Reman taken out of context: "The far left represents a crushing defeat"
@iOnlySignIn
6 жыл бұрын
KZitem: Demonetization/Removal Incoming.
@ambrosiogiovanni6952
6 жыл бұрын
Well...He isn't wrong :p
@Sam-oz8pn
6 жыл бұрын
"For fun, obliterating Protestants is an interesting challenge..."
@fatalERROR77777
5 жыл бұрын
...or that the Red Army is the strongest
@Snarfindorf
6 жыл бұрын
When is Paradox gonna nerf Red? Their ideas are insane
@mackycabangon8945
6 жыл бұрын
Snarfindorf -300th like -1st reply
@Snarfindorf
6 жыл бұрын
You win
@randomcommenter395
6 жыл бұрын
Snarfindorf yeah and yellow needs a buff
@benjaminjones8782
5 жыл бұрын
ind et
@tracetate2832
3 жыл бұрын
i dont mean to be so off topic but does anybody know of a method to log back into an Instagram account..? I was stupid forgot my password. I would love any tips you can give me.
@markwhitmore4547
6 жыл бұрын
Wow! Kudos to you. This is like a masters seminar in the game. I am just so impressed and grateful that you share your expertise in such an eloquent and perspicacious manner!!!
@Bonanzalol
6 жыл бұрын
Watching Reman's Paradox is like an advanced form of meditation
@flimpeenflarmpoon1353
6 жыл бұрын
Yes mate I've been binging these videos.
@marxel4444
10 ай бұрын
You know after 1700 hours in the game i still find tutorials to teach me stuff and give me new ideas to not be as bad as before! Many thanks =D
@bonnyjam
6 жыл бұрын
I stop playing eu4 for a couple days or so, think to myself ah that'll be me for a while then i guess *Reman brings out video* LETSSSSSSSSSS PLAY EU4
@UnclDeD
6 жыл бұрын
Hello Reman, another good guide here! But I think you lack some important info here: 1) About what affects battles. Prestige moves your morale from -10% to +10% (which is a lot). Army traditions can give you +25% morale. 2) About how to compare morale, discipline, combat ability and +fire/shock attack/defence modifiers. Usually I compare them as 5% discipline = 20% combat ability = 10% morale, but I think you will be interested in running proper tests. It is very important to know to be able to make right decisions in game. 3) No words about unit pips? =\
@andriyfadyeyenko4907
6 жыл бұрын
2.5% combat ability is absolute garbage compared to 5% discipline. 5% discipline is close to 10% combat ability across all troops.
@Winnetou17
6 жыл бұрын
Reman talked about unit pips in the first episode of this series.
@UnclDeD
6 жыл бұрын
Sry misspelled, ofc you right. i'm gonna correct my comment now.
@UnclDeD
6 жыл бұрын
He only told the basics. But there is more to be said when talking about 'Advanced Combat'.
@andriyfadyeyenko4907
6 жыл бұрын
20% infantry combat ability is about the the same as 5% discipline or 10% morale, but 20% combat ability across the board is definitely stronger.
@connoratkinson9034
6 жыл бұрын
You came out of nowhere but you still make the best eu4 content on youtube
@Stormskip
6 жыл бұрын
I just picked this game up last month and have had to do a lot of learning to succeed. I hope at some point in this series you talk about how to win wars against more numerous enemies as currently all I can manage is to start as a large nation and go quantity ideas in order to win battles with a sheer numbers advantage.
@brothir
6 жыл бұрын
This is outright fantastic. Well done.
@JK03011997
6 жыл бұрын
Hey Reman, if you had a patreon, I sure would pay on a per video basis to give you a little better incentive to keep the videos coming :)
@kongen54321
6 жыл бұрын
Good video, but I would say the tech vs idea thing was very misleading. You only talked about the first levels where tech give massive bonuses. At later stages ideas can be better than tech
@erikgust2
6 жыл бұрын
Great vid as always! Have you considered making a milan/austia-esque guide for more countries? Those are my favorites and seeing you do one for England, Sweden or Prussia would be really great!
@isaotogashi7415
6 жыл бұрын
I just think it's a pity that cavalry becomes useless. It could and historically did harass the artillery by bypassing the infantry lines. Perhaps it could attack the backline from backline.
@S.A.-1337
5 жыл бұрын
Amazing information in these series!! Thank you!
@warspite1995
6 жыл бұрын
Love these vidoes Thnak you so much for making them - they are facinating.
@7yditchfits
6 жыл бұрын
Regarding early-game fire generals, it would be nice to see a mathematical breakdown of the "first kill" advantage. Even though your fire modifiers are low, getting more kills in the fire phase means that your enemy has fewer troops in the shock phase to hit you back. It didn't seem like your math took that into account, though of course a 6 shock will still beat a 6 fire early on.
