I remember, back in the days, when human sized bosses spelled trouble because they were usually faster and more relentless. In Elden Ring, almost every boss, even if they're massive, feel like the human sized bosses of previous games.
@joshjonson2368
2 жыл бұрын
Alot aren't that fast but what makes them difficult is the fact they have no wind-up to their combos, so they'd keep on going indefinitely and give no actual windows of opportunity for any weapon that's isn't a dagger ss or katana
@triyo1089
2 жыл бұрын
Bloodborne was a lot faster like that to, i think DS3 also speed up a bit as well it would be good to see a slower game like old DS though
@ohexenwahno5652
2 жыл бұрын
@@nicholasnajibi3082 true xD
@boomshanka4667
2 жыл бұрын
its not that hard of a game. the first boss will make you sit up for a minute but he's real easy after a few try's.
@MrHoodlin
2 жыл бұрын
In most story driven RPG games there's always one boss that is based off of being fast. Speed is their shtick. Every Elden Ring boss is that.
@nickkoenig4009
2 жыл бұрын
Man, I'm continually impressed by your content. No BS, no gimmicky jokes, just an honest opinion. It's pretty refreshing considering the glut of other content creators covering video games in general and specifically Elden Ring. You've really nailed down your format, and I'm sure your channel will continue to grow as a result. Thanks, Mortim. Another great review. Keep up the excellent work, and have a great weekend.
@paddya3304
2 жыл бұрын
I'm in awe of the fact that you've 100%-ed it already. Respect due.
@Overphased
2 жыл бұрын
I played like a degenerate (16 hours/day) for 3 days when it launched I can totally see it happening lol.
@paddya3304
2 жыл бұрын
@@Overphased that made me chuckle, cheers
@eecs482
2 жыл бұрын
@@Overphased same lol. this week was my spring break so i became an absolute bum. platinum in 4 days
@therealbalto24
2 жыл бұрын
Yeah been due to work being closed for floods. 150hrs and I've 100% it yesterday all endings all legendary items only finished journey 4 so technically not 100$ until I beat journey 7 but I have all the achievements.
@reaceness
2 жыл бұрын
pity*
@CaptainTreeJay
2 жыл бұрын
I feel like an in game journal item where the player has to manually take notes and find the item in game would be the most fromsoftware way of doing a quest log
@dodgems4327
6 ай бұрын
Im still waiting for a game to do this.
@FernandoIncetta
2 ай бұрын
@@dodgems4327Pillars of Eternity 1 and 2! You have a traditional log but you can also manually write whatever you want on it. It’s beautiful.
@mindeyethemasterscreen2712
10 күн бұрын
So essentially Morrowind
@forzagiova
2 жыл бұрын
You’re one of the most dedicated reviewers every major publication should take notice :)
@scruffysloth3958
2 жыл бұрын
They already stole a shitload of his Pathfinder content on launch lmao, they definitely aren’t completely ignorant.
@MortismalGaming
2 жыл бұрын
The amount of articles that copied my mythic path unlock videos literally verbatim really pissed me off
@forzagiova
2 жыл бұрын
@@MortismalGaming they are missing the point ;D they should copy your attitude instead. That would have such a positive effect on the industry
@iandevine3063
2 жыл бұрын
Naw its a good thing in my opinion, the best form of flattery is imitation and it obviously means your doing something right.
@generalsavage4103
2 жыл бұрын
Hey who wrote that, by the way I think he was looking for the word integrated in he came up with the word imposed
@FollowerOfChrist144
2 жыл бұрын
Biggest tip is upgrade your vigor! The leveling system goes much farther than previous souls games, therefore the bosses you are fighting are going to be doing more damage later in the game. A lot of people that are having problems with the later bosses, can probably be largely contributed to the fact that there vigor/Health bar isn’t comparable and they are getting taken out within a few shots
@flamingmanure
Жыл бұрын
agreed, so many moronic souls vets actually capped their vigor on 40 just like the older games.
@Assassin21BEKA
Жыл бұрын
@@flamingmanurein prev souls games most people have like 20-25 Vigor by the end of the game because it is enough. So its not surprising many didn't try to level it more
@peen2804
2 жыл бұрын
I agree on the quest tracking. My preferred implementation would be having a journal that gives brief notes on the interactions you’ve had with characters. Doesn’t need markers or a full transcription just a sentence or two to jog my memory. Though to be honest I’m okay with the current way they’re handled.
@GoldenDaemonas
2 жыл бұрын
You can feel the energy and the joy in his voice from completing the game 100%
@iPostiPodiEatiYuri
Жыл бұрын
was this comment sarcastic?
@ObiJuanKenob
2 жыл бұрын
Morts rating system is so straightforward. It’s either for sure buy the game at launch or wait for a price drop. Never fails.
@mspilot8283
2 жыл бұрын
ACG does pretty much the same thing. This rating method is very refreshing.
@shawngillogly6873
2 жыл бұрын
@@mspilot8283 Yep, Mort and ACG are the 2 reviewers I trust.
@greatcorvianscynthe1231
2 жыл бұрын
So true about the boss they are so relentless compared to previous title . the window of opportunity to get hits in are so little that it makes the fight tedious especially by the end of the game ,but even early on I noticed it.
@FerrisMcLauren
2 жыл бұрын
Well said.
@weeaboojones7713
2 жыл бұрын
Can’t agree at all I believe these bosses are Fantastic but especially melania I think she is honestly one of the most fun bosses I have ever fought in a game
@daveyjoneslocker4703
2 жыл бұрын
The opposite is true early on. Radahn, Margit and Godrick all have insanely slow wind ups and telegraphs that you have time to roll, hit, roll, and heal all in one attack cycle. It’s so deceptively slow that it’s tricky in fact.
@za_k3457
2 жыл бұрын
@@restfulori212 bro what are you taking about? None of your points make sense. The only valid point you made is the input reading.
@za_k3457
2 жыл бұрын
@@restfulori212 ha people will cry about anything. How about you quit whining and stop hating, rather than writing some shitty takes on the game.
@Tangeffect
2 жыл бұрын
You're review was what made me finally play the game. This is my first souls game. The "rune farming" helped me feel as if, oh hey If this gets too hard, then I atleast have a way to help me get better. and the way you talk about the world building is what made me finally take a chance. Man, this game is just absolutely insane. So enthralling. So much to do, so much to explore. I was SO tired of open world games. My first was Oblivion back when I was a kid, and man, it was just so cool and made me feel like I was actually on an adventure, I have never ever been able to get that same feeling of wonder and joy from a game since that first one, not even from Skyrim. This game makes me feel like a kid again, in the best way. The only thing that bothers me is the quest thing, and I totally agree with you, some notes would help a lot haha
@matthewchapman7301
2 жыл бұрын
First time Souls-player here, picked up Elden Ring because of all of the hype. I am absolutely thankful for my days of playing Everquest and being accustomed to long, slow grinds to overpower an enemy. Otherwise I'm not sure I'd be able to continue playing this game. I've surprised myself with how much I'm actually having a good time! I generally don''t go for games like this, but the combat is super engaging and I absolutely love the open world
@Soul_Tomato
2 жыл бұрын
I think the bosses definitely decreased in quality in Elden Ring. Some of them are really great and memorable but too many are either straight out of Bloodborne/Sekiro in terms of aggression and heal punishing or gimmicky. It’s not the end of the world with summons but a lot of fights so feel like a chore (looking at you Godskin Duo…)
@killerking2346
2 жыл бұрын
Godskin duo was easy with mimic tear. Malenia on the other hand.... If she doesn't get nerfed, they deserve all the difficulty bullying they get from journos.
@Erick-tv8oq
2 жыл бұрын
Imo many of the main bosses are better designed than all of their previous work. My problem with DS3 was that mechanically it was fun (although very straightforward) to play but the bosses themselves were kinda lacking in character and memorability. All main bosses in Elden Ring are built up by the area before them. As long as you explore the world, you'll see for yourself how exactly each demigod impacted the world with their actions and power. You see how much damage Malenia did to Caelid, you see the crucified Tarnished just out of the stranded graveyard the player first walks out from (I think it's implied this was done by Godrick to scare off any pretenders), you see Rykard's distorted ambition in his followers, Mogh's possessiveness on his entire mausoleum, Radahn's sheer power and courage and the admiration it brought from everyone that dares call themselves a warrior. Their movesets and AI also mostly improved. Many times throughout the game I feel like when I'm reading a boss, I'm also being read back. This feeling was mostly absent from their previous games, except in some parts of Sekiro. For me those bosses are just as memorable than From's previous heavy hitters like Artorias and Ludwig, and more challenging to fight.
@hanyu_dada
2 жыл бұрын
@@Erick-tv8oq meh, dark souls 3 bosses are amongst the most memorable of any souls games, in fact they have the best most fun bosses of any souls
@Erick-tv8oq
2 жыл бұрын
@@hanyu_dada Each to their own I guess. I don't really have a problem with DS3 per say, at least not in the bosses department, I just think Elden Ring built up its main bosses way better. DS3 rewarded reaction rolling more, while Elden Ring rewards thinking before acting more. I think DS3's bossfights can be comparable to a rythm game, while Elden Ring's are more akin to a strategy game. Both have their strengths and weaknesses, but I prefer Elden Ring's approach, simply because I feel like I'm outmatched and feel like I'm actually slaying godlike beings that are most of the time close to their prime. The frustration and the reward are bigger.
@thickrebar2634
2 жыл бұрын
Oh yeah I agree about the decreased quality. FUCK radagon and elden beast. I can keep my composure well enough even at my angriest but every bone in my body wants to shatter the fuck out of my controller when fighting that terrible ass pair of bosses.
@khanager2814
2 жыл бұрын
Totally agree with your take on the last few story bosses. Was a slightly disappointing ending to such an amazing game. I think the pacing criticism is hard to make given the massive scale of the Open World they've taken on here. I think difficulty spikes must be incredibly difficult to avoid given it is very hard for them to judge how much of the side content people will engage with. I'd rather they have spikes and encourage people to go back and explore rather than have you feel overlevelled each time you reach a new area.
