A breakdown of my entry to Clint's 'Endless Engines' render challenge.
My shot was created in 3ds max using Redshift to render the bulk of it and Vray for certain elements. Below is a full list of tools used as well as links to see some of the elements in more detail.
3ds Max
Redshift
Vray
Forset Pack
Tyflow Pro
Fumefx
Phoenix Fd
Quixel Megascans
Substance Painter
After Effects
Davinci Resolve
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