people supposed to enjoy this on big 4K TVs? I feel like PS4 Pro and Xbox One X offered better 4K image quality than the new consoles. The cross-gen period was good, but now it's a disaster.
@vladislavgritsenko3636
10 ай бұрын
@@martinmccloskey4206Driveclub wasn't on ps3
@kelownatechkid
10 ай бұрын
@@THU31 Hell it looks blurry even on pc
@gabor-toth
10 ай бұрын
How after several years and a generational upgrade developers manage to create a game that not only looks worse but runs way worse than their previous products is simply amazing. The "longer stages" were not worth it if the price is terrible performance and early last-gen visuals.
@test1ngthew4ters
10 ай бұрын
i was more disappointed by the fact that dozens of early reviewers here on YT said that the game is 'super-wow next-gen looks and feels amazing' - such a prepaid bs by EA
@gusgyn
10 ай бұрын
Yes, game graphics are "meh" by today standards, decision to go with UE4 is clearly bad. The rear view mirror quality trash, they should have just not included it, looks like you looking at a game from the 90s when you look at it.
@zeus1117
10 ай бұрын
I think the crew is not the same, that's my guess.
@HK-er7wf
10 ай бұрын
Disagree, longer stages and the stage design makes this game superior to DR 2.0
@mravg79
10 ай бұрын
@@test1ngthew4tersI always treat the early impressions with caution. I saw a few where people were not saying a word about how games looks or the performance but we’re praising more content in comparison to vanilla DR2.0 I played 5h trial of WRC and compared it to DR2.0 on XSX. Tarmac, gravel, snow with the same car in both. To me while maybe some aspects of the handling on tarmac were changed overall impression was that I prefer DR2.0 For people who have not played Dirt Rally 2.0 or use subscription for I would recommend add it to wish list (possibly complete edition) and wait for sale. Sadly car games are often delisted within 4 to 6 years. I believe Grid 2019 soon will be delisted.
@flyingplantwhale545
10 ай бұрын
So… a next gen game with worse visuals than last gen. Impressive
@mohamad-abdo
10 ай бұрын
And worse performance
@MiguelRodriguez-lp9et
10 ай бұрын
That's the latest Forza Motorsport in a nutshell.
@zonzore
10 ай бұрын
@@MiguelRodriguez-lp9et No way?
@sonyx5332
10 ай бұрын
So PS3's version remains the winner?
@purwantiallan5089
10 ай бұрын
@@sonyx5332absolutely. Even WRC 4, a 9 year old rally game despite reviewed mediocre on MetaCritic, still has a little better graphics than EA SPORTS WRC.
@IrrationalCharm
10 ай бұрын
I always prefer when companies develop their own engine. It always has a unique feeling. In general I dont really like unreal engine games. Not all, but some.
@geronimo5559
10 ай бұрын
I know what you mean with the unique feeling. Looking at this footage it "feels" like driving a fast vehicle in Squad.🤷♂
@zonzore
10 ай бұрын
UE is the games look awful to me. I don't see what game company would choose to use it when the can make their. I guess it's a financial thing.
@alexandrebelair4360
10 ай бұрын
@@zonzore How does it looks awful?
@alexandrebelair4360
10 ай бұрын
Why? It's just an engine.
@Deliveredmean42
10 ай бұрын
Sadly you probably didn't look at the good UE games then. From both realistic to even creativiely artistically, some even mimic the looks of other game engines given the engine flexibility. Either way the majority really dont actually takes advantage of it and just stick with mostly default settings (which may be explain either the lack of experience, vision or an understanding of the tools). The best games tends to try more than what the engine could offer, even custom features make certain games stand out more. That also means why every single unreal engine games have varying takes on how to deal with this traversal/shader stutter. It would have been better if the engine itself handle it by itself the best like some other engines, but sadly that is not going to be the case. @@zonzore
@Johnnyjawbone
10 ай бұрын
Right, so Dirt 2.0 is still the better looking and performing game.
@EldenBorn
10 ай бұрын
* EA Sports WRC
@HK-er7wf
10 ай бұрын
Stage design in EA WRC is miles better
@nimbydimby
10 ай бұрын
@@HK-er7wfHow about original DR?
@afistfulofpimples1745
10 ай бұрын
No it's not. The original DR is better
@HK-er7wf
10 ай бұрын
@@nimbydimby they're much shorter stages and way less technical, just look at Japan in EA WRC Only thing I'd go back to DR1 is for Pikes Peak
@simonwilliamson1979
10 ай бұрын
I love the gameplay but the screen tearing on the ps is unforgivable. I’m shocked and saddened, I loved the ego engines superb visuals and lighting. It’s one car on a stage, hardly demanding. I hope they can improve it soon as it looks like an average ps4 game to be honest.
