A couple corrections: - Kinetic bonus is only being removed for boss damage (stays the same for add clear, so stuff like Striga is staying unchanged) - Vex Mythoclast probably counts in the fusion rifle (7%) category instead of the auto rifle (15%) buff category? - High Ground has a stacking effect that I missed, but I don't think it will change its viability overall in DPS, maybe only with primaries and LMGs - Eddy Current also provides 60 reload while Amplified which makes it excellent for Arc subclasses (that aren't hunter), but I don't think that changes its viability by much Also, to those of you commenting on the language referring to spec mod removal compensation, here's my thoughts on it: "Most endgame players and creators I know are interpreting it (I think validly) to mean that 7% IS the compensation for spec mod removal, not that there's an additional hidden layer of global buffs going out, with the language you're quoting referring to anything above 7%." (quoted from one of my comment replies)
@piplupxpp
4 ай бұрын
I just grinded my ass off for malfeasance…
@CIII__
4 ай бұрын
@@piplupxppstill going to be top two HC with lucky pants Don’t stress about 10% and have fun bud
@Zurrke
4 ай бұрын
@@piplupxpp malf will still cook, you'll be fine
@INC-
4 ай бұрын
I'm pretty sure they changed vex's "identity" a long while ago after splicer to make sure any auto buffs would buff vex, and fusion buffs wouldn't that way there wasn't some scary overlap. It was a long while ago so vex will probably be getting the auto buff
@StrafeHunter
4 ай бұрын
Eddy current should be a mini version of transversives and refill the mag as you sprint, refilling even faster when you have speed booster.
@MoogleD2
4 ай бұрын
nah they got my man working in the mines with all of these recent videos 😭
@-KRakEN-
4 ай бұрын
Ong bro💀
@MrTrombonejr
4 ай бұрын
the children yearn for the mines
@Zarrakon
4 ай бұрын
😂😂😭🙏🙏🙏😂😂💀🥺🔥🔥🔥🥺🥺💀😂😂🙏😌😌🙏😭😂
@Zarrakon
4 ай бұрын
@@-KRakEN-ONG bruh bro rizzler bro nah bruh 😂😂😂🙏😭😭😭💀💀💀🙏🙏🔥🔥🔥🔥🔥🙏😂😂😂😌💀💀💀🙏🙏😂
@luk4aaaa
4 ай бұрын
Aegis blink twice if someone is holding you at gunpoint forcing you to crank out peak at this rate
@TheAegisRelic
4 ай бұрын
I'm cranking my hog at a commensurate rate
@freaky4985
4 ай бұрын
@@TheAegisRelicWhat’s the optimal hog crank DPS rotation?
@luk4aaaa
4 ай бұрын
HE'LL YEAH BROTHER AROOOOOOOO 🐖🐖🐖🐖🐖🐖🐖
@TheAegisRelic
4 ай бұрын
Too complex to be shown on video sadly
@kevinmalcom4243
4 ай бұрын
Ayo? @@TheAegisRelic
@jubberdunkus2374
4 ай бұрын
deconstruct caught 5 rounds to the chest
@revolutioninc7081
4 ай бұрын
It got got so bad it look like p-Diddy got to im 😭
@perooo8526
4 ай бұрын
Right after i got a g-roll Edge with deconstruct smh
@brunogonzales3752
4 ай бұрын
good, cheesy ahh perk
@EreptileDysfunction
4 ай бұрын
@ brunogonzales3752 it wasn’t even that broken it only helped total damage and obviously it paired well with cascade point on edge transit but it sounds like you just hate fun
@life-destiny1196
4 ай бұрын
And right after Deconstruct left that job at Boeing, too, so sad
@saxdrummerjp
4 ай бұрын
The deconstruct nerf hurts a lot. My favorite PvE sniper is fttc/decon uzume adept. I wish they'd just leave decon alone
@EreptileDysfunction
4 ай бұрын
Got the same roll I love using it for oryx when I run out of whisper
@svn5994
4 ай бұрын
@@EreptileDysfunction How the fuck do you run out of ammo on Oryx? Never ran out of ammo completely on pantheon oryx even while doing plates.
@saxdrummerjp
4 ай бұрын
@@svn5994 If one or more fireteam members run low total damage weapons, I can see whisper running out. Less damage from teammates means more damage you need to do to compensate. Either that or the perk isn't getting procc'd.
