Fast creation of patterns for procedural generation based on Instanced Static Mesh. You can create and save templates for generating Instanced Static Mesh using a convenient constructor and several Blueprint nodes.
Release notes:
- FTransforms can be generation in the background thread now
- ISM spawn can be split into several frames
- Updated EveryGen Editor
- Existing nodes have been renamed
- Some functionality has been removed: bUniqueRandomize, generate by count/name/dimension
- Some bugs was fixed
Download link: www.unrealengine.com/marketpl...
Негізгі бет Ойындар EveryGen 2.0 - Update Guide
Пікірлер