If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: kzitem.info/door/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX We always welcome any questions or feedback about Dash, ask away in the comments!
@Gup11654
6 күн бұрын
Where are these decals and texture stored? How would you go about optimizing?
@polygonflow
6 күн бұрын
If you use decals or textures from Dash, they are stored the same way in UE as if you used them from the UE Content Browser, so there is no difference there, the focus is more about making it easier to use them and adjust it if you are using Decal Scatter for example. 🙂
@jonssj1
11 ай бұрын
Great tutorial!!! keep them coming. world-building with Dash is becoming relevant
@VIGIFX
8 ай бұрын
awesome
@stevezy4772
11 ай бұрын
Should of racked that shotgun before going in.... Looks awesome.
@PaulSmith-nd7gd
11 ай бұрын
This is so mind bogglingly cool. Can’t wait to use it
@polygonflow
11 ай бұрын
Thank you!
@tc8557
10 ай бұрын
wow
@P4TCH5S
8 ай бұрын
#goals
@MickaelSchaack
29 күн бұрын
wow great vid dude
@polygonflow
29 күн бұрын
Thank you! Josh did a really great job here indeed! Dash has changed a lot since this video though, so if you are interested to try it out, our Discord is a great place to be in! :)
@EkkyPlaysGames
3 ай бұрын
Hey Polygon just curious but what is the modular asset pack called that was used for the walls n such? couldn't find it in the description
@polygonflow
3 ай бұрын
Hey! Josh actually created those assets himself! Tried to find it, but could not, it was a while since we did this video :( Sorry!
@AizenSosuke-cb7vt
Ай бұрын
Why don't you create a UE5 course building horror games, you have a knack for teaching, if you ever do, put PTBR subtitles for me hehehe
@polygonflow
Ай бұрын
Thanks for saying that! Perhaps we will be able to create more similar content in the future!
@JoblessJoshua
9 ай бұрын
Is this editor only or can it run during runtime as well? I'm curious for the 2nd use case as I'm thinking of using this for randomly procedurally generated loot spawns using that physics feature you have. Also is there a way to get a bunch of objects, and scatter them everywhere by flinging them in random directions? Kinda like here in this game: kzitem.info/news/bejne/oqOfq4KlppedZ6Q I'm trying to do something like that during runtime and I'm thinking of using this plugin for that
@polygonflow
9 ай бұрын
Hi, it is sadly only editor. It would be cool to have in during runtime, but I do not think we will focus on that any time soon. But yes we kinda have the ability to fling a bunch of stuff away like in your linked video. But as it is only editor, I guess it is not useful for you. Let us know if you have any other questions :)
@hectorsuriel
2 ай бұрын
Hello... hope you can help me somehow. I have a giant rock golem in UE5 that's rigged and I'll animate it, but I'd like to paint some grass, stones and trees on it so they move when my giant moves... it's there a way that I could achieve this? thanks in advance
@polygonflow
Ай бұрын
Hey! I don't know much about rigging and animation, but I suspect you might need to convert the scattered grass etc to static meshes and then perhaps merge them with your Golem. You can convert to scatter to static, by using the command "Merge Actors" in Dash, or perhaps the command "Convert instances to foliage" is more suitable. FYI, both of this will break the tool connection, meaning you can't adjust the scatter with the Dash UI anymore. And again, mostly guessing here, but maybe it helps some!
@hectorsuriel
Ай бұрын
@@polygonflow thank you so much for your answer. Regards
@polygonflow
Ай бұрын
@@hectorsuriel No worries at all! Would love to see the final creation when you are done, feel free to share it in our Discord or tag us in any social posts, sounds like a cool project!
@borzonstudios8638
6 ай бұрын
Cool and all, but as long as you're subscription based it's a no go for me. I'd be more than happy to pay a fixed amount, but subscriptions are just too expensive.
@polygonflow
6 ай бұрын
Completely understandable! We actually have a perpetual license as well, if that makes more sense for you? :)
@borzonstudios8638
6 ай бұрын
@@polygonflow Yeah definitely, where can I find that? Thanks in advance
@theadnart1
6 ай бұрын
@@borzonstudios8638 On the website! The pricing section shows you subscriptions & perpetual licensing
@polygonflow
6 ай бұрын
@@borzonstudios8638 It is placed on the right side, next to the other plans in our pricing section on polygonflow.io :) Let me know if you are having trouble finding it! :)
@stuckon3d
8 ай бұрын
did you say level sequencer in blender? at 8:04?
@polygonflow
8 ай бұрын
Sorry about the confusion, I used Blender for animating the hands/gun, and then Sequencer for the camera work 😀
@Seancstudiogames
10 ай бұрын
Holy crap! the opening scared me. Great job. I almost clicked away.
@polygonflow
10 ай бұрын
Haha 😄 Thanks!
@omdollars
10 ай бұрын
Very inspirational ❤
@johannajonsson2526
11 ай бұрын
It really looks good
@dddharmesh
11 ай бұрын
Great. Dash is a magic. This is going to save lots of time....
@polygonflow
11 ай бұрын
Indeed it will!
@dddharmesh
11 ай бұрын
@@polygonflow i remember 3ds max and Maya using in 2004. Now in 2023.... It gives more confident and as said in the video. Stick to the idea no worries about 100 things to execution....
@rec-trick
11 ай бұрын
amazing
@cwidd1929
6 ай бұрын
Just incredible +1
@polygonflow
6 ай бұрын
Thanks for saying that 🙏
@DaddyVader87
11 ай бұрын
A whole tutorial for the blender "creating the assets" and paint would need to be done for most of us to keep up. I know you are trying to sell your dash product but im sure most people won't be able to do this tutorial unfortunately.
@polygonflow
11 ай бұрын
Thanks for the feedback! We'll consider what you've said with future video breakdowns.
@DaddyVader87
11 ай бұрын
@@polygonflow thank you would be easier for most of us to be able to follow. But this type of scene is definitely a goal to learn how to do.
@veith3dclub
11 ай бұрын
Definitely agree! I think this is also where I struggle the most to get some assets myself and doing them with substance painter and then making a nice level design with Dash :)
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