@EreptileDysfunction
4 ай бұрын
@ svn5994 tbh I probably didn’t run out but I used it for final stand cause I knew we wouldn’t have trouble and it’s really satisfying to proc fourth times and deconstruct at the same time
@LoakaShorts
4 ай бұрын
deconstruct was cracked in ways for TotB and edge transit. Deconstruct on a sticky nade edge resulted in practical double damage and if it has chain reaction (for ad clear) effectively unlimited ammo. I think a more appropriate deconstruct nerf should be fixing the interactions with deconstruct. Like Per nade proc vs allowing sticky nades to proc twice or chain reaction to proc multiple times. As that is probably far more intended based off wording. But no, bungie wants Destiny 2 to be a sandbox where you should feel free to build and play with whatever you want to, so why not make deconstruct just another dead perk/instant dismantle.
@Avoncarstien
4 ай бұрын
The question with the Striga nerf is how that interacts with Necrotic Grips. If there's no internal CD on poisoned enemies dying spreading poison, this change really only matters for Hunters/Titans
@nathanflinchum1153
4 ай бұрын
Which would ultimately mean it was a pointless nerf because who uses osteo without necrotics lol
@sebastian_blair6685
4 ай бұрын
I just don't use it at all since boring and only smg I like is the newer solar one with heal clip frenzy but been using summoner with heal clip and onslaught now (in all and gms content)
@ChaoticSynergist
4 ай бұрын
It does affect warlocks since it makes thorn that much more of a viable option over it. No reason to use striga when thorn with necrotic can achieve the same thing with better damage per shot and a damage bonus
@Avoncarstien
4 ай бұрын
@@ChaoticSynergist Thorn is much more fiddly about applying the poison though, you have to get a kill with the shot damage directly, if thorn's poison gets the kill it doesn't proc. It also can't apply the poison by itself without a kill, you have to lead with a melee and then thorn can be used to refresh it.
@mutantraze3681
4 ай бұрын
With handcannons as strong as they are, Thorn is absolutely the play regardless with necrotics
@Galaxy40k
4 ай бұрын
The Osteo nerf definitely feels really extreme to me, 4s is a huge amount of time in Destiny. But I'm curious as to how the interaction with Necrotic Grips will change. With Necrotic, it still may be possible that the poison will continuously spread on everything and only the initial final blow has the 4s cooldown, in which case it's not as big of a deal. But if the Osteo change somehow blocks the poison spread through Necrotic, it's so joever for that gun
@inceneration
4 ай бұрын
Welp.. just use Thorn instead of Osteo :D
@rileydport
4 ай бұрын
9:59 A note on the removal of the kinetic damage bonus, it is being removed versus bosses, BUT it will still be active for all other tiers of enemies. I know this is the speedrunning/DPS Freak community so bosses are all that really matter, but I think this will be good change. It will allow for more variation in DPS loadouts, but still allow things like Mountaintop and kinetic snipers to still be great as major/champ-burners in GM content.
@gengarclefairy3475
4 ай бұрын
Recombination on mountaintop chunks champions it’s quite fun
@denny8422
4 ай бұрын
a few patches ago Champs were changed to be affected by Boss Spec, no? does this not change not also affect that?
@rileydport
4 ай бұрын
@@denny8422 They are classified as minibosses, not bosses, so they will still receive the extra 15% from kinetics. Boss Spec affects minibosses, bosses, and vehicles.
@denny8422
4 ай бұрын
@@rileydport Ahh ok ty for the clarification 🫡
@marshall0265
4 ай бұрын
in general if u can finisher it, it isnt a boss
@rimuru_a23
4 ай бұрын
Aegis going crazzy with videos
@JovialSkunk
4 ай бұрын
?
@joshuasmith6909
4 ай бұрын
The tweak of lowering the Exotic primary bonus but increasing universal damage was exactly what I hoped for, but now I seriously question the use of Scout Rifles and *SMGs* of all things with how they buffed universal damage.
@Plowzan
4 ай бұрын
Lingering Dread. My love. You're back to full freezing strength.
@generalowen4344
4 ай бұрын
deconstruct had one job, only one job and bungie took it from it. thank you bungo.
@toccata6250
4 ай бұрын
If they don't mention removing grapple point melee spam in this Wednesday's deep dive, they're actually crazy
@RedDwarfCruz
4 ай бұрын
Oh they will address it for sure. Im just interested how they are going to nerf it without hurting the whole class too much
@SlongestKongest
4 ай бұрын
I wish I could do it on console (I've gotten it to work a few times but it's way harder.) On console if you play on a low sens like I do I have to set the point behind the boss to get it to work. With that said I agree it should fixed because it's way to powerful for pc players / high sens console players
@adamgriffin
4 ай бұрын
@@RedDwarfCruznot just that, it will. E an indirect nerf for Navigator which sucks.
@keepscrolling9805
4 ай бұрын
I wouldn't be surprised if they gave made it so grapple meleeing takes like 10~% of your grapple charge even if you used a grapple point. Kind of like missing shoulder charge.
