By 2018, Tokyo has reached its maximum extension, therefore falling prey of common problems such as overpopulation and criminality. For this reason, an artificial island, aptly named Tokyo-2, is created just offshore, thanks to the support of the shady "Yaksa" corporation, led by elusive billionaire Garra Ono, whose ties with the modern incarnation of Yakuza have not been proved. Another source of instability is given by the rising number of humans exhibiting extrasensory perception, the so-called ESPers, who are constantly hunted down by the Japanese Police force.
Unknown to everyone, Garra herself is an extremely powerful ESPer, bent on using her influence over the government and military to replace every living being in the city with clones (disturbingly enough, these ESPers take the form of a 10-year-old girl, named "Alice" and implied to originate from Garra's own DNA). Just as her plans begin to unfold, three children are forced to take action, each one for his or her own personal motives.
The story takes place from December 24th to 25th , during a 24-hour arc: each character has a specific stage which initiates his/her storyline, then culminating with the final encounter. After completing Stage 5 a character's specific ending is shown if only one player is active. If the character is Irori, pressing both Start buttons before the ending scene causes an alternate ending to appear. If two players are active, a group ending is shown.
Each character possess their own piercing attack to deal additional damage but cannot be used in quick sessions. Depleting the piercing gauge renders the player's character incapable of performing a piercing shot for a brief time period until the gauge is full. The piercing attack is also crucial for reaching high-scores and extra lives; destroying enemies will occasionally reveal power-ups and more are obtained based on a score multiplier, which is increased by hitting enemies with the character's regular and piercing shots.
When destroying an enemy with the regular shot, the player's multiplier is leveled up by attacking parts of the enemy.
Yusuke Sagami, a 17-year-old high-school student, portrayed in sporting gear and depicted as member of the volleyball team, whose school (Phoenix College in the Japanese original, translated as Houoh High School in the international release) is suddenly attacked by Yaksa's private military force and a squad of four ESPer clones.
One of Yusuke's friends is killed by the squad commander, Satoru Oumi, whose pursuit sets the stage for the entire level. When encountered as a boss, he is seen assuming the form of the boy he killed, thus fueling Yusuke's desire for revenge. His A-attack is a powerful focused forward shot which increases in thickness. His B-shot is 45 degree to 135 degree. He is the only character that can fire the B-shot without interrupting the normal attack.
After a character is fully powered up, defeated enemies will drop gold blocks and colleting them grant points.
Collecting 200 gold blocks activates a timer and the multiplier grants energy tanks to restore the power gauge.
The collected gold blocks are depleted after the timer is over. Lives are represented by hearts and losing a heart stock results with decreasing a character's firepower to their original state, as well as the loss of collected gold blocks by players.
Once all heart stocks are lost, the game is over, but players can continue by inserting more credits into the arcade machine but with the penalty of resetting the player's score and being unable to change between characters.
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