@Bsliggs
6 жыл бұрын
When are you starting the EU4 scholarly journal for scientists to publish experiments? IM IN
@Bsliggs
6 жыл бұрын
+1 for the single value cannon btw
@Th3Pina
6 жыл бұрын
What I often do is accumulate as many points as I can, instead of rushing tech. This way, if I am attacked, I can easily tech up to my neighbours tech with some nice discounts (time + ideas), or even tech it further, and so his planned advantage goes to waste, and if I'm not, I can up my ideas while always keeping enough points saved to tech up to my neighbours tech eventually. This means I get all the nice tech cost reductions from having ideas, I have the ideas themselves, I don't pay the rushed price, and I do not tend to lag behind if I don't fuck up. I only play multiplayer, though, and I have had moments where I have massively fucked up by developing or getting an idea when I shouldn't have, leaving my neighbour with almost three more military technologies than I did. Those are complete absurd and risky bets, buuuut, it has gone fine for me so far. Also, many thanks for all these tutorials. 2k hours and still, you always teach me some new things.
@draconicepic4124
6 жыл бұрын
I would say it is generally okay to be one tech behind and waiting for discounts, but any more would be suicide, especially in competitive multiplayer. Small nations also have the problem that they can't hide their troops till they get morale if the tech has a unit type upgrade.
@Drainege
6 жыл бұрын
Another way to do it is calculate how much MP you would get by the time you lose the ahead of time tech bonus (when you upgrade you get 140% or so penalty so if you get 400 MP in 5 years you could get the next idea and then start saving for the next tech and you'll never fall behind in either.
@yerroslawsum
4 жыл бұрын
I'm not that mathy and not that pro either, but I disagree about professionalism in drilling. I always drill my armies, and as a major power, I can often find myself drilling an extra army even during a war to keep them always fresh (think of it as France, Castile>Spain, etc). Not to mention that the manpower pool you can get is a real nice cushion to fall on if you end up losing a war. I find that essentially whoever's got more professionalism saved up, can win the protracted war / can last longer without going too heavy on the mercs. Not to mention, doesn't it give siege ability which is quite handy too? And reduce or increase your casualties? I mean it's just nice to have.
@seanfrance6518
6 жыл бұрын
If morale damage is just casualties * max morale, how do unit morale pips factor in?
@igorshmakov8634
6 жыл бұрын
Well, I found professionalism thing pretty fun for role-playing, such as Prussia with 100 professionalism, 90+ army traditions and... 0 recruits(at least in early-midgame). IMHO, especially after Reman's breakdown, I find professionalism to problematic to have, not even talking about maintaining it.
@minhuctrinh1059
2 жыл бұрын
Amazing, thanks.
@zachfox9140
6 жыл бұрын
I'm really looking forward to your analysis of military ideas, when do you think that episode will be out?
@firstcenturion7539
6 жыл бұрын
How does that conflict with naval combat, would it be worth it to focus on diplo power over military power with maritime nations like venice? Hope to see naval combat academy soon. Love this channel!
@Zikanovich
6 жыл бұрын
The content of the videos is excellent, but I think you should consider doing abridged versions. It can be rather challenging for a normie such as myself to sit through 20 minutes of dense information, even though I am very eager to listen to your advice. If not short versions of normal videos (up to 6 minutes would be reasonable, in my opinion), you could make a habit of summing up all the content at the end and placing a bookmark.
@181uuu
4 жыл бұрын
Big Army Smash!
@Lordblow1
6 жыл бұрын
so professionalism is basicly a waist of money now? at least in most games/ in the early game? can't we still get manpower from it every few years is needed? isn't it viable to just use it as a money to manpower converter? are the bonuses really not impactful enough to spend a lot of money on? am I really going to need to spam mercs again?
@sethyboy0
6 жыл бұрын
Mercs are a much better money to manpower converter. Also, if you don't sell the mercs after the war is done, you can keep building up army professionalism through events (and drilling if you're desperate).
@maledwarfwarrior
6 жыл бұрын
I personally disagree with reman here, drilling CAN be good. Like all things EU4, all things are relative. I'm currently playing an extended timeline game where I can't expand quickly. Thanks to the Abbasid Caliphate to my north, I need to rely on vassalizing in no-cb wars to expand, followed by annexing the vassal to gain the cores needed for fabrication. My dominance over the Gulf of Aiden has given me staggering amounts of money, but Africa's low development and harsh attrition make quality far more important than quantity. By keeping my professionalism at max, I get a bonus to damage & siege ability dramatically lowering casualties in war. The movement speed bonus from drilling is NOT to be underestimated, the added mobility is the reason I keep by drilling on max for all units in peacetime. It's also why I entirely dumped mercs. armies with an average of 100% drill get a staggering 20% movement speed boost. Enemies I route don't have a chance to regen much morale, I can more effectively reinforce losing battles, target smaller armies, and when I'm routed I regen more morale & troops before they return. Combined with the amount of forts my nation has, bonuses to attrition, & high discipline my army is one of the strongest in the world and could win defensive wars with far stronger nations. This style would be sub-optimal at best in early or late game europe in the base game. But in my current scenario it is a godsend. Understanding how all the mechanics fit together and your current position is what separates good players from great ones.