@Rene-jv7rf
10 ай бұрын
The screen tearing is the same on the Xbox SeriesX....
@Lava-Puperze
10 ай бұрын
Have one of you tried running it with vrr support on a capable tv? I can't see any tearing with my ps5 / oled setup. Framerate seems very stable. Maybe vrr helps. It shouldn't be an excuse for the poor quality at launch, but for me it's enjoyable driving.
@PXAbstraction
10 ай бұрын
The lack of shader pre-compilation in Unreal Engine games is inexcusable these days. This issue has persisted for years and other developers have been able to put in pre-compilation. This shouldn't be an thing anymore.
@wile123456
10 ай бұрын
At this point I just don't buy games made in unreal engine anymore. It's like the old days where the "made in unity" logo meant low quality.
@KingKrouch
10 ай бұрын
At least Unity games can be modded fairly easily to fix issues. Good luck with Unreal Engine unless a breakthrough happens with Blueprints (Which most developers using the engine end up using mostly), or unless you mess around with assembly code modifications. Yeah, most games with the Unreal Engine logo are a red flag nowadays.@@wile123456
@marrow94
10 ай бұрын
Just don't play on PC anymore.
@zeus1117
10 ай бұрын
I don't play any UE4 games, this solves it for me :)
@KingKrouch
10 ай бұрын
Not really an option anymore considering you'd still get screwed, if not moreso by doing that. Barely used my PS4 or Switch and ended up selling them. Have a PS5, and I barely even use it. lol. Go bot somewhere else. @@marrow94
@Cinetyk
10 ай бұрын
The stuttering on PC is really dismaying. From your footage we see like average 30% or less CPU utilization on the main core, then it's like 50-60 % GPU utilization and the stutters are massive. I loved Dirt Rally 2.0 and played like 200h, also played lots of WRC 8. I'm sad to say I'm staying off this one due to the stutter issues. Also, that camera judder thing is bizarre.
@KneppaH
10 ай бұрын
Maybe a memory bandwidth issue or something like that. Or poor scheduling.
@zeus1117
10 ай бұрын
They don't bother optimizing an already incapable engine. Unreal was never meant for racing games. @@KneppaH
@Theedgecrusher93
10 ай бұрын
EA WRC is clearly not a finished game.
@sehrschee
10 ай бұрын
I know there are a lot of hardcore rally fans, and i am also a rally fan myself, and i like a variety or short and long(er) stages. But trading so many advantages, or rather well working systems, for "just" longer stages without other meaningful improvements kind of results in just a net loss from my perspective. With the shader comp stutter problem..it was probably not worth it. As a testbead for future games though it might make more sense maybe. And why not just put a shader comp step in front of the game.. maybe even via the option menu? I dont understand modern game development.. and while thats ment slightly sarcastic, i really dont: Do Local develepment enviroments always have a shader cache so the devs dont realize how it looks after a fresh install?
@fxlltxtsearch
9 ай бұрын
Youre 100% right. Man.. this is not it. I got a copy. Yes it control’s basically similar to DR2.0 but… man. Visually, performance wise even stylistically and sonically. No comparison. No the audio is not superior in this game. It sounds flat.
@bfife22
10 ай бұрын
On PC, reducing the reflection quality setting makes a drastic difference in performance, and doesn't make much of a visual difference at all
@bearwynn
10 ай бұрын
the game uses UE planar reflections for some god awful reason. If you don't know what that is, it's basically just rendering the whole screen again from the perspective of the reflection and then putting that on the surface. It's overly expensive and pretty much a waste of resources
@xBINARYGODx
10 ай бұрын
@@bearwynn really? LOL! that's embarrassing!
@wile123456
10 ай бұрын
Big downgrade from the inhouse Codemasters engine. The engineers who came from evolution did so much nice work on that with the onrush engine. Now the rally game got that fake and too clean UE look where materials are too glowy unless Lumen or Raytracing is used. The codemasters engine were much better at creating a photorealism and flat realistic colour pallete. Edit: after watching the performance segment it's actually quite a terrible switch. Lower resolution with no visual gain as well as performance drops. The ego engine has always been well optimized but now performance is hampered by the infinite layers of UE boilerplate code and dependencies.