@dylanr.cerezo4325
4 ай бұрын
@@RedDwarfCruz I mean as a Titan main strand titan is still very strong without the grapple spam. Maybe nerfing navigator interaction????
@zambie4316
4 ай бұрын
Bad juju gonna come back in a big way with the boost to super energy on exotics plus string of curses, it being kinetic will allow it to charge ur trancendence meter quicker as well.
@tone0074
4 ай бұрын
All these new Aegis uploads got me feeling like I don't even deserve this much knowledge 😂
@JovialSkunk
4 ай бұрын
?
@paegr
4 ай бұрын
>Kinetic doesn't really have much of an identity right now, which is why we should remove its most identifiable trait
@BruhExe-kh2bv
4 ай бұрын
The addition damage on specials kinda made any non kinetic special irrelevant
@Blanktester685
4 ай бұрын
>let's leave kinetic bonus damage alone so it invalidates all special weapons in that slot 🤡🤡🤡
@fleefie
4 ай бұрын
Bungie should just delete the kinetic damage buff on primaries and specials COMPLETELY. It makes any non-kinetic kinetic-slot weapon dead on arrival.
@lewis4402
4 ай бұрын
@@Blanktester685 It didn't though. For some reason everyone seems to have forgotten why the change was made in the first place, it was because no one was using kinetics when they could get surges (wells at the time) matching their heavy weapons. With just 2x surges for your heavy and a matching elemental special, that special deals more damage than a kinetic in the current patch (ignoring perks). If we had a void or solar 140 with supremacy's perks, that would already be better for damage phases, even with the 15% kinetic buff. It's a change that makes sense on the the surface, but when you actually think about it, it just kills any kinetic special that has an elemental counterpart with the same perks that can match surges with a meta heavy. (This is assuming you aren't running a triple weapon damage rotation, which is the case for essentially everyone who isn't speedrunning).
@BruhExe-kh2bv
4 ай бұрын
@@fleefie keep it on primaries since non-kinetics have the advantage of Subclass synergy
@blakkermambaa
4 ай бұрын
I don't understand why they're nerfing kinetics, its the only type that has one slot so you miss out on surges cause you typically don't run kinetic surges for damage.
@iplayonatoaster5406
4 ай бұрын
Only class that uses it is probably like nighthawk hunters, but they usually just pre-load the golden gun and swap loadouts anyways
@blakkermambaa
4 ай бұрын
@@iplayonatoaster5406 I don't think it even buffs goldy anymore.
@codenamesoup179
4 ай бұрын
@@blakkermambaapretty sure they fixed it in February
@OlivariusGuy
4 ай бұрын
My man has all the videos lined up holy!
@JovialSkunk
4 ай бұрын
?
@johnattwood4000
4 ай бұрын
Guarantee there’s a crit based boss in the raid that linears would of been too easy, they are just forcing whisper or a new weapon down day 1ers throat.
@Tigerbro6
4 ай бұрын
I had a really fun deconstruct eye of sol that felt pretty good to use. 12 shots out and it was really fun. Now I guess i'll put it on the vault until they do something with that silly perk.
@eratheoracle
4 ай бұрын
Isn’t the kinetic damage change only against bosses? Also even if it wasn’t, QSS still would have a reason to be on kinetic - being kinetic means it’ll charge both halves of transcendence while on strand it’ll only charge dark
@Plormp
4 ай бұрын
This is true yes
@Reclaimer_XB
4 ай бұрын
Yep I'm surprised he didn't mention this is the video.
@TheAegisRelic
4 ай бұрын
Yeah my bad, in the pinned comment now :)
@Narfwak
4 ай бұрын
I suspect that Subjugators are going to have similar crit-only mechanics to Tormentors, and maybe there's gonna be mini-boss Husks as well. I think they were afraid that with how good it is against Tormentors already that it would feel mandatory against Dread as a faction overall and wanted to get out in front of that. If that's the case I can see that being a reasonable change. It'll probably still be good enough against them that you're going to want to use it a lot, you'll just have to position in such a way that they don't zip around and break the cage (or just aim better).
@TheAegisRelic
4 ай бұрын
Yeah this seems right
@Zed-gj8vq
4 ай бұрын
They really murdered deconstruct because people were having fun with indebted kindness and uzume. Lame ass nerf.
@life-destiny1196
4 ай бұрын
edge transit I get, but everything else? seems excessive. I did put like 7500 kills on LFG/Decon sidearm since ITL, though, so maybe it's my fault haha
@MrNuclearz
4 ай бұрын
They nerfed it because of edge transit dude
@sebastian_blair6685
4 ай бұрын
I love how I was one of the people that knew it would be good before it came out but never expected it to cause it to be scary and broken in bungies eyes
@Bennijin
4 ай бұрын
Tusk of the Boar had theoretical infinite ammo as well, but I liked it that way dang It.