@Aezuros
6 жыл бұрын
Thanks for that, I was wondering in what scenarios drilling would be good cos I do like the mechanic of it even if it was "nerfed' and not a "always-good' idea. I think situational, niche mechanics are good for the game ... I don't think everything has to always be good for it to be a worthwhile addition to the game.
@Lordblow1
6 жыл бұрын
after some experimenting it's just there. an extra bonus you might use just like the new innovativeness system. it's there and it gives some bonuses but you can just ignore it
@MMOplayeerr
6 жыл бұрын
Professionalism isnt bad, If you play with mods. Some mods make sure you always need to have the mility upkeep, also, If you start getting really strong You wont have problems upkeeping your army ( also your forts ), so then If you have so much money Its the best to do drills and keep your army tradition as high as you can while you are not fighting. In a Byzantium BT game with dynamized developements, I have 220 money total income/month in 1600, so I can easly keep the 100 armies drilling, If I would not drill them, I would not just lose some professionalism and drill, but army tradition and the + money I would get would be around 20-30 ducats, which I dont need at all.
@wolfenstien13
6 жыл бұрын
I have an issue of my troops entering battle for moral to end up with only sixty percent when the battle actually began. It is infatuating, I don't know what causes it, and use my army maintenance is at the highest.
@brothir
5 жыл бұрын
If you mean that your army has a sizeable part of the morale bar red while your enemy's is fully green, that means a morale difference. For instance, if your enemy has a morale of 5.0, but you only have 3.5, then you will get a partially red bar. The reason your enemy has more morale than you can mean that they have a higher military technology, have defensive ideas, have national ideas that boost morale (Castile/Spain and France are notorious in this regard) or have a much higher army tradition.
@TokeyMcGee
3 жыл бұрын
Is the drilling bit still relevant in 2020?
@owbu
6 жыл бұрын
Are you going to talk about how stackwipes work exactly? All I know is "your moral needs to survive ~2 combat rounds" :>
@Zandonus
6 жыл бұрын
8:45~ goes now into my internal head estimates and decision making for when you're behind in mil tech AND you haven't embraced the institution. It gonna hurt monarch pointwise, but advancing a mil idea over a mil tech because of a tech cost modifier isn't gonna be worth it most of the time. maybe if you're finishing off quality at tech 17 with a massive malus to tech cost, which you shouldn't have in the first place at that stage of the game.
@ПешкоМихаил
6 жыл бұрын
Are you going to tell something about attrition? I think, Paradox understimate it`s power, because then it had really severe effects and most troops died from attrition those times, not in battles, but in game it barely has some effect on war. Yeah, you probably may increase enemy losses with it, but I hadn`t seen a single war which was won using attrition.
@terrytripp3528
6 жыл бұрын
Thank you papa.
@sandayyyy
6 жыл бұрын
Can you make an updated 3 Mountains tutorial?
@Dynamo128
6 жыл бұрын
How do you mean that they nerfed the army professionalism strategy? like, what actual changes did they do to nerf it? I still find the "slacken recruitment" button to be quite handy when dealing with manpower shortages.
@draconicepic4124
6 жыл бұрын
They moved the General Cost Reduction to 100% instead of 80% when it originally came out. As a result, you could cheaply convert 125 military points into manpower rather than the now 250 military points.
@Dynamo128
6 жыл бұрын
fair enough, thank you for the explanation. army professionalism is something that's better to have than not to have but it's not worth drilling for it. I'd say it's still worth taking it in events though.
@Zeratulr
6 жыл бұрын
So morale is not that great after all? Are there situations when morale advisor is better than the discipline guy or defensive ideas better than offensive/quality/quantity? It would be really nice to have some sort of statistics regarding how morale fares against other bonuses in terms of stackwipes...
@andriyfadyeyenko4907
6 жыл бұрын
There are certainly situations where the morale advisor is better, most notably when you don't care about casualties or when that extra morale will push you over the stackwipe threshold.
@Hugodenbeste
6 жыл бұрын
The army professionalism nerf was really uncalled for imo.
@roryross3878
4 жыл бұрын
Cause why not split Britain on the East-West axis instead of the North-South axis.
@boiniq
6 жыл бұрын
can you talk about how to mass merc
@sagnik2693
6 жыл бұрын
Can you defeat a 40k stack with 8k stack without much tech difference. I can't seem to replicate many irl battles
@Winnetou17
6 жыл бұрын
If the 40k stack attacks in mountains over a river, with a weaker general, then, yeah, you should. Basically you need every advantage possible. And unless they're constantly rolling 0s, you will get significant casualties
@LiezAllLiez
5 жыл бұрын
This video is nice but it misses one thing... or two. First - yes, mil tech is king but a state with mil tech lower than yours (by 1) will still be able to compete with your up to date mil tech if their discipline is at least 25%. Second - when reaching end game (1750+) your tech stops to matter. Most states will be really close to reaching level 32 and at that stage... whats left that decides battles? Yep - idea groups. Offensive+Quality+Innovative+Economic and their policies dominate the world. Seriously - try them out. When MP stops to matter, you can go wild with policies. If you pick a state that makes you ridiculous by default (all states with huge discipline or CA boosts... like Prussia) you will basically roll over everyone and everything.