@thomasnishantha4941
10 ай бұрын
I personally really dislike the ‘switch to UE’ trend, so many beautiful engines and tech disappearing now 🥲
@Tosslehoffe
10 ай бұрын
Lumen isn't even a feature in UE4, what are you on about? Would you say the same thing about the visuals in The Mandalorian? They were also shot on UE4.5. Material shaders, ie.. things that look "glowy", are something you fix with a PBR pipeline, not brute force light simulation, and certainly not by writing an entirely new game engine. Ray tracing is useless without PBR materials and PBR materials often render the need for RT minimal at best. Lumen is actually garbage in my experience. The sample rate is so low that you can see horrible shimmering in anything in shadow, as if the denoiser was removing fireflies 1 inch in diameter. I'd much rather have voxel-based global illumination than lumen. Like the type of SVGI implementation that Ubisoft had in Ghost Recon Wildlands was absolute 10/10 and still has a more grounded appearance than most full RTGI pipelines, with none of the performance cost.
@mastarops
10 ай бұрын
and drops on PS5 and XSX :D
@oozly9291
10 ай бұрын
Wow! Talk about being confidently incorrect!
@wile123456
10 ай бұрын
@@oozly9291yet you couldn't be bothered to mention what I'm incorrect about Having an opinion is far better than calling everyone else incorrect while providing zero value to a discussion.
@AlexanTheMan
10 ай бұрын
As I mentioned in another article related to this game, it is incredibly baffling that they spent so much time on Unreal for worse results instead of further refining the mastercraft that is the EGO Engine.
@DKTronics70
10 ай бұрын
The shader compilation hitching, in a Rally game, is unforgivable. One hitch, at the wrong time, can ruin a whole stage times. What were Codemasters thinking ? Seriously, just give us a proper follow-up to Dirt Rally 2.0, that game is still your own benchmark for rally games.
@MrJamir-sk2hw
10 ай бұрын
1:20,we finally get to see samir's face.
@glenorpheus
10 ай бұрын
Codematers and EA also own the Madness engine. One that Reiza Studios made work exceptionally well with Automobilista 2.
@rawsnake
10 ай бұрын
And also used in Project cars 1 and 2 if im not mistaken
@glenorpheus
10 ай бұрын
@@rawsnake It was indeed,, and PC3 and the unnamed racing title that was closed down when Codemasters bought them out. Reiza studios made better use of the engine. But I think that's down to dedication and the love of developing a sim that's not tied to investors and sponsors all wanting a quick return on their investment.
@rnghosti
10 ай бұрын
it's impressive that even on pc this game looks like an early older generation game😂
@luisteixeira6156
10 ай бұрын
Hi everyone! I was expecting someone to mention the fact that some periferals don't work as they used in Dirt 2.0 I.e., in Dirt 2.0 (and previous games) the thrustmaster TH8A can usually be directly connected as a stand-alone periferal to the Ps5 in order to be used as a handbrake! That's no longer the case! What it means for players with a similar setup to mine is that we need to buy the TSS sparco handbrake (~300€) or use a button on the wheel for the handbrake. This feels like they pushing sales of the TSS and forgetting that the TH8A was also sold as a handbrake!
@Lordgorbon
10 ай бұрын
I can’t wait to pay another 70 bucks for UE5 update to 10 year old games
@BandW1897
10 ай бұрын
On PS5 those "hitches" happen mostly on Clubs game mode. After patches other game modes are better than before.
@HCIbn
10 ай бұрын
🤣🤣
@purwantiallan5089
10 ай бұрын
@@HCIbnthose hitches are rarely happening.
@amnril
10 ай бұрын
@@HCIbnwhat’s so funny? , this is happening on all consoles 🤷♂️
@HCIbn
10 ай бұрын
@@amnril not on PC it doesn’t but I do own an PS5
@LargeStyle
10 ай бұрын
Why aren't shaders pre-compiled and pre-loaded instead of being created and applied on the fly? I presume it's due to juggling system resources from moment to moment, but regardless, it (along with tearing) is something we really shouldn't have to put up with in 2023.
@DeanT1987
10 ай бұрын
Gaming looked way better prior to FSR/DLSS, every developer putting out 720-1080p native games relying on image reconstruction to get them to “dynamic” 4k only to have a blurry mess complete with shimmering and artifacts all over the place and still runs like garbage. Games used to look so crisp now they all look soft
@geminijinxies7258
10 ай бұрын
Some are OK but many newer UE powered games on consoles looks like watching KZitem in 480p. And the fact that many games now has a washed out look doesn't help either.
