Engine piston rigging tutorial in 3ds max | 3ds max LookAT Constraint |Hanora 3D
If we consider the motions associated with the engine piston, we can identify the main two types of motions. The first one is liner motion and the second one is rotation motion.
The position of the pivot points correctly of each part is very important to the rigging and animation process. Here, the step-by-step diagram illustrates how to simply rig engine pistons, including positioning the pivot points, adding dummy objects, and connecting each part.
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