@kouguy8213
4 ай бұрын
Love the nerf. Now I don’t have to grind anymore for the deconstruct Indebted kindness since I now have the new god roll of it already.
@gman1080
4 ай бұрын
I always thought the kinetic added damage was because it has no subclass synergy. The removal makes sense if it will synergize with prismatic
@denny8422
4 ай бұрын
I was so sad about the Deconstruct change. I thought it was SUPPOSED to generate ammo :( I loved Tusk for the quirky regen on direct hits or on adds, but it feels like it'll be so done now
@life-destiny1196
4 ай бұрын
It literally was! They said it was intended when the perk came out
@mutantraze3681
4 ай бұрын
Surprised cloud strike wasn’t mentioned since it absolutely is NOT performing well considering its only true use is total damage after using heavy in which outbreak is probably just better since its infinite dps that gets stronger with more allies using it (and less punishing when landing non crits) while also being great adclear
@TheAegisRelic
4 ай бұрын
Cloudstrike is technically getting a small buff to its shot components just not the cloud
@ROFLWAFFLELAWL4
4 ай бұрын
The only thing I see great about the new Permeability with Radiant Dance Machines: It likely only reloads when you initially proc it. I don't think it procs each time you use your Class ability (Perm) or Grenade (Demo) and only on the first activation. You might have to swap weapons to change the energy type, then swap back, then use your class ability again to reload.
@TheAegisRelic
4 ай бұрын
If it has an ICD on swapping that would suck even more lol
@sebastian_blair6685
4 ай бұрын
Depending what you use it for but I got like 3k kills on mountain top already with vorpal and impulse I just love it and great ammo and destroys ships very fast to and can chunk with infinite range and good ease of use
@islxndz3367
4 ай бұрын
The note for the deconstruct nerf🤣
@chrisd400
4 ай бұрын
Small bump for irukandji too, we don't have kinetic activity surges/burns, but we do have stasis activity surges/burns
@TheAegisRelic
4 ай бұрын
True!
@frank97865
4 ай бұрын
I used irukandji this week in the stasis surge GMs, absolutely slaps
@thecanadiankiwibirb4512
4 ай бұрын
There is kinetic surge tho? if you match your subclass to the burn you get kinetic surge
@zane9590
4 ай бұрын
thank you for pointing this out about spec mods and edge transit, i have the hard launch spike roll for cascade and thought i still needed to grind for the other mag perk.
@BirdMoose
4 ай бұрын
My assumption about some of the weird buffs in Lament and Divinity is they are specifically targeted at a boss(es?) in the Day 1. If a boss is moving around a lot then the longer time to re-apply div will be really impactful, and the truth is most teams outside the top 50 are using div for consistency, so now it either forces the div player to be much better at tracking a fast boss, or forces a swap off (could also be rapid damage phases like Atracks). Lament's healing was really impactful in day 1 Crota, where when he broke our well Lament's healing was almost perfectly enough to get you up to enough health to survive a slam in between his attacks, so I wonder if some internal testing showed a similar result in a way they wanted to de-incentivize. (Also potential well healing nerf could make this much more important if such a thing occurs.) Similar to Div, a lot of teams will use swords if possible because they are so much easier then better DPS rotations. Though it's always possible I'm giving bungie too much benefit of the doubt and it is actually just them having random biases or one guy who getting a nerf written up 2 years ago pushed through.
@Nina-ld7wz
4 ай бұрын
Could be could not be, I can't really think of a ton of things Bungie specifically nerfed with the upcoming boss being a motivator for the nerf. If anything it's usually the ban lists they do for approaching Day 1s that have the encounters in mind and often its due to just something pushing into exploitation or not working as intended. The Div change and explicit language about tapfiring seems to just be a hit at that reality of a different experience from tapfiring rather than holding down. Bungie generally is more consistent at hitting out at things people do to circumnavigate the "intended" way of doing something from time to time. See the physical firing delays that were added when you reload animation cancel snipers and trying to shoot immediately and can't. That being said I do get how you mean with Lament's change because it does seem very out of left field because it has the exotic quality and deserving of that, BUT I also understand it trivializes a lot of swords, it has stayed larger untouched for years at this point, etc. I'm willing to bet this upcoming Day 1 will have somebody finding an interaction that is busted and goes untouched. 3 days before a Contest is not a ton of time and even with eyes on clickbait and people blabbing, Bungie doesn't catch everything. See how a smoke bomb on Garden's first boss could make him fall into the pit and delete him.