@RanjanNadig
10 ай бұрын
13:30, the on screen racing instruction matches the frame-rate graph.
@anonony9081
10 ай бұрын
I'll wait to see if this game ever gets VR support. I absolutely loved the dirt rally games, they were the best possible thing you could play in VR
@cube2fox
10 ай бұрын
How much better are they in VR than in 2D?
@Estbarul
10 ай бұрын
@@cube2foxtotally different game
@purwantiallan5089
10 ай бұрын
@@cube2foxwell its miles above surprisingly.
@HasanAslan
10 ай бұрын
Unreal engines have vr support internally, at least the long awaited vr mod from that modder would work
@milkyy4168
10 ай бұрын
I can’t imagine how disorienting it would be to experience stutters and whatnot in vr… yikes
@RocKit_DE
10 ай бұрын
Another example, where a developer ditched their own sophisticated engine for Unreal Engine and all basic aesthetics and mechanics get lost.
@radry100
10 ай бұрын
Soo it's a downgrade.
@joker927
9 ай бұрын
This game is a mess. Even on a 4090. 60hz limit, ghosting in both TAA and DLSS, shader caching stutter, no DLAA, and in town sections frame rate drops to 40s.
@EldenBorn
10 ай бұрын
It is nice they have done this, i think lots of people were interested in performance/graphics analysis of this game on different platforms
@CrispyGFX
10 ай бұрын
GRID has aged really, REALLY well.
@michaelmonstar4276
10 ай бұрын
If you're thinking you were looking at the original 2008 one, that's not it. - That one does hold up in a way, but the 2019 one was shown here. - So of course it "aged" well as it barely had any time to do so. - Games from around 2019 mostly look "new", cause it's just not that far off tech-wise.
@EmilDahlMusic
10 ай бұрын
I just wanted a 120hz mode on Series X/Ps5 like with the F1 series using the EGO-engine. Very disappointing.
@raymiecall
10 ай бұрын
EA: "Here's a good idea boys, let's ditch our own engine and any plans to upgrade it and use a last gen engine to, wait for it, make our game worse than the last in the series" Codies: " But..." EA: "Shh, we own you and this is cheaper for us"
@producerevan88
10 ай бұрын
I think this shows, once again, that unreal engine is only "easy" to develop for to a point. After that point, it becomes a nightmare, near impossible, to optimize for any system. This happens on console and PC, and has been going on for over a decade. I'm kind of getting tired of these terrible Unreal engine games. There were issues from UE3 that bled into 4 and now 5.
@harundalkilinc1636
10 ай бұрын
Looks terrible, what a disaster gen !
@snaky115
10 ай бұрын
Uf.. Hoped for a brief PC "High vs Ultra" preset comparison at some point, given that there are 2-3 settings that absolutely *SLAY the CPU.*
@Melsharpe95
10 ай бұрын
That's more of an Alex video so it might be coming in the future.
@existentialselkath1264
10 ай бұрын
I know everyone at DF are big proponents of TAA, but TAA in a racing game is almost always an awful idea. Nothing wrong with the option, but it will always be a lot less detailed and artifact prone when every frame is completely different to the last.
@deathtrooper2048
10 ай бұрын
Same with upscaling.
@existentialselkath1264
10 ай бұрын
@@deathtrooper2048when it's done extremely well, like DLSS, it can be worth the performance increase if you're on a low end system, but it should NEVER be forced. Clarity is much more important than graphics tech in a game like this
@xwaltranx
10 ай бұрын
@@existentialselkath1264 when the game has dogshit graphics are from 2015s no temporal or upscaling effects are acceptable mate. those are only acceptable for the ray traced stuff with high quality visuals on story games like in alan wake 2. they don't work in racing games or competitive games.
@TexelGuy
10 ай бұрын
Forza Horizon 5 was an aliasing and pixel crawl filled mess that looked absolutely awful at 1440p and especially 1080p. When they added TAA it was a gigantic upgrade over any MSAA setting. TAA _absolutely_ belongs in a racing game. Modern TAA is significantly better than what you think TAA is in your mind. 1080p with TAA looked gorgeous in Forza Horizon 5, and even better with DLSS when that was added.
@shebeski
10 ай бұрын
@@existentialselkath1264I agree, and it's awesome how iRacing is MSAA focused. It has its downsides but it's crystal clear.