@ccgandy1095
2 жыл бұрын
Would love a side video on your boss thoughts. I just 100%ed the game and am admittedly a from fan boy. I love how you confidently said the game is worth the price but gave honest criticism. The performance issues suck, can definitely have a drastic impact on the experience. I think some parts of the game are hard but not I’m a satisfying way. I feel like some of the OP stuff is nice to offset stuff. At the end of the day it’s a single player game so if someone wants to cheese it, more power to them. I definitely cheesed (rip hoarfrost stomp) some stuff that was frustrating and it made the game so much better that I could just get past stuff that wasnt fun. Thanks for the vid, nice to see content outside of crpg (even though I love the crpg content too)
@spectersmusic
2 жыл бұрын
I mean From could have not made it so massive and fine tuned the experience. Honestly I think the pacing was horrible especially because of the low rune amounts from most enemies. It is the only From game I felt any need to grind much less actively spent hours grinding. 100%ed it as well and I felt grinding about 30 hours saved me 100 hours easily.
@khanager2814
2 жыл бұрын
@@spectersmusic Don't really agree with you there. While I did have to go out of my way to visit all the bosses throughout to level up enough, the only time I spent grinding was an hour or two on that hill near Mohg, and that was only because I killed one of those dudes and realised they drop like 10k each hahahah. Maybe they could give you a few more runes for each boss but I thought the difficulty progressed fairly well. My only real issue was with boss design, and I think that mainly comes down to having to balance bosses for very powerful Summons.
@spectersmusic
2 жыл бұрын
@@khanager2814 I didn’t say you spent time grinding I spent time grinding. And it was because of the repetition of that “side content” that made it so unfulfilling unlike their previous games. Would it be fun to complete 100 nearly identical catacombs, ruins, caves, enemy encampments to fight repeat bosses just to get levels to then do the “main route” that I actually want to do? For me not at all. They could have made less “side content” so it wasn’t as repetitive and slightly increased the rune output to make it possible to not have to do side content if you really don’t want it (sort of why it is considered side content). But they didn’t, the side content is just as much required to get the levels necessary to have a somewhat fair fight. Also if you didn’t do a straight Str or Dex build you most likely didn’t put enough into Vigor so it is even more of a disadvantage based on your build. That feels like From purposefully made it low runes and enemies high health and damage to make you spend more time in the game. You know something people accuse companies like EA and Ubisoft of doing. Inflate difficulty and demise rewards to “increase engagement”, but they’re usually selling boosters to get passed it while From is saying they just really want more of your time. The design of the game wasn’t rewarding enough to play “as intended” because there was an obviously easier and faster way that achieves the same thing. I grinded for a couple hours in Caelid I could do all the content up to the capital at a breeze. Grind a couple hours near Fia and I could do nearly everything no problem and then, like you, near Mohg and you can level to your hearts content extremely easy. I do agree about bosses but again what you’re saying is about balance. There isn’t a clear balance to areas or bosses. You can be so severally under leveled for one boss in an area and not for the others but the second you get maybe 2 or 3 levels over the “intended” level you can breeze right through them. Even if they just put the levels of the bosses and enemies like a Xenoblade Chronicles then they could have given players the option to at least know where they should be to have the From intended fight.
@lewispooper3138
2 жыл бұрын
@@khanager2814 nah The progression is ass Like the apostle in Caelid divine tower being in Caelid, yet harder than pretty much everything including past leyndell
@stevekennedy2495
2 жыл бұрын
I'm surprised you don't have a bigger following. The way you give such in depth and fair reviews of games is astonishing, you can tell you put legitimate time into your games so you can give a fair review. Your reviews are the ones I count on. So I just want to say, thank you for the content you create. I'm one of the seemingly rare Elex fans, and that's how I found you. Keep it up 👍
@devastatheseeker9967
2 жыл бұрын
Out of every fromsoft game this game has the most "yo holy shit that is so fucking cool" moments. Seriously I want to see a character taking full advantage of that grafting power. Shit is so awesome
@Walamonga1313
2 жыл бұрын
@@6FootVampire it does
@mookiestewart3776
2 жыл бұрын
@@6FootVampire yes it does I’ve been doing it for few days now
@rxauger01
2 жыл бұрын
@@6FootVampire It does work. I've been using it too
@devastatheseeker9967
2 жыл бұрын
@@6FootVampire it does work. The "unable to summon cooperator" message only comes up because all of the summons are being snatched up before your system is able to register you as the recipient
@devastatheseeker9967
2 жыл бұрын
@@6FootVampire maybe your internet is just dogass. I don't have any major troubles with it and I live in a rural tasmanian mining town
@navarre2142
2 жыл бұрын
Finally. Someone acknowledging the sometimes DS2 level of bossdesign, especially in terms of how certain gank encounters are only designed to overwhelm you. Great and informativr video! Absolutely love the game and still nowhere close to finished, but I'm glad people are pointing out the flaws it has on an objective level
@captainuh-oh8355
2 жыл бұрын
Exactly. I’m glad Elden Ring is so successful but fans ignoring the flaws is only going to teach FromSoftware the wrong lessons. I hope they hear our criticism that nobody enjoys gank bosses and their next game is more 1 on 1 focused.
@rogthepirate4593
2 жыл бұрын
One little note: you can absolutely play online without having to worry about being invaded at all. You can only ever be invaded if you summoned other players for coop (which isn't an issue if you only do this for bosses) or if you deliberately used the taunter's tongue, in which case chances are high that being invaded is exactly what you want. Other than that, absolutely zero risk of invasion in the entire game - with the exception of NPC invaders of course - so there really is no reason whatsoever not to play online.
@joestack1921
2 жыл бұрын
Sometimes I get tired of the messages tho
@rogthepirate4593
2 жыл бұрын
@@joestack1921 I mean ... you can always just ignore them.
@eternalfps3124
2 жыл бұрын
@@rogthepirate4593 Pretty sure they mean, seeing all the messages cluttering up the floor. That shit is annoying. Wish there was a setting to only see messages from a certain group. Because the worst thing ever is trying to dash from an enemy to climb up a ladder and instead I read some dumb ass message on the floor and die to some BS.
@rogthepirate4593
2 жыл бұрын
@@eternalfps3124 Dunno, never bothered me. But I've been playing online-only ever since the original Demon's Souls, so I guess it just wouldn't feel right to me without them. Never died because of one either, only thing that happened once was me not being able to activate a grace because there was a message right on top, but the grace has a larger activation collision than a message, so I just went a few steps farther away and it worked fine.
@thereluctanthireling
2 жыл бұрын
A fair and honest review, but certainly loving this game. The added exploration aspect with the typical souls type game is a homerun for me.
@ohgeez4354
2 жыл бұрын
This is the first souls type game I've done into , and I absolutely love it , I haven't liked a game this much in so long , last one was breath of the wild and mass effect 2 before that .... The dynamic weather effects and just the world itself is so beautiful the diversity in character builds , solid controls ...it's just brilliant.
@GoldenDaemonas
2 жыл бұрын
As for your mentioning late game bosses, i do agree that they are cheap, and thats mostly because that they dont have any good discernable patterns to their attacks and they seem like entirely dependent on RNG (seeing a boss decide to grab you 4 times in a row without using any other move shows that there is not much priorityin their move order)
@Supadrumma441
2 жыл бұрын
Agreed. Alot of artificial difficulty in this game. And ranged enemies with homing missiles can go fuck themselves too.
@ungabungacaveman9021
2 жыл бұрын
The general radahan fight really irked me. Don’t get me wrong I love this game this is the first game in a decade I just can’t put down. But that fight is just awful.
@artorias5737
2 жыл бұрын
@@ungabungacaveman9021 I don't shut up about that fight or Melina the rest are all cool but those 2 as well as godskin duo are horrid Melina mostly because her combos are super hard to near impossible to dodge...
@Walamonga1313
2 жыл бұрын
@@artorias5737 ikr there's 4 bosses that pissed me off: Radahn, Malenia, Godskin duo and Lord of Blood. They all have some stupid way to get out of range when you get a fraction of a second to punish and/or ridiculous combo chains that start other combos
@artorias5737
2 жыл бұрын
@@Walamonga1313 TBH I enjoyed the lord of blood at least his got setup and fairly dodgeable attacks but you have to watch out what part of the area you move for him the rest aren't as controllable and I've so far killed all these bosses twice but the other 3 just feel so one shott Melania anime combo still no idea HOW TF to dodge her whirly combo thats the main reason I hate her overall tho,godskin kiteable but killing 3-4 godskins is just the worst and they do half hp in damage with 50 vigor... Radahn oneshot meteors harder to read then all the others but I think the meteors and onehit in 2nd phase are probably his main drawback as well as being stupidly large making it hard to gather his combo timing
@ungabungacaveman9021
2 жыл бұрын
Fair review. I don’t disagree on the bosses I think there are way less memorable bosses. Disagree on the subject of them not pushing gameplay mechanics there’s a lot of nuance to the combat in this game it’s not the R1 spam of the past some enemies you can stagger lock with jumping attacks some enemies leave small openings but you can keep their posture bar from going back up by using ranged or thrown weapons then heavy attacking in their openings. They make a specific game o don’t think the fans of that game want brand new combat. As you said it’s iconic.
@rensopinto2139
2 жыл бұрын
Oh damn that’s smart. Keep the stagger bar up when you’re backed away with ranges moves…
@wichiewamirez5599
2 жыл бұрын
@@rensopinto2139 you can use throwing knives of any kind to keep the stagger gauge up from range
@joelmichaelviado1226
2 жыл бұрын
I will forever remember Malenia, blade of Miquella for better or worse.
@flamingmanure
Жыл бұрын
i find that this games main bosses are lauaghably better than older games and far more memorable, and some of them are on par with even DLC bosses like ludwig and gael, hell i think i like malekith and godfrey more than the dlc bosses of older games. ppl that complain about boss memorability factor in the mini dungeon bosses for some reason and forget the older games have paid dlcs with the best bosses to boot. pound for pound this games bosses are much higher quality than older games.
