No violence in monopoly? You've never played with my step dad.
@charliemilroy6497
7 жыл бұрын
John Smith also Monopoly isn't about the dangers of capitalism it is just about capitalism. this guy is such a cultural Marxist
@SuperHipsterGamer
6 жыл бұрын
Charlie Milroy, Monopoly was created by a marxist to show the dangers of capitalism. It's why the game is so damn boring, because the point of the game was never to have interesting mechanics, but to carry a political statement.
@GreenEyedDazzler
4 жыл бұрын
Charlie Milroy you got schooled bitch
@vladprus4019
3 жыл бұрын
@@SuperHipsterGamer I know it's old, but prototype of the game was made not by marxist, but by georgist.
@DawnSentinel
12 жыл бұрын
Man every video I watch this guy is growing on me. It's actually really refreshing to have someone reason through the more mental side of games rather than just offering gameplay of them. Kudos to you sir.
@adynat0n
3 жыл бұрын
Today 10/3/2021, after watching Squid's Game, I can't say Red Light, Green Light is a non-violent game.
@rowtow13
10 жыл бұрын
The worst thing about Oblivion's conversation system is the fact that you had to look at those hideous Oblivion faces.
@Koshak87
5 жыл бұрын
Honestly, this video deserves much more views. It has aged really well. Even with the shadow of a gaming AI (which may help to bypass the majority of described limitations) lurking in the distance. The plea for meaningful spacial interactions has been heard by some, e.g., Brothers: the Tale of Two Sons and, my favourite, Lovers in a Dangerous Spacetime. Thanks again for tackling this ever relevant and exciting topic. Let’s see what the future holds in store for us games design-wise.
@TOASTEngineer
10 жыл бұрын
Vending machines don't kill people, Jensen does.
@MatthewCampbell765
10 жыл бұрын
Another point I would have mentioned (and you sort of do) is that Video Games can do simulations of violence that would be difficult in other games. For example, board games simulate business much better than they simulate violence, they're not spatial enough. "Physical games" like sports also have trouble simulating violence simply because it's difficult to have a physical representation of violence without actually hurting somebody (NERF, for example).
@sicsche
8 жыл бұрын
Miss that kinda videos, i think you can shine here much more then in a single game "breakdown".
@Mekora
5 жыл бұрын
Oh wow, this really puts into words a bunch of things I've had stuck in my head. Although I honestly thought that prefering games based on physical spaces was partly a quirk of being me, especially considering how clumsy I am in real life, compared to being much more able to move fluidly and quickly in games. Of my favourite games to completely be non-violent is the board game Pandemic. It's a game where each person is a member of a team researching cures for diseases while minimising damage caused by those diseases. The game space is a map of the globe, with all the various cities, the research is heavily abstracted, and the main decisions are based on where in the world you travel in response to which locations are most hit by disease. Of course, that still means it's a game about saving the world.
@zoobMer
7 жыл бұрын
the existence of visual novels proves that more variety _is_ possible. we should strive to diversify the world of video games, not stick with the status quo.
@zoobMer
7 жыл бұрын
***** yes they are.
@block36079
3 жыл бұрын
Visual novels are just picture books.
@AlexanderRM1000
Ай бұрын
As far as dividing games into "spreadsheet simulators" and "spatial simulators", we could call "visual novels" a 3rd thing games are good at, which are basically choose-your-own-adventure books or TV shows. Which is a phenomenal art form but if you want something like a good D&D campaign you need other humans involved who can have non-scripted reactions to your choices.
@larrytaco
12 жыл бұрын
The depth and vastness of your knowledge on the video game industry is really incredible. Great job dude keep it up.
@CyrusBufkin
10 жыл бұрын
Just as a small correction, Computer Space/Space War was not turn based. It was real time.
@chickensangwich97
10 жыл бұрын
Smart man says smart things.
@MrRobosquad
7 жыл бұрын
This might be the single best video about video games as a medium on KZitem. So well-presented. I've wondered before why video-games seem so tied to violence in a way other mediums aren't (and that's not a slight; I love the Doom series as much as the next person; and look, even the most family-friendly Nintendo classics are about characters coming to blows). Identifying that their niche, and easiest path into development, lies in spatial simulation -- and therein, for the sake of providing a game with rules, goals, and failstates, spacial conflict -- goes a long way toward answering that.