@dylanmiller1140
4 ай бұрын
I always assume the elitest community would just be smarter but no. Even here people really think bungie just balances on bias and has no fucking clue what they’re doing. Such ridiculous bullshit
@Ligh7Bulb
4 ай бұрын
You’re one of the only KZitemrs that I don’t have to listen to at 1.25x
@thejusmar
4 ай бұрын
@23:00 Osteo user here. It is that bad. Poison spread on kill is integreal to the reload and overflow mechanic as well as the general overal effectiveness of the gun. They've absolutely ruined it. My TFS purchase is hanging on how bad they're gonna fuck up solarlock and stasis at this point.
@thomaswells6448
4 ай бұрын
They ALWAYS, always fuck everything good up before a big change because they want to make sure EVERYBODY plays the new stuff. I always sit out 6 months for a new expac, missing nothing but I don't have fomo disease.
@Juan-GC
4 ай бұрын
Bungie when a specific perk is broken on a specific niche roll of a single weapon in the entire game. Guts the perk instead of the combo with those perks. Peak Bungie balancing. 👍
@DFH02
4 ай бұрын
Uzume enjoyers In shambles
@EreptileDysfunction
4 ай бұрын
Rip tusk of the boar
@toffthegoblin7790
4 ай бұрын
@@DFH02I was grinding that gun so hard, I am beyond butthurt.
@hyperxp319
4 ай бұрын
The one time I luck out with a Drop...
@Bladedanced
4 ай бұрын
I mean this shouldn't really be much of a surprise. When bungie nerfs things they usually get sent straight to vault never to be seen again.
@masonrooney1785
4 ай бұрын
At last, my opinion has arrived.
@ebas21
4 ай бұрын
As a PvP main, I watch your channel to help me better understand builds, I suck at it. This is my 4th vid of the TWAB that I’ve seen, and I love your explanations of specifics. Really helps guys like me. As for the visuals, I do appreciate it. I know what the supremacy is, but I had to look up the other sniper, it’s not known in my world. So maybe throw up some visuals from time to time
@TheAegisRelic
4 ай бұрын
In meta analysis videos I tend not to add visuals as it would be really time consuming but in guide videos I do
@timagoj999
4 ай бұрын
We getting the helldivers treatment
@Silencio264
4 ай бұрын
Bro is just constantly uploading peak🗣
@sammmmm32
4 ай бұрын
If you’ve ever looked at the damage numbers dealt to a Div cage and interactions with the Div cage (I’d have hoped you would considering you claim your spreadsheet is the most accurate) you would’ve noticed that you continue to get crits after the cage visually pops so the cage is still active and won’t need to be recreated
@TheAegisRelic
4 ай бұрын
Honestly Div hasn't been meta in the spaces I play for a long time and I typically don't use sustained damage weapons on Div bubbles, that's useful to know
@gamingoverlord8854
4 ай бұрын
For the baseline changes, they said that the dmg perks will be added into all weapons. So for example, the 9% increase to slug shotgun dmg will be in addition to getting all the dmg mods (minus taken spec prob.) added to all weapons. So it's not a 2% increase in dmg, it's a 9% increase
@TheAegisRelic
4 ай бұрын
Yeah some people think this but most people I know don't believe this to be the case, it is much more likely that 7% is the compensation buff, read pinned comment for more
@ready1player31
4 ай бұрын
Love the content
@topherthegopher3115
4 ай бұрын
I want to point out The wording for Eriana’s Vow makes it sound like 1-shot through the barrier will cause the barrier to ignite. If so, it would be sick the ignition counts for Eriana’s damage and will help pop the barrier shield (since Eriana’s doesn’t do that naturally)
@sebastian_blair6685
4 ай бұрын
Cool thought but not sadly only when it breaks I wish it was any sheild broken to since no longer match game so wouldn't take to many shots and would get free ignition on any enemies with sheilds
@Yeetmaster28
4 ай бұрын
Bro is working overtime 💀
@JovialSkunk
4 ай бұрын
?
@TheAegisRelic
4 ай бұрын
I'm mostly done with the bulk of my long term testing stuff so I'm free to make videos at a more regular pace now :P
@sebastian_blair6685
4 ай бұрын
@@TheAegisRelicMOREEEE
@kouguy8213
4 ай бұрын
Such an underrated content creator. My new Fav!
@BirdMoose
4 ай бұрын
The bastion buff is kinda hype. Depends on the numbers, but if the increased charge rate is meaningful (in my dreams I imagine it as like a fully ramped merciless shot, realistically it will be similar to controlled burst) then it could be super fun for rotations involving melee, and maybe even a good GM weapon, though I doubt it will ever be a DPS powerhouse.