@Cypressed
2 жыл бұрын
Thank you for being honest and telling about things they should improve in your opinion. It's a rare treat in the sea of insane hype and praise around this game. I feel my expectations are now more realistic and I might enjoy the game more than going in thinking this is the most perfect, best game ever made and then being disappointed when it eventually can't live up to the insane hype surrounding it.
@Level30Commoner
2 жыл бұрын
I completely agree with you (again). The world building is incredible. I play as melee only (with the mandatory summons) and the game is really rough. But I knew that magic has always been massively overpowered, so I don't mind that a lot. It's just the way I play these games. Going in blind the difficulty walls are really annoying though. I wasted way too much time (8+ hours) on trying to clear Caelid without even having fought Margit. It was really frustrating and I almost uninstalled at that point. Your main point is also very true from my perspective: Some of the Bosses (I think I'm about 1/3 through the game) feel like the Dark Souls 2 Bosses: Cheap and badly designed. Despite this it's surprisingly a VERY good game. 🙂
@Supadrumma441
2 жыл бұрын
Pure melee is fucking torture to play as for me I tried but it was pure hell.
@EduardoSilva-ik8fo
2 жыл бұрын
@@Supadrumma441 yeah, for me too, respec as soon as i could, made a quality/mage and the game became 200% more enjoyable, when i get the moonlight im sure it will be the most enjoyable souls
@amirphoenix2327
2 жыл бұрын
Should I play DS2, do you recommen it?
@Level30Commoner
2 жыл бұрын
@@amirphoenix2327 It's the worst Souls-Game by far but it's still playable. And it's often cheap.
@glowerworm
2 жыл бұрын
@@amirphoenix2327 it's my personal favorite Souls game and I feel like Elden Ring takes the most from it. It has a similar feeling of adventure and exploration that Elden Ring does, although there are some mechanics that that the Souls community didn't like. It also has a lot of mediocre bosses. Not hard, just meh.
@NATE-bz7mx
2 жыл бұрын
So one thing about quest logs, I feel like if there was one, there'd have to be a very very delicate balance to it, as to me a lot of the characters in the world are less questlines and more puzzles to solve. Some characters go out of their way to lie to you or obfuscate information, and unfurling that mystery is always very fun to me. That being said, a notebook of previous dialogue maybe, or even adding a notebook to keep track of characters, but keeping the wording kinda obscure, would be a really nice addition
@zaster101
2 жыл бұрын
the quest log text could just be a paraphrased version of what the npc said and it would work fine
@NATE-bz7mx
2 жыл бұрын
@critter critter I personally agree with you, however I think it is something that's worth critiquing if it does bother you. Just because we like something, doesn't necessarily make it the paramount of game design, there's always room for improvement in any game ever.
@krokodilegrundee5101
2 жыл бұрын
Literally just give me a dialogue box I can go over. When I forget what the super flowery epic poem characters have said to me
@Laroac
2 жыл бұрын
It could just be a playback option with text. So you can listen to them again while riding.
@NATE-bz7mx
2 жыл бұрын
lo and behold they added a way to keep track of quests in the newest patch! Not sure how it works rn, but one I'm glad they addressed it as it is an accessibility issue, and two the guy who said it wouldn't fit in a souls game can suck it bc literally its there now LOL
@Ocean5ix
2 жыл бұрын
The magic thing ties in with the difficulty of the game. Fromsoftware always had a hard time balancing magic/ranged combat and mana pool/skill uses. I'm glad they embraced the mentality of "let's just give them options and let them have fun with it." It's much better than limiting a skill to 5/10/20 uses per bonfire. Could you name a few badly designed bosses from other FromSouls games so that I can have a good measuring stick when it comes to your taste and opinion?
@marcosdheleno
2 жыл бұрын
i still defend the use system as a great way to do things, as it makes spells viable no matter when you get them. having that 30 casts of soul arrow will always help, and if you are confident that's more than enough, you could always go with the other stronger, but less cast variants.
@Ocean5ix
2 жыл бұрын
@@marcosdheleno In terms of balancing it might be good, but it just doesn't feel like magic when it comes to role playing, know what I mean? It feels more like an item like bombs than something your character learned and is able to execute. I rather have a mana pool.
@marcosdheleno
2 жыл бұрын
@@Ocean5ix that system comes from tabletop rpgs.
@Ocean5ix
2 жыл бұрын
@@marcosdheleno I know that. It feels the same in Pathfinder for the same reason.
@ZakEmber
2 жыл бұрын
Great review! My two cents: I think everyone agrees that magic is super strong under the right circumstances. My thoughts though are that I found many creatures and some bosses who were very resistant to particular spells I had, while others might be completely vulnerable and a total sitting duck. Along with that, I think the fact that you have find a lot of the best spells before you can use them and they can't be upgraded is a balancing tool. Well, that, and you have to sacrifice health flasks for more mana flasks if you plan on using a lot of magic as your primary damage dealer. If you get the spell early and can meet the requirements, yes, you'll devastate a boss in the earlier game or a boss vulnerable to it, but you do have to find that spell first, which could be in a dangerous zone, a faction/questline reward, or behind some very tough boss fights. And since you may have to sacrifice from your pool of resources to give more towards spells, I think that offsets how strong they are pretty well. In the right situations, magic is absolutely brutal, but as a magic user in this game, I found it was also a crutch that prevented me from 'getting good', and then having a real uphill battle against bosses that were made to counter my magic. Seriously though, you have my utmost respect! I'm 67 hours in and still taking my time through the game, I'm always impressed that you do 100% before making a review! It lends a lot of credence to your evaluations and I like watching your reviews for that reason!
@dakota9821
2 жыл бұрын
If they are resistant to your magic, try a different spell. Sorc does actually have multiple damage types you can use, (magic/frost are the only ones I know off the top of my head).
@ZakEmber
2 жыл бұрын
@@dakota9821 Totally. Though sometimes, it's just better to switch to a different tactic. Using the Carian Blade spells to stagger/stun, or breaking the opponent's guard with a heavy attack and a good weapon. For elemental damage, though, I've found that I might need to mix it up with some of the faith spells, or craft some special elemental consumables. Most of the time, Night Comet works wonders, and when it doesn't, my newest spell, Comet Azur, is like a magical Kamehameha wave. I just find that the game does a good job making sure you can't use the same two or three tactics all the time. I think that helps balance out magic as a system in the game, too.
@Notallowed101
2 жыл бұрын
@@dakota9821 50 points in INT and 17 in DEX and melee weapons and the Ashes of War seem to offer far more damage variety, especially at the point I am at. I have no frost spells. Only magic. Yet I have ashes of war that can do Holy, Bleed, Frost ect... I've done most bosses melee because their ranged attacks are much harder to dodge.
@zealgaming8161
2 жыл бұрын
I rolled a wizard at first. But just stopped after a few hours due to how boring it was. What i want with my casters is a large spell book with a cheap trick for every situation. Think Pathfinder with it's hundreds of spells, many situational. This game just had me spam the same spell over and over again. I might not been so harsh on it, if not for playing Skyrim VR, with a insane amount of mods to improve magic. The power fantasy of Skyrim VR vs Elden Ring cannot be compared. Maybe it's just VR that has made me too stingy with games. But i really loved Wrath of the Righteous. I really wish Mortismal sometime get a VR device and try out one of the Wabbajack self installed mod setups for Skyrim VR. It's absolutely ridiculously immersive, and you feel like "#¤% Gandalf.
@user-rk2xi7iw9k
2 жыл бұрын
Strongly agree at the last part, as much as I love this game there are A LOT of questionable enemy and boss designs that don’t fit the gameplay, it’s like they amped up the speed, damage and aggressiveness of some enemies but kept the player at the same speed, unlike how Bloodborne and Sekiro handled these enemies.
@Walamonga1313
2 жыл бұрын
Especially when slow/heavy weapons exist. How tf are you even supposed to hit malenia with them, unless you want to trade and she just heals everything back?
@maxjarvela4255
2 жыл бұрын
@@restfulori212 ty for the tip, I kinda just want to get through the game by now
@axelnova123
2 жыл бұрын
@@restfulori212 Yeah, using cheese strats, I want my boss fights to feel like honorable duels, not a cheese contest between me and the boss, that's why Sekiro reigns supreme.
@mikebaker261
2 жыл бұрын
I’ve played every souls game and I’m in love with the series but the last set of bosses I fought in elden ring felt like actual bullshit, I agree with what you said about the souls series being hard gives them the “excuse” for bad design for some bosses but besides that, this is an amazing game.
@seorwhite3333
2 жыл бұрын
Honestly the bosses towards the end of the game are so fucking hard I couldn't actually believe it, everything killed you in 3 or 3 hits and they were all fast af, also I'm having a really hard time adjusting to the new combat, which is basically just break an enemy's stance as fast as possible.
@Crash_Knight
2 жыл бұрын
I see so many people defending the boss design with the "its supposed to be hard" logic. Fromsoft games are supposed to be hard, but consistent and possible. Not even necessarily fair. Because in what way is an undead going up against Artorias fair? Sekiro was brutal hard but for the most part the bosses were consistent. If you play like a machine, you will come out on top. In Elden Ring a lot of it just feels like luck. Unless you're playing a challenge mode and/or are underlevelled or playing a crazy glass cannon build, bosses shouldn't one hit you. And the only time they should two hit you is with big insane telegraphed attacks. That's just my opinion though. You WANT lots of people to play your game, right?
@JustOneMoreTaskMom
2 жыл бұрын
@@seorwhite3333 Im halfway through the game and my complaint is that the bosses are too easy. I was really hoping for some bullshit towards the end. Im really not trying to toot a horn here but ive played all of the souls games 5+ times over. My favorite memories are from learning demon princes and sister freida on a sl 25 with +2(+1) weapon character. I almost wish this game would just scale in difficulty once you get past an areas level. The amount of beginner level content before it gets hard will just leave you over leveled for most of it if you know how these games work. If ng+ doesnt offer proper scaling and different enemy layouts then i can't see myself going into ng+ but just making low level characters like i did in ds3. Ds2 actually did something right in its ng+. Bullshit boss battles are a great to get you to back track this huge map when you retreat away so I'll give it that. But not everyone enjoys such torment like me.