@seiban8455
8 жыл бұрын
I want to see a world war one trench warfare game where you play as a German soldier just trying to get out alive. One where you have the choice to actively take part in the combat or just try to keep your head down, possibly getting your allies killed in the process. One where morality is questioned and the so called good option is not always the best.
@xaosbob
8 жыл бұрын
I'm not a shooter fan, and I would play the everloving hell out of this.
@seiban8455
8 жыл бұрын
I have this hypothesis that in a game, you are inclined to use the interface you spend the entire game staring at. What do I mean by this? If you spend the entire game staring at a map of Europe and the military units you can use to paint that map your color, you will be more likely to want to declare war ingame. Likewise, what if there was a shooter game where the default character stance was having the rifle holstered rather than drawn? What if using that rifle in this game felt sluggish and bad by shooter game standards? My hypothesis is that you would be less inclined to shoot that gun.
@xaosbob
8 жыл бұрын
Mark Burgess Oh, I like this. What a great observation!
@seiban8455
8 жыл бұрын
I'm no scientist, but whenever I play a game of Civ 5 the game feels boring whenever I'm not at war, like the entire map has no purpose but to visualize how big our opponents are.
@gramursowanfaborden5820
8 жыл бұрын
very interesting indeed, and i love that game idea. games inadvertently psychologically condition people, subtle differences like that must create behavioural changes. things we don't even notice. to digress slightly, i remember playing Halo 3 and Reach and having a beige Spartan with low level armour unlocks because i thought on some level it might make my competitors underestimate me subconsciously and give me an advantage, i don't know how well it worked though game ranking definitely does, you see an inheritor or 5-star general turn up in the lobby and you know they mean business, so you buckle down and fight them with fearful determination. did a similar thing on GTA V where i would have a pink car for racing with, but it seemed to have the opposite affect and make people more aggressive towards me..
@SidheKnight
9 жыл бұрын
When did "power fantasies" became a "bad" thing? I thought those were one of the best things about videogames. They can provide power fantasies better than any other medium due to their interactive nature.
@thebravesirrobin.
9 жыл бұрын
It's because it's a negative stigma about games. The idea that games are *only* about shooting things in the face and being badass is one that plagues popular culture, whereas the truth is that video games can be as expressive and thoughtful as any other form of art and, in fact, the power fantasies that they can provide are merely a result of their efforts to make the player feel rewarded for what they do. I play a lot of games myself and I can say that enjoy very few of them purely because of the power fantasy. Edit: I don't think power fantasies are inherently good or bad, I'm just saying that it's a bad thing that pop culture thinks that video games aren't (or can't be) about anything else.
@pochogo7778
9 жыл бұрын
SidheKnight power fantasies are a bad thing because they only provide escapism, and are disassociated from real life. Art forms bring up questions about the human experience. A power fantasy only states that the good things in life come from being more powerful than somebody else.
@SidheKnight
9 жыл бұрын
Pochogo I don't see how that's bad. Those are features, not bugs.
@pochogo7778
9 жыл бұрын
Of course they're not bugs. It's an ethical evaluation, not a technical one.
@SidheKnight
9 жыл бұрын
Pochogo My point stands. Nothing makes realistic stories about people suffering objectively more ethical than power fantasies.
@nessesaryschoolthing
9 жыл бұрын
I always thought that we simulated violence through video games (or movies or books, which, let's be honest, are just as bad) because it's something we don't have in real life. Cooking, gardening, or bean-counting simulations seem really pointless because you can just leave your room and do that whenever you want, while war, murder, and slaughter are best experienced with a 4th wall in between you and the action.
@MagnusThiHan
8 жыл бұрын
+nessesaryschoolthing that's true of books, movies, poems and other forms of storytelling, too. But even then, combat-heavy movies or stories, like war movies or lord of the rings or action films, are much less violent than most video games.
@MagnusThiHan
8 жыл бұрын
+nessesaryschoolthing that's true of books, movies, poems and other forms of storytelling, too. But even then, combat-heavy movies or stories, like war movies or lord of the rings or action films, are much less violent than most video games.