@mohamad-abdo
10 ай бұрын
As we've been saying, games nowadays are looking worse than last gen while demanding much more hardware power
@petercsukas9588
10 ай бұрын
Becsapták a játékosokat az új generációs konzolok megvételének erőltetésével! Sok ps 5 játék néz ki rosszabbul mint a ps 4 pro konzolokon.
@alexandrebelair4360
10 ай бұрын
That's just not true? Sure some games does but they are outlier. You didn't name any game for a reason.
@petercsukas9588
10 ай бұрын
@@alexandrebelair4360 I exaggerated a bit because I'm angry! ps5 wrc 10, Snowrunner ps5, and now this EA game rally. I bought all of them, but I am absolutely not satisfied with the sight. It's not good that many ps5 games are ps4 quality or not even that.
@deathtrooper2048
10 ай бұрын
A pointless engine change that ruins the game
@leotide1990
10 ай бұрын
Correct, absolutely hate playing this on PC, even with a Ryzen 7600 and 4080. Sticking with 2.0
@thenonexistinghero
10 ай бұрын
Kinda dumb they didn't just switch to UE5 instead, since no doubt it was already available when this game started development or was in very early development at the latest. That being said, not sure if it would have really solved the issues since most UE5 games that have been released so far also have issues.
@zeus1117
10 ай бұрын
I don't think ANY Unreal engine is suited for racing games though. The traversal is the negative point there, exactly what a racing game needs!@@thenonexistinghero
@thenonexistinghero
10 ай бұрын
@@zeus1117 I actually don't think the engine's the problem. The problem is the lack of optimization. Unreal Engine can brute force a lot of things and do it very efficiently for a lot of things... but it's not perfect and for a lot of things it's not very efficient. The engine really seems to shine with FPS and TPS games. Anything outside of that usually comes with a lot of issues, so I'm guessing that you'll need to get more inventive as a programmer to actually optimize other types of games. Or heck even if you are making those types of games and are aiming for top-end graphics you'll need to do that. Gears 5 was optimized pretty damn well for example, so it's definitely possible. Of course, best results would still be to use your own engine, but not many can afford to develop a specialized engine this day and age so if they do that... they're either a major company or make something that doesn't quite measure up to that is actually worse than the big engines used for develop (with the benefit being that you don't have to pay royalties or a fee to use someone else's engine and can solve problems internally when they pop up, without needing expensive people from outside).
@piotrmazek540
10 ай бұрын
@@thenonexistinghero Early UE5 was buggy as hell, it still is to some extent. Also, performance regressions.
@chirpywiggins5796
10 ай бұрын
Dirt 2 all they way. That game silky smooth and at least on gravel is sublime to play. Even the small details like spectators camera flash going off as you drift round-the-corner elevates above this latest effort.
@lankyjames88
10 ай бұрын
and the random crashed competitor off the course with smoke / flagger in Dirt 2 has been dropped from WRC
@cutefacejay6703
10 ай бұрын
Heck DR2.0 runs on the Steam deck at a locked 60 looking nice.
@pjdigi
10 ай бұрын
@@cutefacejay6703 Honestly Dirt Rally and Dirt Rally 2.0 are some of the best running and looking games ive played on deck ever. The opimisation codemasters had done with their own engine was jaw dropping.
@sonyx5332
10 ай бұрын
What about for the older consoles like the PS3? which one would you recommend the most? I already bought Dirt Rally 1 & 2 on the PS5.
@bratosin1
10 ай бұрын
@@sonyx5332colin mcrae dirt 2 was the best ever on ps3 ( I have all the dirt games /racing games)
@CodyHimselfXI
10 ай бұрын
Nothing like a review from Thomas to brighten my day : )
@BillCipher1337
10 ай бұрын
12:57 how about testing these games on an actual relevant GPU ? example RTX 4060/4070 ? no Gamer with his right mind buys a 1200$+ GPU....
@BSDShoes
10 ай бұрын
Game runs well on my AMD PC and is quite fun, DR 2 still looks better though.
@Phelaidar
10 ай бұрын
God, unreal is destroying gaming experiences.
@05DonnieB
10 ай бұрын
At what point do we stop calling games new gen? The consoles came out in 2020, its almost 2024
@Beaut_Beau
10 ай бұрын
Randomly up at 1AM Australian time sick and unable to sleep, then up pops a DF video, bless you guys haha ^_^
@DJBV
10 ай бұрын
Using UE 4.0 aka stutter engine for a racing game...genius...