@BrightPage174
4 ай бұрын
At the very least, the striga cooldown is showing everyone explicitly how titan mains felt about the hammer cooldown and it makes me feel a little better
@lainamitclaire
4 ай бұрын
I like the Spec mod change because I have literally never used them on a single of my guns, I was always running Backup Mag or QAS to begin with. Now I just get free damage for literally no trade off LOL
@lyle7836
4 ай бұрын
They just need to remove the kinetic bonus all together because I’m glad I have a lot of different special weapon options now but it’s only on bosses and primaries are mostly used on red bar enemies, besides I think a perk like kinetic tremors is enough to hard carry the damage type all on its own
@Enkeh
4 ай бұрын
Until it's return catching up to other kinetics is notable for any 4th horseman rotations imo
@bold_eagle7729
4 ай бұрын
Love you Aegis, thanks for the video
@-Benja
4 ай бұрын
Papa keeps blessing us with his knowledge nonstop 🙌
@davidredsox
4 ай бұрын
Isn't the part just above the buffs list stating that they are compensating for the removal of spec mods in addition to the buffs? "In addition to compensating for the removal of Spec mods, we've taken this opportunity to buff some weapon types that have languished in endgame PvE, most notably Pulse Rifles." They also say above that "We've increase base weapon damage almost universally...", so I don't think all the good heavy weapons got nerfed.
@TheAegisRelic
4 ай бұрын
Most endgame players and creators I know are interpreting it (I think validly) to mean that 7% IS the compensation for spec mod removal, not that there's an additional hidden layer of global buffs going out, with the language you're quoting referring to anything above 7%
@davidredsox
4 ай бұрын
@@TheAegisRelic Hmm, maybe, but I thought the point of this announcement was to say that they were baking in the spec mods so that other mods had the opportunity to be used. It wouldn't make sense to me anyway that they would blanket nerf all heavy weapons by 7% just because (except LFR's). I suppose it's all just guesswork until TFS.
@SavvyMon4
4 ай бұрын
@@davidredsoxunless Bungie specifically says that in an article/patch notes that they’re integrating the spec mods into weapons, there’s no reason to believe they would do it.
@dylanmiller1140
4 ай бұрын
Yes most weapons have been compensated for, then some like pulses have also gotten additional buffs on top of that
@excessrakdos9811
4 ай бұрын
Riskrunner meta incoming
@RikiazGaming
4 ай бұрын
Something I think you and a lot of other people missed, the kinetic damage bonus is only being removed for Bosses specifically. So for the non-Hand Cannon primaries (especially Striga) it is actually no effective change.
@p_hyz
4 ай бұрын
the goat dropped another vid 🐐
@KinderHades
4 ай бұрын
To be fair deconstruct was like mulligan on the craftening version of the heavy gl.
@randyholcomb-3209
4 ай бұрын
My adept burden of guilt with chill clup is gonna go crazy.noq i can use adept charge time to freeze even aster.hopefully it gets the chill clip buff
@ThePackman627
4 ай бұрын
Honestly, I don't understand them technically nerfing hand cannons. Hand Cannons versus red bars didn't get changed with that 20% buff back in Witch. They still struggle in ending game content unless you have explosive payload and one for all. I was hoping for them to get a slight buff versus red bars again, and that 120s would get a bigger buff versus orange bars to make them more of a viable pick
@sheltonvince
4 ай бұрын
Common banger
@TheAegisRelic
4 ай бұрын
Thank you!
@Zed-1213
4 ай бұрын
Remember, GL's and Rocket Launchers are not getting any compensatory buffs, meaning they recieved a 7.77...% nerf effectively. Also wanted to point out that Acrius will be buffed by 10% since it's a pellet shotgun.
@TheAegisRelic
4 ай бұрын
Acrius is excepted from the pellet buff
@Zed-1213
4 ай бұрын
Oof, well, that's okay. Speaking of Linears, at least they got something to compensate for the spec loss, so they will be slightly more in competition but not by a whole lot.
@alabamaman1372
4 ай бұрын
Thanks for the numbers.
@BronzeDragon0009
4 ай бұрын
I love running 260 scouts because I find them fun but man I think if they added the Symmetry change the season after it released it still would have been just fine. Symmetry's Bolts at x20 do not give enough up time and damage for a perk that require 20 headshots (It's literally just Hierachy of Needs but worse). Also why the hell is Eddy Current being added? Its like they saw the look of the perk symbol and said that would go well on Symmetry. There is no shot anyone on the design team saw Symmetry, a scout that stays back and plinks until everything is dead, and said "You are definitely going to be sprinting in the middle of combat with this thing where reload speed actually matters". Also Touch of Malice orb should go just through all enemies. It still to this day fails to stun unstop champs during their startup animation for their attacks when you direct body them. This means you are constantly trying to just barely miss the orb and that is just dumb. It would make the neutral game of the gun feel much better if you didnt have to worry about direct hitting a thrall jumping in your face.