@nessesaryschoolthing
8 жыл бұрын
Magnus Thirup Hansen I don't know where you're getting that statistic from, but it sounds like something impossible to prove. How would you even compare the two?
@MagnusThiHan
8 жыл бұрын
That's not a statistic, it's a qualitative, not a quantitative statement. That said, i think it would be rather easy to compare the amount of books or movies comming out each year were violence takes up a good part of the book or movie, with the amount of games, and compare the percentages. But more importantly, look at something like the illiad, Lord of the rings, star wars, or even die hard - how much time is spent on combat scenes? the conflict is obviously violent in all of those cases, but even then, the violence itself is very rarely a prolonged focus, the way it is in video games.
@nessesaryschoolthing
8 жыл бұрын
Magnus Thirup Hansen Video games are a prolonged medium. A long movie is 2 hours, while a short game is 4. Of course there's going to more violence when you have more time for it. It's also an interactive medium, meaning you have to have the player engaged and in control most of the time, which is easier to do with combat of some sort than it is with dialogue. Violence that is non-interactive isn't usually as engaging, so you can't have as much of it in a movie or book. That's why you spend more time on it usually, but I don't know if that really makes video games "more violent" on the whole. It's just that giving the player control of the action changes the nature of the experience.
@AliJardz
7 жыл бұрын
This totally blew my mind.
@AllWalksofFilm
9 жыл бұрын
Great work. I was recommended this video, and wow I was impressed.
@Zen-rw2fz
8 жыл бұрын
sry i disagree with his opinion cuz i played to much mario... dude im a ITALIAN ND KILL SO MANY PEOPLES CUZ THEY WHERE UNDER ME!!!
@charliemilroy6497
7 жыл бұрын
All Walks of Film yes until watching this video I didn't know that American football had colonial overtones. this guy is such an SJW that it almost entirely ruins all of his analysis
@darkestknightreturns
12 жыл бұрын
That was a great vid to watch. Well researched and presented, I would recommend this as an educational piece to anyone still debating violence in gaming. Fantastic job, Campster
@MatthewCampbell765
10 жыл бұрын
COD is actually anti-war; it's just hard to catch because violence is what makes the game fun.
@iv5949
10 жыл бұрын
Possibly, if you only look at the non gameplay parts of the single player and completely ignore the multiplayer but if you do that then your just looking at a 30 minute cutscene
@MatthewCampbell765
10 жыл бұрын
You are correct that Activision doesn't seem to care about meshing gameplay and story. In fact, I'm going to guess that Activision doesn't care about story /at all/ and sees its games more as competitions and logic puzzles (like chess) rather than interactive stories. It's not a Deus Ex game. Of course, this doesn't excuse itself entirely for having writers who clearly never talked to anyone else on your team.
@iv5949
10 жыл бұрын
Agreed.
@joethehobo2006
4 жыл бұрын
One of my favorite videos. I come back to watch at least once a year.
@CaballusKnight
11 жыл бұрын
Your video is inspiring. Your analytic point of view always surprises me with the contrast of how original the idea is, with the obviousness it delivers, making me wonder: How did I not realize this before?
@LiquidSquidd
12 жыл бұрын
Your videos always blow my mind, I love you man.
@PonchoNOS
12 жыл бұрын
Amazing video. I like the way you articulate. I found myself saying "ah!" and "you nailed it" several times. To everyone growing up with video games, they know that violence is separate from life. Im subbed now ur awsome dude
@immortalsun
5 жыл бұрын
This channel is way underrated!
@Origbootleg
11 жыл бұрын
The thing I find most astounding about the video is that there is no mention of a video game's original purpose, providing enjoyment, escape, or stress relief to a player, while there is plenty of only judging them on a subjective set of rules in which they must be an "enriching" experience to actually be meaningful and stick with us. Shoehorning a medium to a set of interactions you find adequately "enriching" is almost entirely subjective. When I play co-op, I make memories. That's for sure.
@jackhaystead
12 жыл бұрын
This is my favourite show!
@washmyorange
12 жыл бұрын
You, sir, are brilliant. I salute you.