@seorwhite3333
2 жыл бұрын
@@JustOneMoreTaskMom Trust me when I say this, late game bosses I'm elden Ring are very hard, harder than most dark souls bosses, if you want insane difficulty you can just go to an even harder game, dark souls is not supposed to be impossibly hard, it's just hard enough to where the experience in meaningful and engaging, I reccomend a game like nioh 2 (without making a specific build ) if you want some spicy difficulty.
@ChazMcClure
2 жыл бұрын
@@JustOneMoreTaskMom I enjoy souls games and have never had much trouble with even the hardest bosses (Gael/The Dark eater) but the last few bosses in elden ring are honestly just unbalance. The combos are crazy (like 10 plus hits in one combo) and they either one or two hit you even at 50 vigor. It’s not unbeatable or anything but I was annoyed especially since I played a generic strength build with a colossal great sword and couldn’t hit fast enough even with rolling pokes, I would be hit constantly even though I did my quickest attack during the opening I had. This is due to the bosses being the speed of bloodborne yet the player is moving like DS3
@erikskoog8415
2 жыл бұрын
This is crazy 100%! You are truly the Elden Lord🧐✊ Good show Sir
@aleclucas6424
2 жыл бұрын
I would love to hear your thoughts on some of the bosses you thought were poorly designed. Absolutely loving the game, but do share some of your criticisms. In particular, I feel like the grander scoope and length of this game, as compared to previous From titles, has led to boss difficulty being really unbalanced between encounters. Some are extraordinarily easy, especially when using spirit summons, and a handfull are just unbelievably punishing. If every boss was difficult, then the game could easily be unplayably long for many people, but the huge, occasional difficulty (or frustration) spikes feel like they come out of nowhere.
@dakota9821
2 жыл бұрын
All of the bosses are technically easy, if you don't sit at 20 vigor for 60 hours like me lmao.
@cronotriggered4314
2 жыл бұрын
The big issue for me is that the frustrating bosses are all difficult for the wrong reasons. Gank fights, spammy aoes, visual clutter, and bad tells for melee characters who have their camera up the bosses ass since a lot of the bosses are so giant. In general I think they prioritize difficulty and spectacle over good design and fun. I never felt bad about using summons, because most of these fights are just downright not fun, and I’d rather get back to exploring.
@formarkv
2 жыл бұрын
@@cronotriggered4314 especially this for the spamy assassin guy in the closet. F*** from software for that fight. I felt no remorse using the npc summon outside to pull agro. Whoever thought that was fun fight is a sadist
@DaveManHA
2 жыл бұрын
@@dakota9821 nah malenia, radagon, malekith and that 2 headed dragon bitch fuck you and your health bar no matter how much vigor you have
@joshjonson2368
2 жыл бұрын
@@cronotriggered4314 the price we pay for good open world, honestly would've being happy if limgrave, weeping peninsula and liunarua were the only areas but they made the minor dungeons less shitty
@nopurposeposting1548
2 жыл бұрын
the quest log would actually destroy the vibe, its been without quest log since previous title so it would feel the quest is organic and integrated to the world. Tho i wont be against having an in game note that you can type in yourselves.
@sofiee8531
2 жыл бұрын
I agree. But an in-game notebook wouldn´t be too hard to patch in, would it? Maybe we can hope... :-)
@chik2602
2 жыл бұрын
The quests in these games are often so damn obscure you end up not completing a good portion of them :/
@Overphased
2 жыл бұрын
@@chik2602 yup, I remember completing rannis quest, and fia's as well but I missed almost everything else.
@MortismalGaming
2 жыл бұрын
Yeah, I mean Id be happy with just in game notes honestly
@juddgeshredd
2 жыл бұрын
@D. it has absolutely nothing to do with anyone insisting that other people play the game the way that they play. It has everything to do with From Software’s design philosophy and style. It may not be everyone’s cup of tea but that doesn’t make it wrong or poorly designed. They do not nor have they ever held the player’s hand. If people want a check-list and paint by numbers experience with difficulty options then there are PLENTY of open world games developed by Ubisoft and other companies who follow that same exact and very stale design mentality. Not every game needs a quest log, not every game needs difficulty options, and not every game needs to constantly guide the player along from point A to point B. It really is that simple.
@Overphased
2 жыл бұрын
It took me 72 hours and 36 minutes to beat the game. I had a blast playing through this, for about 55 hours, and a huge reason for it is that I think I some how managed to do the "intended" order of progression. Every area was grueling but doable. I had to be slow and methodical. I never grinded either. Never felt overpowered (well.....other than like 3 hours after getting a certain katana) and never felt under leveled. It was fucking brilliant and I was so happy with my time spent in the game. And then I reached the endgame zones. Fuck that shit. It's awful. It went from feeling like everything makes sense as to why it killed me or why I killed it, to one mistake and I'm combo'd to death and I need to use half of my resources to kill one non-trash enemy. It made me stop caring. I didn't care if I lost souls, I didn't care if I died, I just started rushing through areas. Bosses went from "oh shit here we go" to "thank fucking god, some respite from the mobs". I ended up really hating the controls by the end. The whole you don't roll when you press the button, you roll when you let go of it. The amount of times my weapon art/skill just didn't go off was infuriating. Having to press X 3-4 times before my guy finally decided to drink a potion. It's awful and I won't be playing another fromsoft game if they keep doing it. After beating the game and ending up at lvl 152, I respecced, put 90 points into dex, the rest of the stats were distributed to what I felt like was necessary and I went and spammed the "hand of malenia's" weapon art in pvp for 3 hours. Just letting out my frustration on random people. The full combo deals like 6k damage and it's very hard to dodge it was great. Also, stomp attacks, fuck stomp attacks.
@Overphased
2 жыл бұрын
@D. Unless you have an ego about completing the game while using as few resources as possible, you absolutely can complete it. Make sure to use and upgrade summons. Wolves, respawning skeletons and especially the mimic tear summon are stupidly good, some of the crafted items are really strong so look into that as well. If you're playing online look at the messages on the floor, while a lot of them are "try finger but hole" a lot of them are also helpful and warn about ambushes and such. And finally, the tree sentinels weapon, if you keep upgrading it, will oneshot quite a lot of mobs for a very long time. If you complete it, then you can start thinking about gitting gud in your 2nd playthrough 😄 Although, always prioritize fun.
@jacobvriesema6633
2 жыл бұрын
@D. same. I don’t have a lot of time to game, and my gaming needs to be fun. I HATE grinding in games. So far I’m about 8-9 hours into the game and level 24ish and I’ve spent a lot of my time exploring and grinding. The exploration is what’s keeping me coming back, but unless I get good enough or have the patience, I won’t get much further. I sincerely doubt I’ll finish this game, even if I generally enjoy it.
@bencampbell104
2 жыл бұрын
What do you consider “end game zones”? I just got to Altus Plateau and the game has had an extremely sharp drop-off in terms of enemy variety and boss quality.
@Overphased
2 жыл бұрын
@@bencampbell104 Haligtree and consecrated snowfield. If you think enemy variety drops off in altus plateau just wait til you get here. Luckily the major boss is very cool.
@Walamonga1313
2 жыл бұрын
So you got Moonveil and still struggled in endgame? Also I'd call you a douchebag for spamming that skill but can't even blame you cause that's all everyone does in pvp lol. It's either Malenia, Moonveil or Hoarfrost spam.
@temporaltomato3021
2 жыл бұрын
Really enlightening and sober review. I definitely understand the gripes with the late game here, and I know a lot of other people also feel that the difficulty spike there held back the experience to a degree. I have to say though, for me, it was actually refreshing. The first time I heard this criticism was a from a friend who had just beaten the game. He was noticeably angered over it, and I was able to relate to the difficulty sentiment but not the reaction. Dark Souls trained me to expect everything to be avoidable by memorizing a handful of boss animations and then roll-dodging them all. In contrast, there were times in this game that I rethought my entire approach, sometimes multiple times for one fight. The damage on getting hit often felt a bit crazy to me at the end too, but for me it just means I have something still to contend with on later playthroughs, whereas I don't think there are more than 1 or 2 bosses in Dark Sous 3 that would feel like more than a formality for me now. That's really not bragging either - most bosses in that game just aren't that difficult once you've beaten them a couple of times. In short, loved getting my ass kicked in this game. Many fights could probably be more fun if the damage was toned down, but I'm loving every bit of it either way at this point.
@BeastnHarlotDFO
2 жыл бұрын
I'm not watching yet due to still playing the game, but I had to comment on my sheer awe at the fact that you've achieved 100% completion already. Insane.
@madestro
2 жыл бұрын
I'm still playing as well and barely like in the middle of the game (I think) and I can assure you there are no spoilers in this video. Feel free to watch it
@lewispooper3138
2 жыл бұрын
There isn’t much to the game. It’s a huge empty world
@madestro
2 жыл бұрын
@@lewispooper3138 if you think the world is empty it's clear you have no exploration ability or played only 5 minutes lol, bad troll, try again
@lewispooper3138
2 жыл бұрын
@@madestro it’s empty. Cope and seethe
@madestro
2 жыл бұрын
@@lewispooper3138 ha hahaha OK troll, go crawl under your cod rock and leave the adults alone
@adamc18
Жыл бұрын
Such an addictive game. I'm doing a 100% playthrough right now on the xbox. I've gotten all the Xbox achievements (also got the platinum on the ps4 version) I've collected every single spell, incantation, shield, ash of war, spirit ash, talisman, cookbook, bell bearing, gesture, seal, staff, and ranged weapon. I've collected about 75% of the melee weapons and then I just have to finish collecting all the armor sets (minus leggings, I have all of those as well) and I'm still just as addicted to the game as the day it released lol. Getting a ps5 for Christmas so I'll probably do a completion run again on that console as well.