@SamiJuntunen1
10 ай бұрын
This has to be ue 5. They said wrong on video. Not sure if that helps on that stutter though. edit: Seems like codemasters hid the truth. Everyone expected its UE 5 untill few weeks ago or something when it was pre-released
@Melsharpe95
10 ай бұрын
@@SamiJuntunen1 Nope, it's UE4.
@hompnomp8553
10 ай бұрын
@@SamiJuntunen1It's an interesting one, they never really seemed to have confirmed which version of UE they have been using, and pre-release everything pointed at it being UE5. But it seems that post-release people looked at the game data and they found it's UE4. 😅
@SamiJuntunen1
10 ай бұрын
@@hompnomp8553 What the... Yeah all info less then month ago said UE5. But you are correct Its UE4 but still released on current gen only and no 120fps mode etc.
@bohoaDev
10 ай бұрын
That render latency on pc @ 60fps is concerning, around 20ms?! Yikes
@heilong79
10 ай бұрын
No point in showing wires in games if it running at a low resolution, we will always see that fizzle issue.
@williamcrms
10 ай бұрын
What is going on with CPU utilization? this game runs on like one core lmao
@DawidFreeman
10 ай бұрын
Operation Flashpoint 2 was on Ego Engine and that game had 100+ KM of land to travel so I call their excuse to use UE4 a very bad one. My guess is that all the talented OG programers left the studio and the new devs just don't know how to use anything other than Unreal Engine and yet they still failled at that. The Old Codemasters would never release a game in this state.
@richarde.9411
10 ай бұрын
Or can we imput this mess to EA ?
@ark14700
10 ай бұрын
I've been following the Dirt Rally /2.0's development back in the day, and the Ego engine was definitely limiting the amount of stages they could model in the game. That is the very reason why in Dirt 4 they tried to go with procedural stage generation, which flopped badly compared to hand-made stages.
@Tripokaridos22
10 ай бұрын
All they have to do is to make a DR2.0 with Oficial Cars and Tracks ... How hard is this ? UE4 what are they thinking?
@dinkomalinko8585
10 ай бұрын
I really like how dust and particles stay around longer. It makes it look much more realistic however everything else was downgraded which is unfortunate
@JHMBB2
10 ай бұрын
As a Codemasters rally game fan since the old McRae games, and many many hours in on Rally 2.0, the game looks significantly better. It's hard to see in these videos, and yeah it's not a huge jump, but it feels a lot more immersive and grand, the longer courses are fantastic. The game needs more tweaking, I'm annoyed my old 1080 RTX doesn't run it as well as I'd like, but I love it. I mainly play on PS5, since my PC is outdated.
@medicalwei
10 ай бұрын
One of the benefits of the engine switch is that restarting stage now takes milliseconds, though.
@muffinchini
9 ай бұрын
It took like a second in dirt rally 2
@NextgenPL
10 ай бұрын
I don't get it.... its not crossgen game why it looks like released 7 years ago?😢
@thebaffman4898
10 ай бұрын
I really hope they fix this game and it will not end up broken and forgotten like most other UE4 titles. I deeply dislike the basic UE4 look but I will consider buying the game if and when they fix the performance issues.
@twocityfoodies8476
10 ай бұрын
This is truly sad...can't help but to think this is the EA effect and pushing them to be more efficient with UE4. Efficiency is the kryptonite of artistry.
@avocadopictures9706
10 ай бұрын
This is an interesting one. As much as i prefer the physics of the Kylotonn's WRC series over Dirt Rally, i could never get their engine to run smoothly at above 60fps, or work with freesync/gsync. This problem seemingly persisted throughout all their titles including WRC Generations. I was curious about Codemasters potentially trying to replicate WRC gameplay using their better optimized engine, but it turns out we are getting something else entirely.
@deckard2014
10 ай бұрын
You prefer the physics in the Kylotonn games?? Are you insane?
@neoplayz1141
10 ай бұрын
Dude if you prefer the fake physics of dirt over the wrc series physics there’s something wrong with you.
@deckard2014
10 ай бұрын
@@neoplayz1141 hahahaha
@neoplayz1141
10 ай бұрын
@@deckard2014 no comeback only a laugh? Sounds like an L for you
@deckard2014
10 ай бұрын
I mean, I know KZitem comment sections are the depths of humanity but how anyone can play both games on a wheel and say that the old WRC games have better physics is just beyond me.
@Kortex_Racing
10 ай бұрын
2:44 The fence is not even destructable? HAHAHA, I don't get the people defending this game....