@yannick4895
6 жыл бұрын
wait, if arty has got some defensive pipes, it will effect the infantry in front of it?
@someguyidk7823
6 жыл бұрын
yep
@megawave8759
6 жыл бұрын
Yes, IIRC artillery do 50% in the backrow, so with 2 defensive pips, it will basically give 1 pip of defense for the infantry for that phase
@yannick4895
6 жыл бұрын
same thing for offensive pips?
@megawave8759
6 жыл бұрын
No, the artillery only "gives" defensive pips if it has enought infantry in frontline, for offensive artillary does its own damage but i'm not 100% sure.
@yannick4895
6 жыл бұрын
Megawave well thank you. I have played this game for 500h and just bought arty bc of the dmg from backline. But i did not knee it gives these defensive pipes to the infantry. So i only took offensive pikes. So is it more worth it to take defensive or offensive pipes for arty?
@SzyszkoSaracen
6 жыл бұрын
Mercenary on Multiplayer are far more important than on singleplayer
@BlueBirdgg
6 жыл бұрын
Play Crusader Kings 2!!!
@R3GARnator
6 жыл бұрын
According to the EU IV wiki, cannons in the back row actually reduce damage received by the front line. Did you take this into account for your artillery tech range?
@Nozomu564
6 жыл бұрын
11:35
@StarCraftEssentials
6 жыл бұрын
He does mention it at 11:39
@ragefacememeaholic5366
6 жыл бұрын
He mentions this fact in both videos now. He also lets us know how much they are reducing and when they do reduce damage.
@GaryBdumR
6 жыл бұрын
welp, at least you get the answer four times :D
@pumpapaj8977
6 жыл бұрын
I really think cavalry should be dumped in the late game unless you're playing as a crazy cav nation like Poland or the Mughals.
@andriyfadyeyenko4907
6 жыл бұрын
Mughal cavalry is inferior to Hungary and Lithuania (except that one or two tech levels when Indian cavalry is good)
@drawix5686
6 жыл бұрын
I understand nothing and I have a headache now
@RonWonkers
6 жыл бұрын
Why is there not a Black nation? HYPERBRUH
@danreed88
6 жыл бұрын
Great but your voice kinda tilts me :|
@rescamesta
6 жыл бұрын
Why don’t u do a video about why big historical events never happen in this game. Where’s Napoleon, invincible armada, French Revolution, American revolution? Why is paradox keep raping history?
@LanzFamily
6 жыл бұрын
Because the game is based on RNG and it would be boring if every campaign had the same events
@rescamesta
6 жыл бұрын
Beatebrain don’t you find history boring without this events? They kinda changed the world
@rescamesta
6 жыл бұрын
umutcan korkmaz have you ever seen this events happening?
@leonenjoyer
6 жыл бұрын
I did
@leonenjoyer
6 жыл бұрын
but it's pretty late game so it gets boring in late 1780's
@rippermcmakin
6 жыл бұрын
Reman dishing out the knowledge that all us true eu4 nerds need. Many, many salutations.
@TheRealXartaX
6 жыл бұрын
If you are a true eu4 nerd the content of this video should already be known to you. Except maybe the math since that's not really necessary to be on top of.
@rippermcmakin
6 жыл бұрын
TheRealXartaX In all honesty the beauty of this game is playing hundreds of hours and still learning new things. Praise Reman for teaching us the new and refining the old.
@draconicepic4124
6 жыл бұрын
Yeah, I've pretty much knew everything in the video except the math. It is a great summary though.
@SebHaarfagre
6 жыл бұрын
It's a good video. He forgets to mention prestige impact on battles though, and army tradition. Those are more important than professionalism IMO (prof. for individual troops go away so quickly). Can't remember if power projection does anything? It's just mana and admin/diplo boons iirc I also miss terrain width being mentioned but it's kinda never thought of either way ("nobody" micros that hard - can be very useful in instances in hard playthroughs though) I also miss elaboration on stackwiping. I only have my own experience to go with, but from that experience, stackwiping is calculated parallel to morale damage over time. E.g. if you have (arbitrary number here) 90% more morale than the enemy before a new month starts, you'll stackwipe them. Well all I know is that, for instance, when you're _trying_ to stackwipe some army - but your army is too slow/too little maneuver - you'll never be able too because a new month starts (regaining morale) and you do too little comparatively morale damage overall in the whole battle (all troops). Armies of ANY size will be stackwipes if they do NOT get time to regain ANY morale after a defeat, and end their movement on ANY size of enemy army. Of course, if they outnumber you 10 to 1 and have even 1% morale, they'll stackwipe you instead (10/1 is insta-stackwipe)
@SebHaarfagre
6 жыл бұрын
Whops sorry, I meant to elaborate; I'm pretty sure a (again arbitrary number, just an example) 120% morale army can wipe something a 100% morale army _can not_ , under the exact same circumstances. Thus making stackwipes relative to morale boosts (yours and enemy's total compared to each other) and _not just damage done_ , offensively. Feel free to prove me wrong or help me learn more!! ;)
@TheMoustacheman68
6 жыл бұрын
I needed this in my life.. Will you do an Economy Academy as well?
