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In this tutorial we make it so that players can now interact with the pickup items and equip weapons. We create a back slot and a child actor for the active weapon slot. We also setup AO (Aim offset) so that the player can look up and down with the equipped weapon. We then make a core weapon class and setup dynamic child weapons so that we can easily make more weapon actors in the near future.
We take a look at:
- Setting up Modular weapons
- Creating a core weapon class, and children classses
- Creating modular weapons
- Using Structures and Datatables
- Setting up AO (Aim offset)
- Creating the first weapon (Assault rifle)
- Making a backslot and active weapon slot using a child actor
- Equipping the pickup weapon
✔️ What are we going to make in this series?:
In short it will be PUBG but with Bean characters.
We will have:
- A Battle royale Map
- Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
- Multiplayer characters
- Picking up Tools / Weapons
- Multiple weapons
- Lootcrates
- Flying out of an airplane
- All kinds of UI and HUD
- Match flow logic
And basically everything that a battle royale needs
#unrealengine #tutorial #multiplayer
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Негізгі бет Ойындар Equipping the Weapons + AO Aim Offset | 18 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5
Пікірлер: 16