@balajig6531
10 ай бұрын
After seeing the logo of the company before game’s name I knew it’s gonna be like this! We know who ruined it now!!
@denn15m8
10 ай бұрын
They should have waited and used UE5 and also why not force a shader precompile at launch its stupidity.
@TedThomasTT
10 ай бұрын
so weird you'd move away from the Dirt 2 engine for this trash, that stuttering is criminal
@owensquelch449
10 ай бұрын
It’s a shame that not only did Kylotonn lose the licence for WRC games, but the people who took the torch didn’t seem to finish developing the game.
@SilverEye91
10 ай бұрын
I love Codemasters, but selling to EA was a MASSIVE mistake.
@ruiassis9752
10 ай бұрын
At least Generations was stable, PC had no pop in and had stages longer than 20km! EA just payed more to FIA.
@cosbusta
10 ай бұрын
It's a freaking rally game and doesn't use any form of RT, everything in the world but your own car is static and there's even dynamic resolution. Yet it still drops frames....something went really wrong in development.
@Chasm9
10 ай бұрын
Great work, Tom! 🙂👍
@balaam_7087
10 ай бұрын
I like his style of delivery too, I wish he covered more stuff
@HueyTheDoctor
10 ай бұрын
Always so good to hear Tom doing a video. He's easy to listen to and leaves no stone unturned.
@KneppaH
10 ай бұрын
Indeed, same for Richard & John.
@zeus1117
10 ай бұрын
The craftmanship of the text is pretty obvious, comes across he studied the art.
@goodlookinouthomie1757
10 ай бұрын
The ONE thing you need to get right in a racing/rally game is smooth, consistent performance. I for one will forgive a dated graphics engine for the sake of this - and an interesting career mode is a bonus. I still regularly play driving games that are knocking on two decades old for this reason.
@kid_thegamer
10 ай бұрын
Once upon a time , back in the days, in the cracking scene, when a random guy asked "why is _Clive Barker's Jericho_ not cracked by now?" That one dude that couldn't resist: "That's the reason why they got called *CODEMASTERS*"
@xmackdaddy69
10 ай бұрын
✝...the power of christ compels you! 😂
@BA-rh5hy
10 ай бұрын
Playing EA WRC makes me appreciate what Kylotonn* with WRC Generations. I really thought they would nail it and they dropped the ball.
@michaelmonstar4276
10 ай бұрын
*Kylotonn is the developer.
@BA-rh5hy
10 ай бұрын
@@michaelmonstar4276 ty
@LucaHereFor3MonthsPremium
10 ай бұрын
Someone made a great point that many Dirt Rally 2.0 tracks have a tunnel vision aesthetic. Trees obscure most the surrounding locale which isn't the case in WRC, which has much grander vistas and open sightlines.
@cutefacejay6703
10 ай бұрын
Yeah but when the "much grander vistas and open sightlines." just looks potatoe T_T
@LucaHereFor3MonthsPremium
10 ай бұрын
@@cutefacejay6703 it's not super impressive but hardly that bad lmao
@t_z1030
10 ай бұрын
@@cutefacejay6703 EA WRC is recreating real life stages as faithfully as they can, while DR2's stages were entirely fictional. With this design direction they don't have the same kind of leeway they had in DR2 that enabled great visuals without murdering performance. You could say that Codemasters obtaining the WRC license has been both a blessing and a curse. If they hadn't done that we would have DR3 with most likely much better stage visuals, but we also wouldn't have any of the actual WRC cars or stages.
@jyphelballet7569
10 ай бұрын
i havre a refund, i have RTX 4080. The stugger was constant,whatever setup even with dlss. implayable. Be warn...
@umeng2002
10 ай бұрын
Unreal Engine is a joke.
@noobdebusca1757
10 ай бұрын
Unreal 4/5 is a trash, Devs must DROP that garbage
@blooter6360
10 ай бұрын
Xbox series x user here been gutted since I ore ordered still suffering screen tear and frame drops weeks later A big step down from dirt rally 2.0 and even dirt rally
@iambrd1543
10 ай бұрын
We're at a point where games are looking worse then last gen, running worse then last gen, playing worse then last gen, and costing more then last gen. When does it end?
@leonius
10 ай бұрын
For those who didn't bought dirt rally 2.0 yet (me included) do buy it before EA remove it from stores in the near future
@76_SPZL
10 ай бұрын
Not saying it looks bad, but it does look like a 2016 game. I'll stick with Dirt Rally 2.0.