@aleks4256
6 жыл бұрын
Gummihals I belive he has already, but don't quote me on that
@thepunisher4356
6 жыл бұрын
ALeKS He did one on trade, which granted is pretty difficult to learn and even harder to commit everything perfectly to memory.
@JoaoBenoSchreinerJunior
6 жыл бұрын
Florrynomics are best economics... :D
@t_y8274
6 жыл бұрын
João Beno Schreiner Junior it's quite funny that all the economy glitches are found by a dutch
@MaNU7908
4 жыл бұрын
Man, I was getting crushed in combat in my firsts games even having a lot more troops and ideas that my oponent. Then I saw this video and I realised I was 4 tech levels behind in combat. Turns out that spending militaru points to delay revolts and getting ideas done is a waste of points
@gia257
4 жыл бұрын
you only realized that after the video hmm
@Razorcarl
4 жыл бұрын
4 levels?
@MisterSpinalzo
3 жыл бұрын
that's why I almost never take military ideas early on
@srash8854
3 жыл бұрын
The difference between you are able to have cannon first or not is huge
@erneizhyde2660
6 жыл бұрын
A tangent on this topic, at 8:42 you can see that Mil Tech 6 vs 5 gives an overwhelming advantage. This my friends, is what make Qing runs possible entirely by yourself. Add in other Horde bonuses and you will see that Ming troops basically melt before you with 2000-3000 damage each day. This is often not apparent for newer players or those who haven't tried hordes before whose normal reaction would be "how the hell is that even possible". I know I did, until I tried it at last. It was a pleasant experience.
@andriyfadyeyenko4907
6 жыл бұрын
Just a couple of corrections. First, it's actually better to fight Ming at tech 4 vs 3 than 6 vs 5 because 1) Ming gets new troops at 5 and hordes do not, which partially offsets the advantage, and 2) Reman's chart only included the casualties and not the morale damage (which tech 4 gives and tech 6 does not), which is very helpful for stackwipes. Second, Ming has easier time reaching tech 6 than tech 4 (due to having more time to catch up), so your opportunity window at tech 6 will be smaller.
@erneizhyde2660
6 жыл бұрын
Andriy Fadyeyenko Well I kinda suspected that's the case but most player can't play fast enough to be able to reach 300 dev before Ming reach tech 4. Or do you not wait for that and just declare as soon as you form Manchu?
@andriyfadyeyenko4907
6 жыл бұрын
declare war in 1450 (after forming Manchu and eating Korchin+Buryatia). You should have like 30k banners (or close to). Ming doesn't get tech 4 until about 1453, by which point you'll have smashed his army to bits.
@andriyfadyeyenko4907
6 жыл бұрын
an alternative strategy is to eat Korea first to reach 300 dev, but then you'll lose your tech advantage, so imo it's better to attack Ming before Korea
@juncheok8579
Жыл бұрын
My 2nd campaign ever was Qing from jinzhou, I didn't know any of these, I just heard that horde cavalry strong and that carried me until I formed Qing
@hospod163
6 жыл бұрын
Best paradox games channel
@mememem
6 жыл бұрын
How to maximize troop quality: Step 1) Pick nation with Prussian culture Done!
@draconicepic4124
6 жыл бұрын
>:(
@DGWraithz
6 жыл бұрын
culture shift to prussian as england then go Protestant, ez
@shadowguardian3612
4 жыл бұрын
Be a Poland Horde for cav.
@brantcasavant
6 жыл бұрын
Paradox needs to buy this man a bottle of whatever it is he drinks.
@Mrjmaxted0291
6 жыл бұрын
I don't normally do this but I felt the need to stop and say that your videos are absolutely fantastic for streamlining the process for learning this game. You're helping a lot of new players to deepen their understanding of a game with mechanics that are fairly impenetrable for a casual audience, and for that I salute you. Keep up the brilliant work!
@UnclDeD
6 жыл бұрын
well, actually, these videos are mustsee for 99% players. I'm playing a lot in MP and most players (even with 1k+ hours) don't know a thing about how combat actually works.
