1. For more information on modules and modularity concepts - please watch this great video: • Modularity: ED Part 01
I used it as my inspiration, and decided to go one step further and use actual in-game ship models, to get as accurate as possible.
2. Here is a link to my module size spreadsheet: docs.google.co...
This is my internal document, I didn't intend to make it public, so I provide it 'as is'.
3. When placing and sizing the modules I was following the following rules:
- There are 5 different module size categories:
- hardpoints
- O optional
- S core small (life support, power distributor, sensors, optional restricted)
- L core large (power plant, thrusters, FSD)
- H hatches (bays)
- For thrusters it looks like FDEV takes 2 one-size-smaller thrusters together to make one larger thruster module
- Optional modules need to have 100% of their volume unobstructed by other modules or structure, because they house universal components.
- Core modules do not need to have 100% of their volume unobstructed because they usually don't occupy all the available space and their mounting can be 'tailor made' to fit.
But whenever possible I try to go for highest available volume.
- Fuel tanks need to be able to contain liquid hydrogen at 70.8kg/cubic meter. This allows to calculate fuel tank volume based on specified capacity.
- Optional components need to have direct access to the cargo bay, so that cargo and SRVs can be transfered in and out of the ship.
- Whenever possible I try to take into account external hull design - doors, hatches, vents, windows, etc.
- Once all the modules are in place - the remaining space is allocated for thermal core, crew compartments and ship's structural frame.
4. Because of the above rules, I decided to skip the middle thruster and put FSD in its place. This allows to have reasonable amount of room for cargo lift and crew quarters.
For comparison I also added the 3-thruster build at the end. I imagine this is most likely what FDEV had in mind for this ship. But again - my priority is on making functional interior first.
Music:
Thompson&Kuhl - Heisse Luft
License: CreativeCommons CC BY-NC-ND 3.0
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