@ls7205
4 ай бұрын
these changes are the most out of touch changes they've done for a while
@donkulator
4 ай бұрын
kinetic weapon damage bonus is only getting removed against boss level combatants. against anything else like minors, majors, and minibosses, kinetics will still do more than a stasis or strand weapon
@TheAegisRelic
4 ай бұрын
Thanks, in the pinned comment now :)
@rogerorchestry
4 ай бұрын
Always great content
@wenjuckts681
4 ай бұрын
the whole lament / sword yapping segment was actually way too based bungo pls show some love to swords
@SlyRocko
4 ай бұрын
Decon is already used on the 4th perk slot to replace damage bonuses. You already are sacrificing DPS for gaining just a total damage bonus through having more ammo. It makes no sense to nerf Decon this much other than for waveframe GLs and the sticky grenade interactions.
@vugolol
4 ай бұрын
I havent watched the entire video yet but, Linears while they technically get a "nerf" since it gets 5 instead of 7%, Rockets and GLs didnt get any bump, so in boss DPS they are -7% if you would consider the use of spec, although I usually have Backup Mag for GL instead of Boss Spec, Rocket seems to suffer the most here.
@TheAegisRelic
4 ай бұрын
Yeah rockets and HGLs suffering the most for sure
@tripleshinegrab
4 ай бұрын
i cant help but think of drake everytime u mention "minor" damage 😂
@spynix0718
4 ай бұрын
Quick Access sling may also be a good option for damage, IDK I'm not a damage tester, but since you can swap the guns faster it might help.
@TheAegisRelic
4 ай бұрын
Yeah it'll probably find use on rockets
@ShaoShaoMienshao
4 ай бұрын
Reminder that the removal of the Kinetic damage buff only applies to Bosses specifically. Should work just fine on mini-bosses, champs, etc.
@life-destiny1196
4 ай бұрын
even Aegis is not immune to Season of Reading Comprehension :(
@themaxpanteraschannel9459
4 ай бұрын
In a older update Champions were changed to Bosses instead of Majors, meaning the they WILL take 15/10% less from kinetic weapons.
@Damian-1701
4 ай бұрын
@@themaxpanteraschannel9459champions were changed to be “ultras” which are yellow bar enemies that you can use a finisher on, so the kinetic damage boost will still work
@realfake6669
4 ай бұрын
@@themaxpanteraschannel9459 wrong Minibosses and Champions Bonus DMG moved from Major to Boss spec, thats it Nevertheless, minibosses are still minibosses and not bosses
@life-destiny1196
4 ай бұрын
@@themaxpanteraschannel9459 that's also true, most of the weapons cited here other than stuff like Izi are champ-stun intriniscs. Osteo, though?
@EatsUsedTP
4 ай бұрын
the kinetic buff to bosses was fine because you can surge match with other elements to your heavy
@vampirelordx1
4 ай бұрын
Wait, Cerberus +1 is going to be…good? Oh ma gawd, what great day to be a C+1 lover. It’s an AA-12 in auto rifle form, what’s not to love.
@EreptileDysfunction
4 ай бұрын
Bad: osteo, deconstruct, lament, and kinetics Good: necrochasm
@interestedanomaly3981
4 ай бұрын
I think they’re prenerfing Div for TFS Raid, like I got 5 bucks that says we’re fighting some annoying ass enemy with a puny crit
@panzerkitti1212
3 ай бұрын
Aegis: Izi cant be replaced Final shape: Hello cayde dies again so here is another momorial gun from him IzI: Usage near 0 Still Hunt: Laughs
@TheAegisRelic
3 ай бұрын
Different slots but yeah Still Hunt is pretty OP haha
@panzerkitti1212
3 ай бұрын
@@TheAegisRelic haha jeah just found it funny. but would like to see an update on it i see noone use it is it that bad now or with surges gone is it viable for hotswapping again
@TheAegisRelic
3 ай бұрын
I'll definitely make some rotations still using it
@vampahh1171
4 ай бұрын
20:00 I don't think there's a wave frame in the game that doesn't have 100 blast radius by default, so this change doesn't affect anything other than the near 33% length nerf, that on top of chain reaction nerf... Look how they massacred my boy.
@TheAegisRelic
4 ай бұрын
They are changing it to 50 by default
@vampahh1171
4 ай бұрын
@@TheAegisRelic oh i see now, interesting to see the change but still a lil bummed
@willphelps40
4 ай бұрын
Great video. Thank you for sharing!
@walkyourdead8663
4 ай бұрын
I feel so bad for the exotic mission and dungeon team having to be attached to this balancing and sandbox team man
@paletuna2703
4 ай бұрын
I have a friend who absolutely refuses to use anything but osteo and hasn't used anything else since it came out. They're probably trying to get people like him to use literally any other weapon in the content he plays.