@red2theelectricboogaloo961
6 жыл бұрын
quite a lot is known by siu-king
@darthmortus5702
6 жыл бұрын
Yeah having a lot of morale can screw you. I once had massive morale and what happened was that one of my condottieri armies I wasn't paying attention to fought until there were only three of them left, yes they fought until there were three men left standing and didn't break. Well, they broke when those last 3 men died but they stood against an army that was 2-3 times their size and refused to retreat or wipe until the very last man, must have been one hell of a last stand.
@qweasdy1666
6 жыл бұрын
Could you do some testing to see what the impact of morale is like in 'messier' fights? Logically the messier a fight is (multiple army stacks joining a fight at different times) the more important morale would be, especially in the early game, as units would rout at different times leaving the remaining units outnumbered. This kind of messy fight is pretty common especially when you have allies in the war
@Winnetou17
6 жыл бұрын
Excellent idea/request!
@gia257
4 жыл бұрын
send 1 unit per day in, maximizes power, although its a pain to do everytime
@chattw6885
6 жыл бұрын
No matter how many hours you have in Eu4, you can still learn something new every video
@viktory8263
6 жыл бұрын
Please pitch two equal armies against each other, one having 10% morale bonus while other having 5% more discipline.
@igncom1
6 жыл бұрын
I don't even play eu4. Why do I feel compelled to watch these videos!
@mmmbrunommm3
6 жыл бұрын
You should. It looks hard (because it is) but with time you get used and the game is really really fun
@yannick4895
6 жыл бұрын
I would say it takes about 100-150 h to understand the basic game, but it is so much fun to play. Everygame is another expierience, you can play everytime another country or try the last one again in another way. AND there are a lot of hard achievments to get
@ragefacememeaholic5366
6 жыл бұрын
I have almost 2k hours into the game and I encourage everyone who likes strategy games to play eu4. Eu4 is unique to other strategy games (Unless its a paradox game, but if you have played a paradox you should already want to play eu4). The only issue I have with Eu4 is the fact that its based off a board game(risk) and there is a lot of rng in the game that is really frustrating.
@yannick4895
6 жыл бұрын
yea... and the DLC politics, you basically just can buy dlcs in sales, otherwise you have to be rich
@mmmbrunommm3
6 жыл бұрын
Yeah, but that's what makes the game different in each playtrough. With time I learnt how to deal with RNG
@lord6617
6 жыл бұрын
I mean, I agree in principle on cavalry, but that is usually assuming a best case scenario for infantry based armies and the state of your manpower. Using cavalry is basically converting money into a morale bonus until most armies field full width cannons (which is way later than tech 16), and that morale bonus usually ends up equating to a manpower bonus. If you aren't keeping enough of a war chest around to afford cavalry, obviously you ditch them asap, but in that instance you are probably ditching your cav even before tech 16, so the point is moot.
@jjohansen86
6 жыл бұрын
I usually see the way you talk about morale bonuses (it only makes a difference if you cross one of the three thresholds) as half the story. It's true that it only truly matters relative to those three thresholds, but crossing one of them matters a LOT. An early stack wipe can sometimes make the whole difference in winning or losing a war. I mean, especially in early wars it could easily be over half of either your or your opponent's manpower, massive war exhaustion, a ton of money, and free reign for the victor to siege the loser for quite a while. Similarly, winning or losing a battle can easily mean a year of not having to siege down a fort (either because you had to restart the siege or unsiege it after your opponent won the siege), and if your morale is so much worse than your opponent's that this is the key reason you lost the siege in the first place, history will probably repeat itself. So, yes, morale bonuses only matter in certain cases, but those cases are so important that they're worth some pretty major consideration.
@SuperLusername
6 жыл бұрын
Hey man, I just found your channel and noticed you have no playlists like HOI4, EU4...so could you make them? As far as I concluded your channel is mostly about educating on paradox games so playlists would help a lot
@karenarmstrong8141
6 жыл бұрын
can you make a video about retreating and what provences a army will retreat to
@UnclDeD
6 жыл бұрын
Also, Reman, your '1 tech advantage' table is kinda wrong. 13 and 16 techs are VERY important in the game, and newbies who will watch your table will think these techs are garbage just because you fought with 16/4 armies (zero cannons). You should have made additional mini-table for 10-13-16 techs comparing armies with and without cannons.
@wayward4442
6 жыл бұрын
He could have but i think the point was to get a quick easy guide out so people could get a decent understanding of combat
@svenlittlecross
6 жыл бұрын
to be fair he said it in the video, i think newbies would skip the table rather than narration
@aerohydra3849
4 жыл бұрын
I think it was purely based on passive bonuses from tech (Tactics, Morale, Pips, etc.,) and not from the addition of new units like arty.
@RoverStorm
6 жыл бұрын
"Point was not to give Prussia magic button for manpower". Uh...did they miss Prussia's government giving +3 to leader mil? They're the ONLY country for which that magic button still exists. 250 Mil for 2 years of manpower isn't too bad if you're sitting on loads of mil mana. Anyways, you might still use professionalism if your country is seriously suffering for cash and cant afford mercs.