@heroflex3914
10 ай бұрын
EA aquired and ruined another franchise eh? I hope the Codies boys made off with the bag because otherwise this is just a terrible shame.
@subjectivereviews
10 ай бұрын
Whoever came up with the Series S idea shld be fired from microsoft. SX shadows compromised because of this thing
@thanksbetotap
10 ай бұрын
How are the DualSense haptics for this game? WRC 8/9/Generations had seriously incredible haptics.
@cmdrls212
10 ай бұрын
Unreal stutter is... Unreal
@nnnjc1
10 ай бұрын
This would be an instant buy for me if it supported PSVR 2 but until it does I'll probably skip it completely.
@joejoe2658
10 ай бұрын
absolutely. EA ruin everything they touch.
@DontCallMeScooterrr
10 ай бұрын
My recollection is codemasters/EA previously said no PSVR2 support planned, which is a big miss
@seanmcbay
10 ай бұрын
It’s always sad to see a dev give up their own engines for Unreal.
@sanderstrebor
10 ай бұрын
hey
@StreetComp
10 ай бұрын
The switch to UE4 is a mistake, if going to go through the trouble of switching why not work towards the future and go with UE5?
@hodgeman
10 ай бұрын
WRC generations had the same issues for me where the physics engine was locked to fps, so a locked 60 fps didn't work right, had to turn off vsync or it felt laggy... but then screen tearing. What a mess. Unreal engine stutters are garbage, what a crap engine.
@krebs3r
10 ай бұрын
12:56 LOL. This CPU utilisation. Single thread bound.
@davidandrew6855
10 ай бұрын
Yeah, I noticed that too, not really pushing much of anything with the CPU.
@FranciscoFJM
10 ай бұрын
Grab Dirt Rally 2 while you still can, its only a matter of time until those fuckers at EA delist it because they want you to buy their latest game
@PresidentKony
10 ай бұрын
PS3 game LOD with modern UE TAA blur, wew.
@alistairblaire6001
10 ай бұрын
Most of Codemasters's offerings have been stellar, but I guess that streak couldn't last forever.
@garrythornhill2323
10 ай бұрын
No reason why developers are not using unreal engine 5. More they use it the more gets unlock within that engine.
@beardalaxy
10 ай бұрын
"let's just throw away our awesome engine built from the ground up for racing games and use something that has a notorious history of hitching"
@OOOcannal
10 ай бұрын
Unreal Engine and his famous stutter compilation!!
@Feanaro5503
10 ай бұрын
The hitches were there on Series X at launch, but went away after a patch
@Richard-rk1ru
10 ай бұрын
The TAA ghosting is easily the biggest deal breaker for me.
@ebridgewater
10 ай бұрын
It moved to UE4 when UE5 is already three years ago?
@ADSLPL
10 ай бұрын
That is, KT Racing didn't make such bad games at all. In terms of graphics, their last games eat WRC from Codemasters.
@mrmagpiepromotions
9 ай бұрын
I think changing engines part way through production hurt them. Personally on my xbox series s, on a 22 inch 1080p screen, it looks fine, after the big update before xmas the frame drops are gone, theres still occasional screen tearing. It plays really well though. I loved dirt rally 2.0 but it had a stylised look from the ego engine that covered some sins. EA WRC has a more realistic look. Honestly though I went in with expectations that the series s version wouldnt look like the promo videos and im happy with how it handles and performs.
@B.E.3.R
10 ай бұрын
>Stutter, judder AND tearing >UE4 instead of UE5 >Next-gen only, last-gen visuals, no 120FPS mode >BONUS: Rough performance AND variable (at best) image quality What an epic fail. I'm calling it: This is an experiment in cost saving. Between DR2 and EA WRC the team must've lost key engine programmers and now EA is testing the waters with UE to see if they can penny pinch and get away with it. At this point, it feels like every major gaming corp instantly hires anyone with Unreal Engine on their resume, without actually validating their experience/skill with it. By that metric, I imagine ANYONE who fooled around with it (including yours truly, UE is accessible if nothing else) can just slap it on their CV and make easy money plopping down assets in the editor and then pointing fingers when something goes wrong. SHAMEFUL!
@TomyRolandas
10 ай бұрын
Cars feel levitating. Don't like physics
@DuckAlertBeats
10 ай бұрын
All I see these days is a thousand full price games that look basically like the same thing. Same kind of textures, same kind of lighting, same motion, same shaders, just different subjects. My eyes just gloss over them all almost. Pretty sad state of affairs huh. No artists working at developers these days? Art styles are nice :)
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