@theranmafan
12 жыл бұрын
THANK YOU for elucidating the intricacies of video games in an erudite manner.
@luckyeddie44
12 жыл бұрын
Man, you're like a walking thesaurus! It just completely enthralls me. :) Makes me wish I had such a grasp of the English language as you do.
@TheOpponent
9 жыл бұрын
I like that you use a song from *Killer* Instinct in a discourse about video game violence.
@hhslf
12 жыл бұрын
Brilliant video, perfect pace and understandability. I wish you had talked about games like Façade which seeks to simulate an argument between a married couple that the player tries to mediate.
@archlorddestin
12 жыл бұрын
Wow, thats an immensely in depth and well thought out argument. I want to thank you for taking the time to make it.
@ErrantSignal
11 жыл бұрын
It's from a "Durch Die Nacht", what I *believe* is a German TV show that puts two artists together. That particular episode had Chris Crawford and Jason Rohrer going to GDC together; it's on KZitem if you search for "Into the night with Jason Rohrer and Chris Crawford." Interesting stuff.
@Chubtoaster
12 жыл бұрын
You need to go on a seminar tour, dude. If that would interest you, I'm sure you could make a great living, travel, an meet a lot of people. You know your stuff!
@abbgfdhkkhfvn5497
4 жыл бұрын
Well the short answer is, chaos is entertaining, chaos tends to involve violence
@mbgdemon
11 жыл бұрын
If you think about it, chess is really violent, just not graphic. Every time a piece is "taken", it is killed. Chess is a war/strategy simulation that's been very abstracted.
@gumbiman3350
9 жыл бұрын
Don't know why but this video feels longer than it really is.
@Kijinn
11 жыл бұрын
Yah...a German/French co-production, which applies to both, the show and the channel that airs it. It often featured a person specifically popular in Germany/France meeting with a more internationally famous person (such as Dolph Lundgren with Ralph Herforth). But there's also episodes like Juliette Lewis visiting Crispin Glover in his movie production set, in the Czech Republic. Thanks for the plug to the Crawford episode!
@KokoRicky
11 жыл бұрын
Man, you really think things out. I love your style.
@mrmixelpixel12
11 жыл бұрын
This guy's good at that talkin' thing.
@papalosopher
8 жыл бұрын
I was sent here by that PBS guy. You sir are a genius. I wish I had a fraction of your articulation.
@LPrulez943
12 жыл бұрын
Your Oblivion scene was the first time I have ever seen a character respond positively to boasting.
@mohit9206
11 жыл бұрын
great video man. you sir are truly an intellectual saviour of the masses
@benkolya
12 жыл бұрын
The board game section was the best thing ive ever seen.
@BoltFraction
11 жыл бұрын
I agree with you. Playing a good, balanced fighter against a skilled opponent is very much akin to chess in regard to forethought, anticipation, and overall strategy, with the addition of reaction time, hand-eye coordination, and an overall much faster pace.
@strigen
12 жыл бұрын
Wow!! I didn't expect anything nearly as cerebral or thought-provoking as this. Fantastic.
@phantomobot
12 жыл бұрын
Great video, I really enjoy your ability to succinctly break down a topic and analyse it. One thing I don't think you touched on, though, that I think is an important component: play, and I don't limit it to video games, has an evolutionary imperative: that is, it exists to teach us the skills that will give us an edge in a "live or die" situation. I suspect that in part also results in us gravitating towards spacial simulation games, whether they be call of duty or hide and go seek.
@Tyrone36
12 жыл бұрын
someone give this man a medal!
@EmTheBrave
12 жыл бұрын
You have great insight! i really do look forward to your videos campster. please keep them coming
@Hibothy
6 жыл бұрын
The medium of painting is limited to a 2d plane but you don't see many people issuing sweeping dismissals of painting being taken seriously as an art form.
@WumboWarrior
12 жыл бұрын
DUDE I LOVED CRIMSONLAND! Part of my late childhood
@liambaillargeon1875
8 жыл бұрын
It's like superheroes in comic books. It's always going to be there, it's always going to be important, and I like it, but it's sad that so much of the industry is dominated by it.