@sethyboy0
6 жыл бұрын
That's exactly why they nerfed it. If it can still work now, imagine how stupid it would be at half price.
@kokofisher
6 жыл бұрын
This would mean 125 for Prussia prior to the nerf
@melfice999
6 жыл бұрын
at 11:00 . Perhaps it is just me, but as long as my economy allows it, Personally sticking with just a single piece of Artillery is less efficient than going to full on 3 or 4. The reason being that while Cannons at this point on the game are not as good as in late game, however the extra firepower from the backrow can help immensely. Not to mention it helps your Manpower to last longer as an extra +2 to your sieges can speed them up so you take less losses from attrition which can be quite a drain if you are a smaller nation or in general less manpower to play with.
@ragefacememeaholic5366
6 жыл бұрын
I personally always try to get 10 cannons in each of my stacks as quickly as possible. They make sieges so fast and they save you much manpower. My Army composition stays 10/4/10 until the next fort level and I just keep the minimum number of cannons in my stacks the get the max bonus(Always keeping my inf at the same number). I never get rid of cav because they just do so much damage; one benefit that cav have that Reman never mentioned is that cav hit more units with their damage. They are never "bad". But/ you don't want to flood your composition with them late game.
@lequinow
6 жыл бұрын
The thing is, having the extra siege bonus for only one cannon is actually quite a bargain. You rarely find yourself in a situation where your finances let you comfortably field three more cannons for the additional siege bonus and yet not being able to spare two more, and two more, and two more for the full +5 on lvl 2 forts. At this stage of the game though, the real downer is the supply limit. If the overall terrain can only support 20 or so units, a 16/4 force will usually be more efficient than a 12/4/4 one since most of the damage occurs during the shock phase.
@ragefacememeaholic5366
6 жыл бұрын
If your finances don't allow you to maintain more than 1 cannon I have no idea what country your playing but its poor as fuck.
@melfice999
6 жыл бұрын
Rageface memeaholic - I guess you only play larger nations in the Europe? in ROTW, or heck as an OPM or other low development, small size nation it can be quite hard to afford your force limit for example.
@ragefacememeaholic5366
6 жыл бұрын
Even small nations can afford more than 1 cannon
@alexanders8341
6 жыл бұрын
Thanks! Being a scientist myself, I love you scientific approach!
@whoaitstiger
6 жыл бұрын
Yellow is one of my favourite underdog nations these days. Their lack of technology lends them a real charm.
@runebonnell2589
3 жыл бұрын
wtf yellow started with quality ideas instead of defensive ideas? smh my head so cringe!
@julianduquette7790
3 жыл бұрын
400 hours in and I still sucked at combat. Not anymore, thank you
@Thunder103093
Жыл бұрын
how, cause this video didn't help me & i have over 1600 hours
@KrazieKanuk
4 жыл бұрын
That casualty bump at tech 6 0.0 Thats gotta make it the most important click in the entire game
@TheRealXartaX
6 жыл бұрын
Your tech vs idea comparison is flawed. 3->6 is insanely more powerful than, say, 23->26. You should generally look at what the actual tech level gives you and factor in the cost of the tech upgrade. For example going from 0.5->0.75 tactics is obviously a giant increase. There are also situations like having an insane tech cost modifier. For example, say every tech costs 1K. As long as you're not behind your neighbours a lot it might be worth putting into ideas instead and holding on until you modernize (at which point you'll blast ahead with idea discount modifier / saved mil).
@Videokirby
6 жыл бұрын
I think a better piece of advice would be not taking Mil as your FIRST idea, but as your second. That way you'll have reached level 7 Miltec and you can take something like the all-powerful Naval Ideas. I would never have been able to get Switzerlake without it.
@capt.jonesbrig3279
6 жыл бұрын
I am consistently impressed by the depth and detail in your videos, Reman. This is great content that helps break down these incredibly complex games!
@SoldierGeneral64
3 жыл бұрын
These videos have been most helpful thanks.
@gaberobison680
2 жыл бұрын
Paradox needs to learn how to code actual flanking behavior and also make artillery behave historically. No army in history ever had 50% of their manpower in artillery
@rogerguillem3696
6 жыл бұрын
Any one can tell my why mercenaries are OP? I Just start playing (still on my first game)
@andriyfadyeyenko4907
6 жыл бұрын
With mercenaries, your troops stop being limited by manpower, so you can fight long wars against large enemies and not run out of men.
@Kaozorier
6 жыл бұрын
Manpower is a far bigger limiter than money is, especially when you grow a little and have a decent economic base to support them, AFAIK
@JacobStroem99
6 жыл бұрын
Reman! I love your idea of the War Academy, how about a Naval Acadamy? I feel like Naval battles and Admirals is so confusing, and I haven't really found a single tutorial/video on it! Big ups for what you doing here man like I knew all of these things from previous videos/other channels, but not at all to what extent they are important or how they interact with each other.