@kyledea187mdkjr5
4 ай бұрын
Aegis for the Kinetic Damage Bonus, its only a nerf for Bosses and NOT every other enemy type
@TheAegisRelic
4 ай бұрын
Noted, in pinned comment now
@itsnutty7289
4 ай бұрын
I thought they were incorporating all the mods into the weapons (the same way they incorporated the rampage, dragonfly, and surrounded spec mods into the perks) not flat out removing them? Did I misinterpret something?
@TheAegisRelic
4 ай бұрын
Pinned comment
@itsnutty7289
4 ай бұрын
@@TheAegisRelic ahh I see thank you…
@berto3054
4 ай бұрын
this guy does gods work
@Green-wq7vb
4 ай бұрын
I think Bungie believes Linears "should" be weaker options than Rockets & GLs since they're safer weapons (as in, you can't blow yourself up with them). They've got something of a boner for balancing things with a heavy risk/reward angle, it seems. But then there are exceptions like Xenophage that serve as pretty decent middle-ground options, and pretty well buck that trend. I just wish Linears didn't feel so puny. All I know is I wanna be firing a handheld laser cannon and have it feel *_awesome_* . Maybe someday.
@lt3880
4 ай бұрын
Lament was a solo flawless dungeon workhorse. Really sad to see it get shit on. It got me through each solo since its release except Watcher.
@BC-ni6hp
4 ай бұрын
They’ve worded this patch terribly, the shayura’s example contradicts many things in it. They talk about “baking in” these mods to weapons excluding exotic primaries & trace rifles. However that wouldn’t mean shayura’s base damage between now and final shape is a 3% buff, it would actually be a 17.7% buff. (1.0x1.07x1.1) we are used to running minor spec on primaries but that still doesn’t math out to 3%, it’d just be 10%. Assuming the shayuras example is a miscalc hand cannons did not get nerfed, their base damage actually got buffed by 12.35% vs red bars. This is evident because it says *”in addition to compensating for the removal of said mods”*
@TheAegisRelic
4 ай бұрын
See pinned comment :P
@BC-ni6hp
4 ай бұрын
@@TheAegisRelicfair. The main thing throwing everything in the air is “in addition to compensating for the removal”. It makes it sound like they’ve already told you details about how they’ve buffed things, however they only tell you the weapons exempt from the “buff”
@ausamah13
4 ай бұрын
Y'all need to keep Bad Juju in mind. Shit about to be the goat
@TheAegisRelic
4 ай бұрын
Yeah it's definitely a nice buff for Juju
@plant3202
4 ай бұрын
they probably nerfing osteo so that we will want to use khvostov
@solitudebeta5579
4 ай бұрын
Bungie when they nerf a perk and all of the fun synergies because one heavy GL had extra total damage to still not one rotate bosses
@Based_Shogun
4 ай бұрын
Thanks man
@EreptileDysfunction
4 ай бұрын
I’m gonna guess they will need sunbeacers from five to three grenades at one point mark my words
@life-destiny1196
4 ай бұрын
Frankly I'm surprised that hasn't already happened, that exotic is absurd
@EreptileDysfunction
4 ай бұрын
Tbh I don’t want it to happen but it seems inevitable
@iKnownot999
4 ай бұрын
My guess with the lament healing nerf is that they are completely reworking the pve regen and resistance mechanics. Because otherwise what were they thinking?
@liquid4051
4 ай бұрын
I just hope that someone at bungie see's these videos and relises what needs to be changed
@zevoh
4 ай бұрын
the thing with high ground thats so confusing is what counts as being above a boss with bosses like oryx for example he's so huge so where does the point at which youre higher than him start
@mbk0mbk
4 ай бұрын
They should add internal intrinsic permeability or osmosis for kinetics to work well in final shape
@TheAegisRelic
4 ай бұрын
Interesting idea but probably won't happen
@CassberrySauce
4 ай бұрын
Only use for decon now is melting a barricade or stasis crystal etc in pvp with your primary. Even that use is kinda niche. Bungie just doesn't know what to do with things sometimes. Pour one out for Osteo and Lament too. Makes no sense. Still excited for some of these changes tho.
@coma-fx
4 ай бұрын
I’ve been dumping spoils on an adept deliverance trying to triple down on charge time 😅
@EatsUsedTP
4 ай бұрын
deconstruct is still crazy for vehicle bosses, if you are having issues with zero hour, use deconstruct edge
@TheAegisRelic
4 ай бұрын
Yeah it sounds good for those bosses still
@adamgriffin
4 ай бұрын
I want to understand why they are seemingly nerfing things based off of how they perform with the current artifact mods? Like Polaris and Sunshot 🤷🏼♂️ Deconstruct nerf is disappointing also, was my favorite perk on indebted kindness.
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