@liambaillargeon1875
7 жыл бұрын
***** Yeah, but I think they have too much dominance on the industry.
@kozmo7
10 жыл бұрын
Violence sells: One of the reasons you touched upon as to why violence in video games is here to stay. I'd go a step further in that direction as I feel it is a far bigger contributor than you alluded to. Humans are drawn to violence, either for cathartic release, self-empowerment or morbid curiosity. It is one of the easiest yet most effective ways to show climatic buildup in a drama or to express dominance. This is obviously not exclusive to video games either. I do agree with it being rather lazy to default to violence from a video game scenario creation standpoint but there's no denying the amount of power violence has to grab us and not let us go. I do not see violence ever becoming a non-centralized focus in our games, let alone our media. Even if a large American cultural shift away from violence was to take place and technological advanced in such a way to allow for an easier way to create compelling non-violent game experiences, we would still predominantly focus on violence for entertainment and expression in our games and media.
@Rocker42070
12 жыл бұрын
I like this. A logical and intelligent look at violence in video games.
@DoctorKobold
12 жыл бұрын
Riptor master race! That aside, I can't be the only one who got chills as the music started, right?
@v94j
12 жыл бұрын
I would recomend Spec ops: the line. Yes you do kill a shit ton of guys but...in the end it dosnt feel meaningless. it takes all the norms of shoter with herp derp kill everyone and throws it in your face...
@SamsButterscotch
12 жыл бұрын
You, my good sir, are the man.
@dnlr300
9 жыл бұрын
Nice touch with the killer instinct theme on the intro
@JaredPrymont
10 жыл бұрын
Words I learned today: obfuscation grok swank
@Mralec007
12 жыл бұрын
best use of spacial, how midna bounces up and then clasps on to wolf link when dashing, because when your dashing your usually going a long way that coupled with for instance the day night cycle in hyrule field, that piece of cinematography beats a hundred lines of dialog in mass effect.
@davidwooldridge4079
11 жыл бұрын
There was a racing game on Sega CD where you did get paused and choose your directions. It was like a cartoon and I happened to love it back then. Anyone remember it?
@mariotrooper101
12 жыл бұрын
Wow. This really capture the essesence of our games and media!
@JonoMaiaBR
8 жыл бұрын
Somebody knows where can I find this particular interview of chris crawford? - the one talking about the spacial nature of videgames - 10:03
@sebastiendemoiseau9379
7 жыл бұрын
I got a violence in video games cause violence in children Cornetto ad before this video.
@searock
12 жыл бұрын
Excellent job on the video. That was simply incredible. I stumbled on the video without excpectations and were speechless through the whole video!
@screamingeve
10 жыл бұрын
Very insightful...love it.
@92Karoola
12 жыл бұрын
This will be a featured section on The Escapist by the end of the month. Calling it now.
@catlover0000
7 жыл бұрын
I'm not sure if this was out when this video was released but oxenfree has one of the best conversation system around.
@aldenraymond771
7 жыл бұрын
He did a video on Oxenfree. I would agree it does have one of the better conversation systems out there, but it's not a perfect one. Don't get me wrong, it's miles ahead of, say, Bioware's dialogue system or Fallout 4, but it does have some odd limitations, which he talks about in his video. Not to demean Oxenfree, which truly does have an interesting approach to dialogue. (Titanfall 2, of all games, also has a similar system, if not as implemented as fully as it could have been.)
@comrade_penguin
12 жыл бұрын
Incredible work. Keep making these!
@0Banjo0
12 жыл бұрын
I loved the Oblivion speech system!
@CtisGaming
12 жыл бұрын
Dead Space's Gore and violence is there to make the player fear getting killed or seeing a death scene. I thought it made sense since a lot of horror game/ movie goers will have become desensitized to someone simply falling over or dieing while falling off screen. It also sets up a good feeling of pity for someone and fear of what could've done that so easily to them, cause no one whats to become an amputee, especially when you lose a leg and MUST run.
@DasVERMiT
12 жыл бұрын
I clicked this expecting it to be stupid... but it was actually quite interesting. Good job sir!
@Varagbogrot
12 жыл бұрын
Truely insightful. ty for enlightening me
@devinweir7869
6 жыл бұрын
i miss this content
@sissichu
12 жыл бұрын
Wow, I loved Crimsonland as a kid!
@themachinist1000
11 жыл бұрын
Here you have it, ladies and gentlemen. Killing your opponent is more exciting and rewarding than outsmarting him. To me Miguel is like the harbinger of mankind's inevitable doom.
@Ishmaille
12 жыл бұрын
Very, very good discussion about how games are spacial in nature. Taking a class on computer graphics has really enlightened me about how the hardware (specifically the graphics card/GPU) is completely built around pushing 3D polygons onto the screen and very little else. However, it is possible to use GPUs for other things (general-purpose computing on graphics processing units, or GPGPU) which is pretty interesting. I wonder if that could someday be used to make a less spacial sort of game.
@0rctober
12 жыл бұрын
@countchocula86 Basically the best summation. This is probably the best, well-rounded POV regarding this subject I've seen in a video so far.
@Mewobiba
11 жыл бұрын
Very good video; you have a new subscriber. I'd also like to add though, that it's kind of a self-fullfilling prophecy; violent games sell well, thus they fund the industry, thus the industry focuses on developing the medium to be better at rendering violence. With all the billions pumped into computer and software development, I think we could very well develop good dialogue-focused games of a spatial type, but as long as violence sells best there's no reason for the companies to do that.
@DrTeeth66
12 жыл бұрын
Well, that's a well informed and articulate (if a bit beardy) young man. I shall subscribe to his chatty shenanigans, and stroke my chin thoughtfully.
@techdeth
8 жыл бұрын
5:12 "Fuckin' lag." -Goomba
@andrewstiltman6518
12 жыл бұрын
Yes, computers WERE built for the "back-endy" stuff. CPUs are optimised for more calculations per seconds which suits spatial simulation, and GPUs are ENTIRELY spatial simulation (look up "rasterisation" for more info). So, despite the computer being used for back-endy things, there is an entire chunk of hardware in there which is designed to simulate spaces.
@Toya3816
12 жыл бұрын
This is brilliant. Great job
@DominusRexDK
11 жыл бұрын
freaking love the intro/outro music
@fotakatos
12 жыл бұрын
Neat, next time I have to explain why one of our game projects is built upon violence I will just send them this video.
@geckoyamori
12 жыл бұрын
There's an FMV car game exactly as you described around 8 minutes in. It's called Road Avenger.
@shade1978x
12 жыл бұрын
I recently got arrested for throwing a vending machine at a security guard. I don't feel ashamed at all.
@haydenbrush
12 жыл бұрын
I love your show and I really hope someone picks you up for a partnership!
@alex3211com
12 жыл бұрын
This is epically insightful.
@lunarbeing4982
8 жыл бұрын
Fascinating input, really thankful for your video!
@rjal1992
12 жыл бұрын
And the fact that doing stuff you can't get away with doing in the real world is fun, and, well safe.
@bullsquid42
7 жыл бұрын
Incredebly well put.
@DingoJohn4
12 жыл бұрын
You have weird friends.. But your point is very valid! I enjoy dismemberment in games, but I am deeply pacifistic as a person.
@almozayaf
11 жыл бұрын
we need MORE Violence In Games,
@kirbsmeister2
11 жыл бұрын
I feel you over-emphasised the idea that the computer is forcing us towards spatial games. As animals that rely on vision to navigate, I think we inherently feel more at home with spatial based stuff. Hence why we shaped computers from code input to visual and mouse-controlled systems.
@n7275
7 жыл бұрын
Sick Heinlein reference.
@freddiekruger3339
5 жыл бұрын
You grokked it?
@Sordel
12 жыл бұрын
Great video ... the intelligence of the analysis is completely at odds with anything entitled "Violence In Games" written on either side of that debate!
@stumbling
12 жыл бұрын
This is because the number of variables in Minecraft is several magnitudes greater than most games: since the entire premise of the game is modifying the landscape in unique ways. In most games the landscape is fixed so common names for locations and objects can form and even be given shorthand notation for quicker communication, this is obviously not possible in a game where the landscape is constantly changing.
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