@lukasschmidt26100
6 жыл бұрын
Most important thing in naval battles is using right ships and Admiral maneuver
@alvarlindstrom2188
6 жыл бұрын
The most important thing in naval battles is not doing them unless invading the British isles.
@lukasschmidt26100
6 жыл бұрын
@@alvarlindstrom2188 you need ships for many countries (Ottoman, Japan, Vijay, Portugal, italy, denmark, everyone in nord-africa ....)
@mmaclipsuknow
Жыл бұрын
Then there's me - losing a battle with 30k against 25k men, while having 3 mil tech advantage...
@Thunder103093
Жыл бұрын
same, people need to accept that combat is just broken in this game
@Jayako12
4 жыл бұрын
Basically attack if numbers are higher
@akodotain
6 жыл бұрын
You rushed a little quickly over something important about morale - how quickly the battle ends: - Beating a stack before other armies arrive - Beating a stack in time to reinforce another nearby battle - Holding out while reinforcements arrive (especially if relying on an AI ally who are terrible at pre-marching to an obvious future engagement) In strategially complex wars where stacks are used to intercept and counterseige, with multiple engagements happening at similar times or simultaneously, outperforming the other side on morale and morale damage is pretty useful and worth building for.
@ozgurkoc7011
4 жыл бұрын
I love how beautifully you explain everything. This video is not just informative but also inspired me to learn some math. Thanks :)
@mmmbrunommm3
6 жыл бұрын
I didn't know that Shock generals were better for early game. There's always something new to learn in EU4. I love your channel man
@Xhristan
6 жыл бұрын
i Have a question, when i myself tried to figure out the combat system using custom nations, i found that a 40stack of infantry had the possibility to beat a 40stack of infantry and cannons, cause when the first line of infantry fell there was more bodies to go around, while the cannon stacks didnt kill enough, so their infantry lines routed and then the cannons got rekt. Why is this? Shouldnt cannons just have obliterated the infantry stacks even though they didnt have reinforcements because of the increased dmg per round? I must say this was done amatuerly, i didnt know how to freeze Dice rolls, but everything else was accounted for (tech, morale, terrain, generals etc)
@verdiss7487
6 жыл бұрын
This is generally the case, unless the infantry on the cannon side have a lot of defensive bonuses which allow them to stay in the fight longer. Cannons are useful most when you already have equal numbers of infantry, or you already have a full frontline flank. In that case, they can take a minor victory and turn it into a massive one. Ultimately, cannons allow you to increase your combat width, and in any case where combat width or flanking is the restricting factor, cannons make a huge difference.
@andriyfadyeyenko4907
6 жыл бұрын
at tech 16, pure infantry will start to lose
6 жыл бұрын
I'll just post this here. www.reddit.com/r/eu4/comments/7mf1pd/as_sunni_or_hindu_you_may_convert_to_sikh_and_as/dru2j2a/ Reddit -14 me for saying the same thing as Reman here. Next time I get into this stupid argument I'll post a link to this video.
@uniquelyqualified3676
4 жыл бұрын
Is there a guide for nations modifiers for morale? I notice European countries have elan? Which gives 15% more. I'm not sure if its only available as eu nations. I wish there's a video on all modifiers
@Maltbyr
6 жыл бұрын
mamluks ruined my byzantine ironman save :(
@adhdlama2403
6 жыл бұрын
You saved my Theodoro run, thank you you miserable genius
@Nyxn1995
6 жыл бұрын
I just recently started a Poland campaign and I was wondering, is Poland's 33% cavalry combat ability a strong enough bonus to make them worth keeping around or should I still ditch them for cannons?
@andriyfadyeyenko4907
6 жыл бұрын
The eastern nations (Poland, Hungary, and Lithuania) have good enough cavalry that they're a better option than infantry as long as you don't run into insufficient support, but they're just about the only ones.
@Thaiax
6 жыл бұрын
My troops are better than your troops!
@GameOver15468
6 жыл бұрын
So which army is more likely to win? An army with 5% more Discipline or 15% Morale?
@verdiss7487
6 жыл бұрын
To win the battle? probably the morale. To win on casualties? Probably the discipline. And as Reman mentioned, morale is only useful if it pushes you over one of the three cutoffs, but dealing more damage and taking less damage is always useful.
@andriyfadyeyenko4907
6 жыл бұрын
15% morale. If you had only 10% morale then it would be close (with morale having an advantage early and discipline having an advantage late), but 15% morale is too good.
@Deepwang84
6 жыл бұрын
Game Over Ramen missed this but early game moral is king because your units barely do enough damage to justify disc. Late game it's the opposite.
@beefyblom
5 жыл бұрын
This isn't your average, everyday combat.. this is.. *ADVANCED COMBAT..*
@gfsvc
6 жыл бұрын
But why would you take quality before offensive? Early game quality is shit, multipliers suck if the base value sucks
@olegpankratov7373
6 жыл бұрын
Hi Reman can u make videos about new patch?Also you should chek Nepal imo its asian Prussia(same like caddo in America)
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