In order for your bevels to appear smooth you should check harden normals in bevel modifier and check use custom normals in both subdivision modifiers, plus if you are using older blender versions before 4.1 you should also enable auto smooth in the object data properties under the Normals tab.
@chrismartinartist
2 ай бұрын
@@atasky Awesome info, thanks.
@atasky
2 ай бұрын
@@chrismartinartist Or a better way of doing it skipping all the above is just placing the bevel modifier between the two subdivision modifiers and also in the bevel modifier choosing arc in the miter outer.
@PhoenixVids123
Жыл бұрын
HOLY THANKS! IVE BEEN LOOKING FOR A WAY TO DO THIS FOR WEEKS!!!!
@chrismartinartist
Жыл бұрын
No worries, thank you.
@PhoenixVids123
Жыл бұрын
@@chrismartinartist How would you do this on objects that are curved, such as a cube that has been bevelled or a cylinder? Could you please re-make this tutorial but more in-depth with ways of doing this method on curves and other objects? It's fine if you don't know and you don't have to make another video on it! Thanks!
@chrismartinartist
Жыл бұрын
@@PhoenixVids123 I'll try and do a video focusing specifically on curved surface panels.
@PhoenixVids123
Жыл бұрын
@@chrismartinartist yo bro thanks! It really helps!
@PhoenixVids123
Жыл бұрын
@@chrismartinartist yoo thanks bro!
@haruruben
10 ай бұрын
Coooool, great help. Thanks!
@NotSoMuchFrankly
8 ай бұрын
TY soooo much! This looks great! Why couldn't I find this when there were all these other vids on this that make you put the effort into your workflow rather than the set-it/forget-it way you showed that's so much more versatile? 🧑🍳👌
@sixmagicman2746
Ай бұрын
For anyone with an issue of thin panel lines do this... 1. Go to solidify modifier and check "flip" that should invert the faces to the correct orientation. And now when you mess with the solidify thickness you can increase/decrease the panel line size.
@chrismartinartist
Ай бұрын
@@sixmagicman2746 awesome tip thank you!
@fidibsp
2 ай бұрын
THANKS
@chrismartinartist
2 ай бұрын
You're welcome!
@plaurangler
8 ай бұрын
tengkyuuu.... so helpful
@Rabtee
8 ай бұрын
👍👍👍👍👍
@cinemanate5310
Жыл бұрын
What button shortcut allows you to mark something as sharp?
@chrismartinartist
Жыл бұрын
I don't think it has a default, but you can set any key. I have mine set to Shift 2. To mark something as sharp you can right click while in edge select mode and select it from the menu, if you right click it in the menu thats also where you can assign a shortcut. Hope that helps.
@catchen7253
Жыл бұрын
@@chrismartinartist i still didn't get you!
@chrismartinartist
Жыл бұрын
@@catchen7253 Select the edges, right click with the mouse, and select mark sharp from the menu.
@catchen7253
Жыл бұрын
@@chrismartinartist I get,thank you
@Mr.McWatson
7 ай бұрын
Cool tip, can you apply the modifiers in order to keep the detail for printing?
@AntoineVanGeyseghem
11 ай бұрын
:0
@omegagk1488
11 ай бұрын
How do I thicken the sharp lines? Mines so small you can barely see them
@aegisgfx
8 ай бұрын
panel line size should be relative to the size of the plane, if you make the plane really big then zoom out, your panel line will be very thin hard to see
@sixmagicman2746
Ай бұрын
For anyone else with this issue do this... 1. Go into your solidly modifier and under normals check flip normals. Everything works as it should but the panel lines are inverted, ie., you need to flip normals
@RADkate
Жыл бұрын
cant get it to look good on some really curved mesh
@chrismartinartist
Жыл бұрын
Yeah, it won't work everywhere, though you can always have floating geometry over the top of the goal is to bake a normal.
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