@blackforestsociety824
2 жыл бұрын
You made multiple points that I agree with, especially that the last few bosses just weren't fun. I think every single one of them had the ability to 2 shot me. So it became a game of cheap tactics on both sides. The first half of the game was fun, with a progression that made sense. While the second half felt like a slog (filled with way too many dragons). I hear that a lot of people are calling this one of the best open world games, that it gets rid a lot the "fluff" other open world games have. I really disagree with this (maybe I like the "fluff"). I like worlds that feel lived in. Again the first half felt open with a natural progression, while the second just felt trying. Most people aren't going to be able to put the hours in to finish it so quickly, so a journal at the very least would remind them where there at. I just don't think the wheel was reinvented here, but on that note I'm more than pleased to finally have a jump button.
@tommybradley3259
2 жыл бұрын
Hopefully with the next game they make they have a transmog type of mechanic. Or hide your helmet feature.
@kamilkachnic7360
2 жыл бұрын
Most reviews on Internet gave 10/10 but finally some construcitve criticism
@Supadrumma441
2 жыл бұрын
Fromsoft schills. Too scared of the backlash from the dark souls community if they didn't give the game anything but a 10/10 if you ask me.
@walter4180
2 жыл бұрын
@@Supadrumma441 many places gave 9s or 8s people just really like the game dude and a lot of places base reviews on personal enjoyment if the flaws present didn't affect them or if they didn't even notice the flaws then all of the good outweighs the bad A 10 is highly personal. Calling anyone a shill for giving it a 10 is a bit of a stretch. No game is perfect and a 10/10 rarely if ever is indicative of a perfect game.
@Soldano999
2 жыл бұрын
The strongest this game has to offer is the sense of magic and wonder that old RPG's like Dragon Quest, Ys or Castlevania had. Games where you had to draw your own maps or solve mysteries based on an obscure hint, find secret passages or hidden items.
@funfunfunfun1000
2 жыл бұрын
Thanks for the review mort! Just wanna correct you on one thing, A total of 6 endings have been found thus far 3 are not tied to any achievements Finished my first run two days ago at level 156, pure str, no shield, no summons/ashes every side boss complete and never grinded once I'm interested to hear what you have to say for the end bosses because just saying poorly designed is super vague save for black blade I loved every single one of them
@kiriyin5891
2 жыл бұрын
I didnt mind black blade, although i hated godskin duo
@Overphased
2 жыл бұрын
There's like 3 or 4 variations of the elden lord ending, then you have age of stars and lord of frenzied flame. I'm pretty sure frenzied flame has no variations but I'm curios about age of stars. Have you found any?
@funfunfunfun1000
2 жыл бұрын
Nothing so far, I'm curious if we can potentially repair Miquella. It never states his soul was slain or anything associated with the black blades. Kinda shocked the Manor didn't have a mending rune of chaos/blasphemy or maybe we just haven't found the way to progress it yet.
@MortismalGaming
2 жыл бұрын
I wasnt counting the variations, like the default ending still presenting two offshoots for instance
@booglerized
2 жыл бұрын
This is the review I was waiting for! Impressive work. Interesting that magic is OP. I’m only level 30 or so on my sorcery build and this was good to hear. I was feeling like it was weak due to having to allot flasks and the fact that you can be hit out of casting
@Walamonga1313
2 жыл бұрын
Magic has always been OP in these games but in this one it is way more so than usual
@mustie5162
2 жыл бұрын
Even tough this is my first from software game. Elden ring is something else. I bought it yesterday and I am so glad I bought it me and my brother are Playing it! Even though most ppl are giving up for this game being to hard. I am not going to lie at the first hour I had trouble to but that makes the game so much better! Elden ring is really the best game of the year.
@mustie5162
2 жыл бұрын
@@arkgaharandan5881 I think you misunderstood me I meant with ‘something else’ a legendary game
@ObiJuanKenob
2 жыл бұрын
I can relate, I sold more consoles for Demons Souls on PS3 than I could care to count. On a count of coop. As a coop game it truly will be a perfect game. I feel this comment 100%. I first go at it alone and then I’ll play with the family, it ends up being different games and there’s nothing like that first time playing a souls game.
@repskillian1313
2 жыл бұрын
where are you seeing "most people giving it a low rating"?
@mustie5162
2 жыл бұрын
@@arkgaharandan5881 got it
@bipolarexpress9827
2 жыл бұрын
Have you beat it yet? Quite sick of people who never completed the game saying it’s a masterpiece
@59768
2 жыл бұрын
This is by far the most useful and informative game review I've come across in a long, long time. It is on such a whole other level that defining it with that same word all the other outlets use almost seems like an insult. No, I don't think I'm exaggerating. I don't remember the last time I was this glad about finding a new (to me) source of video game related content. TB maybe? Regardless, I hope this level-headed and informative approach is a constant across your videos. If that turns out to be the case, I expect you'll be at the top of my list of recommendations for as long as you choose to keep it going.
@ralph1125
2 жыл бұрын
You already 100% it? :O
@theschisack
Жыл бұрын
I think the Metro series quest log would be a good adaption. Like a object you actually have to interact with that gives you very rudimentary objectives. That time of system I feel doesn't take away from the hardcore aspect. Although as argument for their system or lack of system part of the fun for me was figuring out what to even do very much like detective style. Part of the fun to was the consequence of failing a quest. I know that is annoying for people but that is the kind of thing that gives each play through a unique spin. Although after one playthrough you honestly would have to deliberately try and fail a quest.
@YetiCoolBrother
2 жыл бұрын
On the pacing, I really feel like thts relative to how you move through the world. Granted I havent beat the game yet but I am 110 hours in and so far every major beat has hit at the right time for me. (For reference, I did all of Limgrave & South first sprinkled with some underground, then went North and did all of that, then went East and did all of that + finished off underground, and now I'm finally hitting North-East and beyond.)
@gameou7869
2 жыл бұрын
I love how enthusiastic about the game you are. Makes this so much more enjoyable
@kmb1800
2 жыл бұрын
i'd love to know what bad bosses you encountered in the late game. i know there were certainly a few encounters that i hated, but none of them were main story bosses. a certain duo was miserable for sure, and when fromsoft just puts multiple late game enemies behind a fog wall and called it a day was definitely grating on me towards the end of my playthrough. that being said i loved my experiences.
@mookiestewart3776
2 жыл бұрын
Lol crystal cave ?? 😏 those “two”?
@Retr0Static
2 жыл бұрын
@@mookiestewart3776 if only it were only those two No my friend, there is a duo from hell still awaiting you
@cronotriggered4314
2 жыл бұрын
Godskin duo was pretty terrible, and elden beast had so much visual clutter I resorted to summons (I was playing melee), although apparently not mandatory if you do rannis questline first the crucible night + beast master made me want to tear my hair out, and all of the bosses where they chuck two random enemies in the arena and expect you to run around in circles for 10 minutes to find your one window to hit
@dakota9821
2 жыл бұрын
@@cronotriggered4314 Or try using your spirits or a summon. If they want to add 2 bosses, then they get to fight 2 players (or player/spirit if you will). I forget which spirit I mainly use, but its the one that dual-wields some GS's. Man is a tank and lets me spam rock sling against these 2v1 bs bosses.
@cronotriggered4314
2 жыл бұрын
@@dakota9821 I have a +10 mimic slime, but he’s so busted he trivializes every fight in the game. Dude can tank a million hits, rolls through attacks, heals, and uses items in your hot bar. He also mimics your weapons so if you’re using bleed he’ll stack that as well. I’ve stopped using him because I can basically afk and watch the boss die. But even excluding this specific summon, I think summons in genera are way too strong. Being able to summon them multiple times throughout a fight, but having much less hp, I think would be a welcome change. As it is using summons feels like toggling off the challenge of any boss.
@shawnmarcum8078
2 жыл бұрын
Really liked how From Software made endgame weapons become nutty towards the end. They really wanted you to feel powerful this time around. Sure you could be powerful in the others, but I swear to god, the special abilities are amazing.
@idkfa1000000
2 жыл бұрын
"Slight Spoilers" my biggest issue in the whole game was some of the bosses especially the last one is so big that if you ever lock on the camera is all over the place and u cant see what is happening. this is especially bad since some of the earlier dragons you can target different body parts like feet, head or body. i just dont understand why they didnt use it for some of the later dragons and big bosses.
@Supadrumma441
2 жыл бұрын
The true difficulty of Souls games doesn't come from bosses or enemies, its from the ass controls and shit tier camera. You spend more times fighting its controls/camera than actually fighting bosses. The number of times the camera panned to a position where I couldn't even see my own character or the boss itself was too many to count.
@TheOneBearded
2 жыл бұрын
@@Supadrumma441 Lmao. Did fromsoft trip you when you where a child or something. Every comment from you here is "ass controls and shit tier camera". We get it lol. You don't like the games.
@Walamonga1313
2 жыл бұрын
@@Supadrumma441 Tell me about it when both of my controllers have stick drift. Shit's pain both locked on and locked on
@Supadrumma441
2 жыл бұрын
@@TheOneBearded boo hoo I dont think your game is worth frothing at the mouth in giddy joy. I played it and finished it, got my monies worth but have no interest in playing it ever again.
@ncblock87
2 жыл бұрын
I'm on my second playthrough and your comments regarding some bosses feeling cheap or frustrating is correct. Yesterday, I came across two such bosses and both of them are multi boss. The triple crystalline mobs and the double Iron Maiden things. These two fights, while completely optional, we're not fun. It was not challenging, more so luck based
@cronotriggered4314
2 жыл бұрын
Elden Ring, for the most part, frontloads it’s content. I was enamored by its first 50 hours, and wanted to go back to the beginning for the last 30. The late game scaling, which essentially doesn’t allow the player to have less than 50 vigor and decent armor at which point you will still get 3 shot by most of the trash mobs, combined with increasingly poor level design in the later areas and some head scratching bosses really left a bitter taste in my mouth upon my first completion. The game deserves the praise it’s getting for its world building and atmosphere, but in large part I think these opinions are heavily skewed by the fact that most people haven’t, and likely never will, actually finish the game. I appreciate an honest review from someone who’s done their homework. Keep it up.
@bipolarexpress9827
2 жыл бұрын
My thoughts exactly for the late game.
@cronotriggered4314
2 жыл бұрын
@@bipolarexpress9827 I’m glad to see other people feel the same way, sometimes I feel like an insane person for having some criticism of this game. According to steam though only .5% of players got the ending I did, so I imagine it’ll take some time before more people actually start talking about the later half of the game. Having started another character though it’s night and day how much more enjoyable exploring Limgrave and Liunaria is. The difficulty and scaling + exploration in the first half is so good it makes me so sad the rest of the game couldn’t maintain that flow.
@SleepyMatt-zzz
2 жыл бұрын
Seems like everything after lyndell Capital needlessly ramps up the difficulty to the point where enemies became more of a nuisance than a fair fight (looking at you fire Giant). Honestly expected at this point from a FromSoft game. Seems like this happens to all their games, the beginning is always the highlight before they have to start rushing to the end and reuse older enemies.
@cronotriggered4314
2 жыл бұрын
@@SleepyMatt-zzz sekiro and ds3 ( I haven’t played bloodborne) don’t have this issue imo. And some of the bosses later in those games are incredible. I think the poor level scaling combined with the poor level design and other all compile on each other to make a frequently frustrating experience. A lot of those problems were persistent throughout the game, but they get much worse the farther you go.
@ElBeeGaming
2 жыл бұрын
While I love all the Soulsborne games, I feel like this is what ALL of Fromsoft games do. The first 70-80% of the game is flawless yet challenging, then the end game is just random-ass old bosses/enemies overtuned to hell.
@Randomlosername
2 жыл бұрын
Just joined as a supporter man! Really really love your content overall and it’s awesome to see you do a 100 percent for this game. I’m about 100 hours deep and nowhere near 100 percent lol.
@BKWy95
2 жыл бұрын
100% agree with everything you had to say! Especially about the poorly designed bosses; I’d love to see a whole video about that final string of bosses you mentioned 🤔
@AncestorDigital
2 жыл бұрын
Your content is awesome ! Thank you ! As a gamer I like to invest in games that I feel like I will invest myself into and enjoy, so to have your content as a 100% completion review is so so great; what I would expect from any great gaming source, you are a great one !
@raskbell
2 жыл бұрын
Great review, really appreciate that you took the time to ensure it was balanced, and not all just positives. I completely agree on the game log. I hate how the common arguments online seem to have devolved to a false dichotomy of the ubisoft style arrows on map hand holding vs the zero help system used here. I wish games would act more like the old crpg's like Baldur's Gate did it, with a log of statements made by the NPCs, including rumors, but still making the player figure out how to interpret/solve the quest themselves.
@braydenrenfroe4115
2 жыл бұрын
I'm on the fence about getting this game but I've never played a souls born title so it would be my first does anyone have any advice
@spaniardexviii
2 жыл бұрын
Get it , it's worth it dude.
@justinfenton9983
2 жыл бұрын
My only note really is I do not think it's bad design to not continually alter the base game mechanics. A lot of games ape the soulsborne base mechanics but fromsoft does it exceptionally well. And I just don't believe it is a bad thing to refine over innovate, but that's just like my opinion or whatever. I do think there are some bosses with cheap moves, and those tend to hurt players who habitually use lock on. If I could do one thing it's teach every player how to free attack properly, but that is also dependent on weapon types. Overall though another great review, thoughtful and considered as always.
@johnjay6370
2 жыл бұрын
This is one of the best games I have ever played. I put it above ZELDA BOTW and that is in my top 10 list. This game is AMAZING and like Zelda suffers from frame rate issues but makes up with it with Story and just cool factor... BEST GAME IN YEARS!!!
@MrSarakash
2 жыл бұрын
I kind off feel glad that I am not alone with this assesment. The later bosses are unfun to play against, emphazise on fun. I loved fights like Gael or Orphan of Kos, however the amount of BS later bosses throw at you is not engaging, it just makes you wait longer for a window of opportunity. The last boss is a good example, but not because he is the hardest. So, the boss is at range, throws projectile after projectile at you, then you have to dodge through a sweep with a giant hitbox just to see him teleport or fly away the moment you take your first swing. So back to running towards him again, dodging through stuff hoping the boss has the courtesy to stay this time at least long enough for you to get a hit in. And if you are using a slower weapon, there are even less opportunities. And don´t even get me started with a certain secret boss. If the word "flurry" triggers PTSD, you know who I mean. This boss sucked my enthusiasm right out of me to a point where I just wanted the game to be over. And this never happended to me in previous From games. It is amazing how they failed to hit the mark after they pretty much nailed it in Sekiro regarding the fluidity of the fights.
@robertwalsh1401
2 жыл бұрын
You know I've been conflicted after beating the game. Ive wondered "do i hate these bosses because i actually dont think theyre fun or because they were hard" and you mentioning orphan of kos made me realize it is just that these bosses arent fun. I died WAYYYY more to orphan than i did any boss in this game and thought that fight was way more fun than bosses in this game. Beating kos was like "oh my god i did it and earned it" but most late game bosses in this game are like "well i guess i did it...." Makes me want to dust off my playstation and go back to bloodborne.
@UmJammaLamma
2 жыл бұрын
My thoughts exactly, and I felt exactly the same after beating "flurry girl". I have never felt like I didn't want to finish a souls game, but I genuinely had no desire to keep going after beating her, because I could only expect more of the same BS in the future. (And again this is coming from someone who has platinumed almost every game in the series)
@maxjarvela4255
2 жыл бұрын
I agree, very strong examples of fun and challenging bosses with Gael and orphan too :)
@HelloOnepiece
2 жыл бұрын
Different beasts, Sekiro allowed them to streamline and balance fights to be better. Elden Ring being an open world RPG makes the balancing stuff nigh impossible .
@Walamonga1313
Жыл бұрын
It's crazy how Sekiro had such an amazing last boss, perfect to test all the skills you learned throughout the game and very cool to fight. Then Elden has one of the worst last bosses in FromSoft, basically only over Nashandra
@erl7466
2 жыл бұрын
i’m scouring every inch. i have more useless stuff that i can’t or don’t want to use, and i’m loving every second. what a masterpiece.
@TriNguyen-iu2vi
2 жыл бұрын
Ok after 80 hours of completion Elden ring is great. But I found that the game wore out its welcome around the 50 hour mark. I don't think it needed to be as long as it is, and definitely did not needed to have so many boss fights that really felt like a rinse repeat chore. the boss fights some were really well design while other were outrageously over the top where the boss were preform gymnastic that didn't really feel like a souls game. I completed and platinum bloodborne dark souls 3 demon souls and sekiro, and right away I wanted to jump right back into new game plus. I didn't feel that way with Elden ring but more Thank god I'm done. Did anyone else feel this same way?
@melodyseverything6999
Жыл бұрын
Thanks for making this thorough review! I wasn't sure if I wanted to try Elden Ring because it seems too difficult for me as I'm not too good with melee and I never really enjoyed battles of that type, but when you mentioned that magic is OP in this game, I'm more willing to try it now.
@yoda-ho2vz
2 жыл бұрын
Okay, I'm basically 1 boss before the endboss (Boss at the end of the dragon/flying stones area). And I can kinda see what you mean with the cheap encounters. It feels like the bosses are a bit too aggressive and there is just too much stuff going on. Also there are SO MANY attacks with AOE Damage and insane tracking. I don't know, I hope they will improve with an eventually upcoming DLC.
@redgeoblaze3752
2 жыл бұрын
They've always done balance patches for these games, but the only one where they've effected bosses was Dark Soul 2. Coincidentally, the lead director of Dark Souls 2 is now a co-director of Elden Ring. I think we all know what parts of the game he made.
@yoda-ho2vz
2 жыл бұрын
@@redgeoblaze3752 Godskin Duo
@redgeoblaze3752
2 жыл бұрын
@@yoda-ho2vz Yeah, that boss is some supreme bullshit if I've ever seen it. Not to spoil anything, but you're still a few away from the final boss if Godskin Duo was what you were talking about in your first comment. I'm taking a lot of satisfaction in spending a lot of time there just getting summoned out to help people with that fight. It's pretty fun with friends, but annoying alone. I played a magic build, It's probably way worse without ranged options.
@yoda-ho2vz
2 жыл бұрын
@@redgeoblaze3752 Well, I killed the final boss yesterday. Only the valkyre is still alive in my game
@redgeoblaze3752
2 жыл бұрын
@@yoda-ho2vz That's the only boss in this game that I just gave up and called another player for. She'd be a really good fight if they just took out one move. I think you know the one.
@giuliominuti9231
2 жыл бұрын
Fallingstar beasts and triple crystal sentry come to mind when talking about not fun.
@KurtKatze4fk
2 жыл бұрын
I would very much like to hear your analysis of the "BS-Bosses" 2 came to mind immediatly. I dunno man ER ... i love it and hate it. So far i love it more but weirdly enough for its awesome open world. I think the bosses, mechanicly are the worst of any FromSoft Game by A LOT. Everything is whirling and twirling and sliding and flying and it never ever stops. Thank god you can grind until you oneshot everyhting -.-' ER should really give them pause because i fear their beloved "hard but fair" formular absolutely crumbled here.
@Ocean5ix
2 жыл бұрын
It probably crumbled to accommodate the fact that the balance when it comes to player also went through the roof in favor of choice. Sometimes I feel like Souls fans/players adhere to a "code of honor" like not summoning for boss fights, not using ranged/magic or anything that makes the game even slightly easier. Elden Ring clearly wants people to use and abuse of every option it gives the player. I'm sure some bosses aren't "fair and square" but then again I'm sure some people out there are playing this game as if it was Dark Souls 1.
@darksavior1187
2 жыл бұрын
I'd love to see a spoiler filled discussion video detailing your opinions in more detail.
@jimjake26
2 жыл бұрын
I was a HUGE Demon Souls and Dark Souls fan. It took alot of practice and skill to become good against the environment and even more to be good against another human. Now that From Software has some different titles under their belt, the combat and world building seems so much deeper. Being well over 50 years old, the twich muscles are not what they used to be. That being said, I really want to play this game, I just do not have the time.
@vegettoblack7852
5 ай бұрын
Just found your channel good shit. What I loved about elden ring is that, in regular souls games I can easily grind to be over leveled but it is just boring; but in this game I can go have fun while I'm grinding
@MemoriesLP
2 жыл бұрын
Me and other 6-7 friends are playing everyday since day one, no one is close to even beating the game
@ShiroKage009
2 жыл бұрын
Quest log will be a massive concentrator of exploration and therefore will actually be detrimental to the feel of exploration. A note system works, but that doesn't work very well on consoles. Having to take a few notes doesn't sound bad.
@tom2gunzbombadil689
2 жыл бұрын
You're damn right spot on about difficulty walls.. ur rolling along after ALOT of work n ur finally smashing stuff. Beat the boss and then suddenly the next area is extremely painful. Like u kill a boss n then next a cpl basic enemies with crush u. Im running melee so its been a struggle. Never played any Souls before so everything i do is a learning experience.
@dogsbreakfast4952
2 жыл бұрын
I started as melee and had to switch to magic lol so glad I did
@serbeef7974
2 жыл бұрын
I was literally thinking about when your review was coming out a few hours ago then boom 💥
@RemyMa88
2 жыл бұрын
The game itself is amazing. But the bosses leave so much to be desired. I’ve seen like four bosses so far that are HUGE enemies just stuck in tiny rooms and they also one or two shot you. It’s the very definition of artificial difficulty.
@joshjonson2368
2 жыл бұрын
Feels lile they're taking a page straight put of dark souls 2's boss dungeon design, go through some corridors and stick a super tough nut inside who can one or two hit (smelter) and move so sporadically you can't tell what's an attack phase and what isn't (royal rat authority)
@seorwhite3333
2 жыл бұрын
To be fair elden riing has some of the worse and also some of the best bosses on the series.
@ITNoetic
2 жыл бұрын
It occurs to me watching this review that basically all reviews are of an experience maybe a tiny handful of players will have. There are certain weapons that instantly trivialize the game, but many of them just got nerfed last night. The game has been out like 2 weeks, so for most people, especially according to achievement stats, they'll not necessarily be dealing with broken stuff in terms of balance the way the folks like us who played the hell outta the whole game immediately did.
@benjif1380
2 жыл бұрын
Your channel is really refreshing compared to the usual AAA marketing and mainstream stuff that is out there. It helps that we seem to enjoy the same types of games although I wish you reviewed some more games that have narrative experiences like Sinking City, and some of frogwares offerings. I really enjoy Elex 2 so far because it's not a crpg and is more up to par as far as mainstream graphics but still holds true to some of the older staples. Also bought Cyberpunk this year and was left disapointed. Gamedec is a game you reviewed and I'm glad you did because I wish there were more games like this that had bigger budgets and combined combat sequences with a true narrative and detective type work. They don't seem to exist. Alpha Protocol is probably the closest game I've found. LA Noire didn't really cut it. I grew up playing a lot of classic rpgs and narrative style point and click adventure games and the AAA space is really ruining gaming for me.
@URLforme
2 жыл бұрын
Here it is. Let's go.
@x4narizu4x
2 жыл бұрын
19:12 FINALLY!!! The first person I've ever heard talk about this game who isn't a Mindless fanboy and isn't afraid to speak the truth. Let's see if he speaks the truth about the garbage excuse for a "co-op" system as well. Edit:: they already nerfed ALL my magic dmg by litterally 60% what more do you want!?😭
@peppermint7152
2 жыл бұрын
On the subject of bosses--I'm not going to avoid spoilers here, so if you don't want to be spoiled on the names of the bosses you'll be fighting, skip this comment. You've been warned. Minor spoilers ahead. I was discussing this issue with a friend last night. Having played through the full game and defeated the vast majority of the bosses, most of them without spirit ashes, we noted that late game bosses tend to feel as if they were designed with a companion in mind. They tend to be very aggressive, and have attacks that are very difficult to dodge, and will often one shot you--or come very close to doing so if they do. Malenia is the stand out example here, but even bosses like Hoarah Loux, which aren't especially difficult to read, will likely one shot you at 40 vitality. (At 60 vitality, he very nearly one shot me with most attacks.) By way of experimentation, I also used ashes on some of these bosses throughout the game. (I'd either let them kill me or alt-f4 before getting the 'clear' as I wanted to do it in a more legitimate-feeling fashion.) With ashes, Malenia is still challenging, but becomes a reasonable challenge rather than "hair tearingly difficult" because you can wait for openings. The challenge here becomes a matter of pressuring her hard enough that she dies before killing your summon and dishes out too much damage to you. Most other bosses, on the other hand, become trivialized with any upgraded ashes at all; their AI simply doesn't handle multiple enemies very well. We concluded that by and large, this was probably on purpose. From wanted this game to be accessible, so they probably wanted the base difficulty (i.e. using Ashes and summons) to be very easy for souls veterans. That's fine, but unfortunately, that also means fighting the bosses a more "legitimate" (read: more challenging) fashion leads to a lot of cheap deaths. Hopefully, From handles this better in future releases. In addition to the above, however, there were some visual issues that also struck me as being growing pains with the new engine: * Rykard's fire AoE will often obscure his actual physical attacks, making him impossible to dodge without extreme luck (or psychic capability). * Godskin Duo will sometimes obscure your vision with a breaking pillar from one's attack while the other follows up with another attack, making the second attack extremely (and I dare say, unfairly) difficult to dodge. * Hoarah Loux will sometimes start the encounter with the camera faced away from the boss; it's very possible to die to his initial charge before you have time to rotate the camera and find him. (This only happened to me on my first attempt, but it was very memorable. Perhaps this only happens if you watch the cutscene through?) Elden Ring is an incredible game and a great achievement for the studio, though these additional issues leave me wondering if development was rushed.
@joereno955
2 жыл бұрын
I think you're probably right about their logic, but it still doesn't fix the problem. One shots are just as frustrating in coop as they are solo. They should probably tone down the boss damage at least slightly if nothing else.
@ITNoetic
2 жыл бұрын
60 is minimum vigor in late game. People are just being hard-headed and would rather get one shot ted for several hours on every boss trying to perfectly dodge and parry instead of just building a little health so they can survive long enough to learn boss patterns quickly.
@Mephiidross
2 жыл бұрын
One thing I'd like to add is in regards to the Coop section: As you've mentioned, it hasn't been changed from the other games, and that's not a good thing in this case. Personally, I've always played through these games in coop with a friend of mine, it's gotten to be a bit of a ritual for us to sit down and just do our first run together, even if it's just talking in VC while we're tackling different parts. And while it did have some troubles and annoyances here and there, overall it has always been enjoyable to do this. Not so in Elden Ring, sadly. There are multiple reasons for this, but the most egregious ones are that a) you cannot summon your horse in coop, and b) there are still fogwalls which block access to areas. The thing about the coop in these games, is that it worked because of the smaller worlds and constant engagement that you had. But Elden Ring has a lot of empty space in its open world, and it truly becomes obvious when you have to run everywhere instead of taking your horse. Coupled with the fact that you had to pretty much disengage in front of every cave, catacomb and legacy dungeon (and even places like the Bridge of Sacrifice!) and it frankly made playing coop a pain in the ***. In the end we only really summoned each other in front of bosses and otherwise engaged with the game by ourselves, 'coz we got so annoyed when we found Empty Corner #98773 or Asset Flip Catacomb #12. I know this is a bit of a personal issue/rant, but I still wanted to point it out because I've really been looking forward to just playing the game with my friend. Also, horse racing and jousts would've been awesome.
@Mythki11er
2 жыл бұрын
Damn. My friend wanted to maybe go thru this with me and he's not a From fan. Kinda glad we didn't try i guess
@Mattznick
2 жыл бұрын
It's only like that cuz of pvp
@Methodman88
2 жыл бұрын
Depends on what you prefer for bosses. Crazy 1 hit damage where you have to be cheap in order to beat it. Or long drawn out boss fights like FF where some of the secret bosses have 20 life bars, and you're going to end up having to use cheap tactics to defeat it anyway. I think the only way you will find the game fun in terms of fighting bosses, is to find a class and weapons that suit the style of play that you find fun
@MallowSquisher
2 жыл бұрын
A video reviewing the bosses is much needed. I found the 10/10 reviews so confusing after finishing this game, the bosses are a huge step back from DS3, Bloodborne or Sekiro
@Supadrumma441
2 жыл бұрын
This whole game is a MASSIVE step back from Sekiro, Sekiro was responsive, reactive and quick. Elden ring feels like your controlling a constipated hippo in comparison.
@nopurposeposting1548
2 жыл бұрын
@@Supadrumma441 well i mean sekiro combat system is different, this game used souls combat system and after tried all 3 souls (with ds2 remain being incomplete) i think elden ring combat is an improved version of it. This game doesnt aim to use sekiro combat but i might agree if you said sekiro have better combat system than souls. Tho i prefer souls combat rather than sekiro
@Lennox032
2 жыл бұрын
dude respect for completing a tough game ! Love your dedication to 100% games
@loganw3226
2 жыл бұрын
Really hit the nail on the head with the difficulty of some of those later bosses. 95% of the boss fights provide an enjoyable challenge that were incredibly satisfying to overcome. The final handful of bosses were frustrating and resulted in me relying on using a broken summon and spamming my OP weapon art, where previously I was finding the sweetspot in typical melee combat with the occasional weapon art when needed. Spamming Moonveils L2+R2 wasn't fun but if I wanted to do meaningful damage to ridiculous health bars then that was the optimal strategy. Beating Melina on my second try didn't feel rewarding as my first attempt was summonless and her frustrating mechanic made my slow melee strategy redundant. 100 hours in and completed that game, loved the vast majority of it but am saddened by the fact that the final few fights didn't bring that same joy that Gael or Isshin did but rather was a focus on just beating the bosses without relying on the skillset I developed along the way but rather relying on a broken build out of neccesity. Still would say the game was worth the time invested and would easily give it a 9/10 but some of the shortcomings in the final legs of the game dampened what was otherwise one of my favourite games ever.
@ohexenwahno5652
2 жыл бұрын
Well said. I might add that, not just bosses, but also enemies feel like they deal way too much damage in the late game. I invested 50 points in vigor and I still feel squishy. With that much investment, I should feel a lot more tanky. I can't imagine what it would feel like to be at 25-30 vigor. That's also probably because of such high damage that players rely on cheesy mage builds, so that they can deal massive damage from a distance.
@issue15
2 жыл бұрын
Speaking my language, I’m approaching the end game, going around and tying up loose ends. I’ve been rocking moonveil since the third day after release. I started prisoner and spec’d deep into int and dex, which is generally not a combo I normally rock but was liking using spells from a distance when needed. Once I got moonveil to +10 and using talismans that restored fp I felt unstoppable. It felt cheap to use the broken L2+R2, but also it worked! Stun locking pretty much everything in 2-3 hits! (1-2 with Alexander’s talismans equipped it seems.) It felt cheesy but when I did malenia today it felt justified, her flurry attack just feels straight up broken, no amount of dodging helped. Didn’t test parrying since I haven’t rocked a shield once this whole game. But yeah idk game is an absolute masterpiece it seems hard to balance the torrent (pun intended) of weapons, weapon arts you can apply, magic, everything in between. I think they did a fantastic job! Tbh I’m giving this a 11/10 for the sheer magnitude of the zones, combat aside.
@CringeConsultant
2 жыл бұрын
Who's gonna tell him I beat Melina Summonless with a +10 greatshield shield? You don't have to resort to anything, Melina and bosses of the same calibre are just skill checks and whilst it did take me over 27 tries I still killed her with a great shield, if I can you definitely can man. 😂
@loganw3226
2 жыл бұрын
@@CringeConsultant yeah fair enough man but at that point in the game I had just gotten burnt out on wanting to challenge myself and simply wanted to beat the final section. I do love the aspect of souls games where certain playstyles shine in particular fights but yeah stagger locking with mimic moonveil was good enough for me. Trying a new playthrough with faith and str so will keep it in mind if get far enough in.
@xBinyWolf
2 жыл бұрын
Agreed on the bosses: till morgot every story boss is REALLY GOOD but then let's go in AOE fiesta "mhh this boss isn't challenging enough miyazaki san do we add 10 meters AOE after every attack ? YES YES YES". Morgot is good AOE because it isn't undodgable just restricts the fighting area forcing you to fight close quarters. Feels like from wanted to "force" ranged character just by looking a the best weapons in the game they all have some sort of hybrid scaling with faith/int/arcane and pure quality/dex/strenght weapons are "eh".
@francismcfadden3305
2 жыл бұрын
Haven't finished it but it seems like a very good game that should have just a more fine tune polish. But that being said you can honestly say that about any massive open world game ever made. It's a difficult feat to accomplish and one that I think very few have done in a way that doesn't make the game feel broken in some way. I applaud them for this game. It is a great accomplishment despite the flaws imo.
@omgitsfrosty4888
2 жыл бұрын
I just feel like some combat elements in Elden Ring are a mash of all of their games combined and it isn't working too well. Like the bosses feel as if they are from Sekiro but our player controls are from Dark Souls and you just end up getting crushed. DS3 feels like it had struck the best balance & flow of combat.
@alanevans6482
2 жыл бұрын
Literally. Stuck on Malekith with a greatsword strength build and I am about to uninstall, 80 hours in I just don't care enough anymore haha
@franro2204
2 жыл бұрын
My only gripe I have is that R.R Martin was hyped and what ideas he might have had went through the From Soft filter to make it vague and hidden. I would have liked a more polished presentation with the characters and Npc's for once. Still commend From Soft for being different to many games even if they are being repetitive and redundant within their own presentations.
@gamer2101
2 жыл бұрын
George makes fantastic characters. You love them or love hate them. They are just so good. I wish we had more time with them and learned more about them. From soft had a genius at their disposal and made made stuff so vague.
@franro2204
2 жыл бұрын
@@gamer2101 They presented the characters like they've done since Demon's Souls. I need characters with some facial animations or something.
@Sphm-sl6wx
2 жыл бұрын
I never felt any of the pacing issues you mentioned, the sheer amount of exploration that you do with the game will usually either level or overlevel you for the main storyline
@greasysox
2 жыл бұрын
I will say with magic vs melee the grass is always greener, there are several endgame bosses that you cannot be a full on mage unless you are someone who can manage a no hit run on a boss especially when the only reliable spells you have for the endgame have very long windups and the better spells don’t do enough reliable poise damage. Then there was a boss who had a lot of potential to be a new best from software boss, but her fight honestly is to short to make it enjoyable. Like you have to burst her down as fast as you can because if not winning will become untenable, I think if they just slowed her down a little bit and gave her a tiny bit more health it would honestly make it more fun
@thevomit5851
2 жыл бұрын
On the topic of the end game bosses being cheap: it's because they have so many fast AOE attacks that they can perform. You need precision rolls to dodge the said attacks and it makes melee builds very painful to use because getting close to the boss is very dangerous. They are doable with a melee build but it requires much more patience than magic/summons/ash of war cheese. After playing all Souls games to 100% achievements I would say Sekiro is actually the most fair game in terms of difficult even though it offers the least build variety. I would have 100% on Elden Ring, I just need 2 more endings but I keep getting game crashes every few minutes, possibly a save file bug (PC).
@thevomit5851
2 жыл бұрын
@D. I was specifically talking about end game bosses. Once you get to them you'll see what I mean.
@glowerworm
2 жыл бұрын
I feel like they really wanted the bosses to be a little less beatable by any one class. They want no individual class to be the jack of all trades. So not matter your build, there are some bosses that directly counter you and some that you counter. It makes the world feel more vast and varied, but means that you'll never have a playthrough where every boss is inevitably beatable without summoning or weapon-switching (for example, a dex build can easily dodge every boss in DS3. A dex build cannot easily dodge every boss in Elden Ring) This isn't combat that I'm used to, and it don't always enjoy it, but I don't really think it is actually any worse than the previous Souls games' combat. So, personally, I don't think it's a flaw that some bosses are "bullshit", because maybe an individual build shouldn't be able to defeat every demigod in this world. That's why they're all demigods, they all have different strengths and weaknesses. I definitely agree about the pacing though. I'm not a fan of the pacing of this game, it can be very jarring. I disagree about the questlog. But that one is probably mostly just a personal taste thing.
@Omar8181
2 жыл бұрын
I agree I think that makes every build useful in some way
@starscorn
2 жыл бұрын
Have you seen sorcery builds???
@lordglaesgaroth596
10 ай бұрын
Only been introduced to your channel recently because I like 100%ing games as well and your channel is awesome by far the best content on KZitem. I realize there’s a huge difference between completing the game completely and being good at it had I watched this before buying the game last year I would have been convinced by this review because of the 100% title but about the bosses of this you’ve never been so wrong. I enjoyed this video though especially when seeing your gameplay made me reminisce about arriving here the first time as well.
@professornuub
2 жыл бұрын
Appreciate you touching on some of the negative points in the endgame. So many reviewers wrote their opinions based on the first 1/3 of the story and it doesn't adequately sum up the full experience of the game.
@WeHaveExplosive
Жыл бұрын
Couldn't agree more re: some endgame bosses being cheap & the excuse of the game being meant to be difficult used as a crutch for poor design - the camera and lock on system are also quite bad (both around 10 years old at this point) and sometimes just don't work well. Going forward, it makes me wonder what the skill ceiling will be on future games, because they seem to increase the difficulty with each iteration whilst the engine/mechanics (camera, etc.) aren't able to keep up properly.
@redgeoblaze3752
2 жыл бұрын
As much as people call this Dark Souls 4, I really had to shift my mindset for this game. While Dark Souls 3 and Sekiro were mostly built around Intuiting and reacting to attacks, Elden Ring ups the reaction speed that you need to the point where you've pretty much got to be hyper-focused on the boss at every single moment, and it's much more heavy on memorizing attack patterns. Personally, I prefer the DS3 approach, yeah it was a lot easier than this game, but it was much more fun in bosses for me. It took me a while to figure this out, and it led to me struggling way more, especially in the mid to late game. Given that most reviewers admit that they haven't finished the game yet, I'm expecting that opinions on the later half of the game will start to shift, and hopefully this kicks up enough of a fuss that FromSoft makes a balance patch, or takes these criticisms to heart for the next game. The community has been conditioned through circle jerk to not take seriously anyone who thinks that any part is too difficult for any reason.
@lloydirving6209
2 жыл бұрын
more like demon's souls 7
@-Kailinn-
2 жыл бұрын
I can't think of many bosses whose mechanical design I just simply hated. I played as a sorcerer from the start though so it could be a big factor. The only 2 npcs that stand out as a bit annoying to me were the Ulcerated Tree Spirit, and the cave version of the Fallingstar Beast. Those 2 mostly sucked because they were in a tight and enclosed area. Overall I enjoyed pretty much all of the bosses, though I think Rykard was a bit dull but I appreciated the different feel of the fight. I really liked the Malenia fight but am currently playing a 2h playthrough so we'll see if I still enjoy it as a heavy weapon user. I know some people didn't like Radahn but personally I like that it was a different kind of encounter, and he's just a cool character. I thought the game was made easy because I was a sorcerer, however, even as a 2h Strength player it still seems so easy compared to Dark Souls, and some fights have just been easier as a melee. Most bosses I beat on my first try compared to Dark Souls 3 where it would take me dozens and sometimes 60 or more tries. Still love the game, and I discover so many new things I missed on my first playthrough that it just simply blows my mind.
@RyneTurner
2 жыл бұрын
Cant agree more on the end game bosses. I feel more relieved to get there over with than overjoyed to best them. Feels less like a duel and more like a battle of cheap tactics.
@kelvinsantiago7061
2 жыл бұрын
My man has got to be speed running! That was fast! Also greetings from Puerto